Zed Build Guide by westooo0
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
contempt of the weak
Contempt of the weak (Passive)
Whenever Zed autoattacks an enemy below 50% health, he deals an additional 8% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.
This passive is just awesome! Especially when farming, because it also works on minions, but the bad thing about it, is it only occurs every 10 seconds, thats the only bad thing.
Zed and his shadow both throw their shurikens, each dealing physical damage to the first enemy they pass through and 70% damage thereafter.
Living Shadow: Additional shurikens striking the same enemy deal 50% damage, but restore energy.
I really really like this ability. It is great for farming, and also great for harrasing, because it's not like Kennens shuriken, that only damages the first target it hit, this one goes all the way, so even if the enemy is standing behind his minions, you can still hit him, but you have to practice a bit, on hitting with it, its a skillshot, if you didn't know. This also becomes very nice, when you got your living shadow, because you can cast your living shadow, and then shoot 2 shuriken's at the same time! Great for farming also.
Cooldown: 6 seconds
Cost: 75 / 70 / 65 / 60 / 55 energy
Physical Damage: 70 / 110 / 150 / 190 / 230 (+1.0 per bonus AD)
Physical Damage (Secondary Targets): 49 / 77 / 105 / 133 / 161 (+0.7 per bonus AD)
Second Shuriken Damage (When Striking the Same Target): 35 / 55 / 75 / 95 / 115 (+0.5 bonus AD)
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow. Also has a passive, that gives you additional damage.
Zed's shadow will mimic his spell casts. If both strike the same target, Zed regains some energy. The energy restore can only occur once per cast.
I really love this ability. It basically makes a shadow of you, that mimic's your next spell. His shadow can only mimic razor shuriken and shadow slash. This is also your escape mechanism, because you can switch positions with your shadow. I will tell more about this later :)
Cost: 40 / 35 / 30 / 25 / 20 energy
Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
Energy Restored: 20 / 25 / 30 / 35 / 40
Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. The shadow's slash slows enemies for 1.5 seconds.
I also really like this spell, especially in early game, because it has soo low cooldown. This also becomes more usefull when you have your living shadow, because the shadow's slash slows for 1,5 seconds, and that is very good if the enemy is trying to escape, then just pop living shadow in front of them, and then just pop E, and they will be slowed, and then its easiere to catch up with them.
Cooldown: 3 seconds
Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.9 per bonus AD)
Slow: 20 / 25 / 30 / 35 / 40 %
Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60 %
Zed marks the target champion for death. He then sinks into the shadows and dashes to them, dealing physical damage equal to 100% of his attack damage and spawning a living shadow beyond them, which mimics his spellcasts. Zed can reactivate this ability to switch places with this shadow. After 3 seconds, the mark will detonate, dealing physical damage equal to a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
This ult is just nice! Its basically makes you jump to a enemy, and set a death mark at them, and the mark works like a time bomb, it detonates after 3 seconds, and it deals damage equal to all the damage you made in the 3 seconds before it detonates, shortere said, deal as much damage as you can in the 3 seconds before it detonates,PLUS it spawns a living shadow beyond the enemy, and then you can just pop e for the slow, and they won't get away! It's kinda of an ignite, you can just dash and then run away, and then the mark detonates they will die, if they are at low health, muhahah :D
Cooldown: 120 / 100 / 80 seconds
Physical Damage (Mark Detonation): 40 / 45 / 50 % of damage dealt
About death mark. If you pop death mark on a champion, that is protected by a spell-shield, death mark will fail, and you will not go to the location, and the death mark will not be applied.
living shadow can also be used for sneaking into bushes, without the enemies noticing, and gang, like a real assassin here is a great example:
living shadow can over most of the walls.
OK, lets pretend you just popped you living shadow and you shot out your razor shuriken and hit the same target, with both of the shurikens, the second shuriken will deal HALF as much as the damage.
Soo, if you do that you will damage 105 / 165 / 225 / 285 / 345 !!! 105 is actully very nice when you are at lvl 2, if you go razor shuriken => living shadow KEEP THAT IN MIND!
razor shuriken => shadow slash
razor shuriken => shadow slash => living shadow => shadow slash => death mark => deathmark(teleports to the shadow that death mark created) => Autoattack as much as you can => Walk away => Mark explodes => enemy dead!
living shadow => shadow slash(for the slow) => razor shuriken => shadow slash