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Zed Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Zed, Master of the Shadows. In depth Zed guide

Last updated on August 6, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Zed with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Twisted Fate You out trade him every time with your WEQ combo. He'll be forced to farm with his blue and red card so if he starts running towards you with a gold card, that most likely means you're getting ganked. If you see him walk off, follow him. Look at your map to see if your allies are vulnerable to his ult. Either push the wave hard, or follow Twisted Fate.
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Pros / Cons

Pros
Uses energy
Insane burst
Very safe
Mobile

Cons
High skill cap
Hard to catch up if behind
Can be countered by mobile champs or items


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Farming

Farming with Zed is actually very easy due to his passive and tool kit, which allows him to clear waves very quickly. When farming under tower, unlike most champions, Zed doesn't need to hit the caster minions once before they get hit by a turret shot. His passive allows you to one-shot it after it has been hit by the turret. When killing melee minions under tower, wait for them to get hit twice by tower and then auto attack. If your minions are there to damage the enemy minions under tower, make sure to use your abilities to secure any of the farm.


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Team Work

In team fights, it's generally better to stay back for a few seconds after the enemy team has used all of their CC. This lets you go in for an easy assassination on the enemy back line. Using your W as a gap closer in this situation is very useful, but isn't always the best option. If you know that you can assassinate someone with ease, save your W as an escape. If you can't reach the back line, you can chunk them down with your WEQ combo. When you see that someone is low enough for you to kill, activate W again to go in and ult them.


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Late game

A lot of the time, you will be split pushing because you should be able to 1v1 anyone on the enemy team most of the time. This forces them to send at least 2 people to kill you which provides an opportunity for your team to take objectives. If there is someone you can't 1v1, avoid them and push the opposite lane. If you're not split pushing, you should be looking for opportunities to take out the enemy carry. The ADC or support are usually the most viable targets for you to kill. If you know an ADC is somewhere by themselves, hide in brush and play the waiting game. You can easily surprise them and pick up an easy kill.