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Zed Build Guide by CrAnKyWTF

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author CrAnKyWTF

Zed - The Master of "Dont let him focus Carry!!!"

CrAnKyWTF Last updated on November 17, 2012
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Zed





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Welcome to my Zed guide!
Zed is a melee assasin, who controls shadows of himself. He can dash forward to take out the carry. Zed is a strong laner, due to his great farming skill. Zed deals pure physical damage. Zed can also teleport to his shadows location after casting it, a second Flash. He uses energy.


Guide Top

Pros / Cons

PROS

Fast Jungler
ganks well
undependant to flash
Uses Energy(no need blue)
Fun to play
Anticarry

CONS

No CC
Runs quickly out of Energy
Living Shadow has a high CD


Guide Top

Skill Sequence


This skill allows you easy harrassment and farming. With your clone you also deal nice damage.


This Ability makes Zed what he is - the Master of Shadows. You can use it to gank, jump over walls or escape, maximizing your dmg and at least a percentage amount of bonus AD as Passive.


It has a nice CD and reduces the CD of living Shadow 1 secnd per hit. You need it in the jungle and it also does nice dmg.


You dash to your enemy(you are invulnerable when you cast it, what means you can dodge some spells, but you have to practice that) and in the next 3 second the mark will detonate and deals a percentage amount of the dmg you dealt. After casting it another Shadow spawns behind the target


Guide Top

Creeping / Jungling

Starting with blue or red doesnt matter. But i prefer starting with Blue because of the CDR. Start with Wolves/Wraiths and ask your mates to dmg them. Go Blue/Red then -> ask for pull.