Zed Build Guide by sickplayah
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Final Build Example
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Zed with this build
|Lux||Lux is by far the easiest match-up for Zed. Just try to dodge her snares and you'll be fine.|
Hello guys, my name is Daishi and I'm a portuguese League of Legends player.
I've been playing this game since late Season 2 and I'm an ex-Platinum player. My main role is midlane and I love playing Assassins/Mages.
This is my first guide so don't hate on me plzzz ;_;
Feel free to PM me if you have any question or any feedback on how I can improve my guide(s).
Pros / Cons
- Strong early, mid and late game;
- High mobility champion;
- Really good on split pushing & wave clear;
- One of the best 1v1 in the whole game;
- His ultimate gets countered by QSS & Zhonyas;
- CC = rip;
- Not an easy champ to master, you have to play a lot;
ㅤㅤㅤㅤ9x Greater Mark of Armor Penetration
I take Armor Pen. marks simply because Armor Penetration scales really well with Zed's Abilities. You could also take flat AD for a stronger early game but these are better in my opinion.
ㅤㅤㅤㅤ9x Greater Seal of Scaling Health
This is pretty standard, but you can also take Flat Armor Seals. If you're against an AD midlaner like Yasuo or Jayce I would recommend Flat Armor but if you're against any AP midlaner like Ahri, Orianna, Lb etc. I would recommend Scaling Health Seals.
ㅤㅤㅤㅤ6x Greater Glyph of Cooldown Reduction
CDR is extremely good on Zed because it allows him to poke and farm a lot better (including the jungle creeps). Also, he becomes less vulnerable to ganks when his W is on a shorter cooldown.
ㅤㅤㅤㅤ3x Greater Glyph of Scaling Magic Resist
Since I don't like playing without MR, I take 3x Scaling MR Glyphs. In some cases when I'm against AP Mage Assassins such as LeBlanc and Ahri, I prefer 9x Scaling MR Glyphs.
ㅤㅤㅤㅤ3x Greater Quintessence of Attack Damage
These are pretty standard as well, it gives Zed early game damage. You could also take Armor Penetration Quints but you will be lacking a lot of damage in laning phase so I prefer AD Quints.
With Zed, you mostly want to split-push past lane phase as you should be able to 1v1 most mid laners and ADCs. In the case there is a tanky top laner, just avoid the lane he is in and split push the other one.
You want to catch people out of position, you can do that by hiding in brushes where people want to go farm, warding up their jungle, camping their buffs and basically just play on their side of the map trying to find someone by themselves.
When you use your ultimate and the person is staying to fight you, feel free to use W and try and land a triple Q on that person. Usually that is enough damage to beat any ADC or midlaner.
During the game, you'll be looking for people to solo kill, it's normally easiest to kill the ADC or midlane. They normally go to where the biggest amount of farm is on the map, so head over there and hide in a nearby brush and then play the waiting game for them to come. If they show up anywhere else, push the lane and try to get the turret.
An important thing to note during lane phase is when you're about to hit 6, if you can hit 6 before them and engage it'll almost always guarantee an advantage for you in some way.
Thank you for reading my guide for Zed, I hope you found it useful hehe. If you have any question feel free to send me a PM and if you leave a comment I'll try to answer as soon as I can! Also, if you have any feedback regarding the guide feel free to tell me.
And remember, have fun playing! ^o^