Zed Build Guide by kakmeister1
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Contempt for the Weak (Passive):
(Innate): Whenever Zed autoattacks an enemy below 50% health, he deals an additional 8% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.
What anawesome passive. Someone is escaping with low health? **** NO BOOM!
Some tanky champs want to kill you? **** NO BOOM!
This passive is too STRONK!
Razor Shuriken (Q):
Cost: 75 / 70 / 65 / 60 / 55 energy
(Active): Zed and his shadow both throw their shurikens, each dealing physical damage to the first enemy they pass through and 70% damage thereafter.
Cooldown: 6 seconds
-Physical Damage: 70 / 110 / 150 / 190 / 230 (+1.0 per bonus AD)
-Physical Damage (Secondary Targets): 49 / 77 / 105 / 133 / 161 (+0.7 per bonus AD)
Living Shadow: Additional shurikens striking the same enemy deal 50% damage, but restore energy.
-Second Shuriken Damage (When Striking the Same Target): 35 / 55 / 75 / 95 / 115 (+0.5 bonus AD)
-Razor Shuriken does not proc on-hit effects.
-Razor Shuriken procs spell vamp and Rylai's slow similarly with all multi-target spells and abilities with diminished effect.
-Razor Shuriken pops spell shield.
-Razor Shuriken will not damage Black Shield.
-this is your main skill if your opponent is too far away to hit him with your "E"
-use it to farm minions or to harass the enemy champion, but try to hit him directly or it will deal less damage if it pass through minions
-use your shadow clone to hit your enemy with 2 shurikens for ultimate damage :)
Living Shadow (W):
Cost: 40 / 35 / 30 / 25 / 20 energy
(Passive): Increase the AD by 5/10/15/20/25%
(Active): Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his spell casts. If both strike the same target, Zed regains some energy. The energy restore can only occur once per cast.
-Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
-Energy Restored: 20 / 25 / 30 / 35 / 40
-The shadow cannot be targeted.
-The shadow does not autoattack.
-The shadow's Razor Shuriken will deal 50% damage to enemy units that were already hit by Zed's.
-The shadow's Shadow Slash will not deal damage to enemy units that were already hit by Zed's.
-The shadow grants vision of an area around it.
-this is the skill that makes Zed, throw down a clone and do your combo to burst your enemy as hard as he deserves >:D
-Use it if your enemy is too far away to hit with your shuriken and thor it after placing your shadow
-if used correctly, you will be able to attack your enemy even if he is hugging his turret
-gives you % of your ad as a bonus, that means the more ad you have by the items, the more damage you get in the end. This passive is like the Rabadon's Deathcap for ad and for free
Shadow Slash (E):
(Active): Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies.
Cost: 50 Energy
Cooldown: 3 seconds
Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. The shadow's slash slows enemies for 1.5 seconds.
-Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.9 per bonus AD)
-Slow: 20 / 25 / 30 / 35 / 40 %
Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but slow for 50% more and restore energy.
-Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60 %
-Shadow Slash procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
-Shadow Slash pops spell shield.
-Shadow Slash will not damage Black Shield but the slow will be negated.
-3 sec CD and a base damage of 60 / 90 / 120 / 150 / 180? Awesome! use it with the combination of your "Living Shadow" to deal double damage, every 3 secs
Death Mark (R):
(Active): Zed marks the target champion for death. He then sinks into the shadows and dashes to them, dealing physical damage equal to 100% of his attack damage and spawning a living shadow beyond them, which mimics his spellcasts. Zed can reactivate this ability to switch places with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
-Physical Damage (Mark Detonation): 40 / 45 / 50 % of damage dealt
-Death Mark procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
-Death Mark will not damage Black Shield.
-Death Mark will pop spell shield, but it will fail to place the mark, Zed will not move to the target's location, and the living shadow will not appear.
-When the mark calculates its damage it will count all of Zed's physical and magic damage from all sources, including items, buffs and summoner spells.
-It will not count true damage.
-Damage used for calculation is damage done pre-mitigation.
-Perfect if your enemy manages to escape, after taking some damage from your mates.
"OMG, i just survived them, thank flash and GA! Now my team and me will group up and I as the carry will kick their ***! -**** NO BOOM!