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Jarvan IV Build Guide by Rob1nYew

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rob1nYew

Zerg Jarvan now! Support carry.

Rob1nYew Last updated on March 6, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
3
4
5
7
9
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 22


Guide Top

Items

Starting Out

Sight Ward

CORE MID GAME

Philosopher's Stone Boots of Speed Heart of Gold

Later on grab a giants belt and build into warmogs than you can go team oriented such as aegis or w\e you want. After warmogs its pretty much build wat you need for team. Oh and get Merc treads are giants belt.


Guide Top

Introduction

Welcome to THE SUPPORT Jarvan IV guide. You will carry your carries and make them look like they are pros. Read below for how to do it! This guide is for people who are familiar with the game. NOT A GUIDE FOR BEGINNERS.


Guide Top

Runes

Greater Mark of desolationx9- More Armor Penetration plus your Dragon Strike equal massive damage early game.


Greater Seal of Armorx9- Bot lane has a standard ad carry and support, more armor to help defend against them and most likely the jungler is ad to.
Greater Glyph of Scaling Mana Regenerationx9-Mana regen per lvl plus the philo stone is enough for whole game, you shouldnt be spamming abilities. Only use abilities to secure huge amounts of damage to crush bottom lane.
Greater Quintessence of Armor - More armor to defend against Attack Damage.
Greater Quintessence of Desolation - More Armor Penetration to be aggressive and do damage in lane.


Guide Top

Masteries

Offense- 1 here to Enhance both Exhaust and Ignite for when you choose to use.

Defense- 7 here to improve your Heal if you choose to get it. Hardiness and Vigor for more durability in lane.

Utility- 22 here for Flash if you want that instead or Clairvoyance, more mana regen, move speed, experience per level, gold to start out with and cooldown reduction on those summoner spells which is A MUST!


Guide Top

Skill Sequence

Max W =More Slows and Shield Health
Max E =Bonus Armor and Attack Speed
Max Q =Armor Reduction
Always Level up Ultimate at Levels 6,11,16.


Guide Top

Summoner Spells

My standard Summoners are Exhaust and Heal.
If my ad carry gets heal ill grab exhaust and ignite.


Guide Top

Summary

IF YOUR PARTNER JUST WANTS TO FARM AND NEVER GOES FOR THOSE KILLS YOU SET UP THAN THIS SUPPORT JARV WILL NOT WORK.

Use your E ability Than Q to drag yourself to it, will knock up all in path. Than use W to slow them.

When you get your ult do same combo and Ult if you know your lane buddy will follow up and get kill. Or you can just use it to waste their flash. Flash is like 230 sec cooldown while your ult is only 120 seconds or so.

Kill both support and ad carry if you can, dont need focus 1 becuz j4 is to beast bottom lane.