Ziggs Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author

Ziggs: ADC at it's Finest!

Last updated on April 6, 2013
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Build 1 (Cheat Sheet)

Champion Build: Ziggs

Health 2030
Health Regen 16.05
Mana 1150
Mana Regen 17.55
Armor 75.4
Magic Resist 36.66
Dodge 0
Tenacity 0
Movement Speed 330
Gold Bonus 0
Attack Damage 309.07
Attack Speed 50.846
Crit Chance 55%S
Crit Damage 50%
Ability Power 0
Life Steal 12%
Spell Vamp 0
Armor Penetration 21.52
Magic Penetration 0
Cooldown Reduction 10%


Recommended Runes + Notes



Ability Sequence + Notes

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries + Notes

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0

Guide Table of Contents
Guide Top

Introduction!

Hello and welcome to my second ever guide on MOBAfire! This will be a short and to the point guide so make sure to give me as much feedback as possible! First of all you may be wondering how Ziggs is a beneficial ADC? Well, the answer is that his passive with his high attack damage makes him one of the best picks for a high damage output carry. I would compare him to Ezreal as he relies on his abilities to start an engagement and of course end one. However, none of his abilities scale off AD so they are not going to be as resourceful as others.


Guide Top

Abilites!

[short fuse] - This passive is great because it gives Ziggs a head-start in damage early
Passive game against other carries.

[bouncing bomb] - This is a semi-useful skill because it allows Ziggs to last hit creeps
Q and apply additional damage to other carries.

[satchel charge] - This is great for escaping or securing a kill as it launches you or a
W champion in the air dependent on which side you are standing on.

[hexplosive minefield] - This is a great for denying the enemy carry CS as people tend
E blocks them off between them self and the CS they crave. It also synergies with you're passive and AD.

[mega inferno bomb] - This is An AWESOME ultimate as it has a huge AOE and allows you to
push an enemy carry out of lane or even kill him if he flashes away
also goes good with you're [hexplosive minefield] .