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Ziggs Build Guide by Monkeyfighter43

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Monkeyfighter43

Ziggs - Beware My Nuke is Online... (S3)

Monkeyfighter43 Last updated on May 24, 2013
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Ability Sequence

1
4
5
8
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
7
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


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Introduction

Hello fellow Ziggs players! I have owned Ziggs for a while now and wanted to share my way of kicking butt with Ziggs! Here are some other things about Ziggs below.

Btw this is my first build! So it won't be the best, but please rate it what you think of my very first build :)


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Pros & Cons

Pros:

Incredible burst damage!
Very short cooldown on Bouncing Bomb.
Very good get away, Satchel Charge.
Has a huge range on ult.
Has a nice area of effect. ( Hexplosive Minefield).
Pretty good ap ratios on Bouncing Bomb and Mega Inferno Bomb.
Laughs in enemys faces for being too tall to go on baby rides.


Cons:
His ult takes a long time to move through air at long range.
Ult gives off warning before exploding.
Can get very mana hungry if you spam too much.
His ult can be dodged very easily.
Gets laughed at for being too short to go on roller coasters.


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Masteries

Offence Tree

Take 4 on Sorcery because the cool down reduction helps a bit with spamming.
Take 4 on Blast because it gives 18 FREE ability power at level 18, who wouldn't want that?
Take 1 on Arcane Knowledge because it only takes up 1 point and it gives you 8% magic pen.
Take 3 on Havoc because its 2% more damage, why not?
Take 3 on Mental Force because like I was saying earlier, its FREE ability power, this time at all levels.
Take 4 on Archmage because its amazing, it's a free 1/6 passive of a Rabadon's Deathcap. Then when you combine them they stack over each other making a bunch of bonus ability power!
Take 1 on spell sword because just like Archmage it's its free 1/6 passive of a Rabadon's Deathcap. This time though it goes into your basic attacks instead of your ability power stat. That's why I think Archmage , Rabadon's Deathcap, and spell sword goes well together. Also Ziggs' passive Short Fuse also goes well with this combo and even just spell sword itself!
Finally for the offence tree, is Executioner , this is a good mastery for poking people out of lane and for finishing people. Cause there have been many times where someone on the other team has said 'Wow if you did 50 damage less I would have lived -.-.'

Utility Tree

Mediation is good because it's just more mana regeneration so you can spam more.
Improved Recall is that one point where you can never find where to put, so I put it here for convenience for recalling faster which means getting back to lane quicker.
I choose Mastermind over Expanded Mind because it's either mana per level or be able to use summoner skills more often. You never know when you might need flash again!
Finally in the utility tree is Runic Affinity because whenever I get blue buff, I like to have it for a longer deration which means more spamming.


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Summoner Spells

Flash is pretty much good on about 90% of the champs in league of legends, Ziggs being one of them. If you already used your Satchel Charge to jump over one wall and you need an escape flash is there. I play Ziggs with it most of the time.

Ignite I also take with Ziggs because if my Mega Inferno Bomb is on cooldown, and they will survive my Bouncing Bomb, I just Bouncing Bomb then ignite and bam they are dead! Unless of course that pesky Soraca Wishs her...

Exhaust is good if you really don't feel like you need you need Flash, or Ignite. Personally I don't find it as useful but it still works.

Ghost is a pretty good summoner spell, but I don't take it on Ziggs very much, I feel like being able to go through a wall in a flash is better then have to run around the wall, and maybe getting cc'd and die. Don't get me wrong though, this is still a spell you can take and it WILL save you, I just don't take it as often.


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Runes and what ones to use.

Greater Mark of Magic Penetration: I think magic pen. runes is exactly what Ziggs needs. If u combine 9 of these runes with an abyssal specter, and if the enemy has no magic resist it will be like your doing true damage to your enemy.
Abyssal specter is not a good item anymore on Ziggs.

Greater Seal of Replenishment: I take this rune because Ziggs gets really mana hungry early game because you keep farming with bouncing bomb, This rune also helps alot with staying in lane longer, and with this rune you can still poke at the enemy champ and still get farm without running out of mana very quickly.


Greater Glyph of Magic Resist: This is another great rune, the magic resist it gives from it also just like the Great seal of Resilience it's great to resist against other mages that might be in the other team.

Greater Quintessence of Ability Power: This rune gives off some pretty nice starting ap for your bouncing bomb. Early game this rune really helps with damage and u wont regret buying it.


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Your skills


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

(Passive) Short Fuse:Every 12 seconds Ziggs can use a basic attack that does 13 bonus damage (7x per level) that also stacks with 35% of his AP. This is a very good poking mechanism if you don't want to spam your q and/or lose mana more quickly. This becomes very good once you find out by spamming you can use this ability more often, it reduces the cool down by 4 seconds, or 1/3.

Bouncing Bomb: Ziggs' bread and butter, this is Ziggs' main damage tool. It is a skillshot and has a nice distance and a nice 65% ability power stack to it. This with Liandry's Torment can very easily do some nice damage. If you really like to spam with this ability get a Archangel's Staff.

Satchel Charge: Ziggs' escape tool, if someone comes to gank, you use this to go flying in the air to safety. You can also this skill to knock back your enemy so you can get a combo off, or so your jungle can jump on them. It stacks with 35% of your ability power, same as Short Fuse, but is not used for damage output normally like Short Fuse is.

Hexplosive Minefield Ziggs' Other escape tool, this can be used for many things. The first being to escape, whenever I get ganked I use this to block the ganker's path then I Satchel Charge away. The other way I use it for is to block the enemy's path so then they either walk through it taking damage to escape, or they walk around and they hit my Satchel Charge which then leads into my Bouncing Bomb and possibly Mega Inferno Bomb. Hexplosive Minefield stack with 30% of your ability power with every bomb on the ground, meaning 150% ability power stack.

Mega Inferno Bomb: Ziggs' ultimate, and possibly one of my favourites too. This skill is amazing stacking with 90% ability power, and is the perfect skill for stealing dragon or baron and has an outstanding range. The problem with it is that the further it is away the longer it takes to get there, therefore making it extremely easy to dodge at long distances. In team fights though, it's a whole other story, you place it down where everyone is fighting and BAM kills or tons of damage done.


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Bouncing Bomb

When playing Ziggs your always going to be using your Bouncing Bomb, ( Bouncing Bomb being your main damage source) so always remember that your bomb bounces (WELL DUHHHH ITS CALLED Bouncing Bomb) so always make it so your bomb will land right on the enemy or that it will bounce it him. The further away you click on Bouncing Bomb away from you the further it will go and the faster it will go, and finally never, ever unestimate the range of Bouncing Bomb. Always be aware of how long your throwing your Bouncing Bomb because you can also throw it too far and it will go over your enemys head. It will also explode when touching minions or terrain. Bouncing Bomb bounces 3 times each time being 1/3 of the distance it last bounced.


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Escape!

Ziggs is a fairly slow champ, but to make up for it he has great get away skills.

Try to use Ziggs' Satchel Charge whenever you possible can to escape, in 5v5s Ziggs' Satchal Charge can launch you over most walls, (parts of Baron and dragon wall, blue buff walls. etc.) so use this to your advantage when your running away.Also you can use this when getting back to lane, by putting it in front of you, then when you walk over it you blast yourself closer to your turret. This is a good strategy for getting back to lane quicker

Also you can use Ziggs' [color=#00ff00] Hexplosive Minefield to get away or chase.[/color] For getting away with it you can block off passages that your enemy has to run through the minefield to get to you, it will not only do a good amount of damage, but will also SLOW them so then they have less of a chance to get to you.
For chasing do the same thing, block off passages doing some damage while slowing them so you can catch up and hopefully get the kill.


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Dont Waste Your Ult

There has been countless times that I have used my Mega Inferno Bomb at its max range, and because it takes so long to travel the enemy/enemies move right out of the way of it. When using your ult as Ziggs remember to place it carefully so it will hit, do this because Ziggs' ult has a fairly long cooldown (unless you have blue buff or a CD item) so you dont want to miss with it. If someone like Varus, Jarven IV, or Lux (Etc) then if they use their stun/trap and your Mega Inferno Bomb is up, then u can use it for a free ult on the stunned or trapped guy.


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Farming

When farming as Ziggs remember to use your bouncing bomb right inn the middle of the caster minions or the fighter minions. Early game dont do this as much, as you get mana hungry very quickly, early game just last hit with Bouncing Bomb fewer times while basic attacking most times. Remember your Short Fuse does good damage, so u can basic attack less times.

Mid game you should be 2 hitting the caster minions or the fighter minions using Bouncing Bomb. At this point you shouldn't be losing mana as quickly and it doesn't matter weither you farm with your basic attacks or Bouncing Bomb.

Late game you should be 1 hitting the minions with Bouncing Bomb and should barely move your mana bar. While trying to push or defend remember to always go use your Bouncing Bomb to farm, either your running to there nexus while getting farm from Bouncing Bomb along the way, or your defending and you go out a little bit to do Bouncing Bomb and get some farm.


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Alternative Items

Ive thought about different items that I could put in instead of other items so here's a few along with some deeper explanation with some.

Rod of Ages: This item can work with Ziggs, I just find that Ziggs need damage with some health. You could get this item instead of another because of the great health it gives with some AP.

Deathfire Grasp: This item works very well on Ziggs when your coming across alot people on the other team with lots of health then when you come across them the next time you hit them with it and they will be more careful around you once you've blasted them in the face with your Deathfaire Grasp.

Will of the Ancients: It works quite well with Bouncing Bombs damage near late game, its a good item to have if you keep getting poked and need to heal off the damage while poking. Also great for other ap teammates such as Katarina.

Void Staff: Get Void Staff if the enemy team is build magic resist. By this I dont mean get it if one guys is build alot of magic resist, i mean get it if like 3 people on the other team have some magic resist. If your going to take this item, I suggest takeing this over Abyssal Scepter because both of them together dont work very well and the Void Staff's 35% magic pen can either be better or worse then the Abyssal Scepter's -20 magic resist to your enemy. Void Staff's 35% magic pen. is better if the enemy team is building lots of magic resist because that means 35% of that is basicly gone. The Abyssal Scepter's -20 magic resist can be better if the enemy has no magic resist at all, because then it will be like your doing true damage to them.

Abyssal Scepter: This item works well with Ziggs when your facing a mage ( Kassadin, Veigar), and you want to do more damage along with taking less damage from them. The range on the Abyssal Scepter is smaller then it used to be so if your want their magic resist to be lower to do more damage then you have to get close to them.
Abyssal Scepter is not good anymore for Ziggs.

Lich Bane: This item is very good with Ziggs, if you do one of your skills ( Bouncing Bomb) then its ability will activate, and if you have your passive with the ability you will do some really nice damage. If you do that combo that should were down your enemy nicely. Also with the AP it already gives that will boost your damage even more + the movement speed bonus will speed you up a little too.

Archangel's Staff: This item is really great if your in a long game and you're able to max it out becasue then it upgrades to Seraph's Embrace which is a great item. This item can give more ap then items such as Abyssal Septer, Rylai's Crystal Septer, Rod of Ages, and Lich Bane. The point is if you know if your game is going to be long get this item, it gives lots of ap if you can max it out.


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Dominion

Even though this is a summoner's rift build I want to talk about why Ziggs is good on the Crystal Scar as well. Ziggs is very good at controlling the alters(both on the twisted treeline and the crystal scar) because he has his Bouncing Bomb to prevent capturing. He has his Satchel Charge to stop enemies from capturing and to block the path to a alter.

Hexplosive Minefield also is very good at alter control because he can block the path to an alter, place it in front of the alter so they have to walk through it to get to a alter, or just plain interrupt them by placing it right at there feet! Finally Ziggs' Mega Inferno Bomb can also stop enemies from capturing by scaring them off, or if they don't run and try to capture it, they will take the massive damage and will probably recall afterwards when your capturing it.


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Inspiration - Video!

Sometimes when you are playing you will dought yourself, I have done that myself you just got to remember that your Ziggs and that you can do this.


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Hall Of Fame!

Here's a special thanks to some people that have helped me with my build and gave me ideas and what I could add to my build!

DrunkenIVIaster

corruptsoul

http://www.mobafire.com/profile/agoney-182589 - Agoney has the best Ziggs build, he gave me tons of tips. :)

Thank you DrunkenIVIaster and corruptsoul for helping me on my first day of my build and for leaving nice comments along with it!


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Thats All for Now!

Leave in the discussion what you think I can do better about my build, and what sections or just what I could add to my build! Also you can point out any mistakes i might have in my build that I dont notice! Also I might make other builds in the future, so if i do check them out as well!

Thanks! :)