Ziggs Build Guide by Monkeyfighter43
Recommended Runes + Notes
Ability Sequence + Notes
Masteries + Notes
Hello fellow Ziggs players! I have owned Ziggs for a while now and wanted to share my way of kicking butt with Ziggs! Here are some other things about Ziggs below.
Btw this is my first build! So it won't be the best, but please rate it what you think of my very first build :)
Pros & Cons
Very short cooldown on Bouncing Bomb.
Very good get away, Satchel Charge.
Has a huge range on ult.
Has a nice area of affect. ( Hexplosive Minefield).
Pretty good ap ratios on Bouncing Bomb and Mega Inferno Bomb.
Laughs in enemys faces for being too tall to go on baby rides.
Ult gives off warning before exploding.
Can get very mana hungry if you spam too much.
His ult can be dodged very easily.
Gets laughed at for being too short to go on roller coasters.
Runes and what ones to use.
Greater Mark of Magic Penetration: I think magic pen. runes is exactly what Ziggs needs. If u combine 9 of these runes with an abbyssal scepter, and if the enemy has no magic resist it will be like your doing true damage to your enemy.
Greater Seal of Replenishment: I take this rune because Ziggs gets really mana hungry early game because you keep farming with bouncing bomb, This rune also helps alot with staying in lane longer, and with this rune you can still poke at the enemy champ and still get farm without running out of mana very quickly.
Greater Seal of Armor: Personaly, I love this rune and i take it with me on almost every champ. The reason being is because this is always an AD carry on the other team and this rune provides some resistence agaist them.
Greater Glyph of Magic Resist: This is another great rune, the magic resist it gives from it also just like the Great seal of Resilience it's great to resist against other mages that might be in the other team.
Greater Quintessence of Ability Power: This rune gives off some pretty nice starting ap for your bouncing bomb. Early game this rune really helps with damage and u wont regret buying it.
Ziggs is a fairly slow champ, but to make up for it he has great get away skills.
Try to use Ziggs' Satchel Charge whenever u possible can to escape, in 5v5s Ziggs' Satchal Charge can launch you over most walls, (parts of Baron and dragon wall, blue buff walls. etc.) so use this to your advantage when your running away.
Also you can use Ziggs' Hexplosive Minefield to get away or chase. For getting away with it u can block off passages that your enemy has to run through the minefield to get to you, it will not only do a good amount of damage, but will also SLOW them so then they have less of a chance to get to you.
For chasing do the same thing, block off passages doing some damage while slowing them so u can catch up and hopefully get the kill.
Dont Waste Your Ult
There has been countless times that i have used my ult at its max range, and because it takes so long to travel the enemy/enemies move right out of the way of it. When using your ult as Ziggs remember to place it carefully so it will hit, do this because Ziggs' ult has a fairly long cooldown (unless you have blue buff or a CD item) so you dont want to miss with it. If someone like Varus, Jarven IV, or Lux (Etc) then if they use their stun/trap and your ult is up, then u can use it for a free ult on the stunned or trapped guy.
When playing Ziggs your always going to be using your Bouncing Bomb, ( Bouncing Bomb being your main damage source) so always remember that your bomb bounces (WELL DUHHHH ITS CALLED Bouncing Bomb) so always make it so your bomb will land right on the enemy or that it will bounce it him. The further away you click on Bouncing Bomb away from you the further it will go and the faster it will go, and finally never, ever unestimate the range of Bouncing Bomb. Always be aware of how long your throwing your Bouncing Bomb because you can also throw it too far and it will go over your enemys head.
When farming as Ziggs remember to use your bouncing bomb right inn the middle of the caster minions or the fighter minions. Early game dont do this as much, as you get mana hungry very quickly, early game just last hit with Bouncing Bomb or your basic attacks (mostly your basic attacks).
Mid game you should be 2 hitting the caster minions or the fighter minions using Bouncing Bomb. At this point you shouldn't be losing mana as quickly and it dosent matter weither you farm with your basic attacks or Bouncing Bomb.
Late game you should be 1 hitting the minions with Bouncing Bomb and should barely move your mana bar. While trying to push or defend remember to always go use your Bouncing Bomb to farm, either your running to there nexus while getting farm from Bouncing Bomb along the way, or your defending and you go out a little bit to do Bouncing Bomb and get some farm.
Ive thought about different items that I could put in instead of other items so here's a few.
Rod of Ages: This item can work with Ziggs, I just find that Ziggs need damage with some health. You could get this item instead of another because of the great health it gives with some AP.
Deathfire Grasp: This item works very well on Ziggs when your coming across alot people on the other team with lots of health then when you come across then the next time you hit them with it and they will be more careful around you once you've blasted them in the face with your Deathfaire Grasp.
Will of the Ancients: It works quite well with Bouncing Bombs damage near late game, its a good item to have if you keep getting poked and need to heal off the damage while poking. Also great for other ap teammates such as Katarina.
Void Staff: Get Void Staff if the enemy team is build magic resist. By this I dont mean get it if one guys is build alot of magic resist, i mean get it if like 3 people on the other team have some magic resist. If your going to take this item, I suggest takeing this over Abyssal Scepter because both of them together dont work very well and the Void Staff's 35% magic pen can either be better or worse then the Abyssal Scepter's -20 magic resist to your enemy. Void Staff's 35% magic pen. is better if the enemy team is building lots of magic resist because that means 35% of that is basicly gone. The Abyssal Scepter's -20 magic resist can be better if the enemy has no magic resist at all, because then it will be like your doing true damage to them.
Abyssal Scepter: This item works well with Ziggs when your facing a mage ( Kassadin, Veigar), and you want to do more damage along with taking less damage from them. The range on the Abyssal Scepter is smaller then it used to be so if your want their magic resist to be lower to do more damage then you have to get close to them.
Lich Bane: This item is very good with Ziggs, if you do one of your skills ( Bouncing Bomb) then its ability will activate, and if you have your passive with the ability you will do some really nice damage. If you do that combo that should were down your enemy nicely. Also with the AP it already gives that will boost your damage even more + the movement speed bonus will speed you up a little too.
Archangel's Staff: This item is really great if your in a long game and you're able to max it out becasue then it upgrades to Seraph's Embrace which is a great item. This item can give more ap then items such as Abyssal Septer, Rylai's Crystal Septer, Rod of Ages, and Lich Bane. The point is if you know if your game is going to be long get this item, it gives lots of ap if you can max it out.
Inspiration - Video!
Sometimes when you are playing you will dought yourself, I have done that myself you just got to remember that your Ziggs and that you can do this.
Hall Of Fame!
Here's a special thanks to some people that have helped me with my build and gave me ideas and what I could add to my build!
Thank you both for helping me on my first day of my build and for leaving nice comments along with it!
Thats All for Now!
Leave in the discussion what you think I can do better about my build, and what sections or just what I could add to my build! Also you can point out any mistakes i might have in my build that I dont notice! Also I might make other builds in the future, so if i do check them out as well!
Ziggs: An In-Depth Nuclear Apocalypse
S3 Carry Your Team Ft. Ziggs
Ziggs - Poking & Prodding (Detailed 1v1 Mid Guide)
Ziggs (In-Depth Guide) - Here comes the BOOM!