Ziggs Build Guide by Slayus

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League of Legends Build Guide Author Slayus

Ziggs - Hexplosive Personality!

Slayus Last updated on January 16, 2013
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Comments (page 17 of 19)
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by Apsnusk » April 3, 2012 2:38pm | Report

Good job, mana problems will be solved aslong as you have a jungler that is smart enough to give u the second blue. Althrough great guide


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by Tayln21 » April 3, 2012 3:12pm | Report

Voted. :) I LOVE this build, however I start off with Catalist the protector for his mana problems cause he IS mana heavy. After the first two dorins rings I follow it pretty well. :)


So I finished my first guide, check it out :)

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by bigbija » April 3, 2012 5:20pm | Report

Nice build, a little expensive but if you farm well and play smart you can really destroy a team with this guy. Thanks Slayus for this awesome build. +1

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by Slayus » April 4, 2012 6:43am | Report

Thank you everyone! Glad my guide could help you enjoy such a great champion!


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by Mattdontbeahero » April 4, 2012 12:05pm | Report

Instead of Will of the Ancients, I actually get Rod of Ages. It gives him a bit more sustain with the added HP, and boosts up his mana pool as well as his AP.

I guess it would make sense in some way if you looked at it from a purely spell vamp = sustain point of view, but as you pointed out, as an AoE hero who only gets 1/3 of the amount of HP returned, and +45 kind of being a small amount compared to the RoA, I would personally go with that instead. Then again, I like to nuke things with maximum potential, and if things get really harry I'd switch Lichbane for Banshee's Vale for even more 'beefiness'. I haven't run into that situation yet, so I like the build the way it is.

Also, if I may add a tip that I use a lot with Ziggs and that's setting up traps/positioning. It's kind of like the surprise attack method, only this isn't set up for team fights or ganks. I noticed that when you're playing mid, if you set down hexplosive minefield toward where you think they're heading, then throw a bouncing bomb in the oppisite direction, you can catch them off guard. This can work any number of ways, like setting down hexplosive minefield along with satchel charge next to it, kind of creating a wall they don't wont to pass. If they do, they'll either be slowed, knocked back to you, or you can position them for well thrown bouncing bomb. :D

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by Slayus » April 5, 2012 5:43am | Report

@Mattdontbeahero

Thanks for the input and I really like your tip. I'll have to try it out in a few games and then add it to the tip & tricks section (with props to you of course :P).


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by titros2tot » April 9, 2012 3:47am | Report

i don't like AP carries but this build made me like Ziggs i want good with it but i need more practice to be skilled

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by Minkey » April 12, 2012 6:03am | Report

Your guide/build looks good and works really well but buying Hextech Revolver before a Rabadon's Deathcap is much better IMO, ziggs already hits really hard without having to much ability power which makes rushing a Rabadon's Deathcap before actually buying some utility (the spell vamp from the Hextech Revolver) not usefull IMO. Even if your abilities are AOE it will hit most minions at once which boostes the 1/3 ratio to a 4/3 or 5/3 ratio. Im just saying: You should try it, it works really good and makes you even harder to kill without losing any damage at all.

Don't take this comment as a hate comment but as a friendly one. +1


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by Slayus » April 12, 2012 8:25am | Report

Thanks for the comment and vote. I will have to test it out next time I play. +1 for your Lulu guide. Loved it :)


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by Caoz » April 13, 2012 11:50am | Report

Thanks for making this awesome guide

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