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Ziggs Build Guide by Kestrel D

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League of Legends Build Guide Author Kestrel D

Ziggs - KABOOM! dps anyone

Kestrel D Last updated on February 24, 2012
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Ability Sequence

2
4
5
7
8
Ability Key Q
3
14
15
16
17
Ability Key W
1
9
10
12
13
Ability Key E
6
11
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Okay so here is my guide on Ziggs. I bought him as soon as he came out and I just can't stop playing him. I already get raged at and targeted by the other team quite often. This is the best way I have found to get a dps Ziggs.

If you build Ziggs this way then you'll have over 600AP by level 18 and you can throw your every 2.4 secs.

This is my first guide and this is how I build Ziggs.


Guide Top

Pros / Cons

Pros
Powerful mid to late game
Long range

Cons
High mana costs
High cooldowns
Squishy


Guide Top

Items

Okay so Ziggs biggest issue are his mana usage and high cooldowns. But how can you deal with that and still ramp up his AP that will make your opponents run.

The items I buy are: start with a Doran's Ring for mana regen and AP. Next look at getting Sorcerer's Shoes and a Tear of the Goddess. Don't build it in to an Archangel's Staff yet, there are two more essential items you should get before then.

Next start working on Morello's Evil Tome then Nashor's Tooth. Huh?! I hear you say. It is these two items that turns an already dangerous characters into a dps monster. These two relatively cheap items will help you to get mana regen, cooldown reduction and AP all at the same time. The three essentials for Ziggs.


- 75 AP
- 12 mana regen per sec
- Unique Aura: 20% cooldown


- 65AP
- 10 mana regen per sec
- 50% attack speed
- Unique Aura: 25% cooldown

So just with two relatively cheap items you can help solve your mana and cooldown issues while dealing a tonne of damage. A Bouncing Bomb with a 2.4 sec cooldown and about 300AP damage at this point anyone.

Okay so after those five items consider selling out your Doran's Ring to build your Tear of the Goddess into an Archangel's Staff. Then start building a Rabadon's Deathcap and Void Staff to finish off your deadly build.

As tempting as it might get to sell your Doran's Ring early I recommend you hold off unless you are replacing it with another item that increases your mana. Ziggs needs mana regen full stop. I have been able to survive building mana regen items only without getting additional mana.

Tips: If you do decide to get alternative mana items recommend here then avoid buying anymore with additional cooldown. Your Morello's Evil Tome and Nashor's Tooth max you your cooldown reduction so but anymore cooldown items is a waste of gold. If you really wanted to then I guess you could try swapping out one of them for a Frozen Heart because of the mana, armour and cooldown. But your are missing out on the AP.

Another item alternative could be switching out either the Morello's Evil Tome or the Nashor's Tooth for a Deathfire Grasp. All three items give you mana regen, cooldown reduction and AP. I chose not to use the Deathfire Grasp because I tend to forget that I have a passive I can activate. If you are aces at this then consider using this item for its extra damage.


Guide Top

Skill Sequence

- Ziggs throws a bouncing bomb that deals magic damage.
Ziggs throws a bouncing bomb that deals 75/120/165/210/255 (+0.65) magic damage.

Cost
60/70/80/90/100 Mana
Range
850

- Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70/105/140/175/210 (+0.35) magic damage to enemies, knocking them away.

Ziggs is also knocked away, but takes no damage.

Cost
65 Mana
Range
1000

- Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Ziggs scatters proximity mines that detonate on enemy contact, dealing 40/65/90/115/140 (+0.3) magic damage. Enemies hit are slowed by 20/25/30/35/40% for 2 seconds.

Enemies triggering a mine take half damage from additional mines. Mines disarm automatically after 10 seconds.

Cost
80/90/100/110/120 Mana
Range
900

- Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 250/375/500 (+0.9) magic damage. Enemies further away take 75% damage.

Cost
100 Mana
Range
5300

Short - Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

========================================================================================

When I start the round with Ziggs I grab his first. Great for farming. Max this second. Then I grab his and max it first. At level 3 I grab his to aid in escapes and I max this last.

Always upgrade your at level 6, 11 and 18.


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Summoner Spells

and are my picks.

If you are really struggling for mana when playing Ziggs then could be another option but it would become irrelevant mid to late game.


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Runes

Updated:
I used to recommend AP and magic pen only,avoiding cooldown because you max that out with your items in game.

Upon recommendation of "macand" in the comments section, and recently acquiring a full set of Greater Seal of Armor USE THESE INSTEAD. They each give +1.4 armour giving you 13 additional armour at the start of the game. Ziggs is a huge squishy. His poke ability with his Bouncing Bomb can help keep enemies away from you. But once the other team realises you are a threat the extra armour should help. Plus fingers crossed your team can protect you.

Greater Quintessence of Potency
Greater Mark of Insight
Greater Seal of Resilience
Greater Glyph of Potency

Feel free to experiment yourself.


Guide Top

Summary

So this was my very basic guide about how I build Ziggs. Any feedback about my build is welcome, about what my guide lacks not so much. :P

Have fun annoying the other team. ;)