Ziggs Build Guide by Kestrel D
Not Updated For Current Season
Not Updated For Current Season
Okay so here is my guide on Ziggs. I bought him as soon as he came out and I just can't stop playing him. I already get raged at and targeted by the other team quite often. This is the best way I have found to get a dps Ziggs.
If you build Ziggs this way then you'll have over 600AP by level 18 and you can throw your every 2.4 secs.
This is my first guide and this is how I build Ziggs.
Okay so Ziggs biggest issue are his mana usage and high cooldowns. But how can you deal with that and still ramp up his AP that will make your opponents run.
The items I buy are: start with a Doran's Ring for mana regen and AP. Next look at getting Sorcerer's Shoes and a Tear of the Goddess. Don't build it in to an Archangel's Staff yet, there are two more essential items you should get before then.
Next start working on Morello's Evil Tome then Nashor's Tooth. Huh?! I hear you say. It is these two items that turns an already dangerous characters into a dps monster. These two relatively cheap items will help you to get mana regen, cooldown reduction and AP all at the same time. The three essentials for Ziggs.
- 75 AP
- 12 mana regen per sec
- Unique Aura: 20% cooldown
- 10 mana regen per sec
- 50% attack speed
- Unique Aura: 25% cooldown
So just with two relatively cheap items you can help solve your mana and cooldown issues while dealing a tonne of damage. A Bouncing Bomb with a 2.4 sec cooldown and about 300AP damage at this point anyone.
Okay so after those five items consider selling out your Doran's Ring to build your Tear of the Goddess into an Archangel's Staff. Then start building a Rabadon's Deathcap and Void Staff to finish off your deadly build.
As tempting as it might get to sell your Doran's Ring early I recommend you hold off unless you are replacing it with another item that increases your mana. Ziggs needs mana regen full stop. I have been able to survive building mana regen items only without getting additional mana.
Tips: If you do decide to get alternative mana items recommend here then avoid buying anymore with additional cooldown. Your Morello's Evil Tome and Nashor's Tooth max you your cooldown reduction so but anymore cooldown items is a waste of gold. If you really wanted to then I guess you could try swapping out one of them for a Frozen Heart because of the mana, armour and cooldown. But your are missing out on the AP.
Another item alternative could be switching out either the Morello's Evil Tome or the Nashor's Tooth for a Deathfire Grasp. All three items give you mana regen, cooldown reduction and AP. I chose not to use the Deathfire Grasp because I tend to forget that I have a passive I can activate. If you are aces at this then consider using this item for its extra damage.
- Ziggs throws a bouncing bomb that deals magic damage.
Ziggs throws a bouncing bomb that deals 75/120/165/210/255 (+0.65) magic damage.
- Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70/105/140/175/210 (+0.35) magic damage to enemies, knocking them away.
Ziggs is also knocked away, but takes no damage.
- Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Ziggs scatters proximity mines that detonate on enemy contact, dealing 40/65/90/115/140 (+0.3) magic damage. Enemies hit are slowed by 20/25/30/35/40% for 2 seconds.
Enemies triggering a mine take half damage from additional mines. Mines disarm automatically after 10 seconds.
- Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 250/375/500 (+0.9) magic damage. Enemies further away take 75% damage.
Short - Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
When I start the round with Ziggs I grab his first. Great for farming. Max this second. Then I grab his and max it first. At level 3 I grab his to aid in escapes and I max this last.
Always upgrade your at level 6, 11 and 18.
I used to recommend AP and magic pen only,avoiding cooldown because you max that out with your items in game.
Upon recommendation of "macand" in the comments section, and recently acquiring a full set of Greater Seal of Armor USE THESE INSTEAD. They each give +1.4 armour giving you 13 additional armour at the start of the game. Ziggs is a huge squishy. His poke ability with his Bouncing Bomb can help keep enemies away from you. But once the other team realises you are a threat the extra armour should help. Plus fingers crossed your team can protect you.
Greater Quintessence of Potency
Greater Mark of Insight
Greater Seal of Resilience
Greater Glyph of Potency
Feel free to experiment yourself.
So this was my very basic guide about how I build Ziggs. Any feedback about my build is welcome, about what my guide lacks not so much. :P
Have fun annoying the other team. ;)