Ziggs Build Guide by Themanturkey

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League of Legends Build Guide Author Themanturkey

Ziggs The OP Hexpert

Themanturkey Last updated on February 7, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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So this is the first build/guide ive ever made so i would love the feed back on anything.

ZIGGS He's a mana based AP carry that is and expert in hexsplosive weaponry AKA he kills noobs with bombs while sitting behind the tanks.

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For Items I start with a Dorans RingJust because its such a good starting item for ziggs! it give the extra hp which he needs and the ap and mana regen is perfect. Seconds is another dorans but if you have enough gold for a fiendish codex Then pick that up instead it will help with the extra mana regen and AP it will help you with sustain and damage. After that you'll pick up you morellos evil tomb which as previously said will help with sustain but will also give you increased cool downs. After that its time to man up and get your self a rabadons!!! This will grant more AP ( with the runes above over 300) which will make you melt people down! (even more so if your farmed/fed). So now were coiming to the part where anything is realy open, I first go for a Void staff for some extra magic Pen But afterthat anything goes I go for a zhonyas Hour glass this is a very good choice because of the armor and 100 AP plus you get to be invinsable for 2 seconds .. no biggy. So after that go for what ever or follow items above your choice.

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For ziggs i got 21-0-9 just because i do the same fr most other AP carries i play you want to get Summoner wrath and Summoners Insight just because the such get pieces to the page, obviously the 21 goes down the right side because of the AP buffs just like i said earlier it helps your early game. and utility... well i just like the 9 i put it in don't judge me 0.o

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So I play Ziggs as a burst harasser meaning the more ap and mana regen the better. For quince i use the Ap because i try to start the game out with as much as a possibly can, This is also the reason why i use the glyphs.But the for Marks i use magic pen just to hit even harder. Now we get to the seals i go 7 mana regen and 2 AP but you can easily switch either out for a full set of 9.

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Pros / Cons

- Ziggs does high amounts of damage to anything he see's and can farm minion waves at the press of Q.
-His range is very high he can hit people from a far making him a great solo laner and his ult can hit people and do massive damage before they can even see it coming!
-His E slows and when usedd during team brawls it can do massive damage and slow to your apposition.

- If not used right hhis bombs wont help at all.
-His movement speed with thee best boots (no runes) is 385 at max so his escape is based only on his flash/W ability
-He is very squishy this is why you need to stay in the back or kite very well.

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Creeping / Jungling

When ever you get the chance ask your jungler for blue it will help you through out the whole game and its buffs will only make you dominate the battlefield more!

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This can make or break the game for ziggs this is why you should always solo lane with ziggs. always either use your passive bonus or Q to farm NEVER use you E, since you Q has such a low cool down its just a waste of mana and its way harded to last hit with it any how.

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Lore (so i dont need to type 5000 characters)

Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs’ volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles.

Before long, Ziggs had created a line of powerful bombs he lovingly dubbed “hexplosives.” With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice.

“Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!”

– Heimerdinge