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League of Legends Build Guide Author EvilMuffin

Zilean - The Flying ****... Clock*

EvilMuffin Last updated on November 11, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Welcome to my Zilean guide


Passive: Heightened Learning
Gives Zilean and all friendly champions an 8% experience boost. A very helpful and supportive passive. Your allies will enjoy your presence on the field.
Q Ability: Time Bomb
Zilean places a time bomb on a target that goes off after 4 seconds and deals damage to all surrounding enemies. Zilean's only means of damage and has a great AP ratio (90%). Very versatile ability for harassing, farming minions, and pushing lanes. When mixed with Rewind, you can place a second bomb on a target to set off the first one immediately.
W Ability: Rewind
Reduces all of Zilean's other spell cooldowns by 10 seconds. Very useful to spam bombs, speeds, and slows and also good to use randomly to remove 10 seconds from Chrono Shift.
E Ability: Time Warp
Zilean hastens an ally or slows and enemy champion for an amount of time. This is a great spell for get-a-ways or chasing and can be used on allies to ensure a kill and an assist for you (gatta stack your Mejai's somehow).
Ultimate: Chrono Shift
Zilean affects a target for 15 seconds causing them to come back to life when killed. Your allies will suck your clock when you save their *** and win the team fight with Chrono Shift. It can also be used early game to fool enemies into attacking you when you have low health.

Summoner Spells


My Choices
Ignite is great for ensuring a kill and preventing heals before your bombs go off.
Flash is just a personal favorite. I love always having an escape or chasing mechanism available.
Other Good Choices
Teleport is good for keeping map control and for getting back fast after a blue pill especially if you are in mid.
Ghost is good although slightly unnecessary due to Time Warp, but it is still a good option if you prefer it over flash.
Exhaust is good for preventing auto-attacking dps champs from raping you with its slow and blind. Exhaust like ghost is slightly unnecessary due to Time Warp.
Clairvoyance is always good for preventing ganks and good for map awareness.
Clarity is good for keeping up your mana and helping your allies with mana troubles.

NOT FINISHED