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prime

Build Guide by Mr. Neff

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Mr. Neff

Zilean, Who said he couldn't destroy?

Mr. Neff Last updated on October 26, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
10
12
13
Ability Key W
8
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 11

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 19


If you like LOTS of AP this is for you, by the end of your game if played correctly, you will be pushing about 1k-1.1k AP maybe more, the most ive ever gotten was 1286.CRAZY!
This is a simple build and order between blasting wands and tears may differ for you depending on if your last tears 1000 mana is maxed. The way to do it is easy but must take concentration, you must spam your rewind move at all times it is up for 2 reasons, to keep your ultimate always up and for two to get you tear stack up. The more mana=more ap=bombs hitting for around 1300 end game and your ultimate bringing anyone back, even tanks with full hp. For this build you are playing a ap champ but must acknowledge that you still have support moves. The reason i have ghost down is because you dont have to use your time warp to speed up and can use it depending on situation to best usage. The reason I have ignite is for the extra 10 ap extremely early game. You MUST harass as much as you possibly can with your bombs. But say for instance you are against a ranged? Run to mele creeps and back to ranged creeps more likely than not they will chase to attack you, at this point turn around and bomb, rewind, and bomb again. This is very effective and will take a huge chunk of their life every time forcing them to back or to play safe. But you want them to play safe because you can just time warp in and bomb and then gtfo. But say you see that the tower will kill you, who cares pop ur ult and bombs away, save your time warp for when you revive. All you need to do from here is just remember that you are abit squish but dont underestimate the power of your ultimate. Now go out and blast away and have fun getting people mad and oh so many kills with little to no deaths. Play smart and have fun!
NEFF OUT!