Ziggs Build Guide by shotmaker300
Champion Build: Ziggs
| Health | 1830 |
| Health Regen | 16.05 |
| Mana | 2854 |
| Mana Regen | 46.55 |
| Armor | 71.4 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 109.8 |
| Attack Speed | 50.846 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 657.85 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 28.86 |
| Cooldown Reduction | 50% |
Recommended Runes
Ability Sequence





Masteries
Introduction
A different type of
Ziggs guide emphasizing speed and rapid cooldown with range to become a end game monster. Early patience and range pays big mid-game and late-game. Early kills come with skill and taking your opportunities when the enemy over extends.
The opposing team will cry "noob build!" when the see it early, but they don't know what's about to hit them. Pay no attention because once you get rolling with this build the complaints of "OP champ" and "WTH how long is your ult cooldown?" will come. If you're really on top of your game the enemy may even call you "pro"!
Use this build, you won't be sorry. If you like it and destroy your opponent, please leave some feedback and vote.
My first try at a build here so please keep in mind it's the content...not necessarily the presentation.
Runes
Chosen Runes are my preferred items for this build. I've also included Armor penetration at times which also works well. Stay aggressive with ability and penetration type runes.
My Runes:
Greater Quintessence of Magic Penetration
Greater Mark of Magic Penetration
Greater Seal of Ability Power
Greater Glyph of Scaling Ability Power
Optional:
Greater Quintessence of Desolation
Greater Quintessence of Hybrid Penetration
Items
The item build I use is usually the same through the
Morello's Evil Tome where I may use what I've placed in the guide or use an alternative of Wit's End-
Rabadon's Deathcap or
Rabadon's Deathcap -
Will of the Ancients.
It may look a little unorthodox but the build works great. Stay loose early and don't overextend. Remember to use your range to your advantage and go for the kill with combos, with
Ziggs
Ignite them and chase them down with one last long range
Bouncing Bomb!
I usually finish with:
Sometimes I will opt for the
I find going with armor or magic protection late in the game usually doesn't do much good, if
Masteries
Masteries of Offense and Utility emphasizing speed and cooldown.
I don't bother with any defensive masteries, this is all about offense and crushing opponents. Sure you'll steal some kills from team mates. It will even out though as this build will usually net you a numerous assists. It's not unuasual to have twenty plus assists with this
Ziggs build.
Summoner Spells
Generally I go with
Clarity and
Ignite as my two spells.
Clarity will be very useful early in the game as
Ziggs uses a lot of mana very quickly. Restoration of mana is often the difference between getting an early kill and being killed early. As the game and your build progress the mana from
Clarity will no longer be needed and therefore I substitute
Teleport as that spell can be useful throughout the entire game.
The second spell I always use is
Ignite. Finish off enemies with
Ignite and especially if you're playing against a
Tryndamere who never seems to want to die!
Summary
Early game make sure to stay back in engagement using range attacks to harass and wear down. Using combos plus ignite there should be some early kills. Be patient early and farm taking shots at the enemy when they are there but make sure to leave room for escape because Ziggs will be slow until you have the boots.
Zap the enemy with
Ignite, cut him off with some
Hexplosive Minefield, and bounce a bomb into him from long range when he thinks he made it to his turret. Sure you'll get the angry cries of "OP champ!", we know it was all skill though! lol.
At level 6 you will have your Ult, use it as a final in a combo or gank other lanes to help your team. Watch top and bottom if you're in the middle and when enemies are low sneak up with your
Mega Inferno Bomb for a nice long distance kill or 2. Then it's back to th middle to kill of that guy who just notice you're MIA. Oh no, he's back! Blow him up and watch the countdown to the 20 minute surrender.
Once the
Boots of Swiftness have been purchased it's time to start getting more aggressive. Movement speed will get you to areas all over the map to use the
Mega Inferno Bomb to take out groups of enemy champs. Together with the
Lich Bane
Ziggs will be moving so fast he will look like he's in a strobe light from all the rapid bouncing as he runs...don't look at him to avoid possible seizure!
As cooldown times are reduced with the purchased items you will be able to spam enemies with
Bouncing Bomb and cut off their retreat in team fights with
Hexplosive Minefield.
Don't forget to use your
Satchel Charge to escape pursuit by launching yourself forward and the enemy back. The
Satchel Charge is also a great tool to help your team mates get away from pursuit.
I know it's a fairly basic build guide but be easy on the critique, it's my first build. Hope it works as well for you as it does for me.
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Pros / Cons
Pros - Super fast movement, fast cooldown for spamming bombs and ults, and rapid fire passive! Overpower your enemies and kill-kill-kill in team fights.
Cons- A little slow early until you get the
Boots of Speed. Once you do you will rock the map.
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