Zyra Build Guide by MissWitch
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| Health | 3277 |
| Health Regen | 2.77 |
| Mana | 1900 |
| Mana Regen | 10.83 |
| Armor | 115 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 412.775 |
| Gold Bonus | 0 |
| Attack Damage | 107.6 |
| Attack Speed | 0 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 492.54 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Greeting Summoner.
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This is my second guide on Mobafire, featuring the newest champion to join the league as of July 24th.
Zyra is a new archetype Riot had been planning to try.
Zyra has a free 30 second ward, a poke a snare, a knockup, and two different kind of summons to fight for you. Awesome right? Right? Well! Join me as I help explain to you an efficient way to play her! This guide WILL get updated so be sure to check it out often :D
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Pros / Cons

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Pros
+ Easy to farm. + Has alot of crowd control. + Delightful Range. + Free 30 Second Ward. + Lots of ways to mix and match your abilities!~ + Fun to Play! |
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Cons
- Naturally Slow. - Build is expensive. - Thorn Spitters and Vine Lashers don't last forever. - Takes practice to dish out her combos |
Masteries
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SPACE | A small boost to your attack damage. This is viable for your auto attacks. This is useful for last hitting. | SPACE |
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A small boost to ability power. I take 3/4 because I already used one point in
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4% Cool Down Reduction. |
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SPACE | Magic pen is great. It equals more damage to slice through your opponent's magic resist. | SPACE |
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SPACE | 18 Ability power at level 18. The more AP you have the better for your burst. | SPACE |
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SPACE | Increases your ability power by 5%. MOAR AP. | SPACE |
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SPACE | Increases damage dealt by 6% to targets below 40% health. This could help with your burst and last hitting. | SPACE |
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SPACE | 216 Mana at level 18. This is a nice boost :3 | SPACE |
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This is a nice mastery for |
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This is a nice mastery for |
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Runes
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Greater Mark of Magic Penetration:
With these runes you got some nice magic penetration which helps a lot throughout the whole game. In my opinion, these only viable Marks for mages.
Greater Glyph of Scaling Ability Power:
This is very good as it adds on more to your burst. Ap is always nice for
Zyra.
- greater seal of replenishment:
I take 9x greater Seal of Replenishment because
Zyra can be very mana hungry while spamming her abilities. I do not recommend taking
Greater Seal of Scaling Mana Regeneration.
Greater Quintessence of Movement Speed is always a bonus to have that extra movement. Being a fast
Zyra is ALWAYS fun. :P
- For really any AP Carry, the only marks you should use are
Greater Mark of Magic Penetration.
Greater Seal of VitalityGreater Seal of Replenishment
- Greater Seal of Vitality At level 18, it's a free
Ruby Crystal that doesn't take up inventory space. Very useful and helps you take some additional hits and raise your effective health. A
Zyra with sustain can be exceptionally hard to kill.
Greater Glyph of Magic Resist is a small option if the enemy team is bombarded with AP casters. This is another way you can bully mid champions like
Annie,
Karthus,
Morgana, or
Anivia.
Greater Quintessence of Ability Power:
You may wonder why I go for flat AP and not for AP/lvl well that's because AP/lvl Quintessences are pretty bad they won't be better than the flat ones until lvl 12.
Greater Quintessence of Ability Power great for some more early damage.
Summoner Spells
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SPACE | Yay! Escape ganks, flash over walls! | SPACE |
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SPACE | It's your finisher spell. I usually take this spell on almost ALL casters. | SPACE |
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SPACE | A good spell. It helps you get around lanes quicker if you need to. | SPACE |

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SPACE | Really this spell should be used if you're forced playing support bot lane. Don't take this if your going mid because usually mid laners are ranged and your plants are stationary. | SPACE |
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SPACE | This works somewhat well to go with her sustain. | SPACE |

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SPACE | The extra attack speed is not very useful for an AP Carry. The AP is nice, however with the long cool down and for how low it actually gives, there are better options. | SPACE |
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SPACE | No. What a waste of a summoner spell slot. The boosted minion gets easily focused by a enemy champion for gold and it doesn't even focus champions! | SPACE |
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SPACE | No. Just because you passive involves you dying doesn't mean you can revive and die again. The cooldown is too long to make useful anyway. | SPACE |
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SPACE | No. You are not a jungler (At least not in this guide). | SPACE |
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No. I mean, you all ready have |
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Why take this when you have a ability that supplies a FREE longer lasting ward? ( |
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No. If you're worried about CC and all then get a |
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SPACE | No. We have plenty of mana regen from our runes and masteries. If you have sacrificed any of my recommendations for mana regen, you should be confident enough to not need this spell. | SPACE |
Skill Sequence
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- Upon death,
Tips
- This is more of a matter of common sense but: If you die because of multiple enemies, aim and quickly shoot the one with the lowest health.
-If you don't die because of a enemy champion but because of a turret, minion/monster or trap; aim and shoot at any nearby minions to kill them. You will still get the gold.
Tips
- This is your poke.
- Try activating this ability slightly behind the enemy champion so they will attempt to run back into it.

Tips
- Remember that using
- Plant a seed in the brush to reveal it for 30 seconds.

Tips
- Try using
- Use
-Use

Tips
- Its best to use this over at least two plants. This will increase their attack speeds while they keep hitting your opponent.
- Remember that
Items

Start with:
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We take boots first as a starting item because without boots, it would be extremely difficult to dodge
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Get Mana & Sustain Items:
then
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We get
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Get Movement Speed/Boots:
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We take
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First Big Items:
then
then
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Situational Last Two Items:
- Tank Itemsspaaace
If the enemy team is bombarded with AD carrys, you can build a
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- Ability Power ItemsGameplay
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Playing Aggressive
- Be a bully. Hog all of the creeps by using
Deadly Bloom under a enemy if they get too close. During
Deadly Bloom's brief delay, place your seeds in the center to grow a Thorn Spitter and punish them. - Being chased? Use
Grasping Roots and before it hits the target, quickly place a seed in front or behind them to create a vine lasher. These will slow your opponent after the are released from the snare.
How to use Thorn SpittersPlaying Passive
- Of course we have that opponent that zones you. So? Play passive. If you cant last hit the creeps, your plants can.
- For what ever reason you need a bit more gold, attack the wraiths! Place 1-2 seeds and use
Deadly Bloom on them at get easy gold.
Seed Placement for the wraiths
Space______Early game you should play passive until you get to level 3. You should have
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______Mid game you should be spamming the heck out of you skills using your seeds with them EVERY TIME. The minions will be killed by your plants giving you plenty of gold income.
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______Late game you should be as much utility as you can to your team. Initiating teamfights by using
Conclusion
Woooo! Second guide ever! Hope you liked it! Be sure to leave some feedback or
Zyra will unleash terrible thorny wrath upon you. o3o
Credit
To dem people who need dat credit:
- JhoiJhoi for: Making a Guide.
Myself for learning how to use Photoshop and do ALL of my headers and banners.
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