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Zyra Build Guide by prideandjoy

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League of Legends Build Guide Author prideandjoy

Zyra In depth guide to the queen of thorns (6.13 mid and sup

prideandjoy Last updated on July 5, 2016
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Zyra Mid

[VS]

Zyra Support

Ability Sequence

1
5
7
8
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
4
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 6

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 6


Guide Top

About Me!

Hello, My name is NOW "The King Of Kats" (was "Thats Taystee) and I am Gold III and an AP assassin main (Katarina, Nidalee-mid, Akali, Diana, Evelynn) The reason i am doing Zyra is because i personally think of her as an assassin in the mid lane. With the *FACT* LOWEST HEALTH BAR IN THE GAME and the fact that you have to be constantly aware of your surroundings makes her an assassin to me.


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Introduction

This guide will be more focused twords the mid lane zyra because i have more experience with it and that is my stringer conversation skill lol. Zyra is a very lane dominant mid and support champion. with again *THE LOWEST HEALTH BAR IN THE GAME!* zyra can be a very bad or very excellent pick. Im very bad with this computer image video insert thingy so i apologize for the boring look.


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VS. champions (mid)

:WARNING: THIS SECTION WILL NOT TALK ABOUT SUPPORTS BECAUSE HONESTLY YOU CAN PLAY THE SAME AGAINST ALMOST EVERY SUPPORT! I HATE doing the "vs champion" section because 1. im kinda lazy when doing that and 2. i like explaining how to go against "their type" of champion... like talon is an AD mid assassin, Katarina is an AP mid assassin, Lux is a strong cc filled caster/mage, leBlanc and Ahri are more like mage assassins with their mobility and their need to flank and solo pick, Im not going to list each one and what they are, for example Lissandra clearly goes with Lux because she is also a CC filled mage, And Zed clearly goes with Talon because hes a mid AD assassin, see where im going? VS A cc filled mage you want to be careful of their incredible burst damage and surprising amount of sustain. VS ad assassins their burst is also pretty incredible but their early game is not that fantastic so take advantage of that. AP mage-assassins make sure to track them so they don't flank you and destroy your ***.


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Abilities

Garden of Thorns
Garden of Thorns
Zyra spawns seeds nearby every 11 - 6.75 (based on level) seconds, occasionally spawning two at once. Seeds spawned by Garden of Thorns do not grant vision. Seeds prefer spawning in brush and cannot spawn too close together. Zyra does not spawn any seeds if she is concealed within a brush or when there is no room for additional seeds. Zyra can only have 8 seeds planted at a time, which last for 45 seconds.
Casting Deadly Spines or Grasping Roots causes nearby seeds to bloom into plants, which last for 5 - 7.5 (based on level) seconds and deal 29 - 114 (based on level) (+ 15% AP) magic damage per attack. Plants of the same type beyond the first attacking a single target deal only 50% (14.5 - 57 (based on level) (+ 7.5% AP)) damage.

Deadly Spines RANGE: 800 COST: 60 MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Deadly Spines
ACTIVE: Zyra sprouts thorny vines at the target location after a 0.625-second delay, dealing magic damage to enemies within the area.
MAGIC DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 55% AP)
Garden of Thorns.png GARDEN OF THORNS: If Deadly Spines hits a seed, a Thorn Spitter Thorn Spitter sprouts from it, attacking enemies with long-ranged attacks.

Rampant Growth RANGE: 850 COST: 1 SEED RECHARGE TIME: 17 / 16 / 15 / 14 / 13
Rampant Growth
PASSIVE: Zyra increases the maximum health of her plants and stores a seed periodically, up to a maximum of 2 stored at once.
「 BONUS PLANT HEALTH: 0.4 / 0.8 / 1.2 / 1.6 / 2 」
ACTIVE: Zyra plants a seed at the target location for 60 seconds, granting Sight icon sight of a small area around it. Up to 4 seeds can be planted at a time, and planting an additional seed destroys the oldest.
After 1.5 seconds, enemy champions can step on a seed to destroy it, but doing so grants True Sight icon true sight of them for 2 seconds.


Grasping Roots RANGE: 1100 SPEED: 1150 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 12
Grasping Roots
ACTIVE: Zyra sends a surge of vines in the target direction, dealing magic damage to enemies hit and Root icon rooting them for a short duration.
MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 50% AP)
ROOT DURATION: 0.75 / 1 / 1.25 / 1.5 / 1.75
Garden of Thorns.png GARDEN OF THORNS: If Grasping Roots hits a seed, a Vine Lasher Vine Lasher sprouts from it, attacking enemies with short-ranged attacks that Slow icon slow its target by 30% for 2 seconds.

Stranglethorns RANGE: 700 COST: 100 / 120 / 140 MANA COOLDOWN: 130 / 120 / 110

ACTIVE: Zyra summons a monstrous thicket at the target location, dealing magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward, Airborne icon knocking up all enemies caught in the thicket for 1 second.
MAGIC DAMAGE: 180 / 265 / 350 (+ 70% AP)
Garden of GARDEN OF THORNS: Plants within the thicket are enraged and deal 50% bonus damage.


(Thank you Lolwiki for the abilities)


Guide Top

Pros / Cons MID LANE

PROS



+ Good poke with plants
+ Pretty easy to play
+ Great pusher
+ Really good trades
+ Can easily punish foes if they step out of line
+ Good damage

CONS

- Really squishy
- Plant seeds are easily avoided by foes
- Hard to get fed with (in lane)
- Plants are very easy to kill early on
- Cant get close to enemy's


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Pros / Cons SUPPORT

Im going to try to not repeat what i said in the mid lane but its going to be shorter

PROS



+ Good pusher
+ Poke is very nice
+ A good wombo combo champion with ADC
+ Still has damage as a support

CONS

- Plants will interfere with ADC's farm
- Very mana costing
- Isn't the BEST engager
- Isn't that great at peeling
- Gets poked down easily


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Farming

I know its going to be very tempting to use your plants and Q to farm but its going to waste mana and you need that precious mana to poke down or engage on an enemy.


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Ranked Play

In ranked i try to stay away from Zyra unless i am in a team. She works well with an ADC you know is good and you can talk to and communicate. As of mid, same thing, she can survive but team fights you need to communicate your ult's.


Guide Top

Summoner Spells


FLASH
Flash is a must have on EVERYONE used for escaping, positioning and chasing kills


Ignite
If your planning to go more aggro and kill worthy MID or SUPPORT this would be a fine choice


Exhaust

- This is the ss for when you support and want to add that little bit more peel and comfort kill potential


Barrier
-
Take this if you feel more passive and want to sustain through your laning phase as mid