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Zyra Build Guide by Bellexandria

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Bellexandria

Zyra : Lurking Beneath the Soil

Bellexandria Last updated on September 26, 2012
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Welcome to Bellexandria's Zyra guide!

This guide is meant for mid lane only. While it's possible to play Zyra as other roles, I tend to pick her for a mid. I apologize for the sparseness in this guide, it's a work in progress!


Guide Top

Pros / Cons

Because everyone loves pro/con lists!

+ Zoner
+ Pusher
+ Great crowd-control with Grasping Roots and Stranglethorns

- Few escapes, less mobile
- Squishy
- Based on skill-shots, missing is wicked bad


Guide Top

Masteries & Summoner Spells

The build is a standard AP build I use with most AP mids. I take Teleport for map control instead of Ignite. Ignite is a great alternative, but you would need to change your masteries to take a point in Summoner's Wrath instead of Mental Force .


Guide Top

Skill Sequence

> > deadly bloom
stun > plant > bloom

Land a Grasping Roots then plant a few seeds with Rampant Growth and bloom with Deadly Bloom. Ideally, it would be good to get one of each type of plant, and follow up with Stranglethorns:

> > deadly bloom > >
stun > plant > bloom > plant > ulti

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

We take Grasping Roots at level one in case of a level two gank. Otherwise, we max deadly bloom for more burst, then Grasping Roots.


Guide Top

Items

Starting Out


No contest here, at least for me. :) I prefer to start this way over a Doran's Ring, but it is a worthy alternative.

Early Game


-> catalyst the protector

I'll usually build the catalyst of the protector for more sustain, and then finish the boots. A Doran's Ring or two may not hurt either!

Mid Game



I finish off a Rod of Ages here, since it's almost done.

Late Game



In late game, I'll pick based on what's needed.