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Zyra Build Guide by unpure97

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author unpure97

Zyra The Burst Queen

unpure97 Last updated on July 25, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Zyra is the newest addition to the league of legends and a very powerfull one, her champion spotlight does not do her justice she is an easily mastered champion that can rip through enemies with incredible amount of burst!


Guide Top

Farming/Harrassment/General laning

Farming as zyra is incredibly easy since she doesnt have to worry about harrassment since she can just throw down two seeds and her deadly bloom and they will follow who ever who hit so helping Minion farm + helping keeping your enemy on low hp. I have found zyra to be the quickest so far at clearing wraith camps Just throw two seeds her deadly blood and grasping roots and they are dead. It does not even require going in the jungle just staying on the outside. As for her abilities that are very far ranged allowing her to poke at enemies from a safe distance. Sadly one of her main weakness is if she gets ganked by a good jugnling champ e.g Amumu she is probably dead unless you're seriously fed


Guide Top

Runes

These runes allow for early domination in the mid lane as I have found zyra to be at her strongest in the early/laning phase when its just her and one other enemy which she can useually get through pretty quickly with high sustain and good poking ability. I take the health
marks because she is a very squishy champion and can be burst down very quick. So the health is mainly to help her keep up with the pressure from ganks etc.