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Ability Details
Passive - Afterlife Calls Afterlife Calls is a passive ability that alters the behaviour Yanred's basic attacks so that they have constant attack rate and do not proc on-hit effects, and they deal true damage instead that scales with level and total gold earned.
Afterlife Calls also grants Yanred a passive ability that will trigger whenever she dies, making her untargetable and allowing her to move and attack for a period of time.
Q - (Growing Nebula) Soul Blaster / Warrior's Bane Growing Nebula is a passive ability that increases the damage of Yanred's autoattacks whenever she hits or uses an ability. Subsequent attacks or abilities will refresh the duration and stack this effect up to 5 times.
Growing Nebula also provides an AoE effect on Yanred's autoattacks, causing them to damage nearby enemies aswell. If the Spectral Blade is unfolded the damage is dealt in a frontal cone in front of Yanred, otherwise the damage is dealt in a radius around the attacked target.
Soul Blaster is an autoattack modifier causes Yanred's next autoattack to deal magic damage based on a flat amount plus both Yanred's and her target's ability power plus 8% of the target's missing health. If the target dies to Soul Blaster, Yanred gains additional ability power for a short period of time and the cooldown of Soul Blaster refreshes. If Soul Blaster kills a champion all of Yanred's ability cooldowns refresh. If Soul Blaster does not kill the target, Yanred loses a portion of her ability power for a short period of time.
Warrior's Bane is an autoattack modifier causes Yanred's next autoattack to deal physical damage based on a flat amount plus both Yanred's and her target's attack damage plus 8% of the target's missing health. If the target dies to Warrior's Bane, Yanred gains additional attack damage for a short period of time and the cooldown of Warrior's Bane refreshes. If Warrior's Bane kills a champion all of Yanred's ability cooldowns refresh. If Warrior's Bane does not kill the target, Yanred loses a portion of her attack damage for a short period of time.
W - (Supernatural Vision) Emanation / Elusive Motion Supernatural Vision passively grants Yanred stealth detection within a distance shorter than her sight radius. While Spectral Blade is folded Yanred cannot target stealthed enemy units unless a friendly champion consumed Oracle's Vision or Oracle's Extract or the enemy unit is in the sight radius of a Vision Ward. While Spectral Blade is unfolded Yanred can target stealthed enemy champions within the radius.
Emanation is a self-target ability that reduces the damage and blocks all on-hit effects of the next basic attack directed at her and will return magic damage to the attacker and slows it. The damage returned is increased by a flat amount. If Emanation expires without absorbing an ability, it slows Yanred instead.
Elusive Motion is a self-target ability that reduces the damage and blocks all effects of the next enemy champion ability directed at her and will return physical damage to the attacker and reduces their armor or magic resist. The damage returned is increased by a flat amount. If Elusive Motion expires without absorbing an ability, it reduces Yanred's armor and magic resist instead. This effect does not work on regular minions.
E - (Haunting Steps) Carrier Flush / Dual Crescent Haunting Steps passively increases Yanred's movement speed by a flat amount. The movement speed bonus is increased for 3 seconds whenever Yanred deals or takes damage from any source. The movement speed bonus is further increased while Spectral Blade is unfolded.
Carrier Flush is a conic area of effect ability that will deal magic damage to all enemy units in the area and slows them. Units within the primary range take additional damage and are knocked back instead of being slowed. Carrier Flush heals Yanred on successful hit equal to a percentage of the total damage dealt. If Carrier Flush does not hit anyone, it deals damage to Yanred instead.
Dual Crescent is a collision linear skillshot that deals physical damage on the first enemy unit it hits. On successful hit it immobilizes the target and Yanred will dash to a location linearly behind it, dealing additional physical damage to it on arrival. If Dual Crescent is missed, Yanred becomes unable to autoattack and use her abilities for a short period of time.
R - Spectral Blade Spectral Blade passively adds 0.8 second cooldown on all of Yanred's basic abilities on use. When activated, Yanred unfolds the blade of her weapon, gaining access to her secondary abilities. While Spectral Blade is unfolded, Yanred has reduced range. After activation, Yanred may cast another ability within the next 3.2 seconds to become stealthed for a short period, otherwise she becomes visible through Fog of War for all enemy champions for 6 seconds. While Spectral Blade is in unfolded state, Yanred has reduced range. When Spectral Blade is cast again, Yanred folds the blade of her weapon, regaining access to her primary abilities and range. Shortly after Yanred may hit any unit within the next 3.2 seconds to gain bonus magic penetration for a short period, otherwise she becomes silenced for 2.4 seconds.
Strategy Skill usage
Build usage
Recommended builds Classic
Dominion
Countering
Items that counter this champion: Banshee's Veil, Health items Mechanics that counter this champion: Baiting Penalties, Damage Over Time, Denying Farm, High Health Targets, Spell Shielding This champion is strong against: Akali, Alistar, Brand, Ezreal, Evelynn, Gangplank, Jax, Karthus, Katarina, LeBlanc, Orianna, Pantheon, Renekton, Shaco, Teemo, Twitch, Twisted Fate, Veigar, Wukong, Urgot This champion is weak against: Cho'Gath, Corki, Dr. Mundo, Fiddlesticks, Fizz, Kayle, Irelia, Malzahar, Nocturne, Olaf, Ryze, Singed, Sivir, Soraka, Swain, Talon, Tryndamere, Vladimir, Warwick, Zilean Hidden Passive Yanred's hidden passive grants her a buff whenever there is a LeBlanc in the enemy team that says "See Through; LeBlanc has difficulties with deceiving this unit." She also shouts one of the three special emotes below whenever she kills LeBlanc and receives 8 extra experience. - "I have seen that coming." - "I don't fall to this one." - "Save your tricks for someone else." |
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Bumped the thread in hope for comments.
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There is A LOT to be read here, and I couldn't. Why?:
Yanred's basic abilities are too complicated in terms of explanation. I think of this like Magic: The Gathering - everything has to be said the easiest, most understandable way. It has to leave the least possible to imagination/deviated interpretation. I got some of the basics of what you were going for, but the problem is you wanted to make her so complete she gained a lot of "when", "if", "but", which makes it very hard to memorize or fully grasp the full package together.
Thanks Icecreamy for the Valentine's sig! :>
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Thank you for the comment.
While I understand your concern about the complex abilities, I haven't read about others complaining about the descriptions being 'incomprehensible'; you may be alone with that. Besides, Yanred is not meant to be a champion for everyone. In fact she may be the only one (along with Orianna) I would truly accept having maximum difficulty. I keep the thread bumped in hope for more comments. |
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Added a hidden passive, a short countering section and updated some of the abilities to fit the names and functions and to give Yanred a safer pre-6 laning and a much stronger team fight presence other than autoattacks. Also bumped the thread.
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Even though this concept may be older than Jayce, as I think his superman-face appearance is plain annoying, I don't want Yanred to have a similar dual skill set, so along with the splash art I may consider reworking her abilities. Also, bump.
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Cost: 975RP / 6300IP
Attributes
Assassin, Pusher, Stealth
Ratings
Attack Power: 7/10
Defense Power: 4/10
Ability Power: 8/10
Difficulty: 10/10
Base stats
Health: 340 (+93)
Health regen: 4.75 (+0.75)
Mana: N/A (Manaless)
Mana regen: N/A
Range: 500
Attack damage: 53 (+4)
Attack speed: 0.625
Armor: 9 (+4.5)
Magic res.: 30 (+1.25)
Mov. speed: 305
Abilities
Passive - Afterlife Calls
(Innate): Yanred's basic attacks don't proc on-hit effects and are unaffected by attack damage and attack speed bonuses. As instead they have a constant 0.625 attack speed and deal 44/45/46/48/50/52/55/58/61/64/68/72/76/80/85/90/95/100 (+1% of total gold earned) true damage.
Upon dying, Yanred's soul returns from the transcendent, allowing her to move around and autoattack for an additional 5/7/9 seconds. During this time she is untargetable and all of her passive ability effects are working at their fullest potential. The duration is deducted from the respawn time.
Q - (Growing Nebula) Soul Blaster / Warrior's Bane
(Passive): Each autoattack and ability usage increases the damage of Yanred's basic attacks by 1/2/3/4/5% for 4 seconds, stacking up to 5 times, and causes them to splash, dealing 200% of the bonus damage to nearby enemies. While the Spectral Blade is unfolded the bonus damage is doubled and is dealt to all enemies in front of her.
- Splash radius from target: 125
(Active): Yanred's next attack, within 4 seconds, will deal magic damage equal to 80/110/140/170/200 plus 60/65/70/75/80% of Yanred's and her target's ability power plus 8% of target's missing health. On dealing a killing blow Yanred gains 10% ability power for 8 seconds and refreshes the cooldown of Soul Blaster. Killing a champion with Soul Blaster doubles the ability power bonus and also refreshes all of Yanred's other cooldowns. If it doesn't deal a killing blow, she loses 20% ability power for 8 seconds.
- Cooldown: 10 seconds
(Active): Yanred's next attack, within 4 seconds, will deal physical damage equal to 60/95/130/165/200 plus 80/90/100/110/120% of Yanred's and her target's attack damage plus 8% of target's missing health. On dealing a killing blow Yanred gains 10% attack damage for 8 seconds and refreshes the cooldown of Warrior's Bane. Killing a champion with Warrior's Bane doubles the attack damage bonus and also refreshes all of Yanred's other cooldowns. If it doesn't deal a killing blow, she loses 20% attack damage for 8 seconds.
- Cooldown: 10 seconds
W - (Supernatural Vision) Emanation / Elusive Motion
(Passive): Yanred can see invisible units within 600/750/900/1050/1200 distance but without other kind of stealth detection she cannot target them. However while the Spectral Blade is unfolded, she can also target nearby invisible champions.
(Active): Yanred covers herself with an unworldly aura for 2.5 seconds that absorbs 24/30/36/42/50% damage of all abilities and negates their effects. After successful absorption it deals magic damage to each attacker equal to the absorbed amount of damage they dealt plus 80/120/160/200/240 and stuns them for 1.5 seconds. If no abilities were absorbed, it slows Yanred by 50% for 3 seconds.
- Cooldown: 20/18/16/14/12 seconds
(Active): Yanred generates a ghost image for 2.5 seconds that absorbs 24/30/36/42/50% damage of all autoattacks and negates their on-hit effects. On successful absorption it deals physical damage to each attacker equal to the absorbed amount of damage they dealt plus 60/105/150/195/240 and reduces their armor and magic resist by 25% for 4 seconds. If not, it reduces Yanred's armor and magic resist by 25% for 4 seconds. Works on champions, large monsters, large minions and turrets.
- Cooldown: 20/18/16/14/12 seconds
E - (Haunting Steps) Carrier Flush / Dual Crescent
(Passive): Yanred passively gains 5/10/15/20/25 movement speed. This value is doubled if she has dealt or received damage in the last 3 seconds. Yanred also gains an additional 5/10/15/20/25 movement speed while the Spectral Blade is unfolded.
(Active): Yanred casts a cone of transcendent energy dealing 50/70/90/110/130 (+0.4 per bonus attack damage) (+0.35 per ability power) magic damage to all enemies in the area and slows them by 25% for 4 seconds. Enemies closer to Yanred take an additional 50/70/90/110/130 (+0.4 per bonus attack damage) (+0.35 per ability power) damage and are knocked back a distance of 375. If it hits at least one unit, Yanred heals herself for 12.5% of the total damage dealt. If it hits noone, she takes damage equal to 25% of the greater damage value of the ability as magic damage.
- Cooldown: 15/14/13/12/11 seconds
- Primary range: 375
- Secondary range: 750
- Cone Width: 45°
(Active): Yanred throws her dagger forward that deals 35/60/85/110/135 (+0.8 per bonus attack damage) (+0.2 per ability power) physical damage to the first enemy it hits. On successful hit Yanred dashes to her target who takes 35/60/85/110/135 (+0.8 per bonus attack damage) (+0.2 per ability power) additional physical damage and is unable to move for 1.2 seconds. If it hits noone, Yanred cannot use autoattacks and abilities for 1.2 seconds.
- Cooldown: 15/14/13/12/11 seconds
- Range: 750
R - Spectral Blade
(Passive): Using this ability also sets off a 0.8 second cooldown to all basic abilities.
(Active): Unfolds the blade of Yanred's weapon, losing 375 range and granting a new set of abilities. If Yanred activates an ability in the next 3.2 seconds, she becomes stealthed for up to 4/5/6 seconds. If not, she is revealed to the enemy team for 5 seconds.
- Cooldown: 30/24/16 seconds
(Active): Folds the blade of Yanred's weapon. If Yanred attacks an enemy in the next 3.2 seconds, she gains 10/20/30% magic penetration for 8 seconds. If not, she becomes silenced for 2.4 seconds.
- Cooldown: 30/24/16 seconds
Lore
Only a few know that after crossing the river of death, one passes to a different world where all the departed live together eternally. There are even less who can travel between the living and the dead without risking their own lives and who refer to themselves as soul guardians. Soul guardians who may seemingly be ordinary people among the living share an occult, unimaginable power that can twist the dimensions of the afterworld, creating various forms of magic to protect their territory crowded with spirits from other guardians. They are the rulers of the afterlife and Sandra Yanred is inarguably one of the mightiest and most distinguished members of them.
Albeit it is very unlikely to have two of them in a family, Laura Yanred was born with the power that made her ancestor famous. She outright idolized Sandra for her greatness and she reckoned her own abilities as her mother's legacy. After years of studies in spite of the fact that she acquired everything Sandra could teach to her, driven by her endless pursuit of perfection Laura didn't cease to practice. Before Sandra died, she could witness how her still youthful daughter surpassed her; for soul guardians it was impossible to use their powers amongst the living ones, but Laura has developed a way to bring her otherworldly weapon over. However, using its abilities were still dangerous, and she was in need of a training ground where she could further improve. She found the ideal place for this purpose and now Laura Yanred fights as a champion in the League of Legends. Though she does not really try to socialize with others, rumors about her being a goddess of the dead and the enigmatic nature she brings along quickly made her popular among summoners and other champions.
"There's a solid reason why no living thing wants to be on bad terms with her."
Quotes
Upon selection
- "Seeking knowledge until death and beyond."
Attacking
- "I got this."
- "Talk later."
- "I won't fail now."
- "Hope you know what you're doing..."
- "Yield their soul."
- "All set."
- "Be ready."
Movement
- "I go."
- "Alright."
- "As expected."
- "Let me see."
- "Take your time."
- "A new goal again..."
- "Empower me."
- "Keep your composure."
- "Stay alert."
Upon dying
- "It's not over yet."
- "I can't rest now."
- "Must keep on..."
- "Come with me!"
Taunt
- "I'm not here for bragging."
- "Pride is out of my line."
Joke
- "Just because I know what's on the other world, you don't have to send me there on every occasion."
- "I'm still a mortal human being, and as such I wouldn't like to check that bush alone."
When Soul Blaster / Warrior's Bane does not deal a killing blow
- "I'm so weak..."
- "They don't fall."
- "Such a tough spirit."
- "Could have done it better."
- "That's disappointing."
- "Still not enough."
- "Can't prevail."
When Emanation / Elusive Motion does not absorb an attack/ability
- "That was pointless."
- "It's no use."
- "What a shame."
- "My senses..."
- "I'm misled."
When Carrier Flush / Dual Crescent does not hit an enemy
- "I failed."
- "Why I don't practice..."
- "Intolerable."
- "I've let you down."
- "My aim..."
Upon revealing self after using Spectral Blade
- "Well look at me."
- "How ridiculous."
- "Not even this one..."
Upon silencing self after using Spectral Blade
- "No-"
- "Why-"
- "Uh-"