The long awaited Sion splash art updates look really good. :-)
I especially like Hextech Sion and Lumberjack Sion .
I especially like Hextech Sion and Lumberjack Sion .
Proud to say
Lumberjack Sion
was the first skin I bought :)
|
Also happy to see they toned down Tibbers a little bit. I have had multiple games where I've died to that freaking thing after Annie was already dead. Sion wishes Glory in Death was as effective as Tibbers post Mid Season Mage Update Tibbers.
Death Surge is not nearly enough to catch up to people, but you've got to love the ones who try and fight a dead Sion with 100% life-steal xD
Sion is actually one of my favourite champions in the game, his kit has so much CC it gives the enemy cancer. I don't really know why I even stopped playing him in the first place.
EDIT: I now remember why I stopped, his build path sounded a bit weird to me and still does. Not really sure what to build on him xD Titanic Hydra/ Ravenous Hydra is a personal favourite, but I doubt it is useful in most games.
Sion is actually one of my favourite champions in the game, his kit has so much CC it gives the enemy cancer. I don't really know why I even stopped playing him in the first place.
EDIT: I now remember why I stopped, his build path sounded a bit weird to me and still does. Not really sure what to build on him xD Titanic Hydra/ Ravenous Hydra is a personal favourite, but I doubt it is useful in most games.
|
Re4XN wrote:
his kit has so much CC it gives the enemy cancer.
Try Sion support if you haven't yet.
Bigger AoE on Moonfall for Diana also seems interesting. Not a huge change, but IMO if you can get ahead on her she was already close to broken. Like as ADC you have to build an a Maw of Malmortius or Banshee's Veil + pray your support builds a Locket of the Iron Solari in order to have a chance of surviving a fed Diana.
Not sure if I'm excited to see buffs to Malphite or not. Probably not, though he was getting beat up in lane by some AD champions which should be really good against.
VexRoth wrote:
1) I started playing Sion support before it was even cool :P I believe I even made a post about it in Vyn's Support Discussion xD However, I prefer to play the big guy in the Jungle. It just feels better.
2) Personally, I really hate to see Malphite buffs, but I am severely biased, because every time he appears in my games I am playing an AD champion and get trashed late game.
EDIT: How the hell does this work? I have no clue:
|
You need to log in before commenting.
Hello and welcome to the MOBAFire Patch Summary - 6.17!
Welcome to the first World's preparation patch, where Riot tackles a lot of the more dominant champions in an effort to shake up the meta picks for international competition. Hold on to your seats, because there's a rollercoaster of champion changes this time around.
Check out the full patch notes for details on any changes that interest you.
Champion Updates
quick access for concerned players
-
+
+
Ashe
Corki
Diana
+
+
-
Evelynn
Ezreal
Gangplank
+
-
+
Jayce
Jhin
Jinx
*
+
+
Kled
Malphite
Morgana
+
-
+
Poppy
Rek'Sai
Riven
-
+
-
Sivir
Thresh
Trundle
+
+
Veigar
Vi
! = Rework / Gameplay Update* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed
A lot of marksmen were changed this patch, with the "big three" ( Jhin, Ashe and Sivir) all receiving nerfs to their damage output. With the high levels of utility these champions bring to a team, they were outshining the competition in damage output as well. Buffs to Ezreal, Jinx, Draven and Vayne should help them be more competitive with the previously dominant utility carries. Pay close attention to Ezreal this patch, as he was already picked competitively and is receiving a pretty sizable buff to Rising Spell Force.
The last set of notable changes were nerfs to Gragas and Rek'Sai, the two most powerful and popular junglers in recent competitive play. Both champions received nerfs to the cooldowns of their gap-closing E abilities, making it more punishing should they waste that ability or use it to traverse terrain rather than engage. Both of their ultimates were also nerfed, with Gragas' point-blank Explosive Casks taking longer to detonate while Rek'Sai's Void Rush is on a longer cooldown on par with other powerful global ultimates like Stand United. I doubt we've seen the last of these junglers, but these nerfs should make other junglers a little stronger by comparison.
The rest of the champion changes were mostly small numbers tweaks to cooldowns or mana costs to make some weaker champions feel a little more usable and some stronger champions were toned down slightly. Be sure to check out the table above for details on individual changes to any champions that interest you.
Notable Misc. Changes / Fixes
Splash Updates
Sion's older skin splashes are being updated this patch!
Hextech Sion
Barbarian Sion
Lumberjack Sion
Warmonger Sion
New Chromas
Arcade Miss Fortune
Cottontail Teemo
High Noon Yasuo
Shockblade Zed
Warring Kingdoms Xin Zhao
Upcoming Skins
The following skins will be released during patch 6.17:
Share Your Thoughts!
That's it on our end, time to hear from you guys! What are your thoughts on the champion changes this patch? Do you like the updated Sion splash arts? Will you be picking up any of the new chromas or arcade skins?
Let us know in the comments below!