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^If someone actually asked about seals in this thread I'm pretty sure someone has mentioned that all kinds of damage increase in seals are BAD.
Seals are most effective as: Armor, Mana-reg and HP/lvl. Since this is a thread about effectiveness I'm pretty sure crit chance and crit damage would be ruled out anyways. ▲ |
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I was unsure of whether he was trolling or not, so I just posted a serious response :3
"This argument is completely valid and scientifically sound." - Mr.Cuddowls
"Sigh well whatever, bunch of angst idiots who aren't willing to comprehend anything and act like ******s when they lose." - Mr.Cuddowls |
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Good guy Searz: Takes the trollbait just in case if srs.
jhoijhoi wrote:
Also, I think the levels of immorality in this thread are astounding. You'd really throw a child off a boat for your own luggage? Wow. MrCuddowls wrote:
Hahahaha telling me my items are bad HHAAHAHAHAHAHAHAhA Listen buddy don't judge someone's items if your only level 13 This build is Platinum approved, Thats all you need to know IceCreamy wrote:
(1:07): I prefer your balls over ***hol |
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This.
Get ArP QUINTS for the best lategame.
AD QUINTS for the best earlygame.
Just use ArP MARKS. They're best in 90% of the cases.
DUH are you nuts? there's no ArP in seals. That's why we are asking if which is better crit chance or dmg. ******ed?