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viable, probably. OP not so much. You don't really want both Cho and Darius in the same team, since both ults need to kill for effects.
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I think support Cho'gath isn't really viable since he needs to last hit to regen health / mana and his ultimate makes it kind've hard to not get the killing blow.
The other slots are good. It's an interesting idea, I just feel like these champs don't really synergize well together, and you would get a better teamcomp / teamfighting abilities with a team that synergizes better.
AP Twisted Fate | AD Carry Kog | Support Sona
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Cho's ult isn't a finisher, you stack it off minions, and then you either use it as a tool to keep your enemies constantly low in lane, as it has a very low cd, or in teamfights you just immediately pop it on the biggest priority target.
I'd probably go Top: Cho or Olaf Mid: Ahri Jungle: Olaf or Cho (whichever isn't top) Carry: Corki Support: Darius Keep red buff on cho for even more true damage :P
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True damage team, meet HP Stacking team. Shake hands, be nice.
On a more serious note: Eh, it's K. I think other team compos that focus on synergizing skills or ultis can be more fun though (like twisted fate with shen, IT'S SO MUCH FUN WOO)
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She smells like cuttlefish
We no like her >.<
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Mastarwe wrote:
viable, probably. OP not so much. You don't really want both Cho and Darius in the same team, since both ults need to kill for effects. Lul what? Cho's ulti doesn't NEED to kill.
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w0rd duffman
Everybody, one day will die, and be forgotten. Act and behave in a way that will make life interesting and fun, f*ck a mundane predictable life working monday to friday with something you derive no pleasure from; just living life out till you grow old and wither away. Find a passion, form relationships, dont be afraid to get out there and f*ck what everyone else thinks.
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Ye plus two AD carries is gross garbage.
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After looking at that list several times over, I realized that this could be a viable (And horribly OP) team.
AP:
Tanky DPS:
Tank/support
AD carry:
Total list of CC.
1 Taunt
1 AoE knock Airbourne
1 stun
1 pull
>3 slows
With such a fair amount of CC, tankiness and disgusting damage output, I think this team composition would be viable. What do you think?
OR