League of Legends Item Planner


Use this tool to build and share your League of Legends item configurations. You can copy and paste the URL to anyone or bookmark it to review your item plan at a later time.


Adding items to your League of Legends team build

To add a items to your build, layout your item configuration then copy the URL of the finished page into the respective champion's Item Sequence URL box in your build.



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Item Sequence

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Description

70 Ability Power, 57 Magic Resistance. UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20.

18 Armor, 270 Health, 24 Magic Resistance. UNIQUE Aura: +12 Armor / +15 Magic Resistance / +8 Damage to nearby allied champions.

20 Ability Power.

45 Ability Power, 400 Mana, 25 Mana Regeneration. Passive: 3% of your Max Mana is converted to Ability Power. UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana. This effect has a 3 second cooldown. Bonus caps at 1000 mana. (Mana bonus already included in item statistics)

45 Armor, 18 Critical Strike Chance. UNIQUE Passive: Physical attacks deal an additional 2% of your max Health in damage.

45 Ability Power. Passive: +3 ability power per level. Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.

10 Cooldown Reduction, 200 Mana, 5 Mana Regeneration. Passive: +3 ability power per level Gravity Field has an additional 30% cast range.

220 Health, 6 Health Regeneration. Passive: +3 ability power per level. Power Transfer increases Viktor's movement speed by 30% for 3 seconds.

12 Critical Strike Chance. UNIQUE Passive: Gain an additional 5 gold every 10 seconds.

45 Attack Damage.

375 Health, 50 Magic Resistance, 375 Mana. UNIQUE Passive: Blocks one negative spell every 45 seconds.

25 Attack Speed. UNIQUE Passive: Enhanced Movement 2

35 Attack Damage, 15 Life Steal. UNIQUE Active: Deals 150 magic damage and slows the target champion by 50% for 3 seconds (400 range). 60 second cooldown.

40 Ability Power.

UNIQUE Passive: Enhanced Movement 2. When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5.

UNIQUE Passive: Enhanced Movement 1

UNIQUE Passive: Enhanced Movement 3

8 Critical Strike Chance.

290 Health, 325 Mana. UNIQUE Passive: Upon leveling up, restores 250 Health and 200 Mana over 8 seconds.

45 Armor.

30 Magic Resistance, 7.5 Mana Regeneration. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing.

20 Attack Speed, 20 Critical Strike Chance. UNIQUE Passive: 35 Tenacity

18 Critical Strike Chance.

18 Armor.

15 Attack Speed.

60 Ability Power, 10 Mana Regeneration. UNIQUE Passive: Reduces ability cooldowns by 15%. UNIQUE Active: Deals magic damage to target champion equal to 30% of their current health (+3.5% per 100 Ability Power) with a minimum of 200 damage. 1 minute cooldown. (650 range)

10 Attack Damage, 100 Health, 3 Life Steal.

15 Ability Power, 100 Health, 5 Mana Regeneration.

10 Armor, 120 Health, 8 Health Regeneration.

25 Health Regeneration, 20 Mana Regeneration. UNIQUE Passive: 35 Tenacity

Click: Grants 12-22% Attack Speed, based on champion level, and 8% Critical Chance for 4 minutes. Stacks 3 per item slot.

Click: Grants 20-40 Ability Power, based on your champion's level, and reduces cooldowns by 10% for 4 minutes. Stacks 3 per item slot.

Click: Grants 140-235 Health (based on champion level) and 10 Attack Damage for 4 minutes. Stacks 3 per item slot.

25 Armor. UNIQUE Aura: Nearby allied Champions gain 10 Health Regen per 5 sec.

70 Attack Damage, 275 Health. Passive: 25% chance on hit to reduce your target's movement speed by 30% for 2.5 seconds. UNIQUE Active: For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over 2.5 seconds. 60 second cooldown.

15 Critical Strike Chance, 18 Life Steal. UNIQUE Passive: On hit, you cause 4 damage per second for 8 seconds. UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 8 seconds. 20 second cooldown.

3 Mana Regeneration.

30 Ability Power, 7 Mana Regeneration. UNIQUE Passive: Reduces ability cooldowns by 10%.

40 Health Regeneration, 76 Magic Resistance, 8 Movement Speed Multiplier. UNIQUE Passive: Restores 0.35% of your champion's maximum health every second.

99 Armor, 500 Mana. UNIQUE Passive: Reduces ability cooldowns by 20% and reduces the attack speed of nearby enemies by 20%. (1000 range)

20 Attack Damage, 700 Health. UNIQUE Passive: Physical attacks reduce your target's Movement Speed by 40% for 2.5 seconds. (30% for ranged attacks)

430 Health.

45 Armor, 425 Mana. UNIQUE Passive: Reduces ability cooldowns by 15%.

68 Armor, 38 Magic Resistance. UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana. This effect can only occur once every 5 minutes.

45 Ability Power, 35 Attack Damage. UNIQUE Passive: On attack or spell cast, increases your Attack Speed by 4% and Ability Power by 6. Lasts 5 seconds (stacks up to 8 times).

25 Ability Power, 200 Health. UNIQUE Passive: +20 Magic Penetration

Click: Restores 150 Health over 15 seconds. Stacks 9 per item slot.

250 Health. UNIQUE Passive: Gain an additional 5 gold every 10 seconds.

35 Attack Damage, 30 Magic Resistance. UNIQUE Passive: If you would take Magic Damage which would leave you at less than 30% of your Maximum Health, you first gain a shield which absorbs 300 Magic Damage for 4 seconds. 60 second cooldown.

70 Ability Power, 40 Attack Damage, 15 Life Steal. UNIQUE Passive: +20% spell vamp UNIQUE Active: Deals 300 magic damage and slows the target champion by 50% for 3 seconds (700 range). 60 second cooldown.

40 Ability Power. UNIQUE Passive: +12% Spell Vamp

40 Ability Power, 300 Health. UNIQUE Passive: +10% cooldown reduction. Your magic damage grants vision of your target for 4 seconds. UNIQUE Active: Covers an area with stealth-detecting mist, granting vision of units which pass through it for 6 seconds. 1 minute cooldown. (1000 Range, 375 AOE estimate).

80 Attack Damage, 25 Critical Strike Chance. UNIQUE Passive: +50% critical strike damage

430 Health, 450 Mana. UNIQUE Passive: Reduces ability cooldowns by 10%. When you use an ability, you regenerate 50 Health and 20 Mana over 2 seconds. This effect has a 3 second cooldown. UNIQUE Aura: Nearby allies gain 20 Health Regen per 5 and 9 Mana Regen per 5. (Item is unavailable for purchase)

UNIQUE Passive: Enhanced Movement 2. 15% Cooldown Reduction.

50 Attack Speed, 250 Health. UNIQUE Passive: Every fourth attack deals 110 magic damage to up to 4 targets. (400 Bounce Range)

25 Ability Power. UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.

200 Health. UNIQUE Passive: +10% cooldown reduction

30 Attack Damage, 40 Attack Speed. UNIQUE Passive: On hit, target suffers magic damage equal to 2.5% of the target's maximum health.

40 Attack Damage. UNIQUE Passive: +40% Armor Penetration

180 Health. UNIQUE Passive: Your champion gains 32 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.

80 Ability Power, 30 Magic Resistance, 350 Mana, 7 Movement Speed Multiplier. UNIQUE Passive: When you use an ability, your next physical attack will deal an additional 100% of your Ability Power in damage. This effect has a 2 second cooldown.

35 Armor, 300 Health. UNIQUE Aura: Nearby allied champions gain 15 health regen per 5 seconds. UNIQUE Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage. 60 second cooldown.

10 Attack Damage.

25 Armor, 30 Attack Damage, 40 Attack Speed. UNIQUE Passive: On hit, deals bonus Magic Damage equal to 4% of the target's maximum health, (max. 120 versus monsters).

23 Armor, 15 Attack Damage. UNIQUE Passive: 20% chance on hitting a minion or monster to deal 300 magic damage.

25 Ability Power, 50 Attack Speed. UNIQUE Passive: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6 for 8 seconds. Magic resistance reduction stacks up to 4 times.

UNIQUE Aura: Restores 7.2 Mana per 5 seconds to nearby friendly Champions.

Click: Restores 100 Mana over 15 seconds.

20 Attack Damage, 350 Mana, 7 Mana Regeneration. UNIQUE Passive: 2% of your maximum mana is converted to attack damage. Each time you attack, you gain one maximum mana. 3 second cooldown. Each time you use an ability, you gain 4 maximum mana, 3 second cooldown. Bonus caps at 1000 maximum mana.

20 Ability Power. UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks (160 ability power), your champion gains 15% cooldown reduction.

7 Mana Regeneration.

25 Magic Resistance. UNIQUE Passive: Enhanced Movement 2 Tenacity: 35

50 Ability Power. UNIQUE Passive: 35 Tenacity

75 Ability Power, 12 Mana Regeneration. UNIQUE Passive: +20% cooldown reduction.

65 Ability Power, 50 Attack Speed, 10 Mana Regeneration. UNIQUE Passive: +25% cooldown reduction.

80 Ability Power.

48 Magic Resistance.

25 Armor. UNIQUE Passive: Enhanced Movement 2 , Reduces the damage taken from non-turret basic attacks by 10%

24 Magic Resistance.

350 Health, 50 Magic Resistance, 350 Mana. UNIQUE Passive: Reduces and stores 10% of the magic damage dealt to your champion. UNIQUE Active: Deals 200 + (stored magic, max 400) to nearby enemy units. 90 second cooldown. 525 Range estimate.

Click: Grants 750 radius stealth detection to champion until death. Stacks 1 per item slot.

Click: Grants your champion stealth detection for 5 minutes or until they die.

18 Attack Damage, 225 Health. UNIQUE Passive: 25% chance on hit to reduce your target's Movement Speed by 30% for 2.5 seconds.

55 Attack Speed, 30 Critical Strike Chance, 15 Movement Speed Multiplier.

18 Health Regeneration, 8 Mana Regeneration. UNIQUE Passive: Gain an additional 5 gold every 10 seconds.

25 Attack Damage.

25 Health Regeneration. UNIQUE Passive: +15% Capture Rate (does not stack with other Capture Rate modifiers). UNIQUE Active: 30% movement speed for 2 seconds. 60 second cooldown. (Item is unavailable for purchase)

20 Attack Damage, 5 Life Steal. UNIQUE Passive: +200 health (does not stack with other Prospector items).

30 Ability Power, 7 Mana Regeneration. UNIQUE Passive: +200 health (does not stack with other Prospector items).

56 Magic Resistance. UNIQUE Active: Removes all debuffs from your champion. 90 second cooldown.

140 Ability Power. UNIQUE Passive: Increased ability power by 30%.

75 Armor, 350 Health, 25 Health Regeneration. UNIQUE Passive: 5% Cooldown Reduction and 20% chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. UNIQUE Active: Slows movement speeds and attack speeds of surrounding units by 35% for 2 seconds + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown. (500 Range)

40 Attack Speed.

15 Health Regeneration.

8 Health Regeneration.

60 Ability Power, 450 Health, 525 Mana. Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +180 Health, +200 Mana and +20 Ability Power. (Not included in stats) UNIQUE Passive: Upon leveling up, restores 250 health and 200 mana over 8 seconds.

180 Health.

80 Ability Power, 500 Health. UNIQUE Passive: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds (15% for multi-target spells and damage-over-time spells and spells with a cooldown time below 3 seconds.

500 Mana. Passive: (Item is unavailable for purchase)

60 Attack Damage, 15 Life Steal. Passive: On hit, you gain +5 attack damage and +1% life steal for 4 seconds (maximum 7 stacks).

200 Mana.

25 Ability Power, 250 Mana. UNIQUE Passive: Every time you use an ability, for 10 seconds, your next physical attack deals 100% extra base damage. 2 second cooldown.

330 Health, 30 Health Regeneration, 15 Mana Regeneration. UNIQUE Passive: Reduces ability cooldowns by 15%. UNIQUE Active: Nearby champions gain 40% movement speed for 3 seconds (60 second cooldown).

Click: Places an invisible ward with 1100 range. Lasts 3 minutes, Max: 5 Stacks.

20 Magic Penetration. UNIQUE Passive: Enhanced Movement 2

520 Health. UNIQUE Aura: Gives nearby Champions 12 Mana per 5 and 10% reduced Cooldowns.

250 Health, 30 Magic Resistance. UNIQUE Passive: Cooldowns are reduced by 10% and increases health gained yourself by healing, regeneration, lifesteal and spell vamp by 15%

40 Attack Speed. UNIQUE Passive: Reduces ability cooldowns by 10%.

45 Armor, 450 Health. UNIQUE Passive: Deals 35 Magic Damage a second to nearby enemies. Range: 400

60 Attack Speed. UNIQUE Passive: Every fourth attack deals 100 extra Magic Damage. UNIQUE Active: Your attacks cannot be dodged and you gain 30 Armor Penetration for 8 seconds. (40 second cooldown) (Item is unavailable for purchase)

10 Attack Damage. UNIQUE Passive: Your champion gains 5 damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.

350 Mana, 7 Mana Regeneration. UNIQUE Passive: Each time your champion uses an Ability their maximum mana will increase by 4 Mana. This effect can't occur more than twice every 6 seconds. Bonus caps at 1000 mana.

55 Attack Damage, 30 Attack Speed. UNIQUE Passive: Physical attacks reduce your target's Armor by 15 for 5 seconds, (maximum 3 stacks).

60 Attack Damage, 15 Life Steal. Passive: Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death.

25 Attack Damage. UNIQUE Passive: Reduces ability cooldowns by 10% and +15 Armor Penetration.

Passive: +3 ability power per level. Acquired at the beginning of the game and cannot be sold

20 Attack Damage, 50 Attack Speed. Passive: On hit, target is revealed for 5 seconds.

100 Armor. UNIQUE Passive: On being hit by standard attacks, returns 30% of damage taken as magic damage. A minimum of 15 damage must be received.

50 Attack Damage, 15 Health Regeneration, 5 Mana Regeneration. Passive: Your attacks splash, dealing physical damage around the target (50% for melee, 35% for ranged).

30 Ability Power, 30 Attack Damage, 30 Attack Speed, 15 Critical Strike Chance, 250 Health, 250 Mana, 12 Movement Speed Multiplier. UNIQUE Passive: 25% chance on hit to slow the target by 35% for 2.5 seconds; on cast, increases your base Attack Damage by 150% for one attack. 2 second cooldown. Does not stack with Sheen or Lich Bane.

12 Life Steal.

Click: Places an invisible ward with 1000 range Magical Sight (see invisible units). Lasts 3 minutes, Max: 5 Stacks.

70 Ability Power. UNIQUE Passive: +40% Magic Penetration.

50 Armor, 20 Health Regeneration. Passive: 20% chance on being hit to slow the attacker's movement and attack speeds by 35% for 3 seconds.

920 Health, 30 Health Regeneration. Passive: Permanently gain 3.5 health and 0.10 health regen per 5 sec per minion kill. Champion kills and assists grant 35 health and 1 health Regen per 5 sec. Bonuses cap at +350 health, and +10 health Regen per 5.

50 Ability Power. UNIQUE Aura: Gives nearby allied champions +30 Ability Power and 20% spell vamp.

40 Attack Speed, 30 Magic Resistance. UNIQUE Passive: Your attacks deal 42 bonus magic damage and increase your magic resistance by 5 during 5 seconds (stacks up to 4 times).

30 Armor, 23 Attack Damage, 15 Life Steal. UNIQUE Passive: 20% chance on attack to deal 425 magic damage to a minion/monster. UNIQUE Active: Places a sight ward with 600 cast range. 3 minute cooldown.

30 Attack Damage, 15 Critical Strike Chance. UNIQUE Passive: 15% Cooldown Reduction and +20 Armor Penetration. UNIQUE Active: Gives 20% movement speed and +50% attack speed for 4 seconds. Attacking enemies with melee attacks increases the duration by 2 seconds to a maximum of 8 seconds. (60 second cooldown)

20 Attack Speed, 10 Critical Strike Chance, 8 Movement Speed Multiplier.

250 Health. UNIQUE Passive: +15% cooldown reduction UNIQUE Aura: Nearby allied champions gain +20% attack speed and +12% life steal.

100 Ability Power, 50 Armor. UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. 90 second cooldown.

120 Ability Power. UNIQUE Passive: Increases ability power by 25%. UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 sec cooldown. (Item is unavailable for purchase)


Any
Defense Health
Magic Resist
Health Regen
Armor
Attack Damage
Critical Strike
Attack Speed
Life Steal
Magic Ability Power
Cooldown Reduction
Mana
Mana Regen
Movement Movement
Consumables Consumables