League of Legends Item Planner


Use this tool to build and share your League of Legends item configurations. You can copy and paste the URL to anyone or bookmark it to review your item plan at a later time.


Adding items to your League of Legends team build

To add a items to your build, layout your item configuration then copy the URL of the finished page into the respective champion's Item Sequence URL box in your build.



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Item Sequence

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Description

70 Ability Power, 45 Magic Resistance. UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20. Range: 700

20 Armor, 250 Health, 20 Magic Resistance. UNIQUE Aura: Legion: Nearby allies gain 10 Armor, 15 Magic Resist, and 10 Health regen per 5. UNIQUE Aura: Grants an additional 5 Armor, 7.5 Magic Resist, and 5 Health regen per 5 to nearby minions.

20 Ability Power.

60 Ability Power, 250 Mana, 10 Mana Regeneration. UNIQUE Passive: Insight: Gain Ability Power equal to 3% of your Maximum Mana. UNIQUE Passive: Mana Charge: Each time you cast a spell or spend Mana, you gain 6 maximum Mana (3 second cooldown). Bonus caps at +750 Mana. Transforms into Seraph's Embrace at 750 Bonus Mana.

60 Ability Power, 20 Cooldown Reduction, 40 Magic Resistance, 15 Mana Regeneration. UNIQUE Passive: Restores 12% of your maximum Mana on kill or assist. UNIQUE Passive: Mana Font: Increases your Mana Regeneration by 1% per 1% Mana you are missing (Does not stack with Chalice of Harmony).

45 Armor, 15 Critical Strike Chance. UNIQUE Passive: Gain Attack Damage equal to 1.5% of your maximum Health.

45 Ability Power. Passive: +3 ability power per level. Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds.

10 Cooldown Reduction, 200 Mana, 5 Mana Regeneration. Passive: +3 ability power per level Gravity Field has an additional 30% cast range.

220 Health, 6 Health Regeneration. Passive: +3 ability power per level. Power Transfer increases Viktor's movement speed by 30% for 3 seconds.

10 Critical Strike Chance. UNIQUE Passive: Avarice: Gain an additional 3 gold every 10 seconds. Greed: Gain an additional 2 gold every kill.

45 Attack Damage.

40 Ability Power, 30 Armor, 10 Cooldown Reduction. UNIQUE Aura: Valor: Nearby allies gain 10 health regen and nearby allied minions deal 15% increased damage. UNIQUE Active: Promote: Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns. 180 second cooldown.

400 Health, 45 Magic Resistance, 300 Mana. UNIQUE Passive: Gain a shield that blocks one enemy spell. The shield refreshes if you have not taken champion damage for 25 seconds.

20 Attack Speed. UNIQUE Passive: Enhanced Movement: +45 Movement Speed.

25 Attack Damage, 12 Life Steal. UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds. 90 second cooldown.

80 Ability Power, 250 Health, 10 Mana Regeneration. UNIQUE Passive: +20% Cooldown Reduction. +15 Magic Penetration. Your spells burn for an additional 3.5% of the target's maximum Health in magic damage over 2 seconds. Each second burned consumes a charge. One charge is generated every 1.5 seconds starting 2 seconds after no charges are being used up to a maximum of 18 stacks.

25 Attack Damage, 40 Attack Speed, 15 Life Steal. UNIQUE Passive: Deals 5% of the target's current Health in bonus physical damage (max 60 damage vs. monsters and minions) on hit. UNIQUE Active: Deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown).

40 Ability Power.

5 Attack Damage. Passive: Rengar collects trophies when killing Champions, and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy, and 1 trophy is lost on death. 3 Trophies: +10 armor penetration +5% cooldown reduction 6 Trophies: +25 movement speed 9 Trophies: Rengar's leap gains 150 bonus range. 14 Trophies: Thrill of the Hunt's duration is increased by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity. UNIQUE Passive: +2 attack damage per level

UNIQUE Passive: Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds.

UNIQUE Passive: Enhanced Movement: +25 Movement Speed.

UNIQUE Passive: Enhanced Movement: +60 Movement Speed. UNIQUE Passive: Slow Resist: Movement slowing effects are reduced by 25%.

8 Critical Strike Chance.

200 Health, 300 Mana. UNIQUE Passive: Valor's Reward: On leveling up, restores 150 Health and 200 Mana over 8 seconds.

40 Armor.

25 Magic Resistance, 7 Mana Regeneration. UNIQUE Passive: Mana Font: Increases your Mana Regen by 1% per 1% Mana you are missing.

15 Critical Strike Chance.

15 Armor.

Active: Consumes a charge to restore 120 health and 60 mana over 12 seconds. UNIQUE Passive: Starts with 3 charges and refills each time you stop by your shop.

12 Attack Speed.

120 Ability Power, 10 Cooldown Reduction. UNIQUE Active: Deals 15% of target champion's maximum Health in Magic Damage then amplifies all magic damage they take by 20% for 4 seconds (60 second cooldown)

10 Attack Damage, 80 Health. Passive: Your basic attacks restore 5 health each time they hit an enemy.

15 Ability Power, 80 Health, 3 Mana Regeneration. Passive: Restores 5 mana when you kill an enemy unit.

5 Armor, 100 Health, 8 Health Regeneration. UNIQUE Passive: Blocks 6 damage from champion basic attacks.

10 Health Regeneration, 15 Mana Regeneration. UNIQUE Passive: Aid: Your Summoner Heal, Clarity, and Clairvoyance cooldowns are reduced by 25%. Eleisa's Blessing: If you gain 3 levels with this item, you gain all the effects of this item permanently and this item is consumed

Click: Grants 25-40 Ability Power, based on champion level, and 10% Cooldown Reduction for 3 minutes.

Click: Grants 120-235 Health, based on champion level, and 15 Attack Damage for 3 minutes.

20 Armor. UNIQUE Aura: Nearby allied Champions gain 7 Health Regen per 5 seconds.

UNIQUE Passive: Alacrity: Grants +15 bonus movement speed. Can be applied to any tier 2 boot.

UNIQUE Passive: Captain: Allied champions running toward you gain 8% bonus movement speed. Nearby minions gain 20% bonus movement speed. Can be applied to any tier 2 boot.

UNIQUE Passive: Distortion: Decreases cooldown of Ghost, Teleport and Flash by 25%. Can be applied to any tier 2 boot.

UNIQUE Passive: Furor: Whenever you deal damage with a single target attack or spell, you gain 12% movement speed that decays over 2 seconds. Can be applied to any tier 2 boot.

UNIQUE Passive: Homeguard: Whenever you are at fountain, you instantly gain full health and mana, and gain a 200% movement speed boost that decays over 8 seconds. The bonus movement speed is lost upon entering combat. The effect cannot activate while in combat. Can be applied to any tier 2 boot.

70 Attack Damage, 275 Health. UNIQUE Passive: Icy: Your basic attacks have a 25% chance to reduce your target's Movement Speed by 30% for 2.5 seconds. UNIQUE Active: For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over 2.5 seconds. 60 second cooldown.

25 Attack Damage, 20 Critical Strike Chance. UNIQUE Passive: Your basic attacks inflict Grievous Wounds on enemy champions for 1.5 seconds, which reduces healing and regeneration by 50%.

Active: Places an invisible ward that reveals the surrounding area for 60 seconds. This item can only be obtained through the explorer mastery.

3 Mana Regeneration.

30 Ability Power. UNIQUE Passive: +10% Cooldown Reduction.

95 Armor, 20 Cooldown Reduction, 400 Mana. UNIQUE Passive: Reduces the attack speed of nearby enemies by 20% (1000 range).

30 Attack Damage, 700 Health. UNIQUE Passive: Icy: Your basic attacks slow your target's Movement Speed by 40% (30% for ranged attacks) for 1.5 seconds.

380 Health.

45 Armor, 300 Mana. UNIQUE Passive: +10% Cooldown Reduction.

20 Armor, 20 Attack Damage, 12 Life Steal. UNIQUE Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage. UNIQUE Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).

50 Armor, 30 Magic Resistance. UNIQUE Passive: Revives your Champion upon death, restoring 30% of your maximum Health and Mana. This effect can only occur once every 5 minutes.

40 Ability Power, 30 Attack Damage. Passive: Your basic attacks or spellcasts grant you 4% Attack Speed and 4 Ability Power for 8 seconds. This bonus stacks up to 8 times. UNIQUE Passive: Falling below 50% health grants you 20% Attack Speed, 10% Life Steal and 10% Spell Vamp until you exit combat (30 second cooldown)

25 Ability Power, 200 Health. UNIQUE Passive: Eyes of Pain: +15 Magic Penetration.

Click: Restores 150 Health over 15 seconds. Limited to 5 at one time.

25 Attack Damage, 25 Magic Resistance. UNIQUE Passive: Lifeline: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 250 magic damage for 5 seconds. 90 second cooldown.

65 Ability Power, 45 Attack Damage, 10 Life Steal. UNIQUE Passive: 20% Spell Vamp. UNIQUE Passive: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds. UNIQUE Active: Deals 150 + 40% of your Ability Power as magic damage and slows target champion's Movement Speed by 40% for 2 seconds. 60 second cooldown.

40 Ability Power. UNIQUE Passive: +12% Spell Vamp

25 Ability Power, 300 Health. UNIQUE Passive: +10% cooldown reduction. Your magic damage grants vision of your target for 4 seconds. UNIQUE Passive: Nearby stealthed traps are revealed. UNIQUE Active: Covers an area with stealth-detecting mist, granting vision of units which pass through it for 10 seconds. 1 minute cooldown. (1000 Range, 375 AOE estimate).

UNIQUE Passive: Butcher - Damage dealt to monsters increased by 10%. Rend - Basic attacks deal 10 bonus true damage to neutral monsters.

30 Ability Power, 70 Armor, 10 Cooldown Reduction, 500 Mana. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (2 second cooldown).

Click: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes.

Click: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes.

70 Attack Damage, 25 Critical Strike Chance. UNIQUE Passive: +50% critical strike damage

430 Health, 450 Mana. UNIQUE Passive: Reduces ability cooldowns by 10%. When you use an ability, you regenerate 50 Health and 20 Mana over 2 seconds. This effect has a 3 second cooldown. UNIQUE Aura: Nearby allies gain 20 Health Regen per 5 and 9 Mana Regen per 5. (Item is unavailable for purchase)

UNIQUE Passive: Enhanced Movement: +45 Movement Speed. UNIQUE Passive: +15% Cooldown Reduction.

25 Ability Power. UNIQUE Passive: Lucky Shadow: Gain an additional 4 Gold every 10 seconds.

200 Health. UNIQUE Passive: +10% cooldown reduction

30 Attack Damage, 40 Attack Speed. UNIQUE Passive: Your basic attacks deal magic damage equal to 2.5% of the target's maximum Health.

40 Attack Damage. UNIQUE Passive: +35% Armor Penetration

50 Ability Power, 300 Health. UNIQUE Passive: Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Dealing spell damage burns enemies for 6% of their current Health as magic damage over 3 seconds, dealing 1% of their current Health as magic damage every .5 seconds. If their movement is impaired, they take double damage from this effect. 100 max damage per second vs monsters.

80 Ability Power, 250 Mana, 5 Movement Speed Multiplier. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your Ability Power (2 Second Cooldown).

35 Armor, 10 Cooldown Reduction, 300 Health, 10 Health Regeneration. UNIQUE Active: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 (+10 per level) damage . 60 second cooldown.

10 Attack Damage.

40 Attack Damage, 350 Health. UNIQUE Passive: 20 Armor Penetration, 10% Cooldown Reduction, 10% Spell Vamp

25 Armor. UNIQUE Passive: Maim: 25% chance on hitting a minion or monster to deal 300 bonus magic damage. Rend: Basic attacks deal 10 bonus true damage to monsters.

25 Ability Power, 45 Attack Speed. UNIQUE Passive: Your basic attacks deal 15 + 10% of your Ability Power as bonus magic damage. UNIQUE Passive: Your basic attacks reduce enemy Magic Resistance by 4 for 8 seconds (effect stacks up to 7 times).

UNIQUE Aura: Mana Warp: Nearby allied champions gain 5 Mana Regen per 5 seconds.

Click: Restores 100 Mana over 15 seconds. Limited to 5 at one time.

20 Attack Damage, 250 Mana, 7 Mana Regeneration. UNIQUE Passive: Awe: Gain Attack Damage equal to 2% of your maximum Mana. UNIQUE Passive: Mana Charge: Each time you attack, cast a spell or spend Mana, you gain 4 maximum Mana (3 second cooldown). Bonus caps at +750 Mana. Transforms into Muramana at 750 Bonus Mana.

55 Attack Damage, 36 Magic Resistance. UNIQUE Passive: Gain +1 Attack Damage for every 2.5% of your maximum Health you are missing. UNIQUE Passive: Lifeline: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 400 magic damage for 5 seconds. 90 second cooldown.

20 Ability Power. UNIQUE Passive: Your champion gains 8 Ability Power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks (160 ability power), your champion gains 15% Cooldown Reduction.

60 Attack Damage, 45 Magic Resistance. UNIQUE Active: Remove all debuffs from your champion and grants 50% movement speed for 1 second (90 second cooldown). Movement speed bonus does not work with Ranged champions.

25 Magic Resistance. UNIQUE Passive: Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%.

7 Health Regeneration, 40 Magic Resistance, 18 Mana Regeneration. UNIQUE Passive: Mana Font: Increases your Mana Regen by 1% per 1% Mana you are missing. UNIQUE Active: Removes all stuns, roots, taunts, fears, silences and slows on an allied champion and heals them for 150 + 10% of their maximum health. (180 second cooldown)

75 Ability Power, 20 Cooldown Reduction, 12 Mana Regeneration. UNIQUE Passive: Dealing magic damage to an enemy champion below 40% health inflicts Grievous Wounds on them for 4 seconds. (Grievous wounds reduces healing and regeneration rates by 50%)

20 Attack Damage, 1000 Mana, 7 Mana Regeneration. Active: Toggle: Your single target spells and attacks consume 3% of your current Mana to deal 6% of your current Mana as physical damage. UNIQUE Passive: Awe: Gain Attack Damage equal to 2% of your maximum Mana. Muramana is obtained upon fully charging Manamune's Mana Charge (750 bonus Mana).

65 Ability Power, 50 Attack Speed. UNIQUE Passive: +20% Cooldown Reduction.

80 Ability Power.

40 Magic Resistance.

25 Armor. UNIQUE Passive: Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Blocks 10% of the damage from basic attacks.

20 Magic Resistance.

350 Health, 50 Magic Resistance, 350 Mana. UNIQUE Passive: Reduces and stores 10% of the magic damage dealt to your champion. UNIQUE Active: Deals 200 + (stored magic, max 400) to nearby enemy units. 90 second cooldown. 525 Range estimate.

50 Ability Power, 350 Health, 15 Health Regeneration, 300 Mana, 15 Mana Regeneration. UNIQUE Active: Prevents the closest enemy tower from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 7.5 seconds.

Click: Grants your champion stealth detection for 5 minutes or until they die.

Click: Grants your champion stealth detection for 5 minutes or until they die.

850 Health. UNIQUE Passive: On kill or assist, heal 200 HP over 5 seconds.

20 Attack Damage, 200 Health. UNIQUE Passive: Icy: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for 2 seconds (20% for ranged attacks).

50 Attack Speed, 30 Critical Strike Chance, 5 Movement Speed Multiplier. UNIQUE Passive: Your champion ignores unit collision.

7 Health Regeneration, 9 Mana Regeneration. UNIQUE Passive: Transmute: Gain +5 additional gold every 10 seconds.

25 Attack Damage.

20 Attack Damage, 5 Life Steal. UNIQUE Passive: +200 health (does not stack with other Prospector items).

30 Ability Power, 7 Mana Regeneration. UNIQUE Passive: +200 health (does not stack with other Prospector items).

45 Magic Resistance. UNIQUE Active: Quicksilver: Removes all debuffs from your champion. 90 second cooldown.

120 Ability Power. UNIQUE Passive: Increases Ability Power by 30%.

70 Armor, 500 Health. UNIQUE Passive: Cold Steel: If you are hit by a basic attack, you slow the attacker's Attack Speed by 15% and their Movement Speed by 10% for 1.5 seconds. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 Armor and Magic Resistance you have (500 range). 60 second cooldown.

75 Attack Damage, 15 Health Regeneration, 12 Life Steal. Passive: (Melee Only) Damage dealt by this item benefits from life steal. UNIQUE Passive: Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge. UNIQUE Active: Crescent: Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge. (10 second cooldown)

30 Attack Speed.

5 Health Regeneration.

60 Ability Power, 450 Health, 450 Mana. Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +180 Health, +200 Mana and +20 Ability Power. (Not included in stats) UNIQUE Passive: Valor's Reward: On leveling up, restores 150 Health and 200 Mana over 8 seconds.

180 Health.

360 Health. UNIQUE Passive: Ward Refresh - Starts with 5 charges and refills each time you visit the shop. UNIQUE Active: Ghost Ward - Consumes a charge to place an invisible Sight Ward that reveals the surrounding area for 3 minutes. You may have a maximum of 3 wards placed from this item at once. 1 second cooldown.

70 Attack Speed. UNIQUE Passive: (Ranged Only) Your basic attacks fire minor bolts at 2 nearby targets (375 range), each dealing 10 + 50% of your attack damage and applying on-hit effects.

20 Armor, 300 Health, 30 Magic Resistance. UNIQUE Aura: Legion: Nearby allies gain 10 armor, 25 magic resist and 10 health regen. UNIQUE Aura: Grants an additional 5 Armor, 12.5 Magic Resist, and 5 Health regen per 5 to nearby minions.

80 Ability Power, 500 Health. UNIQUE Passive: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds (15% for multi-target spells, damage over time spells and spells with a cooldown time below 3 seconds).

65 Attack Damage, 15 Life Steal. Passive: On hit, you gain +6 attack damage and +1% life steal for 4 seconds (maximum 5 stacks).

200 Mana.

20 Ability Power, 30 Armor. UNIQUE Passive: Killing a unit grants 0.5 bonus armor and ability power. This bonus stacks up to 30 times.

60 Ability Power, 1000 Mana, 10 Mana Regeneration. UNIQUE Passive: Insight: Gain Ability Power equal to 3% of your maximum Mana. UNIQUE Active: Mana Shield: Drains 20% of your current Mana to shield yourself for an equal amount + 150 for 3 seconds. 120 second cooldown. Seraph's Embrace is obtained by gaining full Mana Charge on Archangel's Staff (750 bonus Mana).

45 Ability Power. UNIQUE Passive: Lucky Shadow - Gain an additional 4 gold every 10 seconds. UNIQUE Aura: Mana Warp - Nearby allied champions gain 5 mana regen per 5 seconds. UNIQUE Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30%. 60 second cooldown.

25 Ability Power, 200 Mana. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to your base Attack Damage (2 second cooldown).

250 Health, 10 Health Regeneration, 10 Mana Regeneration. Passive: +10% Cooldown Reduction. UNIQUE Active: Nearby allies gain 40% Movement Speed for 3 seconds (600 range). 60 second cooldown.

Click: Places an invisible ward with 1100 range. Lasts 3 minutes, Max: 5 Stacks.

180 Health. UNIQUE Passive: Ward Refresh - Starts with 4 charges and refill each time you return to the shop. UNIQUE Active: Ghost Ward - Consumes a charge to place a Sight Ward. You may have a maximum of 2 wards from this item at once.

15 Magic Penetration. UNIQUE Passive: Enhanced Movement: +45 Movement Speed.

10 Cooldown Reduction, 500 Health, 14 Health Regeneration, 7 Mana Regeneration. UNIQUE Passive: Butcher: Damage dealt to monsters increased by 25%. Unique Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%.

45 Attack Damage, 10 Cooldown Reduction, 14 Health Regeneration, 7 Mana Regeneration. UNIQUE Passive: Butcher: Damage dealt to monsters increased by 25%. UNIQUE Passive : Incinerate: Basic attacks and non-periodic spell damage burn the target for 6-40 (based on level) true damage over 3 seconds.

50 Ability Power, 10 Cooldown Reduction, 10 Mana Regeneration. UNIQUE Passive: +20% Spell Vamp. UNIQUE Passive: Butcher: Damage dealt to monsters increased by 25%. UNIQUE Passive: Reduces the cooldown on Summoner Smite by 20%

14 Health Regeneration, 7 Mana Regeneration. UNIQUE Passive: Butcher - Damage dealt to monsters increased by 20%. Unique Passive: Rend - Your basic attacks against monsters deal bonus 10 true damage.

20 Cooldown Reduction, 200 Health, 50 Magic Resistance. UNIQUE Passive: Increases your healing, regeneration and drain effects on yourself by 20%

40 Attack Speed, 20 Critical Strike Chance, 6 Movement Speed Multiplier. UNIQUE Passive: Moving and attacking builds Static Charges. At 100 charges, your next attack expends the charges to deal 100 magic damage to up to 4 targets. This damage can critically strike.

40 Attack Speed. UNIQUE Passive: +10% Cooldown Reduction.

45 Armor, 450 Health. UNIQUE Passive: Deals 40 magic damage per second to nearby enemies. Range: 400.

45 Attack Speed. Passive: This item does not grant any Attack Speed while on cooldown. Champion kills reduce the current cooldown by 50%. UNIQUE Active: Gain 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes. 60 second cooldown.

10 Attack Damage. UNIQUE Passive: Your champion gains 5 damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.

250 Mana, 7 Mana Regeneration. UNIQUE Passive: Mana Charge: Each time you cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at +750 bonus mana.

55 Attack Damage, 10 Cooldown Reduction, 200 Health. UNIQUE Passive: +10 Armor Penetration. Dealing physical damage to an enemy champion reduces their armor by 5% for 4 seconds. This effect stacks up to 5 times for a maximum of 25% armor reduction.

70 Attack Damage, 12 Life Steal. Passive: Gain +1 Attack Damage and +0.2% Life Steal per kill. Maximum of +30 Damage and +6% Life Steal. Bonuses are halved upon death.

25 Attack Damage. UNIQUE Passive: +10% Cooldown Reduction. UNIQUE Passive: +10 Armor Penetration.

Passive: +3 ability power per level. Acquired at the beginning of the game and cannot be sold. This item is exclusive to Viktor.

20 Armor, 50 Attack Damage, 12 Life Steal. UNIQUE Passive: Vanqiush: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions). UNIQUE Passive: Trap Detection: Nearby stealthed enemy traps are revealed. UNIQUE Active: Covers a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown).

100 Armor. UNIQUE Passive: On being hit by standard attacks, returns 30% of damage taken before armor as magic damage. A minimum of 15 damage must be received.

40 Attack Damage, 15 Health Regeneration. Passive: (Melee Only) UNIQUE Passive: Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target - decaying down to 20% near the edge. UNIQUE Active: Crescent: Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge (10 second cooldown)

Click: Restores 80 health and 50 mana over 10 seconds. Champions will begin a match with this item in their inventory if they invested a point in the Biscuiteer mastery.

30 Ability Power, 30 Attack Damage, 30 Attack Speed, 10 Critical Strike Chance, 250 Health, 200 Mana, 8 Movement Speed Multiplier. UNIQUE Passive: Icy: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for 2 seconds (20% for ranged attacks). UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base Attack Damage. 2 second cooldown. Does not stack with Sheen or Lich Bane.

40 Ability Power, 40 Magic Resistance, 6 Movement Speed Multiplier. UNIQUE Active: Hunt - Summons up to 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow his Movement Speed by 40% and reveal him for 2.5 seconds. 120 second cooldown.

10 Attack Damage, 10 Life Steal.

Click: Places an invisible ward with 1000 range Magical Sight (see invisible units). Lasts 3 minutes, Max: 5 Stacks.

70 Ability Power. UNIQUE Passive: +35% Magic Penetration.

50 Armor. UNIQUE Passive: Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 15% for 2 seconds.

1000 Health. UNIQUE Passive: Restores 1% of your maxmium Health every 5 seconds.

20 Attack Damage, 18 Critical Strike Chance. UNIQUE Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds.

50 Ability Power. UNIQUE Aura: Gives nearby allied champions +30 Ability Power and 20% Spell Vamp.

40 Attack Speed, 25 Magic Resistance. UNIQUE Passive: Your attacks deal 42 bonus magic damage and increase your Magic Resistance by 5 for 5 seconds (stacks up to 4 times).

100 Ability Power, 40 Armor. UNIQUE Passive: Increases Ability Power by 25%. UNIQUE Active: Places your champion into stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown.

30 Armor, 15 Attack Damage, 10 Life Steal. UNIQUE Passive: Maim: Your basic attacks against minions and monsters have a 25% chance to deal 500 additional magic damage. UNIQUE Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes. 3 minute cooldown.

30 Attack Damage, 10 Cooldown Reduction, 15 Critical Strike Chance. UNIQUE Passive: +20 Armor Penetration UNIQUE Active: Gain +20% Movement Speed and +40% Attack Speed for 4 seconds (ranged champions) or 6 seconds (melee champions). 45 second cooldown.

18 Attack Speed, 10 Critical Strike Chance, 5 Movement Speed Multiplier.

20 Cooldown Reduction, 250 Health. UNIQUE Aura: Nearby allied champions gain +20 Attack Damage and +10% Life Steal.

25 Attack Damage, 50 Attack Speed, 10 Cooldown Reduction, 10 Movement Speed Multiplier. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%.

120 Ability Power, 50 Armor. UNIQUE Active: Places your champion into Stasis for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. 90 second cooldown.


Any
Defense Health
Magic Resist
Health Regen
Armor
Attack Damage
Critical strike
Attack Speed
Life Steal
Magic Ability Power
Cooldown Reduction
Mana
Mana Regen
Movement Movement
Consumables Consumables