Season 3 League of Legends Champion Masteries
All masteries for every champion in League of Legends (LoL).
Currently League of Legends is in Season 3.
Mastery Tool Planner for Season 3:
Browse Masteries
| Mastery Name | Tree | Season | Comments | |
|---|---|---|---|---|
|
Arcane Knowledge +8% Magic Penetration |
|
S3 | 0 |
|
Archmage Increases Ability Power by 1.25 / 2.5 / 3.75 / 5% |
|
S3 | 0 |
|
Artificer Reduces the cooldown of activated items by 7.5 / 15% |
|
S3 | 0 |
|
Awareness Increases Experience earned by 1.25 / 2.5 / 3.75 / 5% |
|
S3 | 1 |
|
Biscuiteer Start the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds |
|
S3 | 8 |
|
Bladed Armor Deals 6 damage to any enemy monster that attacks you |
|
S3 | 1 |
|
Blast +0.25 / 0.5 / 0.75 / 1 Ability Power per level (18 Ability Power at champion level 18) |
|
S3 | 0 |
|
Block Reduces damage taken from champion basic attacks by 3 |
|
S3 | 0 |
|
Brute Force +1.5 / 3 Attack Damage |
|
S3 | 0 |
|
Butcher Basic attacks deal 2 / 4 bonus damage to minions and monsters |
|
S3 | 1 |
|
Deadliness +0.166 / 0.333 / 0.498 / 0.664 Attack Damage per level (12 Attack Damage at champion level 18) |
|
S3 | 1 |
|
Defender Grants +1 Armor and Magic Resist for each nearby enemy champion |
|
S3 | 4 |
|
Destruction Increase damage to turrets by 5% |
|
S3 | 2 |
|
Durability +1.5 / 3 / 4.5 / 6 Health per level (+108 Health at champion level 18) |
|
S3 | 0 |
|
Executioner Increases damage dealt by 5% to targets below 50% Health |
|
S3 | 2 |
|
Expanded Mind +4 / 7 / 10 mana per level (+180 at level 18) |
|
S3 | 1 |
|
Explorer On Summoners Rift, grants a Ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, grants 25 starting gold. |
|
S3 | 0 |
|
Frenzy Grants 10% attack speed for 2 seconds after landing a critical hit |
|
S3 | 1 |
|
Fury +1 / 2 / 3 / 4% Attack Speed |
|
S3 | 1 |
|
Good Hands Reduce time spent dead by 10% |
|
S3 | 1 |
|
Greed Grants an additional +0.5 / 1 / 1.5 / 2 gold every 10 seconds |
|
S3 | 0 |
|
Hardiness +2 / 3.5 / 5 Armor |
|
S3 | 0 |
|
Havoc Increases damage dealt by 0.67 / 1.33 / 2% |
|
S3 | 11 |
|
Honor Guard Reduces damage taken from all sources by 3% |
|
S3 | 2 |
|
Improved Recall Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds |
|
S3 | 1 |
|
Intelligence +2 / 4 / 6% Cooldown Reduction |
|
S3 | 1 |
|
Juggernaut Increases your maximum Health by 1.5 / 2.75 / 4% |
|
S3 | 2 |
|
Legendary Armor Increases bonus Armor and Magic Resist by +2 / 3.5 / 5% |
|
S3 | 7 |
|
Lethality +2.5 / 5% Critical Strike Damage ([Double]% for melee champions) |
|
S3 | 2 |
|
Mastermind Reduces the cooldown of Summoner Spells by 4 / 7 / 10% |
|
S3 | 0 |
|
Meditation +1 / 2 / 3 Mana Regen per 5 seconds |
|
S3 | 2 |
|
Mental Force 2 / 4 / 6 Ability Power |
|
S3 | 0 |
|
Nimble Grants 3% increased Movement Speed |
|
S3 | 3 |
|
Perseverance Grants up to +2 / 4 / 6 Health Regen per 5 seconds based on missing Health |
|
S3 | 11 |
|
Pickpocket Grants 5 gold for melee champions and 3 gold for ranged champions each time you perform a basic attack against an enemy champion (5 second cooldown) |
|
S3 | 9 |
|
Reinforced Armor Reduce damage taken from critical strikes by 10% |
|
S3 | 4 |
|
Relentless Reduces the effectiveness of slows by 7.5 / 15% |
|
S3 | 2 |
|
Resistance +2 / 3.5 / 5 Magic Resist |
|
S3 | 0 |
|
Runic Affinity Increases the duration of shrine, relic, quest, and neutral monster buffs by 20% |
|
S3 | 0 |
|
Safeguard Reduces damage taken from turrets by 5% |
|
S3 | 4 |
|
Scout Wards gain 25% increased vision range for the first 3 seconds after placing them |
|
S3 | 2 |
|
Sorcery +1 / 2 / 3 / 4% Cooldown Reduction |
|
S3 | 0 |
|
Spellsword Deals 5% of your Ability Power in magic damage to the target on each basic attack |
|
S3 | 5 |
|
Strength of Spirit Up to +1 / 2 / 3 Health Regen per 5 seconds for each 400 Mana you possess |
|
S3 | 3 |
|
Summoner's Insight Improves the following Summoner Spells: |Teleport:| Reduces cast time by 0.5 second |Revive:| Grants bonus Health on Revive for 2 minutes |Flash:| Reduces cooldown by 15 seconds |Clarity:| Increases Mana restored by 25% |Clairvoyance:| Maintains vision on enemy champions revealed by Clairvoyance for 5 seconds |
|
S3 | 1 |
|
Summoner's Resolve Improves the following Summoner Spells: |Cleanse:| Increases duration of disable reduction by 1 second |Heal:| Passively increases Health by 5 per level |Smite:| Grants 10 bonus gold on use |Barrier:| Increases Barrier shield amount by 20 |
|
S3 | 0 |
|
Summoner's Wrath Improves the following Summoner Spells: |Exhaust:| Reduces target's Magic Resist and Armor by 10 |Ignite:| Increases Ability Power and Attack Damage by 5 while on cooldown |Ghost:| Increases Movement Speed bonus to 35% |Garrison:| Allied Garrisoned turrets deal 50% splash damage. |
|
S3 | 0 |
|
Sunder +2 / 4 / 6 Armor Penetration |
|
S3 | 0 |
|
Tenacious Reduces the duration of crowd control effects by 5 / 10 / 15% (stacks multiplicatively with Tenacity) |
|
S3 | 5 |
|
Tough Skin Reduces damage taken from monsters by 1 / 2 |
|
S3 | 5 |
|
Unyielding Reduces the damage taken from enemy champions by 1 / 2 |
|
S3 | 1 |
|
Vampirism +1 / 2 / 3% Lifesteal and Spell Vamp |
|
S3 | 0 |
|
Veteran's Scars +30 Health |
|
S3 | 3 |
|
Wanderer Grants +0.66 / 1.33 / 2% increased Movement Speed when out of combat |
|
S3 | 2 |
|
Wealth Increases starting gold by 25 / 50 |
|
S3 | 1 |
|
Weapon Expertise +8% Armor Penetraton |
|
S3 | 0 |
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