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League of Legends Energy

What is energy?

Energy is what some champions use in order to be able to use their spells. If a champion does not have enough Energy to cast a spell, they have to wait until they have enough energy again.


Champions that use Energy


Runes that give Energy

Total Price: 1025
// +2.2 energy

Greater Glyph of Sapience
Total Price: 1025
// +0.161 energy per level (2.898 at champion level 18)

Total Price: 1025
// +5.4 energy


Masteries that give Energy

// +4 / 8 / 12 Mana per level (+72 / 144 / 216 Mana at champion level 18) or +4 / 7 / 10 Energy.


Abilities that give Energy

// After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 40% Attack Speed and return 15 energy each.

// Kennen gains his base movement speed again as a flat movement speed bonus, as well as increased Armor and Magic Resistance, and the ability to pass through units for four seconds, but he is unable to attack. Lightning Rush deals magic damage and adds a Mark of the Storm to any hostile unit he passes through; deals half damage to minions. Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once.

// Kennen's abilities add Marks of the Storm to opponents which last for 8 seconds. An opponent is stunned for 1 second upon receiving 3 Marks of the Storm. Also, Kennen receives 25 energy. The stun has a diminished effect if applied more than once within 7 seconds.

// Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.


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turu_maji (1) | December 10, 2012 12:22am
add zed plz
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