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Commented
Posted a Comment: Dec 22nd, 2012
"Loving the layout might take some ideas from it for my own guide if you let me! I just wanted to say that I always pick up cleanse for AD carries these days since it makes them unstoppable because it works for ignite and exhaust which they always throw on you in fights. Other than that I"
Commented
Posted a Comment: Dec 22nd, 2012
"Guide is too vague, build is too common. Nothing that makes this guild stand out. Could be done better with deeper analysis of the skills like for the noxious trap section you just wrote "play a lot as teemo and learn where to put shrooms." A more in depth explanation of your build can"
Commented
Commented
Commented
Posted a Comment: Nov 27th, 2012
"Some pros and cons for the guide and build first.
- Attitude
- Skills section format
- move quick passive only requires that you don't get hit
- spelling errors (summonner, focussing
- no description for runes and masteries
- item choices aren't cle"
Commented
Posted a Comment: Nov 27th, 2012
"I like this, keep at it!
some items to consider are malady and executioner's calling over wit's end.
wit's end's passive 42 magic damage can't compare to malady's shredding, and malady also gives more AS.
executioner's calling pairs very well with trinity force"
Commented
Posted a Comment: Nov 27th, 2012
"I mean the thing that holds your bad karthus guide. "
Build
Build
Commented
Posted a Comment: Nov 27th, 2012
"I like this one.
could I use it in my guide?"