Views: 4103 E Max Nasus
|
Some impressions from my foray into E, Spirit Fire, max Nasus.
The point of the build is, IMO, twofold.
1) It lets you lane and possibly have kill pressure in some match-ups that are impossible if you are trying to Q stack.
2) A Q stacking Nasus is stuck wherever he is stacking, which can lead to the "never leaves Top lane Nasus syndrome" that prevents many Nasus players from impacting the rest of the map. E max for wave clear alleviates this problem by giving you a way to quickly clear a wave.
To be clear, you do stack, you just don't prioritize it over lane pressure.
Quinn, Pantheon, Fiora, and Riven are really hard match-ups for trying to stack Q. With E max you don't really try and melee them. You simply chunk them with E while hopefully picking up a last hit or two. I've managed to kill more than one of these champions simply by poking them to death with E, especially the ones that think that they can stay and get minions while stuck under their turret. Just walk off screen like you are leaving and then walk back up and E the area where they are standing and poof you are up a kill and they lose the farm at their turret.
So far the hardest lane I've faced has actually been against a Cho'Gath, though to be fair I didn't quite have the ins and outs of E maxing down at the time, so I don't think I played this match-up optimally and the rest of my team **** the bed, so it really didn't matter how well I did or didn't do in that game.
Per Quas in most melee all-in match-ups you start with a Doran's Ring. On your first back you pick up a second Doran's Ring and a Corrupting Potion which lets you spam your E for wave clear and damage.
In match-ups that you can sustain against and possibly trade in melee with you start with a Corrupting Potion and then buy 2 Doran's Rings on your first back.
After that you start itemize appropriately for your lane/game. Quas tends to go into the lane appropriate portion of Zz'Rot Portal, either Raptor Cloak or the Negatron Cloak and then Sheen. Though he may sit on the cloak or even skip the Sheen until later in the game.
Most games he does build Trinity Force. Some games he builds Frozen Heart first starting with a Glacial Shroud.
In his opinion you always itemize against Fiora no matter what the rest of the enemy team composition looks like.
In most games I've played with this approach I end up getting the first tower since you can easily push to the turret whenever they back or roam and hammer on their turret. Two or three times of this an you get to stack their turret.
The "breakout" game I had with this build was 6 turrets and 2 inhibitors. And that is kind of how it seems to work. Push, push, push. Get towers. Then join your team from cross map to bop a few champions on the head to make sure you end up coming out ahead in the team fight so you win in two ways.
Despite not prioritizing stacking I tend to end up with 300+ stacks in most games. The most I can remember picking up was in the 500+ range, so not breaking any records on stacking but I am breaking Nexi which is more important.
If your laner comes back it lane with magic resistance to mitigate the damage from Spirit Fire and it is someone you can harass in melee then you want to make them pay for their error by autoing and Qing them every chance you can get while they are standing in Spirit Fire as it shreds their armor.
As I discussed much earlier in bullet point 2, you need to pay attention to the map and look for Teleport opportunities or simply to walk down from Top lane when you see something developing or want to make something develop. One game I did this after getting my tower. Then I walked Mid and took Mid tower and then my team ended up in their Bot lane and we took down that tower as well. So a good rotation netted us all of the opposing teams outer towers. Watch a few episodes of SoloRenektonOnly (who tends to take Ignite). He shoves the wave past river and then looks to roam to other places on the map to make plays because he knows he has a couple of minutes for the wave to bounce back. He'll then rotate back to Top lane to pick up the giant wave on the return.
I haven't really tried the Zz'Rot Portal version of this build yet. Though I've watched a video on this style of play so it is something that I'm going to try in upcoming matches to try and generate even more pressure faster.
The point of the build is, IMO, twofold.
1) It lets you lane and possibly have kill pressure in some match-ups that are impossible if you are trying to Q stack.
2) A Q stacking Nasus is stuck wherever he is stacking, which can lead to the "never leaves Top lane Nasus syndrome" that prevents many Nasus players from impacting the rest of the map. E max for wave clear alleviates this problem by giving you a way to quickly clear a wave.
To be clear, you do stack, you just don't prioritize it over lane pressure.
Quinn, Pantheon, Fiora, and Riven are really hard match-ups for trying to stack Q. With E max you don't really try and melee them. You simply chunk them with E while hopefully picking up a last hit or two. I've managed to kill more than one of these champions simply by poking them to death with E, especially the ones that think that they can stay and get minions while stuck under their turret. Just walk off screen like you are leaving and then walk back up and E the area where they are standing and poof you are up a kill and they lose the farm at their turret.
So far the hardest lane I've faced has actually been against a Cho'Gath, though to be fair I didn't quite have the ins and outs of E maxing down at the time, so I don't think I played this match-up optimally and the rest of my team **** the bed, so it really didn't matter how well I did or didn't do in that game.
Per Quas in most melee all-in match-ups you start with a Doran's Ring. On your first back you pick up a second Doran's Ring and a Corrupting Potion which lets you spam your E for wave clear and damage.
In match-ups that you can sustain against and possibly trade in melee with you start with a Corrupting Potion and then buy 2 Doran's Rings on your first back.
After that you start itemize appropriately for your lane/game. Quas tends to go into the lane appropriate portion of Zz'Rot Portal, either Raptor Cloak or the Negatron Cloak and then Sheen. Though he may sit on the cloak or even skip the Sheen until later in the game.
Most games he does build Trinity Force. Some games he builds Frozen Heart first starting with a Glacial Shroud.
In his opinion you always itemize against Fiora no matter what the rest of the enemy team composition looks like.
In most games I've played with this approach I end up getting the first tower since you can easily push to the turret whenever they back or roam and hammer on their turret. Two or three times of this an you get to stack their turret.
The "breakout" game I had with this build was 6 turrets and 2 inhibitors. And that is kind of how it seems to work. Push, push, push. Get towers. Then join your team from cross map to bop a few champions on the head to make sure you end up coming out ahead in the team fight so you win in two ways.
Despite not prioritizing stacking I tend to end up with 300+ stacks in most games. The most I can remember picking up was in the 500+ range, so not breaking any records on stacking but I am breaking Nexi which is more important.
If your laner comes back it lane with magic resistance to mitigate the damage from Spirit Fire and it is someone you can harass in melee then you want to make them pay for their error by autoing and Qing them every chance you can get while they are standing in Spirit Fire as it shreds their armor.
As I discussed much earlier in bullet point 2, you need to pay attention to the map and look for Teleport opportunities or simply to walk down from Top lane when you see something developing or want to make something develop. One game I did this after getting my tower. Then I walked Mid and took Mid tower and then my team ended up in their Bot lane and we took down that tower as well. So a good rotation netted us all of the opposing teams outer towers. Watch a few episodes of SoloRenektonOnly (who tends to take Ignite). He shoves the wave past river and then looks to roam to other places on the map to make plays because he knows he has a couple of minutes for the wave to bounce back. He'll then rotate back to Top lane to pick up the giant wave on the return.
I haven't really tried the Zz'Rot Portal version of this build yet. Though I've watched a video on this style of play so it is something that I'm going to try in upcoming matches to try and generate even more pressure faster.
Comment has been deleted
Will have to try that approach. Riven just gives me the willys because she does so much freaking damage if they are good at weaving in AAs and animation canceling + interrupts that can screw you up in doing what you want to do in retaliation. Love a champ that has two more active abilities built into their kit than pretty much anyone else.
Assuming you start Cloth Armor and 4 Health Potions in that match-up?
One thing I'm still struggling with is if you go Atk Spd marks, last hitting under the turret is dicey because there are points where you don't have enough attack damage to clear the minions in the usual order of 2 tower - 1 auto or 1 auto - 1 tower - 1 auto.
You just pretty much rush armor + hp, depends a lot on what you like to build on Nasus and how much money you have in between recalls. I usually do something like Glacial Shroud (I know you mention frozen heart but I do like Iceborn Gauntlet on him; yeah, I do weird builds at times, like iceborn + black cleaver and all the rest is full resistances), Grasp of the Undying for extra damage and healing on Q since stormraider's doesn't give you enough laning power vs Riven anyway. I usually get a kindlegem after the shroud and start items for tabi, finish the gauntlet, finish tabi, see where I stand and if there's enough ap damage on their team to get visage, if not I get the cleaver. Might also change tabi to merc's mid/late game
I would point out that ever since the active/turret portion of Zz'Rot Portal had its active time and range nerfed, it is harder to take early towers. Not too much harder, but a little bit.
The only way I've found to play against this (as a champion with no sustain, anyhow), is to stand off the minion wave and force the Nasus to choose between E'ing you or the wave. If he uses it on you he misses CS, if he uses it on the wave you can stay in lane longer.
Still f*cking annoying though.
I would point out that ever since the active/turret portion of Zz'Rot Portal had its active time and range nerfed, it is harder to take early towers. Not too much harder, but a little bit.
The only way I've found to play against this (as a champion with no sustain, anyhow), is to stand off the minion wave and force the Nasus to choose between E'ing you or the wave. If he uses it on you he misses CS, if he uses it on the wave you can stay in lane longer.
Still f*cking annoying though.
Yeah, it is not very interactive. But I don't feel too bad about it as the alternative (pardon I don't know Panth's combo by heart): But something like Spear Shot, Aegis of Zeonia, Auto, Heartseeker Strike, Spear Shot, Ignite isn't exactly interactive for Nasus in a good way.
Riven is probably the best at handling the E max harrass since she can shield it if she is paying attention.
And you can stand off of the wave, but once he has two Doran's and a Corrupting Potiion, the Nasus will be fine with just E'ing you until you are zoned and then stacking Q while you watch.
From what I can tell the Zz'Rot Portal now works better the closer you can put it to the tower, so it isn't fire and forget as much as it used to be. Generally it will be up to your jungler to come help with that if you are stuck under your tower. But the Nasus wants that assuming they are reasonably tanky by that point.
You can probably just do Q max against him and outscale him at 25 minutes
You can probably just do Q max against him and outscale him at 25 minutes
Yeah, I think stacking is also probably the way to go. I might also start Boots and then go into health via a Kindlegem for this match-up. Dodging Rupture means he probably won't try to Feral Scream you. And the health will help when he hits level 6 and trys to nom you if he gets his combo off.