Orianna Build Guide by SeeEl
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Threats & Synergies
Space her q's and fake out auto attacks to dodge them. Use your e to trade into her abilities and you should just stomp her if you know your ranges and play your luden powerspike correctly. If you die in this lane you will suffer kind of badly
Banning this champion post P5 is fine when you want to play Ori but just remember that you just do way more in teamfights. Just watch his shadow range and make sure not to take double shuriken. Punish him early levels especially level 1 and make sure to create slow pushing waves for priority mid & favourable trading. Watch out for his powerspikes and make sure to build zhonyas second unless dirty smurfer. If you die in this lane you will suffer greatly.
Take cleanse. His slow is a literal point an click. If you remember that and don't die to ganks, dodging/outspacing his q's with your superior range/trading pattern should be easy. The actual 1v1 is easy and this should also be played with a slowpush like every other matchup (well, 90% of matchups) level 1. He can only match your range by max ranging his bomb which is easily dodgeable, unlike your ball which should be positioned near his casters.
EDITED: She is ban worthy and difficult to play around but you can definitely win this lane if there is a skill difference. If you are playing at your own elo, try build a lead from level 1 by making a slow push toward her and creating a minion differential. Other than that, respect and try stay out of her qw ranges.
Asol has priority into literally every matchup so just let him push and set your wave up when it hits tower so you can farm. Also, if he doesnt hard shove you, match his slow push with your q. Don't let him build a minion advantage - it needs to be a hard shove or nothing for him. Laning isnt that hard, just take cleanse & beat him up with good ball placement.
He's literally just ASOL but melee. Will try shove you in with Q and roam or go for solo kills if you are gorilla enough to sit there and let him stun you.
Most melee matchups are just way too favourable to even bother going into specifics. Use your common sense, and just watch for flash taunt + gank.
Hit him until afk. Respect level 6 all in, if played correctly he should be lethal - thus cannot all in you fast enough. Watch for his QR gank assistance combo. Get Zhonyas second.
Take Q first, build a wave, force him under tower. He has NO CHOICE but to use Q to farm. Hit him at will. Mid open, go next. You should only have problems with this matchup D1+ where he successfully doesn't die and loses lane slightly with an eventual outscale in the lategame.
hit him so much until he gets brain tumors with your auto + q&w. Use shields effectively into poorly timed all ins and kill him if he fights you in your wave. Respect his level 3 all in and level 6 all in. You should have priority for most of the laning phase with exception to level 1 shove cheese.
Harder than you'd think. Just don't smack him during his shield (w) and build a wave. Respect his level 6 all in as well as his ability to flash e cc you for ganks. Other than that she is a meme champion.
Okay, so this ones a little weird. A really good karthus can be extremely annoying to deal with, especially those that are happy to die and trade 1 for 1 while simultaneously denying you the wave with his passive. His level 1 is tremendous with electrocute so respect his damage and try play around your minions because you take less damage when you're not hit by his q as a single target. Respect his w slow as it shreds MR and watch his q+e electrocute combo. If you play the lane safe and get your items he will be beat harder than when his uncle beat him especially post ludens/6. You literally auto-win super late game, and buying boots early as well as MR can definitely be your option depending on enemy jungler.
People who play this champion are reported to start wars, create famine and evolve new genetically superior diseases. You will not have priority in this lane and he will smack you but remember that your utility in teamfights and late game scaling is superior. That being said, there are literally no good heimerdinger players until challenger. Also, don't try to outpush this guy, accept that he is keyboard smashing drooler smashing his QWE buttons so play to farm.
Abuse whenever his windwall is down, and respect his dashes + all ins post level 2. Play the lane to farm out and you can easily outsustain with corrupting pot. You can go for priority level 1 but it is generally correct to pull this wave and zone post levels with your ball.
Introduction to Orianna
This guide was created through the collaboration of knowledge from a competitive coach, multiple challenger level players & various research data from KR VOD's & DOPA.
While initially unsuccessful at utilizing this champion, I persevered because theoretically, this champion is currently top 3/4 in terms of carrying potential in Solo Queue. This is due to her disgusting range, strong laning, ridiculous scaling, incredible utility, flexibility & safety.
After hundreds of matches in ranked as well as extensive research & coaching sessions, my suspicions were proved correct. Orianna can be viewed as a more consistent Syndra (with less burst). She is a indominable laner who when used with correct lane priority & wave manipulation can abuse, out trade and therefore outrotate 90% of the midlane champion pool. Anyone who says that Orianna is a bad laner is a literal gorilla and should not be listened to. In fact, one of the reasons I had come to write this guide is because of these abominations of guides on Mobafire currently available on Orianna.
Think about it this way. The fact that you can as a champion:
a) both shove the wave,
b) poke at the same time as well as,
c) have stupidly high damage auto attacks
d) have no bad matchups...
Very few matchups like Zed (kill pressure), Zilean & Asol (Priority, Presence and Jg Gank Assistance) can have priority over you in mid lane.
*Priority for those who are new to the game is the concept of being in a position to outrotate your laner to help the jungler. This is incredibly important at the moment with the double scuttle jungle meta. This generally involves having your wave shoved in/slowpushing*
Taking time out of my day to learn more about the game in order to apply them to my coaching of solo queue players as well as pro's in high level competitive play is my passion. As such, I am providing free coaching through VOD reviews & OP.GG reviews on my stream (everyday) while also studying full time and running my own digital marketing business. My peak rank is D3 100LP s8 and currently play primarily Orianna at the High Plat/Low Dia ranks. I have had extensive interaction with the champion as she is a staple pick in competitive and have ample knowledge on how she should be played both in Solo Queue and in the Profession Matches. Personally, I have utilized her with a 55~60% winrate despite my poor micro abilities purely through high level macro & rotations. I am also utilizing knowledge that I have gained from talking to many high Challenger players including the likes of PADO & Hotchelli (Top50+). Others that helped me gain knowledge (but more general) include people like Coach Curtis, who was gracious enough to take time out of his day to teach me and answer some questions.
(Coach Curtis is an OPL coach in Oceania for Dire Wolves, who went to Worlds).
While I may be lacking in many areas, I will do my very best to thoroughly explain and improve your ability to carry with this broken as champion.
Midlane, in general, is all about wave management and is actually one of the reasons why Orianna is Broken.
You can opt to watch one of my VOD reviews or APDO's wave management guide (simplified by skill capped) to get a better understanding of how you get leads by having superior understanding of waves. While the champion is not the same, the concept definitely is.
Make sure that you have a tank/utility champion in your team or opt to dodge as it can not only save you MMR but enable you to carry much harder in many scenarios. This is because it can set up your Ultimate through Crowd Control or the extension of your ball range. Your q range to set up ultimates is relatively short compared to the massive range you are granted when the ball is on somebody else.
Examples include Jarvan, Alistar and Kha'Zix.
Make sure to also dodge games where you are all AP, as Orianna specifically suffers greatly and you miss out on the opportunity to deal true damage with early oblivion orb (morello prerequisite) and sorcerors boots.
Great Video, but items/runes Outdated:
General Rules are:
1) Always throw your ball (Q), and kite back during ball travel animation. This is REALLY not looked at enough and its ESSENTIAL to use. I have not seen a guide talk about this but this is HUGE for extending your range up to 25~ and making lanes unwinnable with good spacing. Essentially you can Q + Walk away and the enemy will be unable to touch you. Static Oriannas are BAD Oriannas.
2) Position your ball aggressively and imagine it as a wall. This goes for both laning phase and general purpose situations (teamfights, sieging, etc). In lane, position your Orianna ball near the caster minions and this will deter the enemy from CS'ing. When people disrespect this, make sure to smack them across the face with a QW combo. There are exceptions in matchups like kassadin as you may opt to abuse his melee range and have ball close by to use as a shield. Post-6 this applies to the Kassadin matchup as well however.
3) Your W is utility, not just damage. Use it to speed yourself away or toward enemies in lethal situations or kiting situations. I see too many oriannas focused on QW'ing the enemy then dying, when they could have simply W'd away on top of themselves, Q + Autoed, and repeated.
4) Make sure to smack them with your auto attacks. If you are not weaving in AA's as Orianna, you may want to look for a new set of hands. Her autos are legit so broken, and it doesn't make sense how it does extra damage every time you use it (2 stacks). Even in team fights, you should look to weave in as many autos as you can to the limit of efficiency. Obviously with high CDR and lategame, opt to use abilities.
5) Abuse mid priority through roams and assist your jungler by invading with him, forcing 2v1 situations constantly. Although the champion is different, this is a low level (Silver) VOD review I did for Aurelion Sol. You should abuse mid priority in a similar manner.