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Sett Build Guide by Guest

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Updated on December 15, 2022
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League of Legends Build Guide Author Build Guide By Guest 919 Views 0 Comments
919 Views 0 Comments League of Legends Build Guide Author Sett Build Guide By Guest Updated on December 15, 2022
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Choose Champion Build:

  • LoL Champion: Sett
  • LoL Champion: Sett


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LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Champion Build Guide


By Guest
I'm Mr.Briosa and I've been playing League since season 8. My favorite champion is Sett because is an interesting champion and fun to play. Hope you'll learn something from my guide about Sett.
About Sett

Sett is a strong champion, easy to learn his playstyle, but hard to do some plays. He can engage fights pretty easily. Has a lot of combos.
Skin Display
Pro & Contra


+ Can engage fights
+ True damage
+ Can knockup champions
+ Can slow move champions
+ Ult scales with enemy health
+ Fun to play


- Huge CD on skills
- Hard to recover when behind
- If missing skills, you're dead
- Hard to engage sometimes with ult to stomp enemies
- Falls in late
Pit Grit
Heart Of The Half-Beast: Sett regenerates「 up-to 2.85 / 9.5 / 19 / 38 (based on level) health per second (maximum reached at 95% missing health). 」

Heavy Hands: Sett's basic attacks alternate between his Left Punch and a Right Punch on-attack. Sett begins attacking with his Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.

Sett's Right Punch is empowered to gain 50 bonus range (unless Knuckle Down is active), attack at 8 times the Left Punch's attack speed, and deal 5-90 (based on leve) (+55% bonus AD) bonus physical damage.
Knuckle Down
Sett empowers his next two basic attacks withing 5 seconds to gain 50 bonus range and deal bonus physical damage, capped at 400 total damage of each attack against monsters.

For 1.5 seconds, Sett also gains 30% bonus movement speed while facing visible enemy champions withing 2000 units.

Knuckle Downresets Sett's basic attack timer. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting Sett's current state (if applicable) and ignoring the usual time-out period for a follow-up Right Punch.

10 / 20 / 30 / 40 / 50 (+1%(+1 / 1.5 / 2 / 2.5 / 3% per 100 AD) of target's maximum health)
Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.

Sett blasts an area in the target direction, dealing physical damage to enemies hit. Enemies hit through the center take 80 / 105 / 130 / 155 / 180 (+10% per 100 bonus attack damage) (+25% of expended Grit) in true damage instead.

Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.

Using the ability costs 100% of Sett's current Grit.
Sett pulls in enemies at his front and back, dealing 50 / 80 / 110 / 140 / 170 (+0.6 bonus attack damage) in physical damage and slowing them by 50% for 0.5 seconds.

If Facebreaker affects at least one enemy on each side, all enemies are stunned for 1 second upon landing.
The Show Stopper
Sett suppresses the target enemy champion and then dashes unstoppably at a fixed distance toward it, carrying it along for 1.5 seconds before slamming it into the ground.

Enemies within the impact area take 200 / 300 / 400 (+1.0 bonus attack damage) (+40 / 50 / 60 percent of primary target's bonus health) in physical damage, which is reduced by up to 40% on the edges, and are slowed by 99% for 1 second.

The dash will prematurely end upon reaching a wall that cannot be dashed through.
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