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Amumu Build Guide by DarkBlackBird

Jungle [12.2] Assassin Amumu - Full AP

Jungle [12.2] Assassin Amumu - Full AP

Updated on January 20, 2022
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League of Legends Build Guide Author DarkBlackBird Build Guide By DarkBlackBird 44 5 148,036 Views 1 Comments
44 5 148,036 Views 1 Comments League of Legends Build Guide Author DarkBlackBird Amumu Build Guide By DarkBlackBird Updated on January 20, 2022
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Runes: precision

1 2 3
Domination
Electrocute
Sudden Impact
Zombie Ward
Ultimate Hunter

Precision
Presence of Mind
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Jungle
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

Champion Build Guide

[12.2] Assassin Amumu - Full AP

By DarkBlackBird
How to play - Knowing your strength
Amumu with this build is a real ***issin. So you have to play like it. The main difference to tank amumu in early game is that you can win 1v1's after your first back. Especially with 2 Q's loaded, you can even 1v1 Xin Zhao, Kayn, Master Yi, Nocturne ... In the late game, you can easily one shot squishy carries who are standing in their team. Your ult on the rest of the team gives you time to finish one carry and even find a your second Q on the other carry. Once you have Zhonyas, you can do this and still get out alive after a teamfight.
How to play - Fighting
With the core items you can easily oneshot an adc with Q + auto attack + E or R + auto attack + E. Make sure to always E right after an auto attack, since it stops auto attack animation and applies passive to rest of your abilities. A full combo in a teamfight might look something like Q on frontline, R+flash (insec) to backline, auto attack target and E. The R+flash combo is not difficult to master and takes a lot of enemies off guard. Always activate W after hitting Q (it can be activated while in the air). GG!
How to play - First camps
Invading with amumu is a real opportunity with the two Q stacks. However, starting Q is not optimal for clearing. I advise to look for an invade on topside. If you invade red, you don't need help. You can take wraits, hit lvl 2 and solo red and then convert to your blue. If you invade blue, you will need 3-4 basics from your toplaner. In that case, just take blue and convert to your red. The reason you invade is that you aren't set back if the enemy jungler takes on of your buffs. Before lvl 3, you cannot contest any invades from the enemy jungler 1v1. When taking camps, always do 3 basics and back away. This is the best method to take the least damage. Always E right after a basic when it's up. you CAN solo dragon with 2 pots and smite after lvl 4 with your first back items.
How to play - Applying passive
On both champions and monster camps, it's essential to apply your passive before doing your major damage. A basic attack and R applies your passive. Your W refreshes the duration. This means that when hitting a champion or monster with Q, always do a basic before using your E. You activate your W while flying with Q. If you are already close to a champion or monster, basic attack before your Q if possible.
Cry yourself to sleep with amumu lore
A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations – such that it is impossible to separate truth from fiction.

The hardy folk of Shurima agree upon certain things: the wind always blows from the west in the morning; a full belly on a new moon is an ill omen; buried treasure hides under the heaviest of rocks. They do not agree, however, about the tale of Amumu.

One oft-told story links Amumu to the first great ruling family of Shurima who succumbed to a disease that corrupted flesh with hideous speed. The youngest child, Amumu, was quarantined in his chambers and befriended a servant girl who heard his cries through the walls. She regaled the lonely heir with courtly news and stories of her grandmother’s mystic powers.

One morning, the girl brought word that Amumu’s last remaining brother had passed away, making him Emperor of Shurima. Saddened that he had to bear this news alone, she unlocked his door and ran inside to comfort him face to face. Amumu threw his arms around her, but as they touched, he fell back, realizing he had condemned her to the same terrible fate as his family.

Upon the girl’s death, her grandmother placed a twisted blight on the young emperor. In her mind, Amumu had as good as murdered her kin. As the curse took effect, Amumu was trapped in his moment of suffering like a locust ensnared in honeyed amber.

A second tale whispers of another crown prince, one given to bouts of petulance, cruelty, and murderous vanity. In this telling, Amumu was crowned Emperor of Shurima at a young age, and convinced he was blessed by the sun, he forced his subjects to worship him as a god.

Amumu sought the fabled Eye of Angor, an ancient relic entombed in a gilded crypt, said to grant eternal life to whoever looked upon it with an unflinching heart. He hunted the treasure for years with a host of slaves who carried him through labyrinthine catacombs, sacrificing themselves to traps so the emperor could continue without hindrance. Amumu finally reached the cyclopean golden archway, where upon dozens of his stonemasons labored to breach the sealed door.

As the young emperor rushed within, determined to look into the Eye of Angor, his slaves seized their chance and sealed the stone doorway behind him. Some say the child emperor endured in the darkness for years, his loneliness driving him to insanity and causing him to claw at his own skin, which he was forced to wrap in bandages. His life was extended by the power of the Eye as he meditated on his past transgressions, but the gift was a double edged sword, for he was cursed to remain forever alone.

When a series of devastating earthquakes shattered the foundations of his tomb, the emperor escaped with no knowledge of how much time had passed, seeking to undo the suffering he had caused in life.

Yet another story of Amumu tells of the first and last Yordle ruler of Shurima, who believed in the innate goodness of the human heart. To prove his detractors wrong, he swore an oath to live as a beggar until he made one true friend, convinced his people would rally to help their fellow Shuriman.

Though thousands walked by the disheveled Yordle, not one stopped to offer a helping hand. Amumu’s sadness grew until he eventually died of a broken heart. But his death was not the end, for some swear the Yordle still wanders the desert, forever searching for someone who might restore his faith in humanity.

These stories, despite their differences, are woven with parallels. Whatever the circumstances, Amumu is doomed to exist in a broken state of emptiness, eternally alone and friendless. Fated to forever search for a companion, his presence is cursed and his touch is death. On long winter nights when the fire is never allowed to burn low, the sad mummy can sometimes be heard weeping in the desert, despairing that he’ll never know the solace of friendship.

Whatever Amumu searches for – atonement, kinship, or a single act of kindness – one thing is as certain as the western wind at dawn: he has yet to find it.
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