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Ryze Build Guide by RTO

Top [11.15] RTO's Challenger Ryze Top Lane Guide

Top [11.15] RTO's Challenger Ryze Top Lane Guide

Updated on July 25, 2021
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League of Legends Build Guide Author RTO Build Guide By RTO 79 8 313,397 Views 5 Comments
79 8 313,397 Views 5 Comments League of Legends Build Guide Author RTO Ryze Build Guide By RTO Updated on July 25, 2021
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Runes: Primary

1 2
Sorcery
Phase Rush
Manaflow Band
Transcendence
Gathering Storm

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.15] RTO's Challenger Ryze Top Lane Guide

By RTO
Intro
RTO Here!
About Me

I am a Peak 578 LP Challenger, North American Top Laner and Streamer representing Team Radiance, whose mission is to promote positivity in League of Legends. My main is Renekton, but I play many other champions when I am target banned. I also have an incredible amount of top lane knowledge that I want to share with you guys.

Ryze is a strong, mana reliant mage who excels at conquering the late game with his heavy hitting abilities. He has very high burst damage, and is one of the tankier mages available. He's not for beginners, but with this guide you can surely Ryze to the top.

If you like this guide, make sure to check out my even more in depth guides at my new website



Social Media

Summoner Spells
SUMMONER SPELLS


Flash is your engage summoner, your escape summoner, and all in between summoner. Take this every time. There is no reason to replace this summoner.

Ignite is when you feel like you want to be hyper aggressive during laning phase. It's damage got nerfed during 9.2, so generally Teleport is taken instead. Great vs healers such as Vladimir and Dr. Mundo.

Teleport is your primary summoner in place of Ignite, it allows top laners to have great map pressure, it's used for split pushing, turning team fights and returning quickly to lane early game.

Runes
SORCERY AND DOMINATION




PRIMARY CHOICES

The best choice of keystone for Ryze is Phase Rush. It synergizes well with Overload if you consume two runes, granting you movement speed, and it's a must have for kiting. Ryze lacks on mobility, and even though he can become fairly tanky, he is still a squishy mage.

The only viable rune here as Ryze is extremely mana reliant. This rune gives him 25 extra mana every time he hits a champion, up to 250. When hitting that cap, he restores 1% of missing mana every 5s.

Very strong rune, Ryze's items overcap him on CDR and transcendence converts that excess CDR into AP, increasing his damage output, while reducing his overall cooldowns.

Ryze wants to scale into late game, and Gathering Storm increases his AP the longer the game goes on, making Ryze a late game damage powerhouse.
Scorch is decent for early harass and to add on extra damage, giving you a bit of extra power in laning phase. It falls off late game, so you want to be scaling fast.

Ryze has no sustain built into his kit, nor do we take any primary sustain runes such as Biscuit Delivery. Taste of Blood offers us this sustain in laning phase, healing us every time we damage an enemy champion. It enables us to stay in lane longer, and not get poked out by stonger, early game champions.

Synergizes with Taste of Blood by increasing the healing we receive on damaging enemies, increasing with every unique takedown on an enemy champion.


More AP > more damage. This is the only adaptive rune you want to take for your first two.

Your last rune is interchangeable depending on the enemy match up you're against. Are you vs AP? Take magic resist. More physical? Take armor. Want / need more hp? Take HP!

Itemization
Itemization Choices

You'll want to make choices depending on the enemy team
and match up that you're against, whether you need more armor, or more magic resist



Boots


Core



Abilities
PASSIVE ABILITY
Arcane Mastery

Ryze gains (5% per 100 AP) bonus mana.


Q
Overload

PASSIVE: Ryze's other basic abilities reset Overload's cooldown and charge a Rune for 4 seconds, up to 2.

ACTIVE: Ryze unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck and consuming all of his Runes.
Magic Damage: 65 / 90 / 115 / 140 / 165 (+ 45% AP) (+ 3% bonus mana)

If Ryze consumes 2 Runes, he gains bonus movement speed for 2 seconds.
Bonus Movement Speed: 20 / 25 / 30 / 35 / 40%

Spell Flux: Overload deals 10 / 40 / 70 / 100% (based on Realm Warp's rank) increased damage, and spreads to all nearby enemies marked with Spell Flux.


W
Rune Prison

Ryze instantly deals magic damage and slows the target enemy by 35% for 1.5 seconds.
Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 60% AP) (+ 4% bonus mana)

Spell Flux: Rune Prison's slow is converted to a root for the same duration.


E
Spell Flux

Ryze hurls an orb of runic energy at the target enemy, dealing magic damage to his target and marking them and nearby enemies with Spell Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
Magic Damage: 60 / 80 / 100 / 120 / 140 (+ 30% AP) (+ 2% bonus mana)

Spell Flux: Spell Flux spreads further.
Spell Flux's second cast on a target will apply a new Flux debuff as well as triggering the previous one (effectively refreshing the duration).


R
Realm Warp

PASSIVE: Increases Overload's damage against targets marked with Spell Flux.
Bonus Overload Damage: 40 / 70 / 100%

ACTIVE: Ryze opens a portal on the ground at his current location and begins channeling. If Ryze successfully channels for 2 seconds, all allied units within the portal blink to the target location and very briefly become untargetable. Realm Warp can affect untargetable allies.

Realm Warp casts at maximum range if attempting to cast beyond it.
Ryze will not teleport if he exits the area, but the teleport will still occur for other allies so long as Ryze isn't interrupted.
Ryze can teleport Zac during his Cell Division, moving both his blobbies, as well as the point where they are attempting to converge.
Gameplay

EARLY GAME


Ryze's early game consists of farming, farming and.. farming. He's very weak during laning phase, and his mana costs are very high, so you generally don't want to be using your abilities to get CS. When your Manaflow Band is not on cooldown, make sure to stack it by hitting your lane opponent with an ability.

Lane management is very important for Ryze early game, he has no mobility and can't escape from a gank if his Flash is down. You want to be keeping the wave near your tower, but don't be shoved under it as this will make last hitting hard for you, and you will be at risk of losing your tower early. You can use your abilities (spread Spell Flux to minions and Overload) to depush the wave if necessary, but don't get caught manaless.
You don't want to be pushing the wave, as you'll be susceptible to ganks and as we said before, if your Flash is down, you have no escape.

You want to be getting an early Tear of the Goddess, increasing your mana pool and regeneration, along with stacking it for your future Seraph's Embrace. You can then Teleport back to lane, and continue farming up.

You'll need to know your combos well to play Ryze effectively, and they are as follows, (you don't have to cast the first Overload) -
Once you're 6+, you can focus on pushing the wave into the enemy tower and trying to take some early plates, you now have your full combo and Realm Warp, so you have an easier time escaping. Make sure to ward your river, you don't want to be getting ganked and lose all momentum.
Help out your jungler if he comes to take Rift Herald , and secure first blood tower for your team. At this point you can potentially invade the enemies jungle, taking away vital XP, gold and their blue buff, if you're on red side.


MID / LATE GAME


Outside of laning phase, you have the option to group with your team and take objectives, or split push. If your team has a strong team fight, you can group with them, invading the enemy jungle, forcing fights over objectives, or pushing lanes.

Ryze is very good at split pushing due to his excellent wave clear, but he's also very good at teamfighting, spreading aoe damage to everyone or singling out a high damage carry and rooting them with Rune Prison and bursting them down.

The ideal times to split push are as follows -

If Baron Nashor is alive and your Teleport is available, you can split push bot lane.
If Baron Nashor is alive and your Teleport is down, you will be split pushing top lane.

If Baron Nashor is dead, and your Teleport is down, you will split push bot lane, especially if a dragon will be spawning.
If Baron Nashor is dead, and your Teleport is available, you can split push top lane.

You want to split push the lane opposite to the most important, neutral objective, if your Teleport is available. This way, you can take the majority of pressure off the objective, as the enemies will not be able to answer you solo, and they give up the objective to your team. If you know the enemies will be collapsing on you soon, you will want to spam ping your team to complete the objective as quickly as possible. If the enemies collapse on your team, you can Teleport to them to quickly reach the fight, or chunk down the enemies defenses.
Make sure you have good vision around you, so you can see enemies coming from fog of war, which you can either back off, or time your Realm Warp to get out safely, while wasting the enemies time.

If you're in the middle of a fight, you want to be making sure to spread your Spell Flux, and popping Overload for the juicy, aoe damage. You can choose to Rune Prison a high damage carry, and help your team burst them down if it's safe to do so. You can use your Rune Prison to peel for your other carries, or yourself, but even though you're pretty tanky, especially when you have your Rod of Ages and Seraph's Embrace shield, you can still be bursted down easily, so try not to blow your root unnecessarily and have it cost you your life - and potentially the teamfight!
Conclusion
I hope you have enjoyed and learnt enough from my Ryze guide, to Ryze to the top, and conquer the game.

If you're interested in seeing more of Ryze, Renekton and myself, please follow my stream! I am streaming every day, and I engage with my chat consistently.

If you like this guide, make sure to check out my even more in depth guides at my new website
Update Log
  • 08/09/2019 - Published Guide.
  • 11/21/2019 - Updated for 9.23.
  • 12/12/2019 - Updated for 9.24.
  • 11/23/2020 - Updated for preseason.
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League of Legends Build Guide Author RTO
RTO Ryze Guide
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[11.15] RTO's Challenger Ryze Top Lane Guide

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