Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Arcane Comet (Recommended)
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Exhaust
Exhaust
Flash
Items
Ability Order E>W>Q (Recommended)
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Ashe
Synergies
Ideal
Strong
Ok
Low
None
Ashe
OVERVIEW
Miss Fortune Support? Why does this work? For the following:
Basically, Miss Fortune has AP scalings on all of her offensive abilities, including her very powerful ultimate.
Her Make it Rain on the other hand has a very impressive scaling alongside applying a slow for every tick of damage, perfect for Liandry's Torment. Its damage and area of effect is comparable to Lux's Lucent Singularity, except with an even higher scaling.
| Cooldown: 7 / 6 / 5 / 4 / 3 | Cost: 43 / 46 / 49 / 52 / 55 | Range: 650 | Area of Effect: 500 | Active: Miss Fortune fires a bouncing shot through an enemy, dealing physical damage to each. Both apply on-hit effects. Physical Damage: 20 / 40 / 60 / 80 / 100 (+100% total) (+35%) |
| Cooldown: 18 / 16 / 14 / 12 / 10 | Cost: 80 | Range: 1000 | Area of Effect: 200 | Active: Miss Fortune rains down bullets at a location, dealing magic damage over 2 seconds and slowing enemies hit. Total Magic Damage: 80 / 115 / 150 / 185 / 220 (+80%) Slow: 40 / 45 / 50 / 55 / 60% |
| Cooldown: 120 / 110 / 100 | Cost: 100 | Range: 1400 | Active: Miss Fortune channels a barrage of bullets for 3 seconds, dealing (+75% total) (+20%) physical damage per wave. Number of Waves: 12 / 14 / 16 |
Basically, Miss Fortune has AP scalings on all of her offensive abilities, including her very powerful ultimate.
Her Make it Rain on the other hand has a very impressive scaling alongside applying a slow for every tick of damage, perfect for Liandry's Torment. Its damage and area of effect is comparable to Lux's Lucent Singularity, except with an even higher scaling.
Overview: Pros/Cons
+ Spammable AOE DOT ability in Make it Rain + Strong Synergy with Liandry's Torment and Demonic Embrace + Powerful Ult in the form of Bullet Time + Strut provides massive additional mobility as it does not deactivate when you damage your enemy The major advantage to MF Support is her safety. She's able to dish out consistent and large amounts of damage safely from a distance which is hard to dodge and can chunk teams prior to teamfights. Thanks to Make it Rain's range and Strut, enemies can usually never reach MF to kill her. |
- Squishy - No dashes - No Hard CC - Mana Hungry early - Mostly irrelevant passive and Q Support MF really only takes advantage of half of her kit making the rest of it not as useful. She also has no hard CC, meaning, in lane, she can do lots of damage, but is unlikely to kill the enemy before they recall. She also doesn't really bring any uniquely "support" skills to the table, being an otherwise straightforward character. |
Overview: Summoners
Flash: Nearly all champions need Flash as it is the most flexible summoner spell in the game. Miss Fortune especially needs this since she has no dashes of any sort, making it very important. | |
Exhaust: A safer pick that scales well into the game. Ideal against burst or a particularly fed opponent, alongside having a slow to help setup kills. | |
Ignite: A summoner spell best used for lanes you believe you are going to win as it allows you to finish off opponents after an all-in. | |
Barrier: The Greedy pick; usually worse than Exhaust in most situations but can be helpful if you need to live. In general, however, you don't want to be in situations where you need to use Barrier regardless. |
RUNES
Arcane Comet is a great rune for additional damage as hitting the enemy with Make it Rain will usually guarantee comet to hit (thanks to the slow), and decrease Arcane Comet's cooldown due to how its CD is refunded. Usually this means that whenver Make it Rain comes off of cooldown, Comet will be ready and is simply extra consistent damage. Overall, a good rune that compounds MF's potent poking capabilities and long range. The other options, such as Summon Aery, do substantially less damage in comparison. |
|
|
|
The final choice is somewhat up in the air but Ultimate Hunter is usually the best choice due to how amazing Bullet Time is. Ultimate Hunter allows you to spam it like crazy later on. Relentless Hunter is also a fun choice as it makes you even faster, allowing you to get back to lane earlier and roam more effectively. Ravenous Hunter is pointless for this build since we don't need healing. |
|
CORE ITEMS
|
CONCLUSION
AP MF is fun, though not the most effective. It's difficult to argue bringing her over Lux but you certainly could if you wanted to.
tl;dr: don't die
Thanks to This Guide by jhoijhoi for some code. Otherwise this guide would look ugly as hell.
tl;dr: don't die
Thanks to This Guide by jhoijhoi for some code. Otherwise this guide would look ugly as hell.
You must be logged in to comment. Please login or register.