Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Wukong Build Guide by im god wukong

Top {10.14} wukong top & jungle ๐Ÿ‘‰OTP wukong๐Ÿ‘ˆ

By im god wukong | Updated on July 17, 2020
243,707 Views
90 Votes
9 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Wukong
    jungle
  • LoL Champion: Wukong
    top lane

Runes:

Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Domination
Sudden Impact
Ultimate Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Top Lane
Ranked #3 in
Top Lane
Win 53%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
update
ill make guide and explane items later cuz now im really very busy
A little bit about me Back to Top
My name is Ali. And I started playing league of legends from start season 5 . My main role is jungle + I'm OTP wukong.
why should you play wukong and his pros Back to Top
wukong before rework was just good at team fight , but after rework become op champ:-
-hard to kill him
-can carry solo
-still good in team fights
-can clear jungle camps early easy
-good mobility
-do damage more than old wukong
new changes wukong Back to Top
BASE STATS
MAGIC RESIST 32.1 โ‡’ 28
HEALTH 577.8 โ‡’ 540
MANA 265 โ‡’ 300
MANA GROWTH 38 โ‡’ 45
RECOMMENDED ITEMS Updated to reflect the strength of bruiser-oriented builds on Wukong

PASSIVE - STONE SKIN
ARMOR 4/6/8 (levels 1/7/13) per nearby champion โ‡’ 5-9 (level 1-18)
REMOVEDMAGIC RESIST Wukong no longer gains 4/6/8 (levels 1/7/13) bonus magic resist
NEWHEALTH REGEN Now grants 0.5% maximum health regen per 5 seconds
NEWMAN IN THE MIRROR Bonuses are increased by 50% for 5 seconds every time Wukong or his decoy hit an enemy champion or monster (stacking up to 10 times for a total bonus of 500%)

Q - CRUSHING BLOW
BONUS BASIC ATTACK DAMAGE 10/40/70/100/130 (+0/0.1/0.2/0.3/0.4 total attack damage) โ‡’ 20/45/70/95/120 (+0.5 bonus attack damage)
BONUS RANGE 125 โ‡’ 75/100/125/150/175
NEWHIT FAST Cast time now scales with Wukong's attack speed
QOL Added a timer to the ability icon to show how much time is left to use the empowered attack
NEWDECOY CDR Whenever Wukong or his decoy deal damage with basic attacks or abilities, Q - Crushing Blow's cooldown is reduced by 0.5 seconds
COOLDOWN 9/8/7/6/5 seconds โ‡’ 9/8.5/8/7.5/7 seconds

W - WARRIOR TRICKSTER
NEWKIND OF PURE OF HEART Added a 300 range dash that canโ€™t go over walls
STEALTH DURATION 1.5 seconds โ‡’ 1 second
REMOVEDPOOF! Wukong's decoy no longer deals AoE magic damage before disappearing
COOLDOWN 18/16/14/12/10 seconds โ‡’ 20/19/18/17/16 seconds
COST 50/55/60/65/70 mana โ‡’ 80/70/60/50/40 mana
NEWDECOY DAMAGE REDUCTION Wukong's decoy now mimics his attacks and ultimate, but deals 40/45/50/55/60% damage
NEWDECOY BASIC ATTACKS The decoy will attempt to attack enemies Wukong has recently attacked
NEWDECOY Q - CRUSHING BLOW The decoy's next attack is empowered
NEWDECOY E - NIMBUS STRIKE The decoy gains bonus attack speed
NEWDECOY R - CYCLONE The decoy will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast

E - NIMBUS STRIKE
DAMAGE 65/100/135/170/205 (+0.8 bonus attack damage) physical โ‡’ 80/110/140/170/200 (+0.8 ability power) magic
BONUS ATTACK SPEED 30/35/40/45/50% โ‡’ 40/45/50/55/60%
ATTACK SPEED BUFF DURATION 4 seconds โ‡’ 5 seconds
COOLDOWN 8 seconds โ‡’ 10/9.5/9/8.5/8 seconds
COST 45/50/55/60/65 mana โ‡’ 30/35/40/45/50 mana
DISTANCE TO TARGET POST-DASH 0 โ‡’ 75

R - CYCLONE
NEWMAKE IT DOUBLE Wukong can now cast his ultimate a second time within 8 seconds. The second cast can knock-up enemies a second time.
KNOCK-UP DURATION 1 seconds โ‡’ 0.6 seconds
SPIN DURATION 4 seconds โ‡’ 2 seconds
DAMAGE PER SECOND 20-200 (+1.1 total attack damage) โ‡’ 4-8% maximum health (+1.1 total attack damage)
runes Back to Top

Conqueror
PASSIVE: Ranged role Ranged basic attacks on-hit against enemy champions grant 1 stack of Conqueror, while Melee role melee basic attacks on-hit grant 2 stacks. Abilities that deal damage to an enemy champion always grant 2 stacks.

Each stack of Conqueror grants 1.2 โˆ’ 3 (based on level) bonus Attack Damage or 2 โˆ’ 5 (based on level) Ability Power (Adaptive) for 6 seconds, stacking up to 10 times, for a maximum of 12 โˆ’ 30 (based on level) bonus Attack Damage or 20 โˆ’ 50 (based on level) Ability Power (Adaptive). When fully stacked, Ranged role ranged champions heal for 8% of the post-mitigation damage dealt, while Melee role melee champions heal for 15%. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.

Damage-over-time effects and ongoing sources of damage will grant the stacks / refresh them only once every 5 seconds.

Triumph
PASSIVE: Champion Damage rating takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional Gold 20.

Legend: Alacrity
PASSIVE: Gain 3% (+ 1.5% per Legend stack) bonus Attack speed icon attack speed, up to 18% with 10 stacks.
LEGEND: Gain Legend stacks for every 100 points earned, up to 10:
-100 points for champion Damage rating takedowns
-100 points for epic monster Damage rating takedowns
-25 points for large monster kills
-4 points for minion kills

Coup de Grace
PASSIVE: Deal 8% increased damage to champions below 40% maximum health.

Sudden Impact
PASSIVE: Going in combat by affecting an enemy Champion within 3 seconds of using a dash or Flash blink, or exiting from stealth, grants 7 Lethality (4.36 โˆ’ 7 (based on level) armor penetration) and 6 Magic Penetration for the next 5 seconds.
If the triggering effect deals damage it will also benefit from the penetration.
Cooldown
4 (on expiration) seconds

Ultimate Hunter
Reduces the Cooldown reduction of your ultimate ability by 5% (+ 4% per Bounty Hunter stack), up to 25% at 5 stacks.
Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
How to clear camps and see map early with wukong jungle Back to Top
You should start red camp , then krugs

and don't waste your smite

on them , then look at lane which nearby you (top or bot) if enemy push lane or your

ally need help so you should gank him , then Raptors and I

prefer smite it to clear this camp more faster and take dmg lower , then blue camp , after kill blue take

scuttler then look at lanes which between river

(mid/bot)or(mid/top) if someone needs help so gank him then back to

Gromp and wolves , then back to buy items

and fight dragon .you will be able to take dragon

cause new passive wukong makes him unkillable in jungle
.
Combos Back to Top
    Best safe combo early if lane hard
    Lvl 2 combo / E AA (W back)
    Lvl 3 combo / Activate Q then E (AA Q) AA (W back)

    _________________________________________________

    Best aggressive combo if lane ez
    Lvl 1 combo / E AA AA AA AA
    Lvl 2 combo / E Q AA AA AA
    Lvl 3 combo / E AA (W ahead) Q AA AA


    After Lvl 6 combo / E (w ahead) Q R and when Q reset cancellation R ,then Q R ignite


    If you wanna catch someone far has low health just w flash E Q
League of Legends Build Guide Author im god wukong
im god wukong Wukong Guide
{10.14} wukong top & jungle ๐Ÿ‘‰OTP wukong๐Ÿ‘ˆ
Help Support Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free