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Annie Build Guide by DatKawaiiBunny

Support [10.16] ♥ Bear Hug! | DatKawaiiBunny's Annie Support Guid

By DatKawaiiBunny | Updated on August 10, 2020
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Runes: Electrocute Runes

1 2 3
Taste of Blood
Eyeball Collection
Ultimate Hunter

Presence of Mind
Coup de Grace

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Middle Lane
Ranked #16 in
Middle Lane
Win 53%
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Threats & Synergies

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Champion Build Guide

[10.16] ♥ Bear Hug! | DatKawaiiBunny's Annie Support Guid

By DatKawaiiBunny

Welcome to my Annie guide! My name is DatKawaiiBunny, and I'm a Silver IV ADC & support main. I've been playing since season 7. I've been playing Annie support and ADC recently. Annie is one of those champions you can play anywhere. She fits in almost every role.

From popular demand, a lot of people have been wondering why I pick Annie Support. She has no heal, like most supports, she's a mage. Most supports are squishy, such as Soraka and Janna, and high cooldowns are a struggle with support champions. A lot can happen in a span of 5 seconds, so I wanted to find a champion that could survive longer and can do a lot of damage, then I came across Annie. I am currently working on videos that show Annie's abilities!

Her passive Pyromania stuns people after casting 4 abilities, which goes nicely with her Q Disintegrate because it has a short cooldown and low mana cost. Unlike most supports, Annie has a couple of escape options. Once Annie gets Summon: Tibbers she can stun enemies with her passive once she drops Tibbers, or she can use him to run away. In my opinion, it's so handy to have a stun or an ability like Molten Shield because you're not as squishy as most support champions!

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♥ A good amount of crowd control[

♥ Easy to learn

♥ Doesn't use up a lot of mana (If you kill units with your Q)

♥ A lot of kill potential with Tibbers

Annie is a fun champion that offers a lot of crowd control. Her passive Pyromania allows her to stun champions, which gives her allies a lot of kill potential, especially in teamfights with her ultimate Summon: Tibbers. Tibbers provides her with some protection from the enemy team, and he can pick up kills after you die.

♥ Short Range

♥ No heal or shield for allies

♥ High Cooldowns on Abilities

♥ Relies on Her Passive to Engage

Without Annie's ult Summon: Tibbers, she is vulnerable for a short period of time. She can be picked off by assassins, or strong enemies. Tibbers acts as a protector. He's tanky and does a lot of damage however, his cooldown isn't that long if you use him until his time runs out. Annie has a good amount of range, but there are other champions, such as Vel'Koz, Brand, and Sona that have more range. Annie also relies on her passive Pyromania to engage. That's the only crowd control she has, besides Tibbers.

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Electrocute is great for bursting down champions. After attacking an enemy target with three abilities within 3 seconds, it deals bonus damage. Poking the enemy or hitting them with a combo can deal more damage because of this rune, which is why I take it! Dark Harvest is another rune I've tried on Annie. If you get a lot of souls, her damage is great, but the problem is getting those souls. She has a good amount of range, but if the enemy is behind tower or behind the minions when they're low health, it makes it difficult to get the souls. It's also difficult to get the souls if you're outmatched in the lane, so it's not the best rune to take.

Taste of Blood
Taste of Blood gives Annie some healing when she damages an enemy champion. Since she's a little squishy during the laning phase, this is a handy rune to take. It heals you for about 18 - 35 health. It can heal more based AD, AP, and level.

Eyeball Collection
Out of all of the options, Eyeball Collection is the one you want to take. For every takedown, you collect one eyeball. You can get up to 10. You gain an adaptive bonus of 0.6 Attack Damage or 1 ability power per eyeball collected. You can collect up to 12 attack damage and 20 ability power. After completing the collection, you are awarded a bonus of 6 attack damage or 10 ability power. It works like a dark seal, except you keep your stacks. Zombie Ward is another good rune to take since it raises a zombie ward that lasts 180 when you destroy a ward or when your own ward expires. I see no reason to take Ghost Poro since Zombie Ward is a better warding option.

Ultimate Hunter
Your ultimate gains a 5% reduction on its cooldown, and you gain an additional 4% cooldown reduction per stack. You gain stacks from killing an enemy once. I take this for a shorter cooldown on Summon: Tibbers. You can also take Ravenous Hunter since it heals you for 1.5% and 2.5% per stack of the damage you deal with your abilities. If you want to heal more, you can take Ravenous Hunter. It gives you a lot of sustain once you takedown enemy champions. It heals you for 1.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities.

Arcane Comet
Arcane Comet is another option you can take on Annie. Most people take it so they can poke. It hurls a comet towards the enemy when you hit them with one of your abilities. It deals 30 - 100.

Manaflow Band
Manaflow Band gives you 25 mana every time you hit an enemy champion with an ability. It also gives you up to 250 mana. This is good to take early game since you use up mana while poking. You can also take Nimbus Cloak. After you use a summoner spell, you gain additional movement speed. It goes well with Molten Shield.

Transcendence grants you 10% CDR at level 10. Your extra CDR will get turned into AP after you get 40 - 45% CDR. If you don't want extra CDR, then take Absolute Focus. When you're above 70% health, you gain extra adaptive damage.

Gathering Storm
Gathering Storm a good rune for Annie. You gain additional adaptive damage every 10 minutes. At 10 minutes, you gain 8 AP. It increases to 24 and so on. I take this rune for Summon: Tibbers. He'll do a lot of damage in teamfights.

Coup De Grace
When an enemy is below 40% health, you deal 8% more damage to them. This rune goes really well with Electrocute because she does a lot of damage when she uses her other abilities.

Presence of Mind
Annie can use up mana because of her other spells, or if you don't kill units with Disintegrate. When you kill an enemy or get an assist, you gain 20% of your maximum mana and it increases your mana by 100 (up to 500).

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Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

♥ Passive: Pyromania

After casting 4 abilties, the next spell Annie casts will stun enemy champion(s) for 1.25 / 1.5 / 1.75 seconds. The duration changes every 5 levels.

♥ Disintegrate

Cost: 60 / 65 / 70 / 75 / 80

Annie throws a fireball at an targeted enemy champion or monster dealing 80 / 115 / 150 / 185 / 220 (+80% of ability power). If she kills a unit with Disintegrate, the cooldown is refunded by half, along with the mana cost.

♥ Incinerate

Cost: 70 / 80 / 90 / 100 / 110

Annie casts a cone of fire that deals 70 / 115 / 160 / 205 / 250 (+85% of ability power) to all the enemies or monsters that are in the area.

♥ Molten Shield

Cost: 20

Annie places a shield around herself and Summon: Tibbers for 3 seconds. It reduces damage by 10 / 13 / 16 / 19 / 22% for the duration. She also gains a 30-60% movement speed bonus (depending on level) which decays over 1.5 seconds. Enemies that auto attack Summon: Tibbers will take 20 / 30 / 40 / 50 / 60 (+20% of ability power).

♥ Summon: Tibbers

Cost: 100

Annie summoners her bear, Tibbers. He deals 150 / 275 / 400 (+65% of ability power) to enemies within the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing 10 / 15 / 20 (+10% of ability power) to all surrounding enemies.

Summon: Tibbers has 1200 / 2100 / 3000 health, 30 / 50 / 70 armor and magic resist and deals 50 / 75 / 100 (+15% of ability power) per auto. If Summon: Tibbers is summoned while Annie uses Pyromania or if Annie dies when he's summoned, he gains 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. Summon: Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. When he's put out of combat for 5 seconds, he regenerates 6.0% of his maximum Health every second. and he's gains movement speed towards Annie

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  • Spellthief's Edge is the basic starter item on Annie. She needs AP because of her strong poke. With this item, With this item, you get 8 AP, 10 health, 50% mana regeneration, and 2 gold per 10. With Frostfang, you get 15 AP, 70 health, 75% mana regeneration, and 3 gold per 10. You need to earn 1,000 gold so you can upgrade into Shard of True Ice. With Shard of True Ice you get 45 AP, 100% mana regeneration, and 100 health.
  • Luden's Echo is the main AP item that most mages build. You get 90 AP, 10% CDR, and 600 mana. The passive gives 10% CDR and when your item is at 100 stacks, your next spell expands, hitting 4 enemy units within the area and dealing 100 (+10% of ability power). This is your first big purchase for Annie. this will increase her damage and help with farming CS as well.
  • Rabadon's Deathcap gives 120 AP, plus a 40% increase. This is the second or third big purchase for Annie. This will simply help you deal more damage with Tibbers.
  • Archangel's Staff isn't an item I usually build unless I need more mana and damage. You get 650 mana, 10% cooldown reduction, and 50 AP. With the passive, you "gain Ability Power equal to 1% of your maximum mana. Refunds 25% of Mana spent." The other passive is as followed "Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each spell cast or mana expenditure consumes a charge and grants +8 mana, up to a maximum of 750 mana."
  • Redemption also grants a 10% bonus on healing and shielding. Redemption gives 10% cooldown reduction, 200 health, 50% base health regeneration, and 150% base mana regeneration. It has a unique activation. Targets an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 30 - 370 (based on target's level) and deal 10% of maximum health true damage to enemy champions and 250 true damage to minions (120-second cooldown). It can be used while dead. This is usually a situational support item for Annie. You mostly build AP so you do more damage, but you should build this if your team needs more sustain in fights.
  • If there's a lot of fed AP champions on the enemy team, I suggest you buy Locket of the Iron Solari. It's a situational magic resistance item, or if you want extra armor. You get 30 armor and 60 magic resistance. When you activate the item, you and your nearby allies get a 130 - 300 (+20% of the caster's bonus health) shield. Also, if Locket of the Iron Solari is cast on the same target within 20 seconds, the cooldown will be reduced by 75%. You can also build Banshee's Veil.
  • Morellonomicon is the second item I usually go on Annie or other mages. You get 70 AP and 300 health. You also get 15 magic penetration. When you deal magic damage to enemy champions, they are inflicted with grievous wounds for about 3 seconds.

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Flash teleports your champion wherever your cursor is. Plus, it's a key summoner spell for every champion, except Yuumi. Annie can combine Flash with Pyromania and Summon: Tibbers. It also provides her with an escape!

Ignite deals damage 70-410 true damage on a targeted enemy champion for 5 seconds and applies grievous wounds, which reduces all healing received and regeneration rates by 40%. This provides more kill potential in the lane and can be used when you stun the enemies with your Pyromania.

Exhaust slows down a targeted enemy champion for 30% of their movement speed, and reduces their damage by 40% for 2.5 seconds. Exhaust can make engaging with Summon: Tibbers easier. It can also help if you're being invaded.

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Support is one of the most important roles. There's more to it than just playing the champion. You have to understand your job in the laning phase, teamfights, as well as warding (which I have little map examples of the places I usually ward), and wave control.

Early Game

♥ Level 1:

You just want to get level two. Preferably before the enemies level up.

♥ Level 2:

If you hit level 2 before the enemy, you should communicate with your ADC and try to get an early kill, or Flash. You should also watch out for a gank by their jungler. On occasion, you might get level 2 ganked, especially by a Twitch.

♥ Level 3 - 5:

Level 6 is when you gain your ultimate. Before then, you are going to poke, ward, and engage on their ADC or support. Ward dragon, possibly with a Control Ward, and help your ADC get minions and gold. If you go Relic Shield, then grab cannon for your ADC, along with other minions.

♥ Level 6:

Annie does a lot of damage, especially with her ultimate Summon: Tibbers. Once you get level 6, you want to engage with your passive Pyromania on either the ADC or support.

Mid/Late Game

♥ Roaming:

Personally, I like to roam after I get to level 6, but you can roam sooner. This is where you really have to communicate with your teammates. Roaming is also a great opportunity to deep ward, ward the river, or ward objectives, like a dragon. Some good times to roam are when:
  • You and your ADC recalled and the wave is pushed bot lane
  • Mid has priority, so you can help get the tower
  • Your jungler is ganking mid. You can most likely 3 v 1 or 3 v 2.

♥ Teamfight Tips:

Teamfights are very important, and they can turn the game around. Annie has one of the best teamfight ultimates if you combine it with your passive Pyromania. Your job here is to find an opportunity to stun as many people as you can with Summon: Tibbers. There are many comboes you can do. Exhaust and Hextech Protobelt-01 can help you engage as well, along with Flash.

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Warding is very important throughout the game. Providing your team with vision can really turn a game around, especially if you ward objectives, such as dragon , rift herald , and baron .

Early Game

In the early game, you should prioritize warding as much as possible. You probably won't have your upgraded support item by then, but that's okay. If you're ahead, you should try to ward either the enemy's blue buff or red buff to get some vision on the jungler, just in case they gank. If you can't do that, ward the tribush with a Warding Totem or a Control Ward. If you're behind, then ward the river, one of the bushes in the bot lane, and dragon . If you're behind because of the enemy jungler, then make sure to ward the tribush, if they're coming from that direction. If not, focus on the river.

Mid/Late Game

By this time, you should be out of the bot lane. Your upgraded support item gives you an opportunity to deep ward. You want to focus on warding the enemy's jungle. Specifically, near objectives and blast cones. You should always keep dragon warded, preferably with a Control Ward. Buy an Oracle's Lens as soon as your item is upgraded and try to deny them vision by looking for wards they've placed in your jungle, as well as theirs.

  • Blue Dots are of course the Blue Team.
  • Red Dots are of course the Red Team.
  • Pink Dots are Control Wards.
  • Small Green Dots are Blast Cones

♥ I would like to thank everyone for reading and voting for my Annie guide! I hope my guide helped you along your journey. I try to make them simple so it can help a wide range of people. Guides are always updated at the start of the new patch and throughout the month. I love answering questions and helping people, so feel free to ask as many questions as you want! Also, feel free to point out typos. I find some from time to time. I repeat runes at times, so.

♥ I would like to thank my mom and my boyfriend Yatsume for supporting me as well. He finally finished his Yasuo guide, so check it out! It's his first-ever guide!

♥ I also started streaming on Twitch again. I stream Deceit, Paladins, and League of Legends, so stay tuned for that! ♥

Twitch | Twitter |Instagram| Yatsume's Yasuo Guide

League of Legends Build Guide Author DatKawaiiBunny
DatKawaiiBunny Annie Guide
[10.16] ♥ Bear Hug! | DatKawaiiBunny's Annie Support Guid
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