Morgana Build Guide by Terroronyou
[10.16] Bizzleberry's Season 10 Morgana GuideBy Terroronyou | Updated on August 5, 2020
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Her laning harass is decent, and if you are able to land a Dark Binding you have very good kill potential. Her ultimate Soul Shackles can be devastating, but usually requires a Stopwatch or a Zhonya's Hourglass to pull off.
Able to snipe snare targets from a good range with Dark Binding.
Black Shield blocks all CC until it falls off.
Soul Shackles disrupts the enemy team, and if they do not respect it they can be locked up easily for further CC, whether its into Dark Binding or other teammates CC.
Able to build up Manaflow Band and Spellthief's Edge stacks easily with Tormented Shadow.
Good counter to aggressive support champions, such as Blitzcrank.
If you fall behind, it will be hard to use Soul Shackles aggressively.
Max range Dark Bindings are easy to dodge.
As a support Morgana you will not have as beefy Black Shield as if you were playing in a solo lane, which means you won't be blocking as many skill shots with one shield.
Sometimes requires very fast reflexes with Black Shield to block more vital cc, such as Alistar combo.
Summon Aery allows reliable harassment with auto attacks and Tormented Shadow in lane and gives a little shield on whoever you Black Shield. This rune is nothing crazy, but will help force the opponent to use at least one Health Potion during the laning phase.
Manaflow Band is easy to stack with Tormented Shadow. I would recommend waiting until the next stack of Manaflow is ready before harassing with Tormented Shadow as you will want to be done with Manaflow Band stacking by your first back.
Absolute Focusis a decent AP buff at the start of the game and will give you a little more harassment. Transcendence is also good mid-game to help you get towards 40% CDR.
Scorch will be applied with Tormented Shadow for extra lane harassment.
Inspiration can be viable due to getting a free stopwatch and an extra 10 Ability power level 1, however you will be more squishy in lane.
Perfect Timing Provides you with a working stopwatch during the end of laning phase. Can help for one of your early ultimates in the game, however, it does take a bag slot for a long time which may cause issues while you work on building a Zhonya's Hourglass.
Biscuit Delivery a nice way of being able to continue Tormented Shadow harassment with the mana regeneration. Also provides extra lane sustain if you are on low on health. You are able to sell each cookie at the shop for 30g, and still get the maximum mana increase it provides.
Soul Siphon The only real relevance this passive has for you is 20% healing from spells on enemy champions. This isn't a great deal but provides minor self healing, nothing crazy. It was more recently changed to enable jungle Morgana to be a thing. Also if you use Tormented Shadow and it gives you a tick of health, it will reduce Tormented Shadow cooldown by 5% per tick.
Dark Binding Is a slow, long range skill shot that binds the target. Duration is increased when leveled, which is why we will be maxing this by level 9. It's damage is respectable and has very good AP scaling. You will have a better chance landing the skill shot if you are able to close the gap between yourself and the target you want to Dark Binding. Another tip is to place a Control Ward in a brush (to ensure enemy has no vision), and throw Dark Bindings from there as it will be harder for the enemy to react with the projectile coming from the fog of war.
Tormented Shadow is in a weird place for support Morgana but is usually primarly used for harassment during laning phase for Manaflow Band stacks and gold stacks on your Spellthief's Edge. You can use Tormented Shadow to try and get enemy Marksmen to miss last hiting by placing Tormented Shadow under their feet just before they last hit, which they will either miss CS or take a bit more damage. Doran's Shield will basically nullify this damage when left at 1 point.
Black Shield is the reason why she is played support. I like to take two points early by level 4, to ensure that nothing can pop the shield too quickly, to help block the CC. Being able to help your Marksman be immune to crowd control is a vital tool to stop most hard engages on anyone on your team. Forbidden Idol will increase shield value, if you wish to buy an Ardent Censer or Redemption. AP scaling on Black Shield is also very good, so that is something to also take into consideration.
Bare in mind, Bard's Q Cosmic Binding if he breaks your shield AND if you are a good distance away from a wall or minion but still in stun range, you will still get stunned. This is because it does a damage check, then a stun check, it's one of the very few strange interactions with the shield.
Soul Shackles can potentially change the fight with its respectable damage, stun duration and the fact that it is cast on multiple champions. The downside to this however is position it puts you in will likely make you a very quick focus target and you will likely die, even before the channel ends, UNLESS purchase a Stopwatch or Zhonya's Hourglass. The tether from Soul Shackles will still be there during statis, but you will be unable to move, giving the enemy a chance to move out and not receive the stun. So if possible, try not to statis too quickly! Purchasing Shurelya's Reverie will help you get into the middle of the team, and speed up a few teammates to help follow up!
Spellthief's Edge has now changed to auto-upgrade to Frostfang (500 gold collected) and Shard of True Ice (1000g collected) from the Tribute gold quest.
You are now allowed to receive gold from hits on enemies / turrets without an ally nearby. You can also 'accidentally' get cs from throwing out skillshots in lane without being punished (Until you meet the Support Rule CS Limit which won't kick in until around 30-40 Creeps Taken, depending on what time it is in the game).
Tormented Shadow is a great way to generate gold charges.
Shard of True Ice
The final Support Quest upgrade. You will no longer generate tribute gold, but the stats on this item for 'free' are very good for mid-game and also supply you with 4-ward charges that can be refreshed when you go back to the fountain.
Boots of Mobility
Provides Morgana with extra mobility to either roam around the map to help mid-lane to get ahead, or to start an engage from a flank, to then set up an easy ultimate with Soul Shackles.
Ionian Boots of Lucidity provides decent cooldown reduction, only buy these if your team is already behind and roaming isn't much of an option.
Sorcerer's Shoes can provide some early DPS, useful if you have no other AP on your team, however, not recommended.
Shurelya's Reverie is a very cheap item for the stats and utility that it gives you and your team. Being able to speed in at a precise moment to land the best possible Dark Binding and/or Soul Shackles will be key to winning fights. Can also help disengage if you are having to kite with your marksman with the use of the active + Black Shield.
Redemption is currently one of the best support items in the game. It is a soft counter to poke comps, but is usually purchased first because of the versatility of the item. Provides a massive heal AoE heal, at a very long distance and can be used while dead. It can be a massive game changer when used in the centre of a teamfight, or can actually be used to kill off a straggler that is running away on 2% hp as it does do a tiny amount of damage! Needs to be purchased first, unless against a very heavy magic comp, then Locket of the Iron Solari could be better as you will be able to survive some burst.
Ardent Censer works well as your last item as it synergies with your Redemption and your Black Shield well. Provides sustain and extra magic damage on auto attacks. Particularly useful if you are an AD heavy team and have a jungler such as Graves or Twitch. Buff will be applied by both Black Shield and Redemption.
Locket of the Iron Solari
It is possible to simply Black Shield yourself, walk directly into an enemy and Dark Binding for a very easy skill shot land. Otherwise if you want to play it safer, be on the lookout of when to use Black Shield and don't be caught out by the long cool down of the spell.
Only start level 1 with Tormented Shadow if you feel its perfectly safe to do so, otherwise you will be caught out with early engages as you will not have both Dark Binding and Black Shield at level 2. (What I like to do is when starting Tormented Shadow level 1, is to level Black Shield next to prevent any possibility of being engaged upon.
Make sure you have Black Shield on rank 2 by level 4. This will help prevent your shield being popped too early during an engage.
Being able to flash Soul Shackles at this stage of the game is very powerful and will do a lot of damage if pulled off. It also help as the enemy may only have Tier 1 boots at this point so they have less chance of running away from your ultimate.
If your lane is heavily falling behind, or your Marksman is obviously very tiled and behind, ensure you have the option to roam to mid and work with your jungler to help that lane win. It might be possible to do this, even if your Marksman is ahead, if they are playing a safer Marksman such as Caitlyn or Sivir.
Only use Black Shield on yourself if you are about to hard engage with Soul Shackles. Otherwise look for picks with Dark Binding and peel with Black Shield. There may be times against assassins you will have to use everything you have to help peel for your back line, this is perfectly fine as long as the person/people you are peeling survive! (If you are going Redemption and/or Ardent Censer, this peeling role is most likely be what you will be doing most of the game).
After taking bot turret and hopefully Dragon, rotate to top lane and take that tower and Rift Herald. Always buy multiple Control Wards throughout the game to ensure you have map control.