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Zoe Build Guide by DatKawaiiBunny

Support [10.16] ♥ More sparkles, NOW! | DatKawaiiBunny's Zoe Suppo

By DatKawaiiBunny | Updated on August 5, 2020

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Runes: Electrocute Runes

1 2 3
Domination
Electrocute
Cheap Shot
Eyeball Collection
Ingenious Hunter

Precision
Presence of Mind
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

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Middle Lane
Ranked #51 in
Middle Lane
Win 48%
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Champion Build Guide

[10.16] ♥ More sparkles, NOW! | DatKawaiiBunny's Zoe Suppo

By DatKawaiiBunny



Welcome to my Zoe support guide! I hope this guide helps you as you go along your journey of learning The Aspect of Twilight In this guide, I will be going over 3 types of runes for Zoe, pros & cons, abilities, items, spells, as well as gameplay tips and a warding guide.


Zoe isn't typically a support champion. She doesn't a shield or heals, as most supports do, but she has one of the most annoying forms of crowd control, Sleepy Trouble Bubble. She also has high damage with her Paddle Star. Plus, she can pick up the enemy's spells and active items, as well as spells and active items from minions.

Hello, I'm DatKawaiiBunny! I'm a Silver IV ADC/Support main. I've been playing League of Legends since April of season 7 as an ADC main My highest mastery champions are Lux, Sona, and Xayah, but I plan to make Soraka my 3rd highest.

I started playing Zoe when she was first released on the live servers. I played her on and off over the years in the mid lane. I recently started playing her support to see it could work, and it does! I update my guide each time I play her with items, runes, etc. I really appreciate you guys taking the time to read my Senna guide. Thanks a lot, and happy supporting!♥

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Pros

♥ Great Poke


♥ Good Engage with Sleepy Trouble Bubble


♥ Low Cooldowns on Paddle Star


♥ Can Pick Up Spells from Enemies and Minions with Spell Thief.


Zoe has a very interesting kit, which gives her the potential of being good support. She can pick up spells from enemy champions and minions, which means more spells for you and your ADC. She also has a good engage with her Sleepy Trouble Bubble, because it slows the enemy then puts them asleep. You can also throw it through a wall, which gives you some protection. Her 8-second cooldown skill shot, Paddle Star provides great poke because the further it travels, the more damage it does.
Cons

♥ Depends on a Good ADC


♥ High Cooldown on Sleepy Trouble Bubble


♥ Can't get Spells without Relic Shield


♥ Skill shot reliable


Even though Zoe has good potential, she doesn't have a heal or shield for her and her ADC, unless you take Summon Aery and use Heal on the ADC. Her Sleepy Trouble Bubble also has a high cooldown, so if you miss it, or it is blocked by a minion, you have to wait for about 20 seconds until you can use it again. Another problem is, you can't really get spells from minions unless you have Relic Shield. It's not the best item, compared to Spellthief's Edge. You also need to have an aggressive ADC, which might make the learning process harder, since she relies on landing skill shots.

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Electrocute
Electrocute is the best rune to take on Zoe. After attacking an enemy target with three abilities within 3 seconds, it deals 30 - 180 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus damage. This rune works so well with her main combo. Dark Harvest is another good rune on Zoe that also works well with her combo and Coup de Grace. It deals 20 - 60 (based on level) (+ 5 per Soul) (+ 25% bonus AD) (+ 15% AP) bonus adaptive damage and reaps 1 Soul.

Cheap Shot
Cheap Shot allows you to deal 10 - 45 extra damage after damaging an enemy with an impaired movement speed action or ability. I take Hextech GLP-800 as a first item on Zoe, so this rune will work well. It helps with landing a Sleepy Trouble Bubble. You can also take Taste of Blood for the 18 - 35 (+ 20% bonus AD) (+ 10% AP) health (based on level)healing.

Eyeball Collection
Out of all of the options, Eyeball Collection is the one you want to take. For every takedown, you collect one eyeball. You can get up to 10. You gain an adaptive bonus of 0.6 Attack Damage or 1 ability power per eyeball collected. You can collect up to 12 attack damage and 20 ability power. After completing the collection, you are awarded a bonus of 6 attack damage or 10 ability power. It works like a Dark Seal, except you keep your stacks after you get eliminated. Zombie Ward is another good rune to take since it raises a "zombie ward" that lasts 180 when you destroy a ward or when your own ward expires.

Ingenious Hunter
Ingenious Hunter is the rune to go if you take Glacial Augment. It gives you a 15% active item cooldown, plus an additional 5% per bounty stack. You gain bounty stacks from getting takedowns. You can only get one bounty stack per enemy champion. The main item you build on Zoe is an active item called Hextech GLP-800. You can also take Ravenous Hunter since it heals you for 1.5% and 2.5% per stack of the damage you deal with your abilities. If you want to heal more, you can take Ravenous Hunter. It gives you a lot of sustain once you takedown enemy champions. It heals you for 1.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities.

Coup De Grace
When an enemy is below 40% health, you deal 8% more damage to them. This rune goes really well with Electrocute and Dark Harvest because she does a lot of damage with her combo.

Presence of Mind
Zoe can use up quite a bit of mana if you use Paddle Star constantly . When you kill an enemy or get an assist, you gain 20% of your maximum mana and it increases your mana by 100 (up to 500).

Glacial Augment
Glacial Augment is one of the main choices for Zoe. When you auto-attack an enemy, they're slowed by 30% - 40% (at level 1 - 18) for 2 seconds. Slowing a champion with an active item shoots out a freeze ray that slows them bu 60% for 5 seconds. This works so well with Hextech GLP-800 and with Zoe's engage with her Sleepy Trouble Bubble.

Hextech Flashtraption
When Flash is on cooldown, it is replaced with "Hexflash." After two seconds of channeling, you blink to a new location. "Uses quick casting by default, which requires the first cast to be held and the second cast occurs on release." It has a range of200 - 425 and it has a 20-second cooldown (10 once you enter combat.) You could also get Perfect Timing for the stopwatch. After you use the stopwatch, you can still use it to build Zhonya's Hourglass.

Biscuit Delivery
Biscuit Delivery is handy to take on Senna. It restores 10% of your missing mana and health for 15 seconds. It also increases your mana cap by 50. You get 3 biscuits in total. 1 every 2 minutes.

Approach Velocity
Gain 7.5% bonus movement speed toward enemy champions with impaired movement. It is doubled to 15% movement speed toward enemy champions you've impaired. This is the perfect rune to go with Zoe. Glacial Augment, the active items, and the Spell Thief passive make this a great rune for Zoe.


Ingenious Hunter
Ingenious Hunter is the rune to go if you take Glacial Augment. It gives you a 15% active item cooldown, plus an additional 5% per bounty stack. You gain bounty stacks from getting takedowns. You can only get one bounty stack per enemy champion. The main item you build on Zoe is an active item called Hextech GLP-800.

Cheap Shot
Cheap Shot allows you to deal 10 - 45 extra damage after damaging an enemy with an impaired movement speed action or ability. There are many ways to impair their movement speed with Zoe: Glacial Augment, Twin Shadows, and Hextech GLP-800.

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Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18



♥ Passive: More Sparkles!


After casting an ability, Zoe's next basic attack deals 16 - 130 (based on level) (+20% of ability power) bonus magic damage within 5 seconds.


♥ Paddle Star

Cost: 50 / 55 / 60 / 65 / 70

Zoe throws a star in the target direction that collides with the first enemy (minions, epic monsters, jungle camps, and champions) hit dealing 18 - 140 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+60% of ability power) magic damage and 80% of that damage in a small area. The base damage is increased by 7 -50 (at levels 1 - 18). The total damage is also increased by up to 150% based on distance traveled.

If the star does not collide with an enemy, it remains stationary for up to 1 second. Zoe can reactivate Paddle Star and redirect the star to a new location near her. Its reactivation restarts the damage modifier. Both cast also activate More Sparkles!


♥ Spell Thief


Passive 1: Whenever an enemy uses an active item or a summoner spell, a shard drops on the ground. Zoe can then pick up the spell and mimic it when the ability is activated. The shard on the ground remains for 40 seconds, 20 if the shard is from an enemy minion. Once a spell is picked up, it lasts for 60 seconds (if not used). Zoe isn't allowed to pick up another, until the first spell is used.

Passive 2: Castine Spell Thief or one of her own summoner spells grants Zoe with 30 / 40 / 50 / 60 / 70% bonus movement speed as well as summoning three bubbles that orbit her for 2 / 2.25 / 2.5 / 2.75 / 3 seconds. The bubbles attack the nearest enemy, dealing 75 / 105 / 135 / 165 / 195 (+40% of ability power) magic damage per 3 bubbles.



♥ Sleepy Trouble Bubble

Cost: 80

Zoe kicks a ball that detonates on the first enemy hit, dealing 60 / 100 / 140 / 180 / 220 (+40% of ability power) magic damage and making the target Drowsy, slowing them by 10 / 15 / 20 / 25 / 30%. After a brief delay, the Drowsy target falls asleep for 2.2 seconds. Sleeping targets take double damage from the next attack or ability that hits them. Also, the ball's range is doubled when it passes through the terrain. If it doesn't hit an enemy, it will stay on the ground for 4 seconds.


♥ Portal Jump

Cost: 50

Zoe targets a location, then dives into a portal and blinks to the targeted location. After a second, she blinks back to her previous location. Zoe is able to attack, cast abilities, and see over walls, but she can't move.

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  • Relic Shield is the starter item you want to take on Zoe. It'll give you more sustain than Spellthief's Edge and it allows you to get spells from the Spell Thief passive without stealing minions from your ADC. You get 5 AP, 2 gold regeneration, 30 health, and 25% base health regeneration. Unlike Spellthief's Edge, you don't get mana regeneration, but her mana costs aren't super high. To level up the item, you need 500 gold for your quest, then it will transform into Targon's Buckler. This item gives you 10 AP, 3 gold regeneration, 100 health, and 50% base health regeneration. Three wards come with the transformation as well. Once you get to 1000 gold on the quest, it transforms into Bulwark of the Mountain. It gives you 25 AP 3 gold generation, 300 health, and 100% base health regeneration. You also get 4 refillable wards.
  • Dark Seal is one of the optional first back items for Zoe. This is for all runes. You get 10 AP, 100 mana, and +25% healing from potions. Passives: Grants 2 Glory per champion kill or 1 Glory per assist, up to a maximum of 10 Glory stacks in total. Upon dying, you lose 4 stacks of Glory. Grants 3 Ability Power per stack of Glory. You can build Dark Seal into Mejai's Soulstealer. You get 20 AP and 200 mana. The passives are very similar. Grants 4 Glory per champion kill or 2 Glory per assist, up to 25 Glory total. Upon dying, you lose 10 stacks of Glory. Grants 5 ability power per Glory. Grants 10% movement speed if you have at least 10 Glory. I take this on Zoe for the extra AP. However, this is situational because it depends on how safe you play, as well as your ADC and it depends on how ahead you are.
  • Hextech GLP-800 is the main item you want to build on Zoe for all runes! Hextech GLP-800 procs Glacial Augment and it goes great with [[sleepy trouble bubble. You gain 80 AP, 10% CDR, and 600 mana. When activated, it fires ice bolts that explode on the first enemy hit, dealing 100 - 200 (at levels 1 - 18) (+ 35% of ability power). Enemies hit are slowed by 65%, decaying over 2 seconds.
  • Twin Shadows is the second item, but only if you go Glacial Augment. It gives 70 AP, 10% CDR, and 7% movement speed. This, of course, also activates Glacial Augment. When activated, two ghosts hunt down nearby enemies. Haunted enemies are slowed by 40% for up to 5 seconds and their location is revealed.
  • Zhonya's Hourglass is a situational item. It gives 75 AP, 45 armor, and 10% CDR. When this item is activated, your champion into a stasis state for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. I buy this item for the extra sustain and for the passive.
  • Luden's Echo is not the main item, but it's still great to grab for the passive and for the amount of AP. You get 90 AP, 10% CDR, and 600 mana. The passive gives 10% CDR and when your item is at 100 stacks, your next spell expands, hitting 4 enemy units within the area and dealing 100 (+10% of ability power).
  • Morellonomicon is the second or third for the rest of the runes that aren't Glacial Augment. You get 70 AP and 300 health. You also get 15 magic penetration. When you deal magic damage to enemy champions, they are inflicted with grievous wounds for about 3 seconds. This item is good against Dr. Mundo or a support champion like Soraka.
  • Boots of Mobility are the main boot choice for Zoe.It enhances your movement speed by 25% and it increases your out of combat movement speed by 115% for 5-seconds. It also works well when you activate Spell Thief. You can also go Sorcerer's Shoes]. It gives 18 magic penetration, which increases your damage and it's good against tanky champions.

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All summoner spells that you bring will activate the second Spell Thief passive.


Flash teleports your champion wherever your cursor is. Plus, it's a key summoner spell for every champion, except Yuumi. This can be used as both an escape, or a way to get a kill on Zoe.

Ignite deals damage 70 - 410 true damage on a targeted enemy champion for 5 seconds, and applies grievous wounds, which reduces all healing received and regeneration rates by 40%. Ignite helps in teamfights, and with champions that heal like Dr. Mundo and Vladimir. This is one of the best spells to take on Zoe. It gives her a lot of kill potential.


Exhaust slows down a targeted enemy champion for 30% of their movement speed, and reduces their damage by 40% for 2.5 seconds. I usually take this rune so I can land Sleepy Trouble Bubble better. This is a good engage rune, especially for Zoe!


Barrier shields your character for 95 + (20 per level) for 2 seconds. Not a spell I usually take on Zoe, but if you're up against someone with a hook or a bunch of poke, then I suggest you take this.

Teleport blinks you to a targeted ally turret, minion, or ward after 4 seconds of channeling. Zoe can't pick up Teleport from minions with Spell Thief. I don't usually take this spell, but if you want to roam around the map, then I say go for it!

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Support is one of the most important roles. There's more to it than just playing the champion. You have to understand your job in the laning phase, teamfights, as well as warding (which I have little map examples of the places I usually ward), and wave control.

Zoe's early game is about poking, zoning, and harassing the enemy, while you and your ADC get minions. Mostly save Relic Shield for Spell Thief. Your main source of poke is Paddle Star. Even if you miss the enemy with Paddle Star, you can still hit them with one, or both empowered auto attacks from More Sparkles! Zoe support is also about positioning, you want to be near the walls by the river or alcove, so you can engage with your Sleepy Trouble Bubble. However, it has a 20-second cooldown, so don't use it every second you get, especially if they have a support that engages, like Leona.

Early Game


♥ Level 1:

You just want to get level two. Preferably before the enemies level up.

♥ Level 2:

If you hit level 2 before the enemy, you could try to get an early kill, or have the enemy waste Flash since you have Sleepy Trouble Bubble however, it depends on how aggressive your ADC is. Zoe is quite squishy and she needs a good, aggressive ADC. If you can engage, that's great, but don't force it.

♥ Level 3 - 5:

Level 6 is when you gain your ultimate. Before then, you are going to poke, ward, and look for opportunities to engage with Sleepy Trouble Bubble. By this time, you should be able to pick up spells with Relic Shield. If you get a Redemption, or Hextech GLP-800 then you can afford to engage a little. You still need to play it safe and wait for the enemy bot lane to make a mistake.

♥ Level 6:

As far as ultimate go, Zoe's ultimate Portal Jump doesn't really provide anything special. It is used to check bushes, extend the range on Paddle Star, and to make engaging a lot easier. This can even be used to dodge some abilities! The main combo I use is:

Sleepy Trouble Bubble + Paddle Star + Portal Jump + Paddle Star + More Sparkles!.

I suggest using all the More Sparkles! Each time an ability is casted, you get an empowered auto-attack, so utilize the passive as much as possible. Throw an Ignite in there or another spell. You can even combo with Portal Jump + Sleepy Trouble Bubble then engage with an extended Paddle Star or slow them with Hextech GLP-800. Just be creative!

Mid/Late Game


♥ Roaming:

Personally, I like to roam after I get to level 6, but you can roam sooner. Zoe has a great roam with Sleepy Trouble Bubble since its range is extended by terrain. If you don't have a strong ADC, then roam as much as possible. Let them get experience and gold. This is where you really have to communicate with your teammates. Roaming is also a great opportunity to deep ward, ward the river, or ward objectives, like a dragon. Some good times to roam are when:
  • You and your ADC recalled and the wave is pushed bot lane
  • Mid has priority, so you can help get the tower
  • Your jungler is ganking mid. You can most likely 3 v 1 or 3 v 2.

♥ Teamfight Tips:

Teamfights are very important, and they can turn the game around. Zoe has a good engage, of course, and she has high damage. Just like in the laning phase, stay near walls for the extended Sleepy Trouble Bubble and stay in the back with the ADC. If you do plan on engaging first, use Hextech GLP-800 to slow them, before using Sleepy Trouble Bubble or Exhaust. Don't waste your flash on engaging, unless you picked one up with Spell Thief. You want to focus on hitting enemies with your extended Paddle Star as well.

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Warding is very important throughout the game. Providing your team with vision can really turn a game around, especially if you ward objectives, such as dragon , rift herald , and baron .

Early Game

In the early game, you should prioritize warding as much as possible. You probably won't have your upgraded support item by then, but that's okay. If you're ahead, you should try to ward either the enemy's blue buff or red buff to get some vision on the jungler, just in case they gank. If you can't do that, ward the tribush with a Warding Totem or a Control Ward. If you're behind, then ward the river, one of the bushes in the bot lane, and dragon . If you're behind because of the enemy jungler, then make sure to ward the tribush, if they're coming from that direction. If not, focus on the river.

Mid/Late Game

By this time, you should be out of the bot lane. Your upgraded support item gives you an opportunity to deep ward. You want to focus on warding the enemy's jungle. Specifically, near objectives and blast cones. You should always keep dragon warded, preferably with a Control Ward. Buy an Oracle's Lens as soon as your item is upgraded and try to deny them vision by looking for wards they've placed in your jungle, as well as theirs.

  • Blue Dots are of course the Blue Team.
  • Red Dots are of course the Red Team.
  • Pink Dots are Control Wards.
  • Small Green Dots are Blast Cones




♥ I would like to thank everyone for reading and voting for my Zoe guide! I hope my guide helped you along your journey. I try to make them simple so it can help a wide range of people. Guides are always updated at the start of the new patch and throughout the month. I love answering questions and helping people, so feel free to ask as many questions as you want! Also, feel free to point out typos. I find some from time to time. I repeat runes at times, so.


♥ I would like to thank my mom and my boyfriend Yatsume for supporting me as well. He finally finished his Yasuo guide, so check it out! It's his first-ever guide!

♥ As always, stay tuned for updates and happy supporting! ♥

Twitch | Twitter |Instagram | Yatsume's Yasuo Guide

League of Legends Build Guide Author DatKawaiiBunny
DatKawaiiBunny Zoe Guide

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[10.16] ♥ More sparkles, NOW! | DatKawaiiBunny's Zoe Suppo
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