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Nami Build Guide by Dotje

Support diamond

[10.19] Dotje's in-depth guide on Nami

By Dotje | Updated on September 17, 2020
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Choose Champion Build:

  • LoL Champion: Nami
    Summoners rift (support)
  • LoL Champion: Nami
    Howling abyss
  • LoL Champion: Nami
    Summoners rift (midlane) [Please go 5 premade][untested]
  • LoL Champion: Nami
    Summoners rift (adc) [Please go 5 premade]
  • LoL Champion: Nami
    Summoners rift (Jungle) [please go 5 premade]
  • LoL Champion: Nami
    Summoners rift (toplane) [please go 5 premade]

Runes: Basic runepage (Click 1,2,3,4) ---->

1 2 3 4 5
Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Summoner spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #2 in
Support Role
Win 53%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.19] Dotje's in-depth guide on Nami

By Dotje
˙.˙Hey fellow summoner!˙.˙

My name is Dotje, and I'm a great fan of Nami. This is my very first guide and I first want to inform you: I'm NOT a pro. And keep in mind some of my advice is experience/opinion based! Everybody has their own playstyle and opinion, I try to consider that! Just keep that in mind you have to find out what works for you. And don't assume I know everything!

To get around this now pretty big guide faster you should definitely make use of the navigation bar on the right.
And make sure to mouse overin the top right for more information about the items and runes!


˙.˙Short about me˙.˙
Drawn by Rosyre https://www.instagram.com/rinzuri/

Hello! As told previously my name is Dotje, I'm 22 years old and love playing videogames for fun! I'm a Dutch support main from EUW also playing on NA. I've been maining Nami mostly because I have had major internet issues and she's a great pick when you have bad FPS or bad PING.

I've played her for 3+ seasons now and many consider me the best Nami player they know. After my internet and FPS issues got resolved I still love her, because she basically has no real counters. You ALWAYS have a shot on winning with her, especially below diamond. Nami is also really relaxing to play to me, so try her out if you want to have some fun!

You can also check me out on https://www.twitch.tv/dittodotje where I will stream my gameplay sometimes. I'm not planning on growing but if you're interested or got any questions leave me a follow and drop by :)
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˙.˙The safe blind pick˙.˙

If you're considering playing Nami I will give you some insight into the pick here.
Nami basically doesn't have any counters, she fits into every team comp. And you always have a shot on winning. If that's not important to you, keep in mind she's fun to play and decent blind pick. Her movementspeed makes it comfortable to roam, her heal makes it easy to sustain. She's just chill!

Pros

[≋] High mobility
[≋] Engage
[≋] Disengage
[≋] Heals
[≋] No real counter
[≋] Fits every teamcomp and botlane
[≋] Can shutdown carry champions
[≋] Playable with bad internet/fps



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Nami has a lot of mobility thanks to her passive, you can apply it on allies and yourself. This also helps with engaging and disengaging as does you crowd control abilities.
Nami has a bit of everything, and great sustain (exept for her mana pool which is fixable) which means she fits every teamcomp and is hard to counter. Her Q Aqua Prison and R Tidal Wave can be great to shut down carry champions when needed. Because her ultimate is huge, and at least 2 abilities are on-click you can play her with a bad internet connection/fps.
Cons

[≋] Needs one frontliner to really work
[≋] Squishy
[≋] Hard to hit skillshot(Q)

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Nami really needs a frontliner to work, else she can't setup fights or keep her allies alive. It's possible to make it work, but when your team doesn't have a frontliner, your team is waiting to get caught and die.
Nami is very squishy, which is why I lately go Guardian and Relic Shield this is not a magical solution but it does make you die less. You have to really learn how to position if you do not want to feed. The only other bad thing she has is her hard to hit skillshot Q Aqua Prison. You can set up a slow to land this ability, but in a stressful situation it's unreliable.
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˙.˙Support item˙.˙

A support item is a must-have as support, else you will lose a lot of gold income and vision control. Because lately Relic Shield is a viable option you have to choose. I recommend Spellthief's Edge for the casual players.

Shard of true ice
You buy it as Spellthief's Edge and it upgrades into Frostfang into Shard of True Ice as you get gold. You don't have to buy the upgrades anymore but make sure to trade when you have stacks to upgrade it sooner. It's the most easy to poke turrets a little when you get the chance. When this item upgrades you are able to place up to 3 wards with this item, use them for objective control!

Bulwark of the Mountain
After a lot of test games this item is legit a good choice to be safe in lane. Consider this item vs hook matchups or matchups you prefer not trading against. This not only denies the enemy laner gold, but also keeps you healthyer to sustain. You can save your mana for heals and ganks. Make sure you try to use all it's charges on canon minions and melee minions for gold. When this item upgrades you are able to place up to 3 wards with this item, use them for objective control!

˙.˙Boots˙.˙

Always get boots! Consider getting them earlier when you're against a hook lane like Blitzcrank because you are able to dodge and position faster.

Boots of speed
Movement speed is important for dodging abilities and getting out of a fight. Though if you are able to sustain without them, you could use that gold to finish another item faster.

Boots of mobility
These boots are always a good choice because you can roam well, position better, and get your wards down quicker. The boots also give quite some pressure and allow you to dodge better too! People tend to rush these when botlane is miserable because you roam better.

Mercury's treads
These boots are a great option when you're playing against a comp with a lot of cc. Getting stunned means you're not able to do anything, or even die. It's best to position a way you won't get hit but there are some champions that are hard to avoid like Leona and Nautilus.

Ninja tabi
I've bought this item a lot of times on tanks, but on Nami this doesn't feel worth getting. You could consider it when the enemy is full ad and you gathered some HP, but honestly you better get another kind of boots and stack some armor/hp.

Boots of swiftness
These boots have always been my favourite, and in 10.5 they have rebuffed it to make it viable again. It's now cheaper as Boots of Mobility and has a consistant speed buff. This makes it easier to get out of fights and reposition. You should try it out!

˙.˙Core items˙.˙

These are the items you basically want to get every game. If you're going the Guardian build you probably want to reconsider Ardent Censer. But in any other build these items give you the most power.

Athene's unholy grail
This item is absolutely perfect on Nami right now. It grants insane heal bonuses as you damage enemies like from a bounce of your W Ebb and Flow. The mana regen is great, you get ability power, and even a little magic resist. It's basically is the perfect fit for Nami.

Redemption
This item gives a big aoe heal that is really strong in teamfights when placed well. Combined with other healing buffs and Ardent Censer it can give a huge comeback to fights.

Ardent censer
Personally I find Ardent Censer unmissable on Nami, because of the amount of power it gives you adc. If you have an ap champion in botlane you can rush this item later on as you probably have other champions in your team that can benefit from this. From experience this item has more power than redemption. Though.. As lately I've been going Guardian this item should be considered wisely because without aery it's harder to proc this item. But you can proc this with your W Ebb and Flow, Redemption, Guardian and possibly with Font of Life. So when you want to go for something else, go for Redemption and possibly Shurelya's Reverie.

˙.˙Optional items˙.˙

To finish up your item build you should always consider what your team needs, the enemy has, or what you need. Your team can't kite fights, your carry gets bursted/cc'd down. Maybe you just keep getting killed, which makes you unable to help the team. Take these cicrumstances into consideration and try to use items to save these fights!

Shurelya's Reverie
This item is getting more popular with time, it helps your team kite or catch up with enemies. It's a good item after your core build or as 3rd item if you are sure it's what your team needs. It has almost the same stats as redemtpion but gives 100 more hp.

Locket of the iron solari
For the extra anti burst it not a bad choice to get this item. You're also able to pop Ardent Censer another time with this. Lately I haven't been going for this item but against an ap heavy team it's not bad to get a little more magic resist with this item.

Mikael's crucible
When your carry (doesn't have to be your 'adc') get's shut down by cc it's great to get a Mikael's Crucible this item also empowers your heals by 20% instead of 10% which should not be understimated. Just make sure not to forget using this item as it can really save a fight.

Frozen heart
If their comp based on ad like Nocturne you can consider taking this item. It gives an aoe att speed slow and making it possible to shut down an ad. Just keep in mind the passive of Frozen Heart doesn't work on a yi inside his ult. You choose this item over other armor items because of the cooldown it gives. I rarerly buy this item, but it has done it's job whenever I needed it.

Zeke's Convergence
Another option I recently found a better choice is going Zeke's Convergence this item makes you a little tankier with both armor and magic reist, it empowers the ally you bind with and keep you safer with the possible aoe slow.

˙.˙Optional items˙.˙

Whenever you're ahead, or think this fits your comp even better these are some considerable items. It's important to have fun in your games, especially normal games.

Banshee's veil
Againt heavy ap based comp you can consider taking this item but as your Athene's Unholy Grail already gives magic resist you do not really need this item. It's often better to get more HP trough Redemption, get more magic resist by buying Locket of the Iron Solari or get personal anti burst with Zhonya's Hourglass.

Twin shadows
When you're ahead and have an enemy team that doesn't group and gets picked easily. You can snowball with a pick heavy team by buying this item.

Morellonomicon
When the enemy team has too much heals, and your team refuses to get an item against that get some anti healing yourself by getting this item.

Rylai's Crystal Scepter
My favourite item to build for fun! This items gives a slow on your W Ebb and Flow which I really like when you're using this ability on your allies to catch someone. It also gives some HP and AP. I do not recommend this item overall but it's fun.

Dark seal
I like getting this item when I'm ahead and in no risk of dying. If you're really far ahead and already have some core items you can upgrade this into Mejai's Soulstealer

Rabadon's Deathcap
We all know why you will build this item, lots of ability power! Try it out, you'll be very scary, and your heals are even stronger!
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˙.˙The basic rune page˙.˙
Summon aery
This keystone is the best go-to option on every shield/heal support. This guarantees to add more poke to your abilities. And an extra shield to also proc Ardent Censer. This ability doesn't really have a cooldown also, you just need to pick up the little aery up to proc it again.
Manaflow band
Manaflow band is unmissable on most supports. Nami is a little mana hungry so this is a great way to increase your mana pool when you trade/poke.
Transcendence
Cooldown reduction without having to buy items is great, the 10% cooldown reduction early can make a big impact. And if you pass the 40% cap you even gain an adaptive bonus for the excess cooldown reduction. If you're feeling confident you can also get a bit more slippery and get Celerity instead.
Scorch
This rune feels as the best choice for me at the moment, other patches I went the other choices but Scorch just adds that little more damage you need to be dominant in lane.
Biscuit delivery
This rune makes sure you're safe losing HP while trading in lane which allows you to get more spellthief's stacks. Also when you need that little mana for the kill/safe you can eat your cookie mid-fight. I've had this happen to me a lot.
Cosmic insight
This rune inceases your cooldown reduction by 5% and adds 5% tot the cooldown reduction cap. This ensures that little bit of cooldown you sometimes need to safe the day.
˙.˙ Tanky and scaling˙.˙
Guardian
This keystone is my new favourite, it gives more than double the shield as aery does and it scales with AP and HP. One negative thing is that it doesn't proc as much as Summon Aery does, so use it wisely! You can also trigger this rune by empowering your ally with an ability like E Tidecaller's Blessing and W Ebb and Flow.

Font of life
This rune works on slowed or immobilized enemies, which means it should be fairly easy for you to trigger this in teamfights. It gives tiny heals for your allies and apparently it triggers Ardent Censer and Athene's Unholy Grail too!
Bone plating
This rune grants you better trades, and a tanky feeling early game.
Revitalize
This rune grants more heal and shield power, even more powerful when the target is below 40% hp. A real life saver!
Presence of mind
This rune gives double the mana than manaflow band, and never gets me out of mana after I get Athene's Unholy Grail
Cut down
I used to take Legend: Alacrity before but because I started prefering taking attack spead instead of adaptive damage I think it's better to use Cut Down. Taking Legend: Tenacity still is an optional choice.
˙.˙Other viable options as second rune˙.˙
Bone plating
This rune is a great option if you want to win trades or live a little longer against engage champions. This won't always safe you tho.
Revitalize
This rune grants that small healing buff on you and from you when the target is below 40% health.
Zombie ward
This rune allows you gets you more vision when killing enemy wards, combined with Ingenious Hunter you can just sweep wards to get wards for days. This rune also gives bonus AP/AD upon ward kill/assist.
Ingenious hunter
This rune make sure you always have your Redemption up for every fight. You can also spam your sweeping lens a bit more.
Ultimate hunter
If you do not like Ingenious Hunter this rune is a great option. You're able to cast your ultimate just a bit more often, and combined with air dragon the cooldown reduction becomes insane.
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˙.˙What are Nami's abilities?˙.˙

It's useful to know what your abilities are, and how to use them. There are different ways to use them in different team comps. So keep in mind to think for yourself, but I wrote some utilization tips you should know to get started. (I hope they're not too obvious)
˙.˙Ability sequence˙.˙

The ability order is displayed below, I recommend maxing W Ebb and Flow first, after that I most often max E Tidecaller's Blessing especially now it procs on abilties too. But if you're great at hitting your Q Aqua Prison you could consider maxing this ability before your E Tidecaller's Blessing because maxing your Q Aqua Prison lowers the cooldown of it. which makes you cast it more often in fights. But maxing your E Tidecaller's Blessing doesn't low it's cooldown, it just increases the damage.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

˙.˙Surging tides˙.˙


Passive
All allied champions touched by any of Nami's abilities gain 45 (+ 20% AP) bonus movement speed for 1.5 seconds, doubled when touched by Tidal Wave.

Your passive is something underrated, the moventspeed is very useful in different matters. Use it to get around the map yourself by self-casting E Tidecaller's Blessing, even your Q Aqua Prison is able to speed allies up!

˙.˙Aqua prison˙.˙


Q





Nami sends a bubble towards the targeted area, dealing Magic damage magic damage to all enemies hit, revealing them,and suspending them for 1.5 seconds.

To utilize your Q Aqua Prison the best you would want to use this only when you're confident it can hit.
It's often better to hold onto your ability than use it without reason.
Situations that give you get better shot at hitting Q can be:
[≋]When you adc is kiting someone
[≋]When slow is applied on an enemy (like with you E Tidecaller's Blessing
[≋]When someone is cc'd by another ability like your R Tidal Wave
[≋]When someone doesn't have vision over you
[≋]When someone is cornered

When you are running away from someone melee, you often can stun them by using Q Aqua Prison on yourself.

˙.˙Ebb and flow˙.˙


W



Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies, allies and herself.

Ebb and Flow heal power heals allies and deals magic damage to enemies, with each bounce being 85% (+ 7.5% per 100 AP) as effective as the previous one.

You can utilize your W in various ways like:

[≋]Trading using W on the enemy
[≋]Trading using W on yourself while walking up to an enemy (try using the ALT button for this)
[≋]Double heal your allies by making it bounce onto the enemy
[≋]In teamfights use W on an enemy to reach an ally further away

˙.˙Tidecaller's blessing˙.˙


E







Nami blesses the target allied champion or herself for 6 seconds, causing her target's next three basic attacks or abilities to each deal bonus magic damage and slow their target for 1 second.

You could use your E Tidecaller's Blessing to:

[≋]Give movement speed to your ally
[≋]Help your ally kite someone
[≋]Use as a setup for your Q Aqua Prison
[≋]Get around the map faster (try using the ALT button for this)
[≋]Empower an ally's damaging abilities.






˙.˙Tidal wave˙.˙


R





Nami summons a tidal wave that surges forth, dealing magic damage to all units it hits, knocking them up for 0.5 seconds and then slowing them for 2 − 4 (based on distance traveled) seconds.

You could use your R Tidal Wave as:

[≋]Follow up to an engage
[≋]Disengage
[≋]Picks, considering using it after you succesfully caught someone with your Q






˙.˙Combos˙.˙

There are several combo's with your abilities you can use, here I'll put them in a list. The thing is that you should always consider what's best in every situation.

‧˙✰.‧˙﹤The best way to land your Q﹥˙‧.✰˙‧


->
AA
->


This is possibly the most basic combo, a rule you have to hold on to. Use your E Tidecaller's Blessing on you or your carry, and try to always slow the enemy before you cast your Q Aqua Prison. If you need to do a little more damage you can cast your W Ebb and Flow right after you hit, look at the situation and see if you and your ally needs heals, or just need to do damage.

‧˙✰.‧˙﹤Utilizing your ultimate﹥˙‧.✰˙‧


->


This is most reliable way to cc someone. You ultimate Tidal Wave is best used later in a teamfight or to peel your carry. The best case scenario is to land a good Q Aqua Prison and then follow up with R Tidal Wave because in this combo the enemy can not escape. And if you R>Q they have a small gap to flash or dash from.

‧˙✰.‧˙﹤Another setup for your Q﹥˙‧.✰˙‧


->
->


Your abilities now get empowered if you cast E Tidecaller's Blessing on yourself which is why it's not a bad idea to slow someone with your W Ebb and Flow. This is also a good setup for your Q Aqua Prison to land.

‧˙✰.‧˙﹤Animation cancel﹥˙‧.✰˙‧


->


This combo is not very functional, but it's interesting how it cancels your W Ebb and Flow animation. This saves a few MS for you to do more. There used to be an ultimate cancel but riot already fixed that bug.
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˙.˙Matchups˙.˙

If you're looking for a little more advice on laning/lategame matchups, this is where I will type them. Remember, everything is opinion and experience based. Which is also why I will take every matchup seriously here, because a good player who knows their champion is always a threat. Let me know if you're interested in any other matchups in botlane, or got anything to add up.

As I'm still playing the game and learning, I will update the matchups continuously.

Threat level:
Very high

Pyke
Pyke is the hardest matchup for Nami in my opinion, especially if it's a good pyke. You cannot outrun his movement speed, he's hard to poke down. It's hard to save your ad vs him, or to survive yourself.

Most of the Pyke players below plat aren't any good, which is why you should not let him walk over you. You can poke him very well, and when he uses all his abilities to go in, you can try to go for a kill (on him). He is very fast so his adc can't always catch up, which means he's an easy catch. Try to dodge his hook with confidence, and flash his stun if neccesary. Then in return use your E Tidecaller's Blessing to slow him, and then Q Aqua Prison to stun him. You ARE able to outplay this matchup, but if you can not, respect him.

Make sure not to forget to ping the map if he's possibly roaming, because he WILL.
Threat level:
Very high





Leona
Most people are afraid for Leona, even when she's not powerful yet. Try to attack the minions so the enemy won't be level 2/3 before you. And auto attack Leona when she tries to kill minions for her support item.

When she goes in think for a moment. If Leona succesfully engages on someone, and her adc is near, try to cc the adc as their pathing is often predictable. If the adc is not near, or your stun is not reliable, stun Leona. Leona pre 6 is very killable, so do not be deceived by her tanky look. Make sure to go really and I mean really aggressive if you catch her, Ignite her before the adc heals and make them panic, you're a strong champ! If you do this, keep in mind where their jungler is, and if it doesn't work out for you, don't do it. Keep the trades simple.

When Leona hits level 6 you can have quite the problem. Consider going Mercury's Treads and Mikael's Crucible and do not clump TOO close to your adc, because if you're stunned as well you can not save your teammate. Make sure to think about when you should use your R Tidal Wave because this ability can be a life safer OR a teamfight turner in this case.
Threat level:
High
Blitzcrank
If he misses his hook you can punish him and poke him down. Especially in the early game Blitzcrank is very squishy and you could just engage on him. If he doesn't know what he's doing you can even try to kill him when you do.

If your ad gets caught you should try to use Q Aqua Prison on their ad, they'll be often move predictable towards the hooked enemy, finish it off with a W Ebb and Flow and E Tidecaller's Blessing on your ad for the movement speed and hope he still lives.

If you're the one being hooked, and you magically still live, you could go for a turn. As the enemies abilities are now down, don't always just run, try to fight back.

Tip: vs engaging champions it's often great to get early boots, because you're able to dodge better.
Threat level:
High
Thresh
This matchup is close to Blitzcrank's matchup. The only thing different is Thresh's Flay. If you walk too close to Thresh he can Flay you which makes is really hard to escape his hook. You should also be careful not to stand to close to anything he hooks, because he can pull himself in.

Be careful of him going in with Flash to then Flay you. This will make his hook very easy to hit and combined with his ultimate you're pretty dead for sure. If you get caught (like this) just blow whatever you can, I usually try to R and then Q to hopefully get them caught into a CC chain so I can do just a bit more before I die, or maybe even live. So if he Flash+ Flay's you, respond instantly with your R before you get hooked.

Tip: vs engaging champions it's often great to get early boots, because you're able to dodge better.
Threat level:
High
Nautilus
This matchup is close to Blitzcrank's matchup. Before lvl 6 be careful of his damage output. Punish him when he uses his hook, and don't be afraid to try and kill him.

When Nautilus hits level 6, make sure you position not too close to your ad. His ultimate will knock you both up if you do. When Nautilus engages on your ad, you're still able to save him, and maybe turn the fight around. I usually try to angle my R Tidal Wave so that both Nautilus and their adc can get hit, then use Q Aqua Prison naut if he engages with R Depth Charge, or use Q Aqua Prison on the ad after you ultimate hits so he can't follow up.

Tip: vs engaging champions it's often great to get early boots, because you're able to dodge better.
Threat level:
High
Brand
Brand deals a lot of damage. If you are able to dodge his abilities, go for a small trade. He doesn't have sustain like you do.

When he hit's lvl 6 he can do quite the all in. I usually try to go for the pick on him before he goes in. Brand is very squishy and killable with your full combo, that way he's not able to do (much) damage. Make sure you do not stand too close to your team when Brand uses his ultimate Pyroclasm, because it bounces back and forth.

I also suggest taking Relic Shield in this matchup so you do not have to do any risky trades.
Threat level:
High
Rakan
Just like other engage supports it's tough to survive. I find Rakan's knockup Grand Entrance somehow easier to dodge, and if you do, don't waste your Q Aqua Prison on him, just trade. If you engage on them use your Q Aqua Prison later in the fight, there's a chance you'll catch rakan too trying to shield his AD.

After level 6, make sure you position far backwards, but just in range to heal your ad. If Rakan doesn't catch you when he engages you can still save your ad, and maybe go for a turn.
Threat level:
Medium
Yuumi
Yuumi is pretty strong again, if the enemy has a good carry that dodges your abilities you can have a problem. The biggest difference between you two is that she is untargatable. If you combo their ad with the R+Q combo Yuumi cannot do much but heal and R.

I let my ad consider getting executioners against her if she's strong. If played well she can easely make a carry unstoppable and help them run you over.
Threat level:
Medium

Lux
Lux support is hard to pull off. If you play a little safer, and go for the right oppertunities when she misses her skill shot, you can easily win this lane. I often try to lure out her Q Light Binding and instantly trade when she misses it. Before level 3 you do not need to be too afraid, you can pull of a good trade even if she hits her bind.

In lategame Lux can sometimes oneshot you, or your ad. Make sure you keep an eye on her, and place good wards. If your teammate gets caught you can often outheal Lux's damage and/or go for the kill on Lux because she has to charge her laz0r. Because she gets caught easily, and you can outheal her damage often, I believe you're great, at least in the lategame.

Because she has no mobility she can be an easy pick, so if you're new on Nami, you should sure try to catch her before she catches you. You are faster, and got more cc. If Lux is the only problem to your team, maybe even in midlane. Don't be shy to buy Mikael's Crucible.
Threat level:
Medium

Alistar
I don't find Alistar a threat. Though.. there are some good alistar players out there. His abilities are practically an on click knockup, which is undodgable. In lane, try not to stand too close to your ad, so he can't knock you both up. And try to carefully harass him for spellthief stacks.

Let him engage on your ad instead of you, you can save your ad, but your ad can't save you as good. When he does engage make sure to give your ally movement speed with E Tidecaller's Blessing and Q Aqua Prison their ad or Alistar himself if the ad is further away. This way you could go on the kill for Alistar and make him kiteable for your ad not to get stunned.

Keep in mind when the jungler is around he might try to Flash + Q Pulverize into any of you, and then Headbutt someone in his team.
He can also Headbutt into minions to knock someone up!
Threat level:
Medium
Swain
This guy is being played support? Wow! He's not bad though. As a decent Nami player he doesn't feel like a threat. Just juke his E Nevermove (to the side), stun their ad if anybody gets caught. Or even stun Swain when he walks up too close. Before 6 you can quite easily kill him.

After level 6 you kite him really well. Try to stay out of his ultimate range. Don't be afraid to use your abilities on him, he's often out of position when he uses ultimate. And thus an easy kill.
Threat level:
Medium
Vel'Koz
In lane you need to try and dodge Vel'Koz's abilities. If you and your ad are able to dodge, you can go for more aggressive trades. If the enemy bot is walking over you, just save your mana for heals, because Vel'Koz his all ins can be quite deadly even when you dodge.

To me Vel'Koz is a bigger problem than lux, I still put him on even. You can cancel his ultimate with your Q Aqua Prison if you're in the right position or R Tidal Wave. Just like Lux I find Vel'Koz and easy pick, especially if they use their ultimates in a vulnerable position.
Threat level:
Medium
Braum
Braum is put on even for ONE reason. He can block your ultimate AND bubble. Sad.. But if you simply wait out his shield Unbreakable OR am able to walk around to Q Aqua Prison from the side you can easily win. I do not suggest the second one because the hitbox of his shield is confusing, but if it's needed you can try. Harass this guy a lot, especially if he wastes his Q Winter's Bite, because then you can easily kite.

At level 6 (and maybe before) be aware of him being able to jump to minions with Stand Behind Me and follow up with his R Glacial Fissure. It's hard to disengage his sudden engage because of his shield Unbreakable.
Threat level:
Medium
Yasuo
Hopefully you will not see this guy in botlane, but he can still be in your game. Yasuo has one massive counter: "The almighty Wind Wall". This ability will just like Braum's Unbreakable block your everything. The best is to wait it out, and then use your abilities where needed. If your ad is in the middle of his wall just pray for his survival and don't waste your abilities.

If you do see Yasuo in botlane, make sure to punish his low attack range, zone him from cs, and AA him for every cs he takes. Before level 6 you do not have to be too afraid of him. Make sure to keep your distance, and your distance from the minions when he unlocks his dash Sweeping Blade.
Threat level:
Medium
Fiddlesticks
In lane, be careful for ganks as fiddle's fear is pretty long and his slow when hit well can be pretty intense. His teammates will be able to follow up well because of this. Fiddlesticks poke now slows you as well and is dodgeable.

When Fiddlesticks hits level 6 be careful when he goes into a bush, or behind a wall without vision. He will possibly try to use his ultimate which channels for 1.5 seconds. This ultimate can now cause an area of effect slow so can be powerful not only in damage but also in cc.

Because Fiddlesticks fear is an on click ability, or triggered by his aoe abilities, it's not bad to buy Mikael's Crucible earlier. Depending on how much it's impacting the game.
Threat level:
Low
Morgana
Morgana kind of counters you because of her Black Shield. If she maxes her E Black Shield you can not really do your thing. Unexperienced Morgana players ususally don't max it, but when they do you are better off waiting out that ability.

One way to get rid of it is by baiting it out, I often scare people by running up and using my E Tidecaller's Blessing on myself. When I auto Morgana often responds with using her Black Shield which is not needed by then. Now that it's down you're free to use your other abilities for the next 26 / 24 / 22 / 20 / 18 seconds.

If the Morgana is not maxing spellshield, and you're desperate for an engage (or disengage), you can often get rid of the spellshield by using E+W, then make sure to hit another auto for the slow, and hit Q Aqua Prison on the target.
Threat level:
Low
Karma
Karma can be quite the poke champion. She can use her Q Inner Flame on the wave and aoe poke you in there so don't just hide inside the minion wave. Her laning phase is not bad, but later on I find her rather weak. She can speed up her carry out of your pick potentional so it's best to be patient with your abilities.

If you're unsure of this matchup you can consider buying Relic Shield. There's a possiblity she'll walk over you if she has good synergy with her ad.
She will then most likely run to you, use her root Focused Resolve, do some damage and have her ad follow up. In lower rankings this is quite unlikely so punish her for walking out of position!
Threat level:
Low
Bard
Bard just deals a lot of damage, you can go for trades when his meeps are down. His stun can be tricky to predict, and his portal Magical Journey can create strong ganks for his jungler. Make sure to back off when he's missing, or place good wards in positions he's likely to portal from.

A good bard player can be a problem in lategame, his ultimate Tempered Fate is great to catch people with. You grant people movement speed with your passive Surging Tides which makes it hard for him to catch people, especially lategame as everybody has boots.
Threat level:
Low

Senna
Senna deals damage, heals, grants a good escape and has a root. Her cooldowns are very high though, so try to punish her cooldowns. Her Q Piercing Darkness's cooldown decreases each AA, which is not fast enough to resfresh in the early game.

The fact she has to stand still to cast/aa/collect souls is a great oppertunity to slow and maybe use Q Aqua Prison on her. Besides that, you probably don't want to get near her too much.
Because even with her abilities on cooldown, her passive Absolution has a 4 second cooldown and does quite the damage every time.

Keep in mind senna gets auto's off by collecting souls to reduce her Q Piercing Darkness cooldown. She can also gains a lot of range by using allies, minions, and even wards to use her Q Piercing Darkness on.
Senna scales pretty well, which is why you should be afraid of her damage later on.
Threat level:
Low
Lulu
Lulu can be quite annoying, she got a slow, polymorph or speed and a shield. Don't be afraid to trade because you can outheal her damage most times. When she got a carry she can speed up, try to keep your abilities for when the speed runs out else that person can easily dodge your abilities.

Just mind her slow from her Glitterlance being strong and her damage being more than you would expect.
Threat level:
Low
Zyra
Zyra deals a lot of damage, just like other mage supports. Early game you can outsustain her, unless you waste too much mana on trades you don't win. Make sure to dodge her E Grasping Roots and AA her plants together with your AD. This way it's impossible for her to deal a good amount of damage.

After level 6 it's kill or be killed. Most of the time you can easily burst Zyra down with your R+E+Q combo. Just try to keep distance from your ad, in case Zyra goes all in. Then heal your ad, maybe use E Tidecaller's Blessing for more movement speed out of Zyra's ultimate.

If you're not experienced with this matchup, be very careful! I also suggest taking Relic Shield in this matchup so you do not have to do any risky trades.
Threat level:
Low
Sona
Who even plays Sona at this moment? Never had a real problem against her. Her stun and damage output can be quite strong tho, your heal is strong enough to outheal that. If you see her walk up you can use W Ebb and Flow on her to instantly outheal her damage.

After level 6 her ultimate Crescendo can be a great way to initiate. Make sure to keep your distance from your teammates so you can disengage against that.
Threat level:
Very low
Soraka
If you're able to dodge Soraka's Q Starcall you can definitely win this lane. If you're confident, harass her as much as you can for the easy spellthief stacks. She often uses her Q Starcall on her max range, so walking up to her instead of away is often a better way to dodge it.

Because Soraka lacks mobility you can often go for a kill on her. Make sure who to focus in this lane, because your focus shouldnt always be Soraka only as she probably will keep her distance in fights. And her heal Astral Infusion has a high cooldown in the early game, especially if the soraka chooses to max Q first.

Don't forget to ping her ultimate Wish to the team so they know what to expect!
Threat level:
Very low
Janna
In lane you probably want to trade whenever her shield Eye Of The Storm is down. You can often lure this out by auto atacking the first time you walk up, and save your W Ebb and Flow for later. You outheal her damage, and she outshields yours.
Janna lacks mobility which makes it possible to engage on her, especially if you're able to dodge her Q Howling Gale.

You can cancel Janna's ultimate Monsoon with your Q Aqua Prison and R Tidal Wave. Which is why your engage is often more powerful than her disengage.

Pay attention to the bushes tho, some experienced Janna's will try to tornado from the bush for the full 1,25 second knockup which can become deadly over time.
Threat level:
Very low
Taric
You can harass Taric a lot in lane, your moventspeed makes it impossible for him to hit any stuns. If Taric does get on one of you, you can have a problem. You can just give movement speed to the person getting caught with W Ebb and Flow or E Tidecaller's Blessing. Maybe even disengage with your ultimate Tidal Wave or Q Aqua Prison. He gets kited quite easily. Just be careful of his E Dazzle+ Flash.

In lategame his ultimate Cosmic Radiance can be really strong, and I think it's best to wait his ultimate out untill you go for yours.
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˙.˙Some general tips to master Nami˙.˙

  • Use E Tidecaller's Blessing to get around faster (or to get in lane). Because its mana cost is low enough to regenerate back before using it again.
  • Don't use your Q Aqua Prison for no reason! The best pressure is to hold on to it.
  • Casting E Tidecaller's Blessing while you or your allies basic attack is mid-air instantly triggers first proc
  • Use ALT to instantly cast W Ebb and Flow or E Tidecaller's Blessing on yourself! Use it for mid air basic attacks when you're planning on utilizing the slow
  • Consider using attack speed in runes instead of adaptive force this really helps with ward clearing and spellthief procs. Which keeps you saver.
Drawn by Chibiterasuchan
  • When trading, try to always use W Ebb and Flow on the enemy so you can instantly outheal the damage they do. You'll even have a chance to make it double bounce on the other enemy laner for extra spellthief stacks!
  • In teamfights try to always use your W Ebb and Flow on an ally for the double heal!
  • Try to always hit Q Aqua Prison after you R, it's the best to engage with Q Aqua Prison. But your Q Aqua Prison is more reliable when you get them knocked up first. Keep in mind they often have a gap to flash/dash out after the R Tidal Wave. But they can not flash/dash when you use Q Aqua Prison before you use R Tidal Wave
  • If you're someone who uses basic attacks (which I highly recommend) most often use E Tidecaller's Blessing on yourself! Your ad is often busy farming anyways. You can also use E Tidecaller's Blessing to slow the enemy for a better Q Aqua Prison. If your ad is caught, consider using E Tidecaller's Blessing on yourself too, because you can help by slowing the enemies if your ad is running away instead of kiting.
  • You can lure out spellshield with your aggressive E Tidecaller's Blessing pokes. Because they're slowed they'll expect you to Q Aqua Prison. Maybe you can W Ebb and Flow instead and then Q Aqua Prison, your W Ebb and Flow and E Tidecaller's Blessing can outdamage morgana spellshield.
  • Your W Ebb and Flow has a slightly bigger range when it's bouncing off someone, like if you self-cast this ability.
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˙.˙What is the support role?˙.˙


There are mixed opinions on what the support role is supposed to be. But as far as I know is your main objective supporting your teammates to empower them, especially the (ad)-carry. You achieve this mainly by:

[≋]Protecting your carry/teammates
[≋]Granting vision control
[≋]Engaging teamfights
[≋]Disengaging teamfights
[≋]Roaming to gank/ward or assist your jungler

Also by:
[≋]Keeping an eye on summoner cooldowns for your teammates, maybe even write them collectively down in chat for your team.
[≋]Keeping a good eye on the map and ping wherever necessary
[≋]Buying supportive items
[≋]Shotcalling for your team


˙.˙Warding˙.˙

I could provide in-depth information on where to ward. Instead I'll grant you some general tips which I find more important. Surerly experience will teach you the most.

‧˙✰.‧˙﹤Where do you place wards?﹥˙‧.✰˙‧


I will probably add a picture with some general wards later. But what's important to remember is the objective to your vision.


[≋]Ward to get vision over the enemy, even if it's not for an objective. It's important to know by example if a fight will be in your favor, if the jungler is around for dragon or if you can go for a dive.
[≋]Ward according to the objectives, a simple ward at drake can already be gamechanging.
[≋]Do not always go for perfect vision.
[≋]Clear out wards this is very effective too.
[≋]Think of going to base for wards when an important objective is going to be up.
[≋]Keep a slot in your inventory for control wards!
[≋]Keep in mind you do not always have to ward where the enemy will be, but more likely will pass. Unless you do not pay attention these wards can be more useful.


‧˙✰.‧˙﹤When do you place wards?﹥˙‧.✰˙‧


As a role that doesn't farm you have quite the free time to place wards. Make sure you squeeze this in at the right time. Keep in mind:

[≋]Not to miss too much xp from minions in lane
[≋]Not to leave your carry vulnerable, make sure you are ready to instantly walk back to lane without warding as the enemy sees this as an oppertunity to engage.
[≋]You can assist your jungler, and he can assist you when he's around if you're going for some (deep) wards.
[≋]Ward according to objectives. Objectives like drake, baron or rift but also tower attacks, defence and just generally to see the enemy's rotations.
[≋]Keep in mind wards last a total of 150 seconds (2 minutes and 30 seconds) Rift scuttler lasts 90 seconds. Think ahead!

‧˙✰.‧˙﹤Do not die while placing wards﹥˙‧.✰˙‧


Oh man.. The amount of supports that die while warding is tragic. If you know when the enemy support is warding you can often catch them off-guard. Make sure you're not that support! Here are some tips:

[≋]Make sure the enemy doesn't know your position! Some notice you leaving lane or spotted you with a ward. This is why using sweeping lens during warding is really handy.
[≋]Use an ability in a unwarded bush to be safe
[≋]Know where the enemies are! If they just backed it's the safest moment to slip in some wards.
[≋]Try not to place wards alone. Bring an ally with the assistance ping + a ping on your warding item. This is my communication method. Don't be frustrated when you go alone, teammates often have better things to do.
[≋]Do not go for risky wards. If you do, make sure you have an oppertunity to escape. It's often better to place a slightly worse ward, as long it grants vision on the enemy's position.
[≋]Not dying>vision. Keep in mind vision control is just an advantage. Just like a 4v5 is. If you're dead you might give the enemy a better advantage than vision control.

˙.˙Supporting in lane˙.˙

You're also supposed to help your adc in lane. Your role is helping you adc farm, and try to get the enemy adc to farm less. You also want to 'win' you lane. I'll cover laning tips in another chapter. But I find it important here to mention how to help your adc farm. Here are some tips to cover that and more.

‧˙✰.‧˙﹤Farming under turret﹥˙‧.✰˙‧

Farming is what your adc does, but that doesn't mean you shouldn't help him doing that. It's helpful, especially when the minions are under turret, to help your adc last hit them. Keep in mind, the melee minions need 2 towers shots and one auto attack to die (so you probably don't want to touch them) and caster minions need 1 tower shot and 2 auto attacks (before your adc bought ad). When you get the hang of this you should try to predict what the wave needs to be killed as optimal as possible. Try to start practising as soon as possible, because your adc will love you.

‧˙✰.‧˙﹤Freezing the wave﹥˙‧.✰˙‧


You probably do not want to attack minions at all, unless it's your intention to push, or get a level up sooner. Freezing the wave is when you try to keep the minions at 1 position. You mostly achieve this by tanking the minions on the spot you want them to crash. And also by last hitting the minions as late as possible, this is what your adc does. Freezing is best when you need to play safe, or withold the enemy from farm by zoning them while you freeze the wave at your side of the lane.

‧˙✰.‧˙﹤Pushing the wave﹥˙‧.✰˙‧


Another option is pushing the wave, you most often want to try this when the enemy is backing, or not present in lane. You do this by killing the minions as soon as possible. Keep in mind your adc still want to last hit them, so you probably should stop hitting them when they're getting low, or getting a lot of aggro by your minions.
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I'm still looking for the best way to describe this kind of gameknowledge, so this could be edited for a while.

‧˙✰.‧˙﹤Before the minions crash in lane﹥˙‧.✰˙‧


League of Legends offers a lot of variety each game, which is why you should always consider your priorities in a game. Before the game actually starts it's not bad timing to consider:
  • What do I do in this matchup botlane? You need to know how aggressive you can be, and where you should spend your mana on.
  • How can the enemy jungler gank us? You need to know where to prioritize your ward and how safe you have to position when the enemy jungler is around.
  • Should I roam to the midlane? Because the enemy midlaner's mobility can be low and/or your midlaner snowballs well.
You often consider this automaticly, but to be aware of what's going on you'll have better decisionmaking.

˙.˙Early game˙.˙

In the first waves you should always try to get level 2 before the enemy does, else back off!(level 2 happens when 3 melee and 3 caster minions have died) You can try to hit the minions to help them die faster for this advantage.
When your lane is going well, try to keep track of where the enemy jungler is, ping his starting position. And frequently look at the mini map to help your allies know when to back off.

You basically want to trade, especially if you have Spellthief's Edge. Your sustain is really great and you should use this to have some lane advantage (more HP, XP and a better position). A basic attack could already be good enough, the best moments to try and go for these cheeky auto attacks or trades are:
  • When the adc is about to last hit a minion, because then she cannot attack you (yet)
  • Especially when the enemy is going for a canon minion is a good moment to trade (also because the adc will move perdictable, which can be a good oppertunity for your Q Aqua Prison
  • When the melee support needs to execute a minion for their support item
  • When the enemy wasted their abilities (and should be afraid of you)
It's also great to get spellthief stacks off turret, when my adc recalls I often drop a few auto's off the turret because I recall as well. These oppertunities are also great to get a trade off, remember you don't HAVE to trade. But if you don't the enemy possibly will.

˙.˙Getting into mid-game˙.˙

Just fighting and chasing it not (always) the way to win. You probably want to try and get some objective control. You get this by not fighting recklessly when you are planning on getting one. It's best to back before you do, get some vision control, and try to be in the right position. Especially in the lower rankings your team doesn't always want to take objectives you so nicely set up, which is fine, it's always a good practice. Place some wards, sweep the area and especially don't die while doing that. (so try to take your teammates with you with the assistance ping)

Defensive wards are important too, this way you can defend better or even turn the fight around. When you notice the enemy grouping/going for an objective like a turret. Just place some simple defensive wards to make sure your team can play around it well.
These are great wards for sieging tier 2 turrets and general vision (creator=Picklepants)

Roaming is very important. I sometimes roam at level 2/3 already when something's up in river. When you're getting used to looking at the minimap all the time your response time is a great oppertunity for some free kills and (deep)wards.
You basically want to roam when:
  • Your lane is pushed in
  • When the enemy botlane backed
  • When the enemy botlane is dead
  • Maybe even when your ad died and their botlane doesn't move
  • When you come back from base
  • Whenever you can follow your jungler
    There are more oppertunities, but it comes with experience. Just keep in mind not to miss too much XP and try to protect your ADC with a ward.
˙.˙Finishing the game˙.˙

It's really important to know how to finish a game, especially lower rankings don't know how to do this. Which is why you probably need to take control and type/ping your team to do certain things. Especially in soloQ it's impossible to control your team, so try to point them into the right direction, but make sure to be nice.

There are an insane amount of ways to finish a game, but what I often consider is taking inhibitors over baron. Many people just turn to baron after a fight, when an open inhibitor can give so much more pressure, and sometimes a more secure win in the end. You can consider going baron after getting an inhibitor, or back instantly to prevent the enemy from getting it.

If your team is planning on sieging/splitting for turrets, make sure to get vision inbetween the lanes. Don't force fights, especially as Nami you probably just want to wait for the enemy to engage. Sieging goes slowly, but surely with patience. If people tend to dive, make sure you live yourself, but go with the team anyhow!

If your team has control over a major objective like dragon(soul), baron or elder dragon. You probably want to get vision control too, take 2 control wards and make sure the enemy has to risk their life to contest this objective. This could also be just a bait by your team. Your vision control in these cases can be the win for the team. Make sure you position a way so you can quickly help the team if someone engages in a fight. But don't hug your team so you are safe, and thus able to help your teammates better.
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˙.˙Teamfights˙.˙

It's important to know what your role is in a teamfight. Try to find your role, compared to their champions, fed champions and carry potentional of your specific teammates. To keep it simple we divide this into 4 objectives engage, disengage, peel or empower.

˙.˙Disgengage˙.˙


Nami is great at disengaging. Sometimes a fight is not what you want, you're behind or your carry got picked. You can use your R Tidal Wave and Q Aqua Prison to slow the enemy down and speed your allies up. Then you can use your W Ebb and Flow or E Tidecaller's Blessing to speed anyone up who still needs it due to Nami's passive.

˙.˙Peel˙.˙


Peel is pretty much your main role as a support. Cc the tank that's bothering them, speed up your ally with E Tidecaller's Blessing to make them a better kiter, consider using W Ebb and Flow if your ally is getting low, or use your items Redemption, Locket of the Iron Solari or Mikael's Crucible if you have them. Make sure to know where your abilities are needed most, your E Tidecaller's Blessing often makes your adc a good enough kiter. Your W Ebb and Flow and Redemption heals more allies when it's in the middle of a teamfight instead of just on your adc.

˙.˙Engage˙.˙


If your team is in a great spot, or already engaging you have a great follow up. Make sure to not overuse your abilities in case you need to peel anyone. But if you can make several great picks try to prioritize your Q Aqua Prison and keep your R Tidal Wave just in case. Unless the pick is gamechanging.

˙.˙Empower˙.˙


You want to use your E Tidecaller's Blessing on your adcarry to speed him up and proc Ardent Censer due to your rune Summon Aery. Heal whoever is being focused or whoever is tanking the most of the damage. Make sure you do not forget to use Redemption because this also procs Ardent Censer and can give an insane heal boost.
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˙.˙Play for fun!˙.˙

What I think is important is to make sure you enjoy your games. A good mentality gives the best winrate. Nami gives me a lot of joy in this game, mostly because I don't have to worry about hard counters. This champion always gets you a shot at winning, even if you lose early, hold on for lategame!

I hope you enjoyed my guide on Nami, I've put much work into this over time and I absolutely loved making it. I also hope you gained useful knowledge, and if you did, feel free to give this a like and maybe even a comment! I appreciate you reading the bottom part of this big guide.

Please remember this guide is made out of opinion and experience, be nice if you critisize, opinions are fine too! Feel free to ask any questions, because I didn't cover everything.

Drawn by ask-nami-the-marai
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League of Legends Build Guide Author Dotje
Dotje Nami Guide
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[10.19] Dotje's in-depth guide on Nami
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