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Twisted Fate Build Guide by Shazzaam

Middle [13.15] AD Twisted Fate (Discovered/Invented by Jebsu)

Middle [13.15] AD Twisted Fate (Discovered/Invented by Jebsu)

Updated on August 8, 2023
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League of Legends Build Guide Author Shazzaam Build Guide By Shazzaam 52 9 305,921 Views 12 Comments
52 9 305,921 Views 12 Comments League of Legends Build Guide Author Shazzaam Twisted Fate Build Guide By Shazzaam Updated on August 8, 2023
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Runes: Lethal Tempo Page

1 2 3 4 5 6 7 8 9
Precision
Lethal Tempo
Triumph
Legend: Alacrity
Coup de Grace

Resolve
Conditioning
Overgrowth
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3 4 5
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.15] AD Twisted Fate (Discovered/Invented by Jebsu)

By Shazzaam
Introduction

Welcome to my in AD Twisted Fate guide


Hello, my name is Shazzaam. I like to play off meta things. I used to adore AD Kennen, but since it was completely removed from the game I was trying to find something similar. In season 9 I found Klepto Twisted Fate (also discovered by Jebsu) and I fell in love with it. But Klepto was removed. Luckily, Jebsu is back with updated Twisted Fate build. I have watched a lot of Jebsu's games and played a lot of games with this build and I hope that with this guide I'll be able to explain this build to you since its really strong.
Patch Changes

Patch 13.14


Trinity Force:
  • Attack Speed: 35% -> 33%
  • Attack Damage per Stack: 4% -> 6%
  • Maximum Threefold Strike Stacks: 5 -> 3
NOTES:
This is such a small nerf it doesn't matter for Twisted Fate, if I can even call it that. 2% Attack Speed less while Threefold Strike is stronger than last patch until your old 5th stack.
Here's a math for Level 9 Twisted Fate (74.24 Attack Damage):
Patch 13.13:
  • Max Stacks (5) - 89.088 Attack Damage
  • 4 Stacks - 86.1184 Attack Damage
Patch 13.14:
  • Max Stacks (3) - 87.6032 Attack Damage
And here's math for level 18 Twisted Fate (108.1 Attack Damage):
Patch 13.13:
  • Max Stacks (5) - 129.72 Attack Damage
  • 4 Stacks - 125.396 Attack Damage
Patch 13.14:
  • Max Stacks (3) - 127.558 Attack Damage
While on max stacks we lose about 2 Attack Damage in later stages, you have to understand that this is 5 stacks, while on 13.14 you only need 3 stacks to get 18%. You'll start to really notice this nerf after about 50 autos, where we're missing ~100 Attack Damage, but like at that point the fight is already over. Also, when you're full build, it's usually good to swap Trinity Force for Guinsoo's Rageblade.

Pros and Cons
PROS
+ Insane 1 item powerspike
+ Global Presence
+ More consistent damage
+ Has a lot less counters than standard Twisted Fate
+ Flexible (Can go Top or Bot if you want to)
CONS
- Hard to pull off
- Really weak and squishy until Ruby Crystal + Sheen
- You will have Mana problems
Runes
LETHAL TEMPO
Lethal Tempo is the highest DPS rune for Twisted Fate and my personal favourite alongside First Strike. The extra range at max stacks feels overpowered.

FIRST STRIKE
It's Season 9 all over again. This rune is really good with Twisted Fate's Passive. A little trick you can do is track the cooldown of this rune and when you're about to have it up you can make your card travel and while it's travelling you can activate the rune off cooldown. Combine this with Magical Footwear it's just a gold printing machine.
PHASE RUSH
Phase Rush gives you soo much mobility and kiting potential. This rune is a really good option for kiting enemies, but you'll have less DPS.

PRESS THE ATTACK
Gives you more damage in 1v1's while sacrificing mobility from Phase Rush. Good rune to abuse bad early game champions like Kassadin and Sylas.

UNSEALED SPELLBOOK
It's not a bad rune because you get access to all Summoner Spells, but then you're missing a keystone since is a real bummer because AD Twisted Fate can use every single keystone. I would only go for this Rune if I really needed to have access to both Ignite and Exhaust or Teleport/ Ghost.
Summoner Spells

SUMMONER SPELLS
-
FLASH: Self explanatory. Always take it.
IGNITE: Ignite helps you in 2v2 and kill pressure while roaming. Overall good early game summoner spell.
TELEPORT: Teleport is strong at all stages of the game. In early game, you can use it to recall at awkward timings and still catch minions, removing kill pressure enemy had on you and gives you even more pressure in later game.
GHOST: This summoner spell is really really busted with Nimbus Cloak. The amount of movement speed you gain from this summoner spell is insane and it gives you a lot of catch potential, especially with Rapid Firecannon.
EXHAUST: This summoner spell is amazing vs assassins and burst champions. It reduces their damage by 40%. Strongly recommended into assassins if you struggle vs them.
CLEANSE: Really good against a lot of Crowd Control.
Items

STARTING ITEMS

Synergizes really well with Twisted Fate's passive and overall is a solid starting item if you won't be punished.
This item helps us survive the laning phase and it also gives us more money to spend since we won't be needing to buy Health Potion's every time we recall since it autorefills itself. I would only go for this in really tough poke matchups because it's been heavily nerfed alongside Time Warp Tonic.
Not a bad alternative to Cull if you want to bully your opponent and the Omnivamp is a really good addition since the sustain has been heavily hit.

MYTHIC ITEM

This item is really really busted on Twisted Fate. It gives him everything he needs except AP, but that's why we're moving onto more onhit consistent damage dealer style than burst heavy style. Also the mythic passive will keep giving ~220g for every Legendary item you build. The more you are in combat the stronger your Auto's will become and your Spellblade effect since it gives you more Base Attack Damage. Overall very cost effect item on Twisted Fate.
Amazing swap for Trinity Force when you're full build. This item just makes Twisted Fate's late game even greater and as long as you keep enemies stunned they'll die no matter how fed they are (Similar to AD Kennen back in old days). The main reason why we only build this as a full build replacement is because you would be very squishy in the Early Game and by the time you're full build, things like Overgrowth and levels will make the missing HP from Trinity Force less noticable.

BOOTS CHOICE

Combined with Phase Rush, you have a lot of mobility and slow resistance. If you don't need to buy Plated Steelcaps or Mercury's Treads, buy these.
You mostly buy them into AD champions or champions that auto attack a lot.
These are a must vs a lot of crowd control.
Really good DPS option if you don't need any defense and extra movement speed from Boots of Swiftness.

2ND AND 3RD ITEM CHOICE

This item is broken on Twisted Fate. You gain 150 bonus range on your auto atatcks and combined with your gold card, you have long range point and click stun. Buy this at some point in the game. Always get it, either 2nd, 3rd or 4th item. With the recent buffs to Rapid Firecannon and it getting some AD it's actually a decent 2nd item because you'll still do damage.
This item is currently really strong because of how much wave clear you get with it. While the wave clear is definitely a lot better if you go for some AP items it's still a great item. I'm currently testing it and while the wave clear feels great and everything I don't think this will be used more than other items, but it's definitely viable.
This item is just made for Twisted Fate. It gives everything you would want on AD Twisted Fate. I would get this item even vs full AD teams just because of how much damage you get with it and Trinity Force. It has a great build path too (although it's not as overpowered as it was back in Season 11).
A good alternative to Wit's End, but it'll only outdamage Wit's End when you have above 333 AP. The Ability Haste feels nice and it gives a lot of attack speed, but I would stick to Wit's End most of the games. Still, a viable option.
Since onhit is lifestealable this item gives you a lot of sustain and also good damage. Reworked passive gives you mini Phase Rush which means you can go something like Press the Attack and still have like a mini version of Phase Rush while dealing more damage in 1v1's. Not to forget this item is amazing vs tanks alongisde Black Cleaver.
This item is no longer a mythic. Fits Twisted Fate really well because the damage scales the longer you are fighting people.

4TH ITEM CHOICE

Heavilly underused item on my AD champions. I personally think this is a sleeper OP item for all AD champions, not just Twisted Fate since it gives you good wave clear and a lot of attack speed. Also, there's one interaction, but don't tell Riot about it (It stacks your E faster). Even without that interaction the item is amazing for AoE damage and wave clear. Combined with something like Ravenous Hydra and you have insane sustain. I would get this If you went for Wit's End and Rapid Firecannon and there are no tanks on Enemy Team.
Really good item. Think of it like a mini Lethal Tempo that gives you more Movement Speed and also Ghosting (You basically ignore unit collision). This is a good alternative to Runaan's Hurricane if you want more Single Target DPS than AoE damage.
Combined with Blade of the Ruined King and Tanks stand no chance against you. Gives you nice health boost and ability haste is really good because you'll have the Gold Card more often which is really valuable in 1v1's because if you get enemies stunned and they can't do anything about it, you just automatically win the 1v1.
This item is a good alternative to Black Cleaver if you don't need Armor Shread and it lowers your Pick A Card cooldown. Also this item currently (13.13) lowers the cooldown of ultimates that have 2 casts, including Twisted Fate's Destiny.

ITEMS TO END YOUR BUILD

Always get it vs Ivern. You'll ruin him. It'll help you deal with shields, but the bad part of this item is that it doesn't give you Attack Speed because it's supposed to be Assassin item. Still decent if you struggle to deal with shields, but I would build this as last item when I already maxed out (or I'm close to maxing out) Attack Speed. QUICK NOTE: If the item damage is bigger than a shield, extra damage will be taken away from health.
This item is viable on Twisted Fate, but it's outclassed by Black Cleaver. While it gives a lot of % Armor Penetration and Ability Haste is nice and it works with your Pick A Card, so you don't even need Red Cards, unless you want AoE slow, but by the time late game comes around you'll use Gold Cards 90% of the time because as long as you stun someone you'll be able to 1v1 them.
Great Anti-Tank item, but if you need to also be extra tanky, Black Cleaver is better in my opinion, but this item boosts your damage a lot, especially if you have Kraken Slayer. If you swap to Guinsoo's Rageblade and you already have things like Blade of the Ruined King or Kraken Slayer and you don't need extra HP from Black Cleaver get this item, you'll shread every tank in the game.
Good Anti-Heal option, although with the changes of it not giving any attack speed anymore, you can only build it 4th item at best.
I would only get this item after Runaan's Hurricane since combined with that item gives a lot of sustain. Also Ability Haste is nice since it means more stuns and more ults.
This is a good last item to make you tanky and still give you decent amouont of damage, especially with Runaan's Hurricane. Definitely a very good option if you have enough attack speed.
Good last item if you want to be Tanky since it gives both Armor and Magic Resistance and a really big shield.
A really underbought item vs 1 high threat team. I always buy it when enemies have 1 really big threat ( Kog'Maw for example) or if they have 1 AD champion and the rest are Magic and vice versa.
Good item if you need extra tankyness and catch potential.
Always an option on Twisted Fate, no matter if we're going on-hit or AP. It'll still give us overpowered Stasis effect and it'll still boost our damage because Twisted Fate Stacked Deck scales off AP alongside items like Kraken Slayer or Statikk Shiv.
Alternative to Zhonya's Hourglass if Stasis effect isn't ideal in a game and you would rather prefer another life.
Good 4th or 5th item if you need Armor and be more tanky.
Good 4th or 5th item if you need Magic Resist and more tanky. Also when the Lifeline passive is activated, you'll get 12% Life Steal which is really great for you because it also works on on-hit.
Good agressive Cleanse option and gives you more onhit damage when you get Guinsoo's Rageblade.
More defensive oriented Cleanse option since it gives Health and Magic Resist.
Really cheap item that both reduces and increases your own Magic Resist which means more damage to you and the range is big enough where you'll almost always have it against enemies.
An alternative to Abyssal Mask that I would get if you can't get in range of the enemies and get the passive of the Abyssal Mask activated.
Abilities
PASSIVE
ABILITY
LOADED DICE (Passive): Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving anywhere between 1 and 6 bonus gold. Because of this passive, even if you fall behind in CS you're going to be relatively close in gold.
Q
WILD CARDS (Q): Twisted Fate throws three cards, dealing damage to each enemy unit they pass through. We max this first because this is our main waveclear ability with our Red Card since it has high base damage and the cooldown is quite low.
W
PICK A CARD (W): Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. We max this ability second.

Red Card deals Area of Effect damage. At level 7-8 with Wild Cards you can one shot casters. Also you can use it onto the towers and poke the enemies when they're hugging the tower.

Gold Card stuns the target for 1/1.25/1.5/1.75/2 seconds, but has the lowest damage out of the three. This card will help you a lot in 1v1's since you'll often be hitting ~2 Attack Speed.

Blue Card has the highest base damage out of the 3 cards and it restores 50/75/100/125/150 mana. Good for lasthitting minions.
E
STACKED DECK (E): Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased. This helps a lot with farming creeps under tower. You can use the enhanced attack combined with Pick A Card for a quick trade with the opponent. Even tho we're build a lot of attack speed, we max this ability last since it isn't that useful until later stages of the game.
R
DESTINY (R): Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.
It grants Twisted Fate True Sight on all enemy champions on the map for 6/8/10 seconds. While Destiny is active, Twisted Fate can teleport up to 5500 units away in 1.5 seconds.

This is what makes Twisted Fate such a strong SoloQ champion. With it you can get other lanes ahead and you can splitpush like you have Teleport since it's semi global. Also don't be scared of using it for vision around objectives and versus champions such as Kha'Zix, Shaco, Twitch etc.

The Default levelup order
ABILITY
SEQUENCE
1

W
2

E
3

Q
4

Q
5

Q
6

R
7

Q
8

W
9

Q
10

W
11

R
12

W
13

W
14

E
15

E
16

E
17

E
18

R

Maxing out W before putting 2nd point into Ultimate (Good if you want to duel a lot)
ABILITY
SEQUENCE
1

W
2

E
3

Q
4

Q
5

Q
6

R
7

Q
8

W
9

Q
10

W
11

W
12

W
13

R
14

E
15

E
16

E
17

E
18

R

4 points Q + Minion Dematerializer Variation 1 (Better transition to on-hit style damage after your early "hybrid" ability+auto based damage)
ABILITY
SEQUENCE
1

W
2

E
3

Q
4

Q
5

Q
6

R
7

Q
8

W
9

E
10

E
11

E
12

E
13

W
14

W
15

W
16

Q
17

R
18

R

4 points Q + Minion Dematerializer Variation 2 (Better transition to on-hit style damage after your early "hybrid" ability+auto based damage. This is when you need longer Gold Card stun to fight opponents)
ABILITY
SEQUENCE
1

W
2

E
3

Q
4

Q
5

Q
6

R
7

Q
8

W
9

E
10

W
11

E
12

W
13

W
14

E
15

E
16

Q
17

R
18

R
How to play this build?

Early Game


Early game with this build is the hardest part. You want to harass the enemy as much as possible, but don't give CS for that. Always prioritize getting a CS over getting 1 basic attack on enemy. Against champions with bad early wave clear, last hit first 2 waves and try to stack them and when cannon minion wave comes, push the wave in to reset it. It will give you time to ward, help your jungle with scuttle crabs or you can just base. Your best way of trading is with Pick A Card and Stacked Deck. You almost never get early game solo kills, so you should just focus on farming.
First back must always be Ruby Crystal and Sheen. It provides you with tankiness and some burst damage.

Mid Game


By now you should have your Trinity Force. Before you finish your 2nd big item, Twisted Fate relies heavily on his Q base damage and Sheen damage. At this point he has a hybrid with spell damage and autos, but not pure dps. Try to shove your wave in and roam, but be careful with spamming Q since your mana isn't that high (That's why we usually take Attack Speed mini rune). Even if you cannot straight ult to your sidelanes, you should go out of vision to put pressure on enemy midlaner, and it'll lead to panic pinging to his sidelanes. When you leave vision, you put a lot of pressure because of your Destiny and with you going out of vision you can take off some pressure from your sidelanes in tough matchups and you protect them from 2v1 scenarios. When you get 2-3 items you should look to pick people off. By this point unless people are fed as **** you can 1v1 them pretty easily. Try to look for lone ADC farming in sidelane without his support. Don't be scared to just ult onto them.

Late Game


You should get to sidelane and pressure enemy team. At this point you can easily 1v1 everyone, especially if you have Exhaust. Also try to flank enemy team with your Destiny. Most people don't watch where you ult at this point in the game, and ulting behind enemy in some bush that they don't have vision can win you the fight.
Tips and Tricks
1. At 1:20 go to enemy Raptors and place the ward in the middle of raptors camp and red buff's wall. This will show enemy jungler and by looking at his CS you'll be able to figure out what camps he did (Every camp is 4 CS). This can help your jungler a lot.

2. Try to stop enemy midlaner basing with your Q.

3. Look at your minimap as much as possible. Also you can hold F-keys F1-F4 (By default F1 focuses on you;change that so F1-F4 focuses on your teammates since you probably use spacebar to focus on yourself. Also you shouldn't use locked camera) to look at teammates point of view.

4. When you activate Pick A Card, walk up to the enemy while its rotating. That way you can zone them from minions. Hold it for as long as possible.

5. A neat trick with First Strike. Track it's cooldown, when it's about to be up, make sure your auto is in the air and when it hits the opponent it'll automatically proc and basically you guarantee it. It'll take some time, but when you learn to do it consistently, this rune will feel soo much better, not just for Twisted Fate, but for every champion that uses this Rune.

6. If a champion has a spellshield ( Edge of Night for example), you can use your ultimate to remove it.

7. If you're facing something like Fiora, you can hover your Pick A Card Yellow Card and cast your Q. The animation looks similar to throwing your auto and people get baited by it. Do it from time to time to switch up your pattern.

8. Another tip against champions that can dodge your Pick A Card Yellow Card . When you're hovering it you can do a quick turn
to try to bait it alongside throwing your Q to bait it.

9. Start using Target Champions only. It's really broken, especially if you need to kite a lot.

10. When you push, don't stay in vision. Leave vision so people start panicking and spam pinging that you might Destiny to other lanes.

11. Don't waste your Destiny, especially your early ones because it's long cooldown. Just by being out of vision and looking at the situation is more than enough to scare enemy off.

12. When you use Destiny, don't teleport right away. Look at the situation and the map and then decide what you want to do and if the situation is winnable or not.

13. If your wave is frozen and you can't do anything to unfreeze it, ping your jungler to help you fix it.
Useful videos

Here are some useful videos that explain wave management and controlling waves

Skins
I use skins in this order, with High Noon and Cutpurse being the main ones, while other 3 are not bad. Underworld Twisted Fate used to have highly transparant and small particle visuals on both the AA animation and Wild Cards, but in my experience playing with that skin at ~2 Attack Speed is really awkward and quirky.
Conclusion
Thank you for reading my guide. I hope you found this guide helpful.

Huge credits to Jebsu for coming up with this build.
https://twitter.com/Jebwuu
https://www.twitch.tv/Jebsu1v9
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[13.15] AD Twisted Fate (Discovered/Invented by Jebsu)

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