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Choose Champion Build:
- On-Hit
- Critical - Infinity Edge Core
- Critical - Essence Reaver Core
- Muramana
Runes: Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Teemo
Teemo's has the range to poke you down while blinding you. I will ban him if I plan on going AD Ahri Top.
Champion Build Guide
However, there are reasons it works and it isn't just a simple troll pick. Ahri benefits from great mobility with her passive Essence Theft and her ultimate Spirit Rush. She also has her charm which is on a fairly low cooldown and has a bit of true damage from Orb of Deception. Most top laners aren't as mobile as many assassins are who go mid. This makes her Charm much easier to hit and poke the enemy with. On top of that, she has surprisingly good attack speed scaling which will let her dish out damage if she has enough AD built to abuse it, which is why Doran's Blade is the standard first item as well as an extra AD item early on.
Pros
-Good Poke Potential
-True Damage with Orb of Deception
-Can easily proc Press the Attack with Charm
-High early game magic damage even with Doran's Blade
-Mixed damage
-Extremely Mobile
-Fun to play
Cons
-Squishy
-Somewhat weak mid-game
-Doesn't scale with AD
-Loses against most ranged matchups
-Hard to come back when behind
Precision
Press the Attack - When going on hit, you can proc this easily and deal a large amount of damage just by poking and it will increase your overall damage after. The second option would be Lethal Tempo for an On-Hit build so you get the most out of the On-Hit damage.
Triumph - Healing and Gold upon kills. This is the most viable option for this build. A second option, however, would be Presence of Mind due to it now giving permanent mana for kills.
Legend: Bloodline - This gives Ahri enough lifesteal to sustain in lane and last longer in team fights. Alacrity is also a good option, but I prefer and suggest bloodline.
Coup de Grace - Standard for most marksmen and makes the most sense to take. It generally will give you the most damage out of the 3 options and is consistent.
Domination
Sudden Impact - I like this for the lethality while using Ahri's ultimate. Cheap shot is definitely a good replacement, but relying on hitting a charm isn't always the best.
Ultimate Hunter - This lowers Spirit Rush's cooldown which allows her to use it to kite more and get more kills. Eyeball Collection can provide 18 AD if you max it out, making it a good second option. Healing off her abilities using Ravenous Hunter is decent, but since you build AD, you're abilities won't do nearly as much. Relentless Hunter helps with roaming, but bringing Teleport and already being mobile, this makes it less effective.
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Berserker's Greaves - I always build this for the extra attack speed. This is standard for most marksmen, and Ahri is practically a Marksmen with this build.
Blade of the Ruined King - Doing percent health damage is extremely effective against tanks, especially combined with Guinsoo's Rageblade
Guinsoo's Rageblade - This gives Ahri more of everything she needs. She does more on hit damage, has armor and magic penetration, and after 6 attacks she will apply on hit effects twice every 3 hits. This is a great item and easy to use since Ahri's charm and ultimate.
Runaan's Hurricane - This provides great wave clear and will apply on hit effects to all enemies in team fights, making it extremely useful. Along with the attack speed, movement speed, and critical chance, it makes it a great item.
Phantom Dancer - Provides more mobility when attacking and a shield when low health. With the decent attack speed, critical, and movement speed, this makes PD is a decent item.
Bloodthirster - Bloodthirster is good with Runaan's and will heal you up extremely fast and provide a shield before heading in for team fights. It also provides a large amount of AD making your auto attacks deal even more damage than they already do at this point.
Guardian Angel - Armor for survivability, more attack damage, and a revive. Overall a good item for Ahri since if her ultimate is up after she dies, she can instantly activate it again to start kiting again.
Wit's End - More attack speed, on hit damage, and magic resist make this a good option if they have a lot of AP. The healing from its passive can also be a useful bonus.
Mercurial Scimitar - The QSS upgrade. Providing life steal, damage, magic resist, and a way of dealing with CC, this is overall a good item if they have AP and CC.
Critical
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Infinity Edge - Standard item for any critical build on any champion.
Runaan's Hurricane - AOE Autos for more damage. My favorite zeal upgrade on most champions due to the fast wave clear and potential to 1v2
Phantom Dancer - Arguably the best defensive zeal upgrade due to the shield and extra speed from ghosting.
Statikk Shiv - Another solid zeal upgrade due to having decent wave clear but also providing a little more damage to one target than Runaan's.
Rapid Firecannon - More burst to one target but less waveclear than Statikk Shiv or Runaan's. I don't build this often but it can be useful at times.
Bloodthirster - Lifesteal combined with AD just works super well for most critical builds. The extra shield is also super useful. A solid choice for a critical build.
Last Whisper(upgrades) - If you're facing a tanky team comp then these are super useful for getting your autos to do decent damage. If they have a lot of healing, build Mortal Reminder, else build Lord Dominik's Regard.
Muramana Build
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Muramana - Well, it's in the build name. It provides mana for a mana hungry champion which allows you to spam abilities.
Essence Reaver - Provides more mana so you get more AD from Muramana and makes it so you don't have to worry much about mana. Combined with the AD, CDR, and Crit, it's a good choice.
Runaan's Hurricane - It provides solid wave clear and can be useful in just about any situation.
Phantom Dancer - Provides everything this build is missing. More crit, a shield, and attack speed.
Statikk Shiv - Extra wave clear and damage.
Rapid Firecannon - More range on an auto that can deal significant damage due to this build having more AD instead of Attack speed than other builds.
Last Whisper(upgrades) - Useful for getting through armor if they're tanky. Mortal Reminder if the enemies have a lot of healing, else Lord Dominik's Regard.
Blade of the Ruined King - Provides more attack speed which this build doesn't have a ton of, and with the extra AD, Active ability, and passive percent health damage, it's probably a better option than Bloodthirster for a Muramana build.
Bloodthirster - if the enemy team isn't very tanky, this could be a better item because the extra lifesteal and AD.
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