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Shaco Build Guide by nZk01

Jungle challenger

[10.24] Shaco Jungle Guide | AD/AP/Bruiser Shaco Guide

By nZk01 | Updated on December 2, 2020
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Choose Champion Build:

  • LoL Champion: Shaco
    AD Assassin
  • LoL Champion: Shaco
    AP Assassin/Bruiser
  • LoL Champion: Shaco
    Bruiser AD Shaco

Runes: Standard Runes

1 2
Domination
Hail of Blades
Sudden Impact
Eyeball Collection
Relentless Hunter

Inspiration
Magical Footwear
Approach Velocity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #11 in
Jungle Role
Win 47%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.24] Shaco Jungle Guide | AD/AP/Bruiser Shaco Guide

By nZk01
First of all Shaco is one of the most skilled and one of the most fun Champs in the game if mastered.

Shaco can do a lot of outplays and can be built very differently like AP/AD and even Tank or Bruiser, he can do a lot that other champs can't ever do and has a lot of possibilities to outplays your opponent with your Clone, your Boxes and your Q.

He's very rewarding aswell, can counterjungle very easily, can solo objectives and has the potential to 1v9 games.
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PROS


• Strong early game
• Cheesy ganks
• Can trap with Boxes
• Best 1v1 Champ in the game with his Clone
• Very fun and rewarding to play
• Easy solo Dragons
• Can Solo Nash
• Very Snowbally
• Strong outplay potential
• Can 1 HIT squishies if fed
• Doesn't need leash
• Good Splitpusher
• Insane engage/escape with Q

CONS


• High skillcap/hard to master
• Boxes have high CD and are kinda useless if not AP and set right
• Needs Q to engage/escape
• Tabis are a hardcounter
• Item reliant
• Useless if behind/very hard to play from behind
• Invades pretty much destroy your early game
(• Clone buggy)
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Passive - Backstab


Shaco's basic attacks deal an additional 10 - 25(Based on Level)(+15% bonus AD) bonus physical damage when striking an enemy from behind. This damage can critically strike.

Deceiveand Two-Shiv Poison also have additional effects when striking an enemy from behind.


Q - Deceive


Target Range: 400
Cost: 60 Mana
Cooldown: 12/11.5/11/10.5/10


ACTIVE: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for 2.5/2.75/3/3.25/3.5 Seconds.

After exiting invisiblity, Shacos next basic attack within 0.25 seconds deals 25/35/45/55/65(+25% bonus AD)bonus physical damage. This damage can critically strike.

Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes Shaco to shimmer without removing it.

Backstab: Guarantees the basic attack to critcally strike for (30% +25% ) bonus physical damage.

BACKSTAB : Guarantees the basic attack to critcally strike for (30% +25% Infinity Edge) bonus physical damage.



W - Jack in the Box


Target Range: 425
Cost: 50/55/60/65/70 Mana
Cooldown: 16
Detection Radius: 300


ACTIVE: Shaco summons a Jack in the Box at the target location, lasting for up to 40(+5% AP) seconds. The Box arms after a 2 second delay, becoming stealthed and untargetable.

Triggering the box will cause nearby enemies to get feared for 0.5/0.75/1/1.25/1.5 seconds.

Once triggered, the box will also become targetable and start automatically firing at all nearby visible enmies, dealing 15/20/25/30/35(+10% AP) Magic damage with each attack for 5 seconds. If the box only attacks 1 target, it deals increased damage.



E - Two-Shiv Poison


Target Range: 625
Cost: 50/55/60/65/70 Mana
Cooldown: 8

PASSIVE: Shaco's basic attacks slow enemies for 2 seconds for 20/22.5/25/27.5/30% while Two-Shiv Poison is off cooldown.

ACTIVE: Shaco throws a dagger at the target enemy, slowing them for 3 seconds and dealing 70/95/120/145/170(+80% bonus AD)(+60% AP) magic damage, increased by 50% against targets below 30% of their maximum health.

BACKSTAB: Deals an additional 15-50(based on level) (+10%) bonus magic damage, increased to 22.5-75(Based on level)(+15% AP) when the target is below 30% of their maximum health.



R - Hallucinate


Effect Radius: 250
Tether Radius: 1125
Cost: 100 Mana
Cooldown: 100/90/80

First Cast: Shaco vanishes for 0.5 seconds and then blinks in the target direction while creating a Hallucination of himself that blinks in the opposite direction, remaining within tether range of him as a controllable pet for up to 18 seconds.

Second Cast: While Hallucination is active, Hallucinate can be used to move it to the target location.

When Halucination dies or expires, it explodes, dealing 150/225/300(+70% AP) magic damage to enemy units around it and leaving three mini-boxes behind which activate instantly, fearing nearby enemies for 1 second.

The three boxes possess Jack in the Box's effects, except they have doubled, but shared health, and deal 10/20/30(+10% AP) magic damage with each attack, increased if attack only a single target.

When Halucination dies or expires, it explodes, dealing 150/225/300(+70% AP) magic damage to enemy units around it and leaving three mini-boxes behind which activate instantly, fearing nearby enemies for 1 second.

The three boxes possess Jack in the Box's effects, except they have doubled, but shared health, and deal 10/20/30(+10% AP) magic damage with each attack, increased if attack only a single target.
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The best pathing for Shaco right now is:



Set 2 Boxes at Redbuff and 1 in front of krugs, then clear both and clear your raptors, after that u can gank mid or if it's not possible just fullclear or counterjungle.


This will be less obvious and you will be closer to your camps than sitting at sidelane having to walk half the map for your next camp.



If you prefer on ganking a sidelane or if midlane is ungankable, then do this:

Set 2 Boxes at your raptors and 1 in front of your raptors, then get a leash at your redbuff and set a box right where u set the last box before it expires so it kills the big raptor itself.





Another pathing, which is really useful but situational, is:



Set 2 Boxes at Blue buff, then set one at Gromp, clear both those camps and take wolves, then full clear the other side of the map.

After full clearing you can look for ganks or counterjungling.

I would only ever recommend this pathing if your lanes are ungankable, you should just dodge such games though.
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- Use your Boxes to block skillshots
- Abuse the Slow of your AA's from your E and wait until the enemy is below 30% HP to use your E for the bonus Damage
- You can use your Ultimate to jump over small walls
These are some places where ulting over the wall could safe your life
- Try to use your ignite early on so the target gets reduced healing
- Try to use your passive as often as possible
- Let your Boxes tank the camps
- Try to use your Ult to dodge spells and use it early in fights for more damage
- Clone procs effects like Duskblade, Sheen and Hextech alternator so think about that
- Abuse the Blink of your Q to go over Walls! (Click on the white dot)






League of Legends Build Guide Author nZk01
nZk01 Shaco Guide
[10.24] Shaco Jungle Guide | AD/AP/Bruiser Shaco Guide
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