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Azir Build Guide by LuxVikAsol

[10.3] ⏳ Azir ⌛ Detailed Master Guide!

By LuxVikAsol | Updated on February 6, 2020
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Runes: Arcane Comet

1 2
Arcane Comet
Manaflow Band
Gathering Storm

Magical Footwear
Biscuit Delivery

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


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Middle Lane
Ranked #53 in
Middle Lane
Win 48%
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Hey there, you curious Azir lover!
I am Jochnes, playing League of Legends over 6 years now!
Azir is a champion that I played a ton for a period of time and had a lot of success with. You will also be able to say that after reading my guide, hopefully!
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Summoner Spells

FLASH: Don't use it for kills that won't impact the state of game. You can get some very good Emperor's Divide with this!
Ignite: makes your early game much more threattening for your opponent. It will give you one shot opportunities from level 6 on if you poked the enemy a little bit.
Cleanse: Against teams with a lot of dangerous CC abilities it's a good choice, it may already be enough if they have one spell that you want to dodge with this. For example: Cocoon, Glacial Prison, Light Binding, Charm and also Ignite
Barrier: A useful option against assasins so they can't finsh you, where they usually would. Barrier has a low cooldown of 3 minutes so you always got it when u need.
Heal: Very good for 2v2's but since it got nerfed and Ignite got buffed I reccomend to not take it.
Exhaust: Take it only against Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuopls get deleted from game Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo Yasuo
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Standart Set

Arcane Comet

Arcane Comet
You have good chances of hitting with Conquering Sands because of it#s slow and every auto attack from each soldier will decrease it's cooldown by 10% per hit champion as it counts as aoe damge. With 3 soldiers it will be 30% per one champion!

Biscuit Delivery

Biscuit Delivery
You will get a Total Biscuit of Everlasting Will every 3 minutes. Great Synergy with Time Warp Tonic since it also counts as "potion". If you need Mana or Health eat one, but try to do it as you get low because it's healing is only based on %missing. Gives huge potential on winning lane or just sell them if you didn't need them.

Time Warp Tonic

Time Warp Tonic
Corrupting Potion and Total Biscuit of Everlasting Will will grant 5% movement speed while you are being healed by them and also their healing is increased by 20%. Great for trades and roams. Elixir of Sorcery also counts as potion.

Manaflow Band

Manaflow Band
By damaging an enemy champion every 15 seconds you gain 25 permanent Mana and when reaching 250 you also get %missing bonus Mana reg.. There will be a display, showing Manaflow Band's cooldown on top of your ability bar. Try to hit an enemy with Conquering Sands as it comes up.


At level 10 you gain 10% Cdr. and that's around the time where you got Sorcerer's Shoes, Oblivion Orb and Luden's Echo or nashors tooth. Enables Azir to be a high burst and dps machine that can always force fights with Emperor's Divide.


On a 20 second cooldown you will deal extra magic damage on your next ability against an enemy champion. Azir can use this everytime when it's off cooldown due to Conquering Sands high travel speed and range. If you think it's going to be a long game, I recommend Gathering Storm instead.

Sorcery & Inspiration Variation

Gathering Storm

Gathering Storm
For long games it's definitely insane to get such amounts of AP every 10 minutes but right now the games are not too long. If that changes Gathering Storm will be a better option than it is right now. Azir is really happy to get this though!

magical footwear

Magical Footwear
The Slightly Magical Boots grant 10 extra movement speed which allows Azir to go for much more aggressive auto atatcks with Arise! and makes it harder to catch him. It's super gold efficient and usually you wouldn't buy Boots of Speed before minute 10 anyway.
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Corrupting Potion
Start with this if you chose to take Time Warp Tonic as rune which I am recommending.
You can force trades with Corrupting Potion and similar to Summon Aery it adds bonus magic damage to your auto attacks and abilities. It's a 3 second DOT that burns enemies, hitting them multiple times will only refresh the DOT not overstack it. Azir's lane becomes insane with this, try to push and go base when your stacks on Corrupting Potion are gone.

Sorcerer's Shoes
Increases your damage against champions drasticly.
With Sorcerer's Shoes you deal 12% more magic damage against enemies with 33 Magic Resistance. With Oblivion Orb it will be true dmg instead of 25% reduced.

Mercury's Treads
Against enemies with a lot of CC Mercury's Treads are a reasonable choice, but don't build them for the Magic Resistance.
Rather go for Banshee's Veil if you are against a lot of magic dmg.

Luden's Echo
Your poke and burst will be stronger with this and also provide with with nough mana so you can use that poke! Arise! Conquering Sands combo will be very threattening for enemy carries, look to always get the passive recharged again before go for it!

Build Oblivion Orb first and leave it with that for now. Build Morellonomicon after Rabadon's Deathcap as you build it only for the 15 magic penetration The AP gained from Rabadon's is much more valueable than the stats from Morellonomicon.
Only if the enemies have a lot of heals it would be worth to finish Morellonomicon early for the grivious wounds or if you don't have a lot of gold!

Rabadon's Deathcap
Azir has insane AP scalings so Rabadon's Deathcap is highly recommended. Even Shifting Sands shield scales with AP. It makes his wave clear very satisfying and also baron nashor and turrets will be killed muc hfaster!

Rylai's Crystal Scepter
Makes it harder for enemies to get away from your soldier's and increases your DPS by that. In Mid Game it's a considerable item, it will be harder to kill Azir. In Late Game it's just a worse version of Liandry's Torment though!

Banshee's Veil
In some hard matchups or overall against assasins you can build an early Null-Magic Mantle and later on build it into Banshee's Veil. Earliest point would be after Luden's Echo/ Nashor's Tooth and Sorcerer's Shoes, it's an option to skip Oblivion Orb for now and go into Rabadon's Deathcap after Banshee's Veil.

Void Staff
I don't think it's a go-to item anymore though it's still powerful. If the enemy team builds some magic resistance on everyone then it's probably worth it. If they build a lot of MR you should skip Oblivion Orb, go for Rabadon's Deathcap and then buy Void Staff as 3rd AP item.

Zhonya's Hourglass
Seeker's Armguard can be build against physical damage dealing assasins though you don't need to rush for Zhonya's Hourglass!
Build it later because for early/mid game 45 armor should be enough.
You can also build it for a safe engage with Shurima Shuffle, so your team can follow up and you won't die with Zhonya's Hourglass active!

Liandry's Torment
Great choice against tanks, since you deal %Max Health damage with it and also keep up the 10% extra damage buff on your abilities. Because of the slow from Conquering Sands Liandry's Torment's passive will deal doubled damage.
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Early Game

Azir has a very unlimited push with low mana cost from lvl 1 on with Arise!.
You can also use it to poke the enemy by spawning the soldier near him for a free auto attack and then push the wave. If he walks into the range of a soldier you can give him a free auto attack aswell.

Use Conquering Sands to reset your auto attack:

When the enemy is far away, use Arise! into Conquering Sands to slow him and get of as much auto attacks as possible:

When you are safe from being ganked, you can use Shifting Sands offensively, you gain one more charge on Arise! if you hit him and can spawn a third soldier to activate the passive of Arise! and get bonus attack speed.

Use Shifting Sands defensively against all-ins by jumping back, the shield will negate damage and then you go back to the minion wave to push while your enemy has cooldowns. You will always have Arise! up for pushing.
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Mid Game/Teamfights

Make use of your fast and safe push and punish the enemy if he doesnt respect the long range catch potential of Shurima Shuffle:

if he is playing to safe to be punished, you can go roam or invade and catch the enemies there!

Only use Shurima Shuffle when you either hit all the enemies or if they already used everything that could be dangerous for you. You don't want to go in and die to Rakan Ult for free. If you bought Zhonya's Hourglass you can also use it after your engage and dishing out as much damage as possible to let your team do the rest and back you up!

Be careful with your damage output, it's easy to catch Azir after he used Conquering Sands because he can't jump away anymore. Eenmies will watch out for that so position yourself behind your team mates or look for the enemies cooldowns to know when they can't catch you!

Spam Arise! before fights or sieges to permanently have 3 or 4 soldier's and the passive bonus attack speed. Use them to poke enemies, control areas and DPS down enemies who are out of position or CC'ed. If and enemy gets close to you, use Emperor's Divide to peel yourself. Try to hit as much enemies as possible with your abilities and stay at max range!

You can also do baron nashor super fast with Azir, try to make a call for it when the enemy jungler is dead or far away from it!
If the enemies engage you at Baron, Azir has a lot of potential to counterengage and turn around the fight!
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Thank you

I hope you liked my guide and would be happy if you leave a vote and feedback in the comments!
League of Legends Build Guide Author LuxVikAsol
LuxVikAsol Azir Guide
[10.3] ⏳ Azir ⌛ Detailed Master Guide!