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Gangplank Build Guide by Seal Gains

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[10.3] Seal Gains GP the only build you will need ;)

By Seal Gains | Updated on February 5, 2020

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Runes: Top vs champs u can Q

1 2
Resolve
Grasp of the Undying
Demolish
Bone Plating
Overgrowth

Sorcery
Transcendence
Gathering Storm
Bonus:

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Default top or free midlane
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Top Lane
Ranked #31 in
Top Lane
Win 50%
Get More Stats

Items

Last two items
When i feel like i dont need boots

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.3] Seal Gains GP the only build you will need ;)

By Seal Gains
Introduction
Hey Im Seal Gains, P3 (S9) Gp main with 470k+ mastery on GP. I started playing GP in my 2nd year of playing the game, so S7. From there he has become my most played champ and I haven’t gotten bored of him although I usually do get bored of champs. I just wanted to make this to help some peeps out in ranked. I see a lot of people who struggle with this champ and even find myself complaining when I see someone lock him in, as not many people know how to play him. So I thought it would be best to tell you guys what I do on the champ and my playstyle.
Pros / Cons Back to Top
Pros – What are the benefits of playing this champion?
- Lots of AOE dmg
- High mobility
- Global ult
- True dmg
- Fun to make plays with
- Gets a ton of extra gold
- Great waveclear
- Fun to master
- Has really good scaling
Cons – What are the drawbacks of playing this champion?
- Kinda Squishy
- Weak early
- Hard to master
- Some very bad matchups (RIVEN)
- Needs lots of cs
- Struggles with mana early
- One of the hardest champs in the game
Team Composition (Synergies / Counters) Back to Top
Gp goes well with teamcomps that have tanks, can either follow up his damage or one that can give him opportunities to land his barrels on multiple targets at once. Try not to play him in teams that have zero forms of cc or tanks, this will just make it harder to land barrels and you are squishy so you would have no peel. If the enemy also has too much cc it’s also an issue because sure you can W to cleanse CC, but if they all have cc your W will be rendered useless.
Runes Back to Top
I usually take grasp now due to the fact that Klepto is gone and that it gives decent sustain and dmg early while making you tankier late. Depending on the matchup you could take Arcane Comet which does good damage and can proc of your barrels and ult. (I usually take it vs squish ranged champs)
Masteries Back to Top
I always take Demolish, Bone Plating, Overgrowth from the resolve tree because I feel like it gives me the ability to push towers and tankiness that I need for the top lane. For my secondary runes I take Sorcery with Transcendence and Gathering Storm, I take these to help me scale better in the early and late game because transcendence gives me extra cd at lvl 10 and can help get max cd earlier in the game which I like. Gathering Storm is there to allow me to do more dmg late. For the Bonus I take:
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
I swap out the Armor for Magic Resist depending on the matchup and take the cd to help me get more dmg from transcendence and get that early 40% cd
With the other option Arcane Comet, I usually take Manaflow Band, Transcendence and Gathering Storm. Manaflow Band helps with mana early game, and the other two I take for the reasons mentioned above. For the secondary runes I take the Inspiration tree with Cosmic Insight and Future's Market. The reason for cosmic insight is that with more cd I can spam abilities more often and I gain ad from transcendence and futures market is so that once you have around 800 gold early you can back and purchase sheen to give you that mini power spike in the early game with the extra cd and mana.
Summoner Spells Back to Top
I take flash always and mostly TP for top and mid, however if you are vs a difficult matchup mid I recommend exhaust, as you can lower their dmg and increase the chances for you to land barrels on them.
Core Items Back to Top
Gp’s core items imo are Trinity, ER and IE because once you get these items you start to do insane dmg 1k+. I always Buy them in this order Trinity  ER  IE then I build depending on the situation.

Situational Items
Mortal Reminder, Lord Dominik's Regards, Statikk Shiv, Phantom Dancer, Youmuu's Ghostblade and Stormrazor are the situational items I get. However, I usually get Stormrazor and Mortal Reminde/Lord Dominik's Regards, Stormrazor gives that guaranteed crit on Q while giving you dmg and attack speed. I Mortal Reminde/Lord Dominik's Regards when they got healing I go mortal and when they don’t I go dominiks.
Abilities Back to Top
Ability Explanation
Trial by Fire
Every few seconds, Gangplank's melee strike will set his opponent on fire.



Parrrley (Q)
Cost: 60/55/50/45/40 Mana
Range: 625

Shoots target, plundering Gold for each enemy unit killed.

Fires a bullet that deals 20/45/70/95/120 (+100% Attack Damage) physical damage (can crit and applies on-hit effects). If Parrrley kills the target, Gangplank plunders 3/4/5/6/7 bonus Gold and 4/5/6/7/8 Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).



Remove Scurvy (W)
Cost: 80/90/100/110/120 Mana
Range: 400

Eats citrus to cure crowd control effects and restore Health.

Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for 50/75/100/125/150 (+90% Ability Power) + 15% of his missing Health.



Powder Keg (E)
Cost: No Cost
Range: 1000

Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.

Places a powder keg that can be attacked by Gangplank or his enemies at a location for 25 seconds. If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores [object Object]% Armor) to enemies and slowing them by 40/50/60/70/80% for 2 seconds. Champions take 80/105/130/155/180 bonus physical damage from the explosion. When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack). Kegs health decays every 0 seconds. (Decay rate increases at level 7 and 13) Keg explosions apply Parrrley's plunder effect.



Cannon Barrage (R)
Cost: 100 Mana
Range: 30000

Gangplank signals his ship to bombard an area, slowing and damaging enemies.

Signals Gangplank's ship to fire 0 waves of cannonballs at an area over 8 seconds. Each wave deals 40/70/100 (+10% Ability Power) magic damage and slows enemies by 30% for 0.5 seconds. Collect Silver Serpents with Parrrley to upgrade in the shop.
Lane Phase / Early Game Back to Top
In the early lane phase I start with corrupting pots every game and try to poke by autoing barrels slowing them with it and damaging them, then I Q them to proc grasp then walk up and auto them. You can’t do this in every matchup especially the auto attack to proc passive, but generally I do this because I can get more dmg out while saving mana early. As Gp farm is very important so even though I play agro you still have to keep getting those minions for example although I keep poking and playing agro as gp I still usually get cs of around 7cs per minute while winning lane. With this playstyle though you must have an understanding of wave control and always be warding the river and tribush. I usually place a control ward in the tribush at top, even if I’m botside then I ward the river bush. Furthermore, always look at the map and listen for pings to that you can help the team out with your global ults, for example I usually use it for bot to help them win their 2v2 fight or 2v3 or to help them escape a gank.
Late Game / Mid Game / Team Fighting Back to Top
With Gp you have to play in the backline unless you are super fed then u can go in like ham. But generally I stay at the back and try to get good ults to help with starting an engage and just try to hit the carries on the enemy team. I also start teamfights when I land a barrel on 3+ enemy players then I go in with my ult and another barrel combo allowing my team to follow up. If you want to split, make sure you have TP so that you can join your team for fights or objectives.
Conclusion Back to Top
This is the end of my guide, I hope you enjoyed it and learned a lot about Gangplank, about doing barrel combos and ghost barrels etc. I recommend going to YouTube as that’s what I did. Thank you for reading my guide. if you have any feedback or questions feel free to comment. Upvotes are heavily appreciated.
GL HF with Gangplank and don’t feed ;)