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Sona Build Guide by Actioner

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[10.4] Actioner's Sona Support ⚡ High Diamond

By Actioner | Updated on February 20, 2020
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Runes:

Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Support Role
Ranked #1 in
Support Role
Win 54%
Get More Stats

GUIDE CONTENT



INTRODUCTION
About Me
Why Play Sona

PRE GAME
Runes
Summoner Spells

CHAMPION INFO
Abilities
Items

GAMEPLAY
Early Game
Out of Lane
Extra Tips


ABOUT ME


Hello! My name is Actioner. This is my very first guide here and planning to write for more than 15 Support champions. English is not my native language so I'm really sorry for my grammar in any case. I've been playing League of Legends since late Season 3. I've been always a Main Support and I'm here to share my passion and knowledge on the Role. I'm currently a high Diamond player with highest ever reached: Challenger Top 40 back on Season 6. I don't main a specific champion on Support, I can play 17 support champs, so I always adapt to meta and what works best for me. My secondary role is Mid-lane with a pretty small champion pool, but I always get my primary role.

I've been always an incosistent Streamer but recently decided to be more consistent with a goal of growing a community on Twitch.


Feel free to join Action Squad on
Discord: https://discord.gg/WKTfp7E
My Stream: https://www.twitch.tv/actioner


WHY PLAY SONA


Strong laning phase with her Poke damage. Massive AoE buffs for your team and an amazing ultimate to deny enemies / protect your teammates. Overall a great Support to win most of the teamfights. While [Sona] might look easy to play, there are things that you will find really interesting in this guide and that you never heard or try before.
PROS

+ Strong Poke
+ Great AoE buffs
+ Massive Ultimate
+ Good Mobility

Sona is extremely strong and easy to poke in laning phase due to the fact that it doesn't require aiming. Her Kit offers a little bit of everything for your team (shield,heal,damage,extra damage,extra movement speed) and denies the enemies (reduce damage, reduce movement speed, stun). Solid! to sustain during laning phase and win teamfights with your strong Ultimate and buffs later on!
CONS

- Very Squishy
- Mana Hungry
- Slow Scaling Kit

Squishy! Sona need items. She has huge issues with mana and tankiness early laning phase. Her skills are not amazingly strong until she gets her very first or two items. Can easily get picked early on, requires a lot of positioning and knowledge of cooldowns on skills and spells of your team but most importantly enemy team's.!


RUNES



SORCERY
Summon Aery increases your attacks and abilities. Also it empowers the Shield that Sona casts with Aria of Perseverance (W). Avoid the other 2 Keystones, Aery is the Keystone to go for [Sona].

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After you reach that, you restore 1% of missing mana every 5 seconds. A must pick rune for Mana hungry champions like [Sona].

Transcendence should be your primary pick as it gives you 10% CDR when you reach level 10. That way you can have max CDR before you even reach mid game and that is really important for Sona. Each percent of CDR that exceeds CDR limit(40%)will be converted to 2 Ability Power. Absolute Focus can work with Sona but I don't recommend it as you must be always above 70% to make it work.

Scorch is amazingly strong on her. You set enemy champions on fire when you deal damage to them every 10s. Imagine strong it can be having Ignite Summon Aery and your maxed Chord on Hymn of Valor (Q). Gathering Storm is viable on Sona but not really useful for laning phase.


INSPIRATION

Cosmic Insight is a must pick on [Sona], it provides you with more CDR everywhere (active items,abilities,spells) and a starting and cdr limit amount. Biscuit Delivery should be your next choise, this will help you to sustain on lane further and deal with [Sona]'s mana issues, plus it stucks with Health Potion so you might get off trouble sometimes. You can pick Magical Footwear instead of Biscuit Delivery but its more ''risky'' option because you won't get any better movement speed until 12 Minutes of the game unless your team get some takedowns(also not standar).

2x Adaptive Force and 1x Armor are good choises to apply some extra damage and to reduce some of the damage taken. Perfect for laning phase.

SUMMONER SPELLS



-
Flash is a must pick Spell for champion with no escape mechanism like [Sona]. In addition to that it can synergies with her Crescendo (R) for an engage or even disengage
Good with aggressive supports, Ignite can provide you massive pressure in laning and that's because it gives you that extra damage and kill potential. The idea of it is to help your ADC with the damage, offer him kills and snowball the lane. Ignite is less useful later game
Exhaust should be your alternate option. There are three questions you shall ask yourself before picking Exhaust. 1) Are there any enemy champions with good Attack Speed or high burst? 2) Do both of my solo laners have picked Ignite and team doesn't really needs more? 3) Is there a kill potential on botlane to pick Ignite over Exhaust?


ABILITIES


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18



Power Chord (Passive)

EFFECT RADIUS: 400
COOLDOWN: 110 / 95 / 80
After casting 3 basic abilities, Sona's next basic attack deals 20 − 240 (based on level) (+ 20% AP) Ability power bonus magic damage, with an additional effect depending on the last basic ability cast.

AURA: Sona's basic abilities each generate a unique aura for 3 seconds that empowers her and all allied champions who enter its radius, also incurring a 0.5 seconds period during which she cannot cast her other basic abilities.



Hymn of Valor (Q)

EFFECT RADIUS: 825
COST: 40 / 70 / 100 / 130 / 160 MANA
COOLDOWN: 8 / 7.2 / 6 / 4.8
Sona sends out two bolts of sound that deal magic damage 40 / 70 / 100 / 130 / 160 (+ 50% AP) to the nearest enemies, prioritizing champions.
AURA: Sona and tagged allied champions deal bonus magic damage 10 / 15 / 20 / 25 / 30 (+ 30% AP) on their next basic attack within 3 seconds.

Power Chord – STACCATO: Power Chord deals 28 − 336 (based on level) (+ 28% AP) total magic damage.



Aria of Perseverance (W)

EFFECT RADIUS: 1000
COST: 80 / 85 / 90 / 95 / 100 MANA
COOLDOWN: 10 / 9 / 7.5 / 6
Sona heals 30 / 50 / 70 / 90 / 110 (+ 25% AP) herself and the most wounded nearby allied champion.
AURA: Sona and tagged allied champions receive a shield 25 / 50 / 75 / 100 / 125 (+ 30% AP) lasting up to 1.5 seconds.


Power Chord – DIMINUENDO: Power Chord reduces its target's damage output by 25% (+ 4% per 100 AP) for 3 seconds.



Song of Celerity (E)

EFFECT RADIUS: 430
COST: 90 MANA
COOLDOWN: 12 / 10.8 / 9 / 7.2
Sona gains bonus movement speed 10 / 11 / 12 / 13 / 14% (+ 6% per 100 AP) for 3 seconds, extended to up to 7 seconds if she doesn't take damage.
AURA: Tagged allied champions gain bonus movement speed 10 / 11 / 12 / 13 / 14% (+ 6% per 100 AP) for 3 seconds.


Power Chord – TEMPO: Power Chord Slow icon slows its target by 40% (+ 4% per 100 AP) for 2 seconds.



Crescendo (R)

TARGET RANGE: 900
COST: 100 mana
COOLDOWN: 140 / 120 / 100
After a 0.2-second delay, Sona plays an irresistible chord in the target direction, dealing magic damage 150 / 250 / 350 (+ 50% AP) to all enemy champions struck and stunning them for 1.5 seconds.
PASSIVE: Reduces the base cooldown 10 / 25 / 40% of Sona's basic abilities.


ITEMS


🔶
Starting Items
Spellthief's Edge is the main source of your gold income as you poke.
Don't forget the 2x Health Potion to survive in lane.

🔶
First Buy
On your first back you shall prioritise Boots of Speed then get a Control Ward. Continue with 2x Faerie charms as this will help you with Mana problems.

🔶
Follow-Up
If you have finished your Spellthief's Edge Quest it's time to switch to Oracle Lens.
Upgrade to Chalice of Harmony to get yourself Health and Mana Regen.
Don't forget to get yourself Control Ward if you have enough gold you will need it to switch position of your already placed Ward for objectives or you might need it for a deaper ward and more useful position (considering the progress of the game). If you have spare gold, go ahead and pick 2x Control Ward

🔶
Core Items
First item you go for is Athene's Unholy Grail. Sona gets stack with this item that can be used to empower your heal and/or shield. If you are close/tagged to teammates procing the shield before the single heal to your lowest ally, you actually empower all those given shields with just 1x Aria of Perseverance (W). Pretty amazing for a fight, right?
Get the Sorcerer's Shoes primarily right after or Ninja Tabi if they have heavy AD or Assasins/Engagers that focus you a lot like Zed and Hecarim ect.
In most cases you go Redemption and Ardent Censer or vice versa depending the game progress and your team composition.
Eye of the Watchers should not really bother you that much unless you feel like you need that extra Health but most importantly the extra ward. Your choise!

🔶
Last Item
You will most likely won't reach at this point of the game.
Locket of the Iron Solari or Zeke's Convergence is the last item to go.
You can go Frozen Heart if enemies have too much AD attack speed heroes. If you don't really need any other defence item you can go for Twin Shadows for the extra vision and to pick someone off position like a Support trying to ward or an assasin trying to hunt down someone. Can also used to dissengage and save urself.
Void Staff is not highly recommended but you can pick it if any of the above not seem useful and an enemy team with a lot of Magic resistance.



EARLY GAME


You might get amazed of how much information you are about to read below as most people think that Sona is that simple and there are no *hidden** clues! Let's START!

Sona's laning phase is pretty solid. Her Power Chord from Hymn of Valor excels here. Starting of your lane you shall keep bullying the enemy ADC with your Hymn of Valor and auto attacks but keep in mind 3 things:
1) You are in range for the enemy ADC but not the Support so 2nd Bolt of your Hymn of Valor might mess up and last hit your ADC's creep. Avoid that and try not to poke when the closest minion is really low HP.
2) Enemy ADC is going back and forth and will move closer when a creep is critical HP for the last hit, try to time it and react, get closer to get that free Poke ( Auto and Q right after)! That way he is unable to poke you back since he goes for the creep.
3) Watch carefully enemy's position and cooldown, you dont wanna get picked from any Crowd control while you are trying to get in range for the poke (Example: Poke when Blitzcrank's Hook is used. A good tip is to stay always around/behind your minions even if you go closer. Do not bypass your minions line always make a safe poke.

Don't forget that this tactic will get your Spellthief's Edge quest completed in the most safest way, you don't wanna get yourself in trouble for it.




Moving on Sona's Aria of Perseverance. Don't just don't use it to passively heal your ADC. What does that even mean?
Lets say your ADC is low HP but not that critical low. Avoid healing him! Sona's heal isn't that amazingly strong and the mana cost is insane (80 - lvl 1) but it is strong when combined with the Aura that provides Shield. The trick is to try and stay tagged to your ADC and use Aria of Perseverance when damage is about to land on your ADC or even on you. That way you heal your ADC for 30 and Shielding him for another 25 on Lvl 1.
The heal and shield provides pretty much the same numbers on all levels that are pretty weak early on in the game, so try to always combine.



Not going to talk about Song of Celerity that much. If you are able to Poke against their bot lane hard you should go for another level on Hymn of Valor when you reach Level 3 for the extra damage. Again I'm going to give you 2 reasons why you should just go safely leveling E on 3rd Level:
1) Enemy bot lane forced you to use your Flash at Level 2 or somehow you have it on Cooldown. Feeling risky get your E on level 3!
2) Your game sense tells you that you are going to get ganked pretty soon and you don't have vision (while you actually should have placed a ward pre 3rd Level). Lane is also pushing towards them. Get that E on level 3!



Getting Level 6 you shall ask yourself if you are in position to win a fight as 2v2 with your Crescendo. Are you and you ADC in a good health/mana state? Are the enemies stronger? Most likely you are going to be the initiator even against their team. Don't use your Flash and R never do that combo mistake unless you know they are without summoners and you want to punish their miss position in no time. Always keep Flash to reposition yourself during the fight as you are extremely squishy. Don't be afraid to fight! You have to, at this point!



Always prioritize Hymn of Valor. You don't want to spam your Skills just to rush maxed Power Chord. Sona is mana hungry in early stages, max your Power Chord mainly through poking with Q. Don't forget those auto attacks pretty strong with Summon Aery too, to apply that extra damage.

During fights on a 2v2 you shall always use Power Chord from Aria of Perseverance to lower down the enemy ADC damage for the next 3 seconds! Avoid the other 2 options especially Song of Celerity.

If your jungler is coming for a gank while the enemies pushing towards your tower, you either use Power Chord - Song of Celerity (E) on your priority target if he is trying to move back or you simply go Power Chord - Aria of Perseverance (W) if he still does go aggressive on your ADC and deaper towards your tower.

Do I roam as [Sona]]? Simple answer is NO. You don't go for a Mid-Lane roam because you are risking yourself getting picked from enemy jungler while you are squishy and not with amazing CC skills to lock down the enemy Mid-laner. Plus immobile early game (your E isn't enough to run). Also, you wanna make sure you use your Crescendo for a 2v2 on your own lane.
While you stick with your ADC trying to give him an advantage the only small roam you can do is safely move around river when your jungler and/or mid-laner are there fighting or about to do something.

OUT OF LANE


Sona does largely become all about the ultimate as the game goes on. When laning phase is over and you start rotating Top or Mid you shall have your core items. You are really strong at this point and your main focus is always sticking with your ADC and other teammates ( Warding objectives, pushing, controlling vision ect). Don't get caught for any damn reason, you have to survive the most you can. Keep a distance if they have high mobility heroes like Hecarim, Zed and off their vision if possible as you don't want them to start the fight on you but on your teammates instead. You can always fast position yourself towards your teammates by using Song of Celerity.

When a teamfight starts your main focus on Skills is using your Power Chord from Aria of Perseverance to lower down the attacker's damage or Song of Celerity to slow down an enemy that is somewhat off position and not grouped with his team.

What about Crescendo? You have try to get as many people as you can with it primarily the strong damage dealers and threats like a fed ADC, an off-tank top laner or even an aggressive support before he engages. Sometimes you just have to pick 1 person or even keep it just for a good deny/disengage for your team.

Here are some questions you shall ask yourself before using Crescendo:

1) Who is around me from my teammates? Do they also own a good CC to follow up? Do we have a high burst damage for the quick pick?
2) Do enemies have Flash up and (most importantly the biggest threats like a strong Talon )?
3) Does enemy team have a fed and strong Assasin or Engager like Zed, Rengar, Kennen and I have to just deny their ultimate/engage?
4) Can I just use my ultimate aggressively by using or not my Flash and get someone caught off position without getting myself in trouble?
5) Do they have a channeling ultimate champions like Vel'Koz, Xerath, Katarina that is a threat to my team and I have to interrupt?
6) Does my team owns champions like Amumu Lissandra, Malphite that can also interrupt/disengage/deny enemies? What is their plan with it, what are they about to focus on, do they have cooldown on that particular fight?

Sorry if all those questions annoy you, but trust me it does worth it!

EXTRA TIPS


> Use your skills in fountain to load once, twice or even maximise your Power Chord. Its free afterall!
> Even if both bolts of Hymn of Valor hit the same enemy they can only be damaged by one. Also, if the target gets out of sight before the projectile hits them they will still be damaged.
> Aria of Perseverance can heal stealthed ally champions without revealing them but the projectile will reveal their position on cast. Also it can heal clones like Wukong's Decoy, LeBlanc's, Shaco's ect.
> If no one is injured Aria of Perseverance will target the closest allied champion.
> Crescendo has a short travel time, and enemies will be stunned and take damage as soon as it reaches them, but if a target moves out of range as it is cast, the target will be unaffected.


⚡THE END...

THANKS FOR READING!

League of Legends Build Guide Author Actioner
Actioner Sona Guide
Support
[10.4] Actioner's Sona Support ⚡ High Diamond