Neeko Build Guide by DatKawaiiBunny
[10.4] ♥ DatKawaiiBunny's Glacial Augment Neeko SupportBy DatKawaiiBunny | Updated on February 22, 2020
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+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
Champion Build Guide
♥ Please note I will not be going over the Laning Phase. My goal is to explain the champion's pros, cons, runes, summoner spell options, items, abilities, and combos. Sorry in advance, please enjoy the guide! ♥
Welcome to my Neeko guide! My name is DatKawaiiBunny, and I'm a Silver IV ADC & support main. I've been playing since season 7. I've been playing Neeko ever since she came out. She is such a fun champion. She has one of the most interesting kits, and there are so many ways to play her. I started playing her with a Kennen ADC, so that's why I made this guide!
I started taking Arcane Comet on her when she first came out. It's a good rune on her, but once I tried Glacial Augment, I thought it was the best rune for her in the support role. It works so well with her abilities.
♥ High Burst Damage
♥ Lots of CC
♥ Powerful Ultimate
Neeko is a very interesting champion. Her passive Inherent Glamour and Shapesplitter allows her to be very sneaky. She can easily gank other lanes, and she can get out of sticky situations. She can easily destroy squishies with Tangle-Barbs and her ultimate since it has a high AP ratio.
♥ Very Squishy
♥ Pop Blossom Can Be Canceled
♥ High Cooldowns on Tangle-Barbs
Neeko is a very squishy champion. If you get caught out, you're probably going to get killed. Her ult has a cast time, so it can be countered easily. As far as supports go, Neeko's cooldowns are not that high. Her W and R have the highest cooldowns. However, her E has a high cooldown, so it makes it a bit difficult to engage if you miss it.
Glacial Augment is such a fun rune. If you hit an enemy with a basic attack, it slows them for 2 seconds. If you have active items, such as Hextech GLP-800. It shoots a freeze ray at them, which will slow them for 5 seconds. Taking this rune allows you to hit your E easily, and you'll most likely be able to get a full combo off.
Perfect Timing provides you with a free Stopwatch. Since Neeko's ult can easily be countered, taking Stopwatch allows her to cast the ultimate while being protected by stopwatch, which gives your allies time to pick off the rest of the team. Once you use Commencing Stopwatch, you can still use it to build Zhonya's Hourglass.
Biscuit Delivery is always a handy rune to take, especially since she uses up a lot of mana with her combos. It restores 10% of your missing mana and health for 15 seconds. It also increases your mana cap by 50. You get 3 biscuits in total. 1 every 2 minutes.
Cosmic Insight gives you a lot of Cooldown reduction. +5% CDR, +5% max CDR, +5% summoner spell CDR, and +5% item CDR. This rune is great for mid to late game. You'll always have Hextech GLP-800 up, along with her ultimate Pop Blossom and other abilities.
Manaflow Band is a great rune to take for mages, especially for Neeko since she uses a lot of mana with her combos. Manaflow Band gives you 25 mana every time you hit an enemy champion with an ability, which gives you the opportunity to poke more.
This is the best rune for Neeko. Transcendence gives you 10% CDR, which means more roots, poke, and a smaller cooldown for your Pop Blossom. Another great thing about this rune is once you get full CDR through items it will take the extra CDR and turn it into AP. This is the best rune for Neeko.
♥ Passive: Inherent Glamour
Neeko has a selection of ally champions. She can take the appearance of anyone of them. She will stay disguised unless you cast Blooming Burst or Tangle-Barbs. Being attacked by enemy champions will also break the disguise. After the illusion is broken, it's on a 25 - 10-second cooldown, which is based on level. You can select Neeko from the selection, which puts Inherent Glamour on a 2-second cooldown.
♥ Blooming Burst
Neeko throws a seed into a target area, which deals magic damage after a small delay. 70 / 115 / 160 / 205 / 250 (+50% of ability power). If the burst kills an enemy unit, deals damage to an enemy champion, or large monster, it will burst again after another short delay. 35 / 55 / 75 / 95 / 115 (+20% of ability power).
Passive: After 3 basic attacks, Neeko gains an empowered auto-attack dealing 50 / 70 / 90 / 110 / 130 (+60% of ability power) and gains movement speed for 1 second.
Active: Neeko goes invisible for 0.5 seconds, and makes a clone of herself or disguise for 3 seconds. Her and her clone gains 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.
Neeko throws a skillshot at a target direction, rooting the first enemy hit for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds, and dealing 80 / 115 / 150 / 185 / 220 (+40% of ability power. The root is increased by 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds on other enemy champions hit. If it hits at least 2 enemy units, it grows in size.
♥ Pop Blossom
Neeko charges up Pop Blossom for 1.25 seconds. If she's disguised, the enemies won't see her charging it. She also shields herself for 50 / 80 / 110 (+50% of ability power) and it also increases 40 / 60 / 80 for each enemy by. After she lands, she stuns all enemies within the area for 1.25 seconds and deals 250 / 425 / 650 (+130% of ability power).
Flash teleports your champion wherever your cursor is. Neeko's ult is a great engage tool. Combining her ult with flash is an amazing way to gap close, and it doubles as a surprise for the enemy team when you use her passive Inherent Glamour. It's also a key spell for all champions, except Yuumi.
Ignite deals damage 70 - 410 true damage on a targeted enemy champion for 5 seconds, and applies grievous wounds, which reduces all healing received and regeneration rates by 40%. Ignite is great in teamfight, and against enemies that heal for a great amount. It also has kill potential, and it can be combined with any of Neeko abilities.
Exhaust slows down a targeted enemy champion for 30% of their movement speed, and reduces their damage by 40% for 3 seconds. I've been taking Exhaust for engages, and to help the jungler pull off a successful gank. Exhaust slows targeted enemy champions for 2.5 seconds for 30% of their movement speed. It also reduces the target's damage by 40%.