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Nami Build Guide by Dotje

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[10.4] Dotje's way of playing Nami [matchups/unique tips!]

By Dotje | Updated on February 21, 2020
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Runes: Current personal runepage [10.4]

1 2 3
Font of Life
Bone Plating

Presence of Mind
Legend: Tenacity

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Summoner spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Support Role
Ranked #2 in
Support Role
Win 54%
Get More Stats

Ability Order Ability order

Threats & Synergies

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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.4] Dotje's way of playing Nami [matchups/unique tips!]

By Dotje
Introduction (please read first part)

‧˙✰.‧˙﹤Hey fellow summoner!﹥˙‧.✰˙‧

My name is Dotje, I'm a great fan of Nami. This is my first guide and I want to tell you I'm NOT a pro. And keep in mind some of my advice is experience/opinion based! Everybody has their own playstyle and opinion, I try to consider that! Just keep that in mind to find out what works for you. And don't assume I know everything!

I'll try to keep it easy to find the information you need. (This guide will be updated after release due to making things prettier and readable) To get around faster you should definitely make use of the naviation bar on the right.

Please check out the tips on the bottom, they really give you some in-depth to master Nami.
Drawn by Rosyre [a great friend]

‧˙✰.‧˙﹤Short about me﹥˙‧.✰˙‧

I've been playing Nami mostly because I have had major internet issues and she's the best pick when you have bad FPS or bad PING. I've played her for 3 seasons now and many consider me the best Nami player they know. After my issues got resolved I still love her, because she basically has no real counters. You ALWAYS have a shot on winning with her, especially below diamond.
Why Nami? Back to Top

‧˙✰.‧˙﹤The safe blind pick﹥˙‧.✰˙‧

If you're considering playing Nami I will give you some insight into the pick here.
Nami basically doesn't have any counters, she fits into every team comp. And you always have a shot on winning. If that's not important to you, keep in mind she's fun to play and decent blind pick. Her movementspeed makes it comfortable to roam, her heal makes it easy to sustain. She's just chill!


[≋] High mobility (Because of hermovementspeed passive)
[≋] Engage (With her CC and movementspeed passive)
[≋] Disengage (With her CC and movementspeed passive)
[≋] Heals (which bounces off champions to heal even more!)
[≋] No real counter (Okay maybe pyke)
[≋] Fits every teamcomp (Every adc also)
[≋] Can shutdown carry champions with her CC
[≋] Playable with bad internet/fps


[≋] Needs at least one frontliner to really work
[≋] Squishy
[≋] Hard to hit skillshot (Q) which you often rely on

Items Back to Top

‧˙✰.‧˙﹤Support item﹥˙‧.✰˙‧

Shard of true ice
You should always get this item! You buy it as Spellthief's Edge and it upgrades into Frostfang into Shard of True Ice as you get gold. You don't have to buy the upgrades anymore but make sure to trade when you have stacks to upgrade it sooner. It's the most easy to poke turrets a little when you get the chance.
Bulwark of the Mountain
Lately I've been giving Relic Shield another try because a friend of mine is doing great with this item. I've been experimenting and this item should be considered against hook matchups, maybe even vs ranged laners because you can deny them gold by not trading. And save all your mana for heals and ganks.aliqua.


  • Always get boots! Consider getting them earlier when you're against a hook lane like Blitzcrank.
  • Boots of Mobility is always a good choice, you can roam well, position better, and get your wards down quicker.
  • Mercury's Treads are great against cc comps, if you're always stunned you can not do anything. So consider these if you're being focused.
  • I do not think that Ninja Tabi is effective enough to worth getting, but when they're full ad it's not a bad choice.

‧˙✰.‧˙﹤Core items﹥˙‧.✰˙‧

  • These items are the ones you will get 90% of your games. Ardent Censer is still an unmissable item to empower your ad carries. If you have an ap champion in botlane instead you can rush this item later as you probably have other champions on your team that it is useful on. I tend to get Ardent Censer first most of the time because I experienced it gives a better power boost than Redemption.
  • Since the new buff on this item Athene's Unholy Grail became unmissable on Nami (at least I think so). Her W Ebb and Flow instantly gives it a charge when it bounces on an enemy making the heals it bounces to next even stronger.
  • Redemption gives a big aoe heal that is really strong in teamfights when put well. Combined with other healing buffs and Ardent Censer it can give a huge comeback to fights.

‧˙✰.‧˙﹤Optional items﹥˙‧.✰˙‧

  • To finish your build you should always consider what your team needs, and what the enemy has. For the extra anti burst it good to get Locket of the Iron Solari this item also lets your Ardent Censer pop another time.
  • When your absolute carry (doesn't have to be your 'adc') get's shut down by cc it's great to get a Mikael's Crucible this item also empowers your heals by 20% instead of 10% which should not be understimated. Just make sure not to forget using this item as it can really save a fight.
  • So their team consists of a comp based on ad like Nocturne you can consider taking Frozen Heart this item gives an aoe slow and important cooldown making it possible to shut down an ad. Just keep in mind the passive of Frozen Heart doesn't work on a yi inside his ult.
  • Another option I recently foudn a better choice is going Zeke's Convergence this item makes you a little tankier with both armor and magic reist, it empowers the ally you bind with and keep you safer with the aoe slow.
  • Againt heavy ap based comp you can consider taking Banshee's Veil but as your Athene's Unholy Grail already gives magic resist you do not often need more. It's often better to get more HP trough Redemption or get stasis trough the burst with Zhonya's Hourglass.

‧˙✰.‧˙﹤Whenever you're ahead or think it fits better﹥˙‧.✰˙‧

  • So these item's are even more optional. When you're ahead and have an enemy team that doesn't group and gets picked easely. You could go for or Twin Shadows.
  • If your team needs that little bit more of movementspeed to kite or catch up with enemies you could go for Shurelya's Reverie.
  • When the enemy team has too much heals, and your team refuses to get an item against that get Morellonomicon yourself.
  • One of my favourite items to build is Rylai's Crystal Scepter this items gives a slow on your Ebb and Flow which I really like when you're using this ability on your allies to catch someone. I do not recommend this item but it's fun to build.
  • We all know why you would take Rabadon's Deathcap....
  • I like going Dark Seal when I'm ahead and in no risk of dying. Go ahead and try out some odd items to make her build perfect (or just fun).
Runes Back to Top

‧˙✰.‧˙﹤The rune page﹥˙‧.✰˙‧

Summon Aery is a great option on every shield/heal support. This guarantees to add more poke to your abilities. And an extra shield to also proc Ardent Censer.
Manaflow Band is unmissable on supports these days. Nami is a little mana hungry so this is a great way to get a little mana when you trade/poke.
Transcendence Is a great choice to get that extra 10% cooldown, if you're feeling confident you can also get a bit more slippery and get Celerity instead.
Scorch is the best choice for me at the moment, other pathes I went the other choices but Scorch just adds that little more damage you need to be dominant in lane.
Biscuit Delivery ensures you're safer losing hp to trading. You're allowed to get more spellthief stacks. When you need that little mana for the kill/safe you can eat your cookie mid-fight. I've had this happen to me a lot.
Cosmic Insight inceases your cooldown reduction by 5% and adds 5%. This ensures that little bit of cooldown you often need to safe the day.

‧˙✰.‧˙﹤My current rune page [10.4]﹥˙‧.✰˙‧

Guardian is my new favourite, it gives almost double the shield as aery does, scales with AP and HP, but most importantly gives movementspeed! As a movementspeed addict and as someone who prefers safe games, this is my go to. One negative thing is that it has a cooldown, use it wisely! You can also trigger this rune by empowering your ally with an ability.
Font of Life Works on slowed or immobilized enemies, which means it is really easy for you to trigger this. Free heals for your allies and apparently it triggers Ardent Censer and Athene's Unholy Grail too! It kind of gives a small lifesteal buff and a handy way to get an attack speed buff for your ally.
Bone Plating gives better trades, and a tanky feeling early game.
Revitalize grants more heal and shield power, even more powerful when the tarhet is below 40% hp. A real life saver!
Presence of Mind This gives double mana than manaflow band, and never gets me out of mana.
Legend: Alacrity I'm addicted to attack speed and couldnt find a much better combination than Legend: Tenacity.

‧˙✰.‧˙﹤Other good options for second rune﹥˙‧.✰˙‧

Bone Plating is a great option if you want to win trades or live a little longer against engage champions. This won't always safe you tho.
Revitalize grants that small healing buff on you and from you when the target is below 40% health.
Zombie Ward gets you more vision, combined with Ingenious Hunter you can just sweep the wards to get wards for days.
Ingenious Hunter is great to always have your redemption up for every fight. You can also spam your sweeping lens a bit more.
Ultimate Hunter If you do not like Ingenious Hunter this is a great option. You're able to cast your ultimate just a bit more often, and combined with air dragon the cooldown reduction becomes insane.
Abilities Back to Top

‧˙✰.‧˙﹤What are Nami's abilities?﹥˙‧.✰˙‧

It's useful to know what your abilities are, and how to use them. There are different ways to use them in different team comps. So keep in mind to think for yourself, but I wrote some utilization tips you should know to get started. (I hope they're not too obvious)
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

‧˙✰.‧˙﹤Surging tides﹥˙‧.✰˙‧

All allied champions touched by any of Nami's abilities gain 60 (+ 20% AP) bonus movement speed for 1.5 seconds, doubled when touched by Tidal Wave.

Your passive is something underrated, the moventspeed is very useful in different matters
Use it to get around the map yourself by self-casting E Tidecaller's Blessing

‧˙✰.‧˙﹤Aqua prison﹥˙‧.✰˙‧


Nami sends a bubble towards the targeted area, dealing Magic damage magic damage to all enemies hit, revealing them,and suspending them for 1.5 seconds.

To utilize your Q Aqua Prison the best you would want to use this only when you're confident it can hit.
It's often better to hold onto your ability than use it without reason.
Situations that give you get better shot at hitting Q can be:

[≋]When you adc is kiting someone
[≋]When slow is applied on an enemy (like with you E Tidecaller's Blessing
[≋]When someone is cc'd by another ability like your R Tidal Wave
[≋]When someone doesn't have vision over you
[≋]When someone is cornered

When you are running away from someone melee, you often can stun them by using Q Aqua Prison on yourself.

‧˙✰.‧˙﹤Ebb and flow﹥˙‧.✰˙‧

Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies, allies and herself.

Ebb and Flow heal power heals allies and deals magic damage to enemies, with each bounce being 85% (+ 7.5% per 100 AP) as effective as the previous one.
You can utilize your W in various ways like:

[≋]Trading using W on the enemy
[≋]Trading using W on yourself while walking up to an enemy (try using the ALT button for this)
[≋]Double heal your allies by making it bounce onto the enemy
[≋]In teamfights use W on an enemy to reach an ally further away

‧˙✰.‧˙﹤Tidecaller's blessing﹥˙‧.✰˙‧


Nami blesses the target allied champion or herself for 6 seconds, causing her target's next three basic attacks or abilities to each deal bonus magic damage and slow their target for 1 second.

You could use your E Tidecaller's Blessing to:

[≋]Give movementspeed to your ally
[≋]Help your ally kite someone
[≋]Use as a setup for your Q Aqua Prison
[≋]Get around the map faster (try using the ALT button for this)
[≋]Empower an ally's damaging abilities.

‧˙✰.‧˙﹤Tidal wave﹥˙‧.✰˙‧


Nami summons a tidal wave that surges forth, dealing magic damage to all units it hits, knocking them up for 0.5 seconds and then slowing them for 2 − 4 (based on distance traveled) seconds.

You could use your R Tidal Wave as:

[≋]Follow up to an engage
[≋]Picks, considering using it after you succesfully caught someone with your Q
General tips (for Nami!) Back to Top

‧˙✰.‧˙﹤Some general (beginner) tips to master Nami﹥˙‧.✰˙‧


Use E Tidecaller's Blessing to get around faster (or to get in lane). Because you do not level this ability untill later on, its mana cost is low enough to regenerate.
[≋] Don't use your Q Aqua Prison for no reason! The best pressure is to hold on to it.

Casting E Tidecaller's Blessing while your or your allies basic attack is mid-air instantly triggers first proc

Use ALT to instantly cast W Ebb and Flow or E Tidecaller's Blessing on yourself! Use it for mid air basic attacks when you're planning on utilizing the slow

Consider using attack speed in runes instead of adaptive force this really helps with ward clearing and spellthief procs. Which keeps you saver.
Drawn by Chibiterasuchan

Try to always use W Ebb and Flow on the enemy so you can instantly outheal the damage they do. You'll even have a chance to make it double bounce on the other enemy laner for extra spellthief stacks!
[≋] In teamfights try to always use your W Ebb and Flow on an ally for the double heal!

Try to always hit Q Aqua Prison after you R, it's the best to engage with Q Aqua Prison. But your Q Aqua Prison is more reliable when you get them knocked up first. Keep in mind they often have a gap to flash/dash out after the R Tidal Wave. But they can not flash/dash when you use Q Aqua Prison before you use R Tidal Wave

If you're someone who uses basic attacks (which I highly recommend) most often use E Tidecaller's Blessing on yourself! Your ad is often busy farming anyways. You can also use E Tidecaller's Blessing to slow the enemy for a better Q Aqua Prison. If your ad is caught, consider using E Tidecaller's Blessing on yourself too, because you can help by slowing the enemies as your ad is running away instead of kiting.

You can lure out spellshield with your argressive E Tidecaller's Blessing pokes. Because they're slowed they'll expect you to Q Aqua Prison. Maybe you can W Ebb and Flow instead and then Q Aqua Prison, your W Ebb and Flow and E Tidecaller's Blessing can outdamage morgana spellshield.
In depth matchups Back to Top


If you're looking for a little more advice on laning/lategame matchups, this is where I will type them. Remember, everything is opinion and experience based. Which is also why I will take every matchup seriously here, because a good player who knows their champion is always a threat. Let me know if you're interested in any other matchups in botlane, or got anything to add up.

As I'm still playing the game and learning, I will update the matchups continuously.


Pyke is the hardest matchup for Nami in my opinion, especially if it's a good pyke. You cannot outrun his movementspeed, he's hard to poke down. It's hard to save your ad vs him, or to survive yourself.

Most of the Pyke players below plat aren't any good, which is why you should not let him walk over you. You can poke him very well, and when he uses all his abilities to go in, you can try to go for a kill (on him). He is very fast so his adc can't always catch up, which means he's an easy catch. Try to dodge his hook with confidence, and flash his stun if neccesary. Then in return use your E Tidecaller's Blessing to slow him, and then Q Aqua Prison to stun him. You ARE able to outplay this matchup, but if you can not, respect him.

Make sure not to forget to ping the map if he's possibly roaming, because he WILL.

Most people are afraid for Leona, even when she's not powerful yet. Try to attack the minions so the enemy won't be level 2/3 before you. And auto attack Leona when she tries to kill minions for her support item.

When she goes in think for a moment. If Leona succesfully engages on someone, and her adc is near, try to cc the adc as their pathing is often predictable. If the adc is not near, or your stun is not reliable, stun Leona. Leona pre 6 is very killable, so do not be deceived by her tanky look. Make sure to go really and I mean really argressive if you catch her, Ignite her before the adc heals and make them panic, you're a strong champ! If you do this, keep in mind where their jungler is, and if it doesn't work out for you, don't do it. Keep the trades simple.

When Leona hits level 6 you can have quite the problem. Consider going Mercury's Treads and Mikael's Crucible and do not clump TOO close to your adc, because if you're stunned as well you can not save your teammate. Make sure to think about when you should use your R Tidal Wave because this ability can be a life safer OR a teamfight turner in this case.

If he misses his hook you can punish him and poke him down. Especially in the early game Blitzcrank is very squishy and you could just engage on him. If he doesn't know what he's doing you can even try to kill him when you do.

If your ad gets caught you should try to use Q Aqua Prison on their ad, they'll be often move predictable towards the hooked enemy, finish it off with a W Ebb and Flow and E Tidecaller's Blessing on your ad for the movementspeed and hope he still lives.

If you're the one being hooked, and you magically still live, you could go for a turn. As the enemies abilities are now down, don't always just run, try to fight back.

Tip: vs engaging champions it's often great to get early boots, because you're able to dodge better.

This matchup is quite the same as Blitzcrank's matchup. The only thing different is Thresh's Flay. If you walk too close to Thresh he can Flay you which makes is really hard to escape his hook. You should also be careful not to stand to close to anything he hooks, because he can pull himself in.

Tip: vs engaging champions it's often great to get early boots, because you're able to dodge better.

This matchup is quite the same as Blitzcrank's matchup. Before lvl 6 be careful if his damage output. Punish him when he uses his hook, and don't be afraid to try and kill him.

When Nautilus hits level 6, make sure you position not too close to your ad. His ultimate will knock you both up if you do. When Nautilus engages on your ad, you're still able to save him, and maybe turn the fight around. I usually try to angle my R Tidal Wave so that both Nautilus and their adc can get hit, then use Q Aqua Prison naut if he engages with R Depth Charge, or use Q Aqua Prison on the ad after you ultimate hits so he can't follow up.

Tip: vs engaging champions it's often great to get early boots, because you're able to dodge better.

Brand deals a lot of damage. If you are able to dodge his abilities, go for a small trade. He doesn't have sustain like you do.

When he hit's lvl 6 he can do quite the all in. I usually try to go for the pick on him before hoe goes in. Brand is very squishy and killable with your full combo, that way he's not able to do (much) damage. Make sure you do not stand too close to your team when Brand uses his ultimate Pyroclasm, because it bounces back and forth.

Just like other engage supports it's tough to survive. I find Rakan's knockup Grand Entrance somehow easyer to dodge, and if you do, don't waste your Q Aqua Prison on him, just trade. If you engage on them use your Q Aqua Prison later in the fight, there's a chance you'll catch rakan too trying to shield his AD.

After level 6, make sure you position far backwards, but just in range to heal your ad. If Rakan doesn't catch you when he engages you can still save your ad, and maybe go for a turn.

Senna deals damage, heals, grants a good escape and has a root. Her cooldowns are very high though, so try to punish her cooldowns. Her Q Piercing Darkness's cooldown decreases each AA, wich is not fast enough to resfresh in the early game.

The fact she has to stand still to cast/aa/collect souls is a great oppertunity to slow and maybe use Q Aqua Prison on her. Besides that, you probably don't want to get near her too much.
Because even with her abilities on cooldown, her passive Absolution has a 4 second cooldown and does quite the damage every time.

Keep in mind senna gets auto's off by collecting souls to reduce her Q Piercing Darkness cooldown. She can also gaint a lot of range by using allies, minions, and even wards to use her Q Piercing Darkness on.
Senna scales pretty well, wich is why you should be afraid of her damage later on.

Lux support is hard to pull off. If you play a little safer, and go for the right oppertunities when she misses her skill shot, you can easely win this lane. I often try to lure out her Q Light Binding and instantly trade when she misses it. Before level 3 you do not need to be too afraid, you can pull of a good trade even if she hits her bind.

In lategame Lux can sometimes oneshot you, or your ad. Make sure you keep an eye on her, and place good wards. If your teammate gets caught you can often outheal Lux's damage and/or go for the kill on Lux because she has to charge her laz0r. Because she gets caught easely, and you can outheal her damage often, I believe you're great, at least in the lategame.

Because she has no mobility she can be an easy pick, so if you're new on Nami, you should sure try to catch her before she catches you. You are faster, and got more cc. If Lux is the only problem to your team, maybe even in midlane. Don't be shy to buy Mikael's Crucible.

In lane you need to try and dodge Vel'Koz's abilities. If you and your ad are able to dodge, you can go for more argressive trades. If the enemy bot is walking over you, just save your mana for heals, because Vel'Koz his all ins can be quite deadly even when you dodge.

To me Vel'Koz is a bigger problem than lux, I still put him on even. You can cancel his ultimate with your Q Aqua Prison if you're in the right position or R Tidal Wave. Just like Lux I find Vel'Koz and easy pick, especially if they use their ultimates in a vulnerable position.

Braum is put on even for ONE reason. He can block your ultimate AND bubble. Sad.. But if you simply wait out his shield Unbreakable OR am able to walk around to Q Aqua Prison from the side you can easely win. I do not suggest the second one because the hitbox of his shield is confusing, but if it's needed you can try. Harass this guy a lot, especially if he wastes his Q Winter's Bite, because then you can easely kite.

At level 6 (and maybe before) be aware of him being able to jump to minions with Stand Behind Me and follow up with his R Glacial Fissure. It's hard to disengage his sudden engage because of his shield Unbreakable.

Hopefully you will not see this guy in botlane, but he can still be in your game. Yasuo has one massive counter: "The almighty Wind Wall". This ability will just like Braum's Unbreakable block your everything. The best is to wait it out, and then use your abilities where needed. If your ad is in the middle of his wall just pray for his survival and don't waste your abilities.

If you do see Yasuo in botlane, make sure to punish his low attack range, zone him from cs, and AA him for every cs he takes. Before level 6 you do not have to be too afraid of him. Make sure to keep your distance, and your distance from the minions when he unlocks his dash Sweeping Blade.

Morgana kind of counters you because of her Black Shield. If she maxes her E Black Shield you can not really do your thing. Unexperience Morgana players ususally don't max it, but when they do you are better off waiting out that ability.

One way to get rid of it is by baiting it out, I often scare people by running up and using my E Tidecaller's Blessing on myself. When I auto Morgana often responds with using her Black Shield wich is not needed by then. Now that it's down you're free to use your other abilities for the next 26 / 24 / 22 / 20 / 18 seconds.

If the Morgana is not maxing spellshield, and you're desperate for an engage (or disengage), you can often get rid of the spellshield by using E+W, then make sure to hit another auto for the slow, and hit Q Aqua Prison on the target.

Bard just deals a lot of damage, you can go for trades when his meeps are down. His stun can be tricky to predict, and his portal Magical Journey can create strong ganks for his jungler. Make sure to back off when he's missing, or place good wards in positions he's likely to portal from.

A good bard player can be a problem in lategame, his ultimate Tempered Fate is great to catch people with. You grant people movementspeed with your passive Surging Tides wich makes it hard for him to catch people, especially lategame as everybody has boots.

Zyra deals a lot of damage, just like other mage supports. Early game you can outsustain her, unless you waste too much mana on trades you don't win. Make sure to dodge her E Grasping Roots and AA her plants together with your AD. This way it's impossible for her to deal a good amount of damage.

After level 6 it's kill or be killed. Most of the time you can easely burst Zyra down with your R+E+Q combo. Just try to keep distance from your ad, in case Zyra goes all in. Then heal your ad, maybe use E Tidecaller's Blessing for more movementspeed out of Zyra's ultimate.

If you're not experienced with this matchup, be very careful!

I don't find Alistar a threat. Though.. there are some good alistar players out there. His abilities are practically an on click knockup, wich is undodgable. In lane, try not to stand too close to your ad, so he can't knock you both up. And try to carefully harass him for spellthief stacks.

Let him engage on your ad instead of you, you can save your ad, but your ad can't save you as good. When he does engage make sure to give your ally movementspeed with E Tidecaller's Blessing and Q Aqua Prison their ad or Alistar himself if the ad is further away. This way you could go on the kill for Alistar and make him kiteable for your ad not to get stunned.

Keep in mind when the jungler is around he might try to Flash + Q Pulverize into any of you, and then Headbutt someone in his team.
He can also Headbutt into minions to knock someone up!

This guy is being played support? Wow! He's not bad though. As a decent Nami player he doesn't feel like a threat. Just juke his E Nevermove (to the side), stun their ad if anybody gets caught. Or even stun Swain when he walks up too close. Before 6 you can quite easely kill him.

After level 6 you kite him really well. Try to stay out of his ultimate range. Don't be afraid to use your abilities on him, he's often out of position when he uses ultimate. And thus an easy kill.

Who even plays Sona at this moment? Never had a real problem against her. Her stun and damage output can be quite strong tho, your heal is strong enough to outheal that. If you see her walk up you can use W Ebb and Flow on her to instantly outheal her damage.

After level 6 her ultimate Crescendo can be a great way to initiate. Make sure to keep your distant from your teammates so you can disengage against that.

If you're able to dodge Soraka's Q Starcall you can definitely win this lane. If you're confident, harass her as much as you can for the easy spellthief stacks. She often uses her Q Starcall on her max range, so walking up to her instead of away is often a better way to dodge it.

Because Soraka lacks mobility you can often go for a kill on her. Make sure who to focus on this lane, because your focus shouldnt always be Soraka only as she probably will keep her distance in fights.

Don't forget to ping her ultimate Wish to the team so they know what to expect!

In lane you probably want to trade whenever her shield Eye Of The Storm is down. You can often lure this out by auto atacking the first time you walk up, and save your W Ebb and Flow for later. You outheal her damage, and she outshields yours.
Janna lacks mobility wich makes it possible to engage on her, especially if you're able to dodge her Q Howling Gale.

You can cancel Janna's ultimate Monsoon with your Q Aqua Prison and R Tidal Wave. Wich is why your engage is often more powerful than her disengage.

Lulu can be quite annoying, she got a slow, polymorph or speed and a shield. Don't be afraid to trade because you can outheal her damage most times. When she got a carry she can speed up, try to keep your abilities for when the speed runs out else that person can easely dodge your abilities.

Just mind her slow from her Glitterlance being stronger than you expect.

I don't know what to feel about Yuumi. Most find her really strong. You can give movementspeed with your heal Ebb and Flow just like she does, and even more moventpseed with your E Tidecaller's Blessing. If you combo their ad with the R+Q combo Yuumi cannot do much but heal and R.

I let my ad consider getting executioners against her if her heals are too strong.

You can harass Taric a lot in lane, your moventspeed makes it impossible for him to hit any stuns. If Taric does get on one of you, you can have a problem. You can just give movementspeed to the person getting caught with W Ebb and Flow or E Tidecaller's Blessing. Maybe even disengage with your ultimate Tidal Wave or Q Aqua Prison. He gets kited quite easely. Just be careful of his E Dazzle+ Flash.

In lategame his ultimate Cosmic Radiance can be really strong, and I think it's best to wait his ultimate out untill you go for yours.
Playing support Back to Top

‧˙✰.‧˙﹤What is the support role?﹥˙‧.✰˙‧

There are mixed opinions on what the support role is supposed to be. But as far as I know is your main objective supporting your teammates, especially the (ad)-carry. You achieve this mainly by:

[≋]Protecting your carry/teammates
[≋]Granting vision control
[≋]Engaging teamfights
[≋]Disengaging teamfights
[≋]Roaming to gank/ward or assist your jungler

Also by:
[≋]Keeping an eye on summoner cooldowns for your teammates, maybe even write them collectively down in chat for your team.
[≋]Keeping a good eye on the map and ping wherever necessary
[≋]Buying supportive items


I could provide in-depth information on where to ward. Instead I'll grant you some general tips which I find more important. Surerly experience will teach you the most.

‧˙✰.‧˙﹤Where do you place wards?﹥˙‧.✰˙‧

I will probably add a picture with some general wards later. But what's important to remember is the objective to your vision.

[≋]Ward to get vision over the enemy, even if it's not for an objective. It's important to know by example if a fight will be in your favor, if the jungler is around for dragon or if you can go for a dive.
[≋]Ward according to the objectives, a simple ward at drake can already be gamechanging.
[≋]Do not always go for perfect vision.
[≋]Clear out wards this is very effective too.
[≋]Think of going to base for wards when an important objective is going to be up.
[≋]Keep a slot in your inventory for control wards!
[≋]Keep in mind you do not always have to ward where the enemy will be, but more likely will pass. Unless you do not pay attention these wards can be more useful.

‧˙✰.‧˙﹤When do you place wards?﹥˙‧.✰˙‧

As a role that doesn't farm you have quite the free time to place wards. Make sure you squeeze this in at the right time. Keep in mind:

[≋]Not to miss too much xp from minions in lane
[≋]Not to leave your carry vulnerable, make sure you are ready to instantly walk back to lane without warding as the enemy sees this as an oppertunity to engage.
[≋]You can assist your jungler, and he can assist you when he's around if you're going for some (deep) wards.
[≋]Ward according to objectives. Objectives like drake, baron or rift but also tower attacks, defence and just generally to see the enemy's rotations.
[≋]Keep in mind wards last a total of 150 seconds (2 minutes and 30 seconds) Rift scuttler lasts 90 seconds. Think ahead!

‧˙✰.‧˙﹤Do not die while placing wards﹥˙‧.✰˙‧

Oh man.. The amount of supports that die while warding is tragic. If you know when the enemy support is warding you can often catch them off-guard. Make sure you're not that support! Here are some tips:

[≋]Make sure the enemy doesn't know your position! Some notice you leaving lane or spotted you with a ward. This is why using sweeping lens during warding is really handy.
[≋]Use an ability in a unwarded bush to be safe
[≋]Know where the enemies are! If they just backed it's the safest moment to slip in some wards.
[≋]Try not to place wards alone. Bring an ally with the assistance ping + a ping on your warding item. This is my communication method. Don't be frustrated when you go alone, teammates often have better things to do.
[≋]Do not go for risky wards. If you do, make sure you have an oppertunity to escape. It's often better to place a slightly worse ward, as long it grants vision on the enemy's position.
[≋]Not dying>vision. Keep in mind vision control is just an advantage. Just like a 4v5 is. If you're dead you might give the enemy a better advantage than vision control.

‧˙✰.‧˙﹤Supporting in lane﹥˙‧.✰˙‧

You're also supposed to help your adc in lane. Your role is helping you adc farm, and try to get the enemy adc to farm less. You also want to 'win' you lane. I'll cover laning tips in another chapter. But I find it important here to mention how to help your adc farm. Here are some tips to cover that and more.

‧˙✰.‧˙﹤Farming under turret﹥˙‧.✰˙‧

Farming is what your adc does, but that doesn't mean you shouldn't help him doing that. It's helpful, especially when the minions are under turret, to help your adc last hit them. Keep in mind, the melee minions need 2 towers shots and one auto attack to die (so you probably don't want to touch them) and caster minions need 1 tower shot and 2 auto attacks (before your adc bought ad). When you get the hang of this you should try to predict what the wave needs to be killed as optimal as possible. Try to start practising as soon as possible, because your adc will love you.

‧˙✰.‧˙﹤Freezing the wave﹥˙‧.✰˙‧

You probably do not want to attack minions at all, unless it's your intention to push, or get a level up sooner. Freezing the wave is when you try to keep the minions at 1 position. You mostly achieve this by tanking the minions on the spot you want them to crash. And also by last hitting the minions as late as possible, this is what your adc does. Freezing is best when you need to play safe, or withold the enemy from farm by zoning them while you freeze the wave at your side of the lane.

‧˙✰.‧˙﹤Pushing the wave﹥˙‧.✰˙‧

Another option is pushing the wave, you most often want to try this when the enemy is backing, or not present in lane. You do this by killing the minions as soon as possible. Keep in mind your adc still want to last hit them, so you probably should stop hitting them when they're getting low, or getting a lot of aggro by your minions.
Game phases Back to Top
[under construction]
I'm still looking for the best way to describe this kind of gameknowledge, so this will be edited for a while.

‧˙✰.‧˙﹤Before the minions crash in lane﹥˙‧.✰˙‧

League of Legends offers a lot of variety each game, wich is why you should always consider your priorities in a game. Before the game actually starts it's not bad timing to consider:
  • What do I do in this matchup botlane? You need to know how argressive you can be, and where you should spend your mana on.
  • How can the enemy jungler gank us? You need to know where to prioritize your ward and how safe you have to position when the enemy jungler is around.
  • Should I roam to the midlane? Because the enemy midlaner's mobility can be low and/or your midlaner snowballs well.
You often consider this automaticly, but to be aware of what's going on you'll have better decisionmaking.

‧˙✰.‧˙﹤Early game﹥˙‧.✰˙‧

In the first waves you should always try to get level 2 before the enemy does, else back off!(level 2 happens when 3 melee and 3 caster minions have died) You can try to hit the minions to help them die faster for this advantage.
When your lane is going well, try to keep track of where the enemy jungler is, ping his starting position. And frequently look at the mini map to help your allies know when to back off.

You basically want to trade, especially if you have Spellthief's Edge. Your sustain is really great and you should use this to have some lane advantage (more HP, XP and a better position). A basic attack could already be good enough, the best moments to try and go for these cheeky auto attacks or trades are:
  • When the adc is about to last hit a minion, because then she cannot attack you (yet)
  • Especially when the enemy is going for a canon minion is a good moment to trade (also because the adc will move perdictable, wich can be a good oppertunity for your Q Aqua Prison
  • When the melee support needs to execute a minion for their support item
  • When the enemy wasted their abilities (and should be afraid of you)
It's also great to get spellthief stacks off turret, when my adc recalls I often drop a few auto's off the turret because I recall as well. These oppertunities are also great to get a trade off, remember you don't HAVE to trade. But if you don't the enemy possibly will.

‧˙✰.‧˙﹤Getting into mid-game﹥˙‧.✰˙‧

Just fighting and chasing it not (always) the way to win. You probably want to try and get some objective control. You get this by not fighting recklessly when you are planning on getting one. It's best to back before you do, get some vision control, and try to be in the right position. Especially in the lower rankings your team doesn't always want to take objectives you so nicely set up, wich is fine, it's always a good practise. Place some wards, sweep the area and especially don't die while doing that. (so try to take your teammates with you with the assistance ping)

Defensive wards are important too, this way you can defend better or even turn the fight around. When you notice the enemy grouping/going for an objective like a turret. Just place some simple defensive wards to make sure your team can play around it well.

Roaming is very important. I sometimes roam at level 2/3 already when something's up in river. When you're getting used to looking at the minimap all the time your response time is a great oppertunity for some free kills and (deep)wards.
You basically want to roam when:
  • Your lane is pushed in
  • When the enemy botlane backed
  • When the enemy botlane is dead
  • Maybe even when your ad died and their botlane doesn't move
  • When you come back from base
  • Whenever you can follow your jungler
    There are more oppertunities, but it comes with experience. Just keep in mind not to miss too much XP and try to protect your ADC with a ward.

‧˙✰.‧˙﹤Finishing the game﹥˙‧.✰˙‧

It's really important to know how to finish a game, especially lower rankings don't know how to do this. Wich is why you probably need to take control and type/ping your team to do certain things.
Teamfight tips Back to Top


It's important to know what your role is in a teamfight. Try to find your role, compared to their champions, fed champions and carry potentional of your specific teammates. To keep it simple we divide this into 4 objectives engage, disengage, peel or empower.


If your team is in a great spot, or already engaging you have a great follow up. Make sure to not overuse your abilities in case you need to peel anyone. But if you can make several great picks try to prioritize your Q Aqua Prison and keep your R Tidal Wave just in case. Unless the pick is gamechanging.


Nami is great at disengaging. Sometimes a fight is not what you want, you're behind or your carry got picked. You can use your R Tidal Wave and Q Aqua Prison to slow the enemy down and speed your allies up. Then you can use your W Ebb and Flow or E Tidecaller's Blessing to speed anyone up who still needs it due to Nami's passive.


Peel is pretty much your main role as a support. Cc the tank that's bothering them, speed up your ally with E Tidecaller's Blessing to make them a better kiter, consider using W Ebb and Flow if your ally is getting low, or use your items Redemption, Locket of the Iron Solari or Mikael's Crucible if you have them. Make sure to know where your abilities are needed most, your E Tidecaller's Blessing often makes your adc a good enough kiter. Your W Ebb and Flow and Redemption heals more allies when it's in the middle of a teamfight instead of just on your adc.


You want to use your E Tidecaller's Blessing on your adcarry to speed him up and proc Ardent Censer due to your rune Summon Aery. Heal whoever is being focused or whoever is tanking the most of the damage. Make sure you do not forget to use Redemption because this also procs Ardent Censer and can give an insane heal boost.
Conclusion Back to Top

‧˙✰.‧˙﹤Play for fun!﹥˙‧.✰˙‧

What I think is important is to make sure you enjoy your games. A good mentality gives the best winrate. Besides that Nami is a really good blind pick, even if she gets countered, hold on for lategame! Most matchups I struggle with will work out in the end, if you keep it cool and know what to do in a teamfight.

Please remember this guide is made out of opinion and experience, be nice if you critisize, opinions are fine too! Feel free to ask any questions, because I didn't cover everything.

Drawn by ask-nami-the-marai
Edit notes Back to Top


  • 17/12/19 Corrected some spelling mistakes, changed title and added an edit note chapter
  • 1/1/20 Added small changes and a "playing support" + rune chapter to get more in-depth
  • 3/1/20 Small changes
  • 8/1/20 Made the guide 10.1 ready and added tips on teamfights. Later added a slightly better look.
  • 12/1/20 Added an abilities chapter, made things look better.
  • 15/1/20 Almost done with abilities chapter
  • 24/1/20 Updated the guide with small changes
  • 30/1/20 Updated the guide with my personal current build. Added leona up the threat as she is feeling really strong at the moment.
  • 31/1/20 Added a few images and a temporary banner
  • 05/2/20 Added the matchups chapter, made lists look better
  • 07/2/20 Updated to 10.3 and working on matchups
  • 11/2/20 Finished the matchups chapter
  • 13/2/20 Working on game phase tips (not published)
  • 15/2/20 Added wave management tips, a few images and minor changes to text
  • 17/2/20 Added Relic Shield as a GOOD option
  • 19/2/20 Updated to 10.4 (nothing really changed, but minor tweaks could be added)
  • 20/2/20 Added exhaust to the options, added game phase chapter I'm planning on making better.


  • Will make things look better/easyer to read [working on it]
  • Thinking about adding laning, midgame and endgame tips [working on it]
  • Will make a short chapter for combo's [delayed]
  • Will add tips on adc matchups [working on it]