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Karthus Build Guide by DG Kyster

Jungle platinum

[10.4] Karthus guide for ADC, mid and jungle

By DG Kyster | Updated on February 24, 2020
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Choose Champion Build:

  • LoL Champion: Karthus
    Jungle
  • LoL Champion: Karthus
    ADC
  • LoL Champion: Karthus
    Mid

Runes: DARK HARVEST 1

1 2
Domination
Dark Harvest
Cheap Shot
Eyeball Collection
Ravenous Hunter

Sorcery
Transcendence
Gathering Storm
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #26 in
Jungle Role
Win 52%
Get More Stats

Ability Order Runes:

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.4] Karthus guide for ADC, mid and jungle

By DG Kyster
Introduction
https://www.twitch.tv/kyst3r

i am a very active streamer who plays alot of diffrent champs

i was rank 145 Draven eune and 915 in the world in season 9 and rank 300 Draven euw season 10
Pro and Cons Back to Top
Pros:
+Very strong mid and late game
+Strong team fighting
+High damage output
+People always underestimate you
+Useful even after you die
+Still good even when behind
+Great waveclear with 2 AoE abilities
+Can powerfarm

Cons:
-Needs items to be useful
-lacks hard cc
-Mana hungry
-Literally no escape besides flash
-Damage is dependent on hitting Q's
Abilities Back to Top
Death Defied Passive
Death Defied

INNATE: Upon taking fatal damage, Karthus remains active for 7 seconds, rendering himself unable to move, attack, or use active items, but becoming Playful untargetable and Cosmic Radiance invulnerable for the duration as well as being able to use abilities at no cost.

If Defile Defile has been learned, it will remain toggled on for Death Defied's entire duration at no mana cost.


Lay Waste Q
TARGET RANGE: 875
EFFECT RADIUS: 160
COST: 20 / 26 / 32 / 38 / 44 MANA
COOLDOWN: 1

Lay Waste

ACTIVE: After a 0.5-second delay, Karthus detonates the target area in the cursor's direction, dealing Magic damage magic damage to all enemies within, doubled when hitting only one target.

MAGIC DAMAGE:»
45 / 65 / 85 / 105 / 125 (+ 30% AP)


Wall of Pain W
TARGET RANGE: 1000
COST: 70 MANA
COOLDOWN: 15

Wall of Pain
ACTIVE: Karthus creates a transparent wall at the target location for 5 seconds and grants sight around it.

WALL LENGTH:
800 / 900 / 1000 / 1100 / 1200
For the duration, all units who cross it are both slowed for 4 seconds, reduced by 50% over the first second, decaying over its duration and lose 15% magic resistance for the same duration.

SLOW:»
40 / 50 / 60 / 70 / 80%


Defile E
EFFECT RADIUS: 425
COST: 30 / 42 / 54 / 66 / 78 MANA PER SECOND

Defile
TOGGLE OFF: Karthus restores mana whenever he kills a unit.

MANA RESTORED:
20 / 27 / 34 / 41 / 48
TOGGLE ON: Karthus deals magic damage per second to all nearby units.

MAGIC DAMAGE PER SECOND:
30 / 50 / 70 / 90 / 110 (+ 20% AP)


Requiem R
EFFECT RADIUS: GLOBAL
COST: 100 MANA
COOLDOWN: 200 / 180 / 160

Requiem
ACTIVE: Karthus channels for 3 seconds and deals magic damage to all targetable enemy champions upon its completion.

MAGIC DAMAGE:
200 / 350 / 500 (+ 75% AP)
how to play Back to Top
As Karthus you want to powerfarm and get items you powerfarm until you are lvl 6 and then you can gank. only gank before lvl 6 if its free

Early Game

In the Early Game you want to focus on Farming and getting Objectives to Scale into the Mid/Lategame

Mid Game

In the Mid Game you focus on taking Nash or getting the Dragon Soul and try to abuse your ult to kill the enemies in fights, after fights or Zone the enemies off from Objectives.

Late Game

In the Late Game you can legit just flash into the enemy team and deal a **** ton of damage or abuse your insane Ultimate Damage to Zone the enemies off of the Dragon or Baron, Zoning is a really insane tool for Karthus which a lot of people don't think of and is really underrated as you can secure a lot of stuff with that.
Why would you play Karthus Back to Top
- one of the best Jungle Clears in the game
- A lot of outplay potential
- Your ult is one of the most dangerous and annoying abilities in the Game
- You're even useful if you die!

Overall, Karthus is generally hated as he has an insanely fast Clear and can legit gank all Lanes with just pressing R at once, you can AFK farm the whole game and just do nothing but ult and still be more useful than the enemy Jungler.

If you get fed on this champ, you can instantly 1 shot every enemy below 50% HP which is really funny to see :^)
League of Legends Build Guide Author DG Kyster
DG Kyster Karthus Guide
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[10.4] Karthus guide for ADC, mid and jungle