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Sivir Build Guide by DG Kyster

ADC platinum

[10.4] Kyster's Sivir guide

By DG Kyster | Updated on February 21, 2020
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1 2 3
Lethal Tempo
Legend: Bloodline
Coup de Grace

Magical Footwear
Biscuit Delivery

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Normal summs
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


LeagueSpy Logo
ADC Role
Ranked #4 in
ADC Role
Win 49%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.4] Kyster's Sivir guide

By DG Kyster
Abilities Back to Top
Fleet of Foot Passive

Fleet of FootINNATE: Sivir gains 30 − 50 (based on level) bonus movement speed for 2 seconds when she damages an enemy champion with an ability or a basic attack.

Boomerang Blade Q
SPEED: 1350
COST: 70 / 80 / 90 / 100 / 110 MANA

Boomerang Blade
ACTIVE: Sivir hurls her crossblade in the target direction. Enemies in its path take physical damage, reduced to 100% − 40% (based on non-champions hit). Upon reaching maximum range the crossblade returns to her, dealing the same damage.

35 / 55 / 75 / 95 / 115 (+ 70 / 80 / 90 / 100 / 110% AD) (+ 50% AP)
Each unit can be damaged only once per pass.

Ricochet W
COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6

ACTIVE: Sivir's next 3 basic attacks within 4 seconds bounce to nearby unaffected units, dealing them physical damage, until none remain in range.

30 / 40 / 50 / 60 / 70% AD
If Sivir Critical strike icon critically strikes her target, the bounces do so as well.

Ricochet resets Sivir's autoattack timer.

Spell Shield E
COOLDOWN: 22 / 19 / 16 / 13 / 10

Spell Shield
ACTIVE: After a brief delay, Sivir gains a Spell Shield spell shield for 1.5 seconds.

If Sivir blocks an ability with this shield, she restores mana.

80 / 95 / 110 / 125 / 140

On the Hunt R
COOLDOWN: 120 / 100 / 80

On The Hunt
PASSIVE: Sivir gains bonus attack speed while Ricochet Ricochet is active.

30 / 45 / 60%
ACTIVE: Sivir rallies all nearby allies for 8 seconds, granting them and herself bonus movement speed that decays to 20% after a few seconds.

40 / 50 / 60%
2 / 3 / 4
Early game Back to Top
Sivir is one of the weaker ADC's in the early game so you don't want to have fair fights with your opponents. Sivir does have good poke though with her Boomerang Blade so look to whittle the enemy down first before looking to fight and get kills.

Focus on last hitting and staying safe. If you have an aggressive support like Thresh/ Blitzcrank/ Nautilus then don't be afraid to go for kills, their CC will make it very hard for the enemy ADC to out-trade you.

Make sure you or your support always has a ward in the river if you plan on pushing your lane or making an aggressive play. Nothing is worse than losing a 2v2 fight that would have gone in your favor to an enemy jungler or mid laner that showed up because you didn't have vision set up.

If you & your support have better waveclear than your opponents don't be afraid push your minion wave hard and force the enemy to farm under their tower and miss CS, or be forced to use their abilities on minions, thus sparing you & your support from getting harassed by their abilities.

In summary, early game for Sivir is about farming safely, poking the enemy when you can, and looking for kills when either the enemy is low or is disabled by CC and thus not a fair fight for them. Now let's move onto the mid game.
Mid game Back to Top
The mid-game usually begins once the first turrets start to fall, and that's because once one of the outer turrets falls it frees up that laner roam around the map much more easily.

The mid-game for Sivir is about still maintaining good farm because you'll need lots of gold to keep completing items and scaling, but you'll also be involved in more scrappy 2v3/3v2/3v3/3v4/4v3/4v4 fights because of how much your team and their team are roaming around the map due to turrets falling. There usually won't be full 5v5 fights yet, but it will happen sometimes, like when there's an Infernal Dragon to fight for.

Your ultimate will be instrumental in winning fights like this because typically all it takes is one person on the enemy team to get caught and die for your team to have a massive advantage if the fight continues, and usually the rest of the enemy team will scatter like the bilge rats they are once one of them falls. Try to use your ult when you see that one of your allies with CC/engage just needs to be a little bit closer to catch someone out, or if you see that one of the enemies is out of position. Sivir has one of the best team fighting ults in the game because of how fast your entire team can get on top of 1/2+ of the enemies' champions.

When you are in the actual fight you want to stay back behind your tanks/front line so that they can soak up damage and catch people with their CC. Whoever they catch you'll want to use your combos on and melt their HP. Don't dive into the enemy team to reach their carrys, unless their CC abilities are down, otherwise it's highly likely you'll get CC'd and die.

After winning a team fight get towers/inhibs/dragons/baron, try to make winning team fights count for something. If nothing else, or if only 1 person survives the fight and thus can't secure objectives alone, try to push a wave or 2 before recalling so that your team at least has a push advantage and can maybe get an objective once everyone respawns.

Now let's move onto the late game where both teams are grouping up as five and a loss or win here means a loss or win of the entire game.
Late game Back to Top
In the late game you want to stick with your teammates, and not run off on your own for any reason. If you think there's even a one percent chance that you get caught trying to push a wave that's not right next to your turret (even under tower the enemy can dive you so be careful) then you don't do it because you dying will mean the enemy gets Baron/Elder/inhibs or just straight up wins the game. Stay in the mid lane with at least a few of your teammates so that they can save you if need be.

In team fights, stay back behind your front line and melt whoever gets within range of you. Keep checking your mini-map constantly while you are in a team fight to make sure there isn't an assassin trying to flank and surprise kill you. You will be the #1 target the enemy team is looking to kill in the late game so be extra careful of being dove by the enemy front and back line.

Use your ult just like you did in the mid game. You want to enable your team to quickly dive and kill one or more of the enemies and turn the tide of the battle. You also want to use your ult if you need to save a teammate or two from dying, as them getting picked will likely mean your team won't be able to win the fight. Saving your teammates means they can regroup for another fight, or be able to recall, heal, and get another chance at a fight.

In summary, the late game for Sivir is about not dying, using your ult intelligently to engage or save teammates, doing ridiculous damage with your auto attacks & ricochet, taking objectives, and winning the game.
Pros and cons Back to Top
+ Hyper-carry that does insane damage in team fights mid to late game
+ The best waveclear in the game (easy to stall enemy when they are pushing your towers/base)
+ Safe to farm with in lane due to long range abilities and spell shield
+ Can regen mana with spell shield
+ Ultimate has great utility for your team, it can engage or disengage team fights
+ Scales really well with items

- Squishy
- High mana costs
- Weak early game, and weak without items
- Vulnerable when spell shield is down, and it has a long cooldown
- Ultimate doesn't do damage so other ADC's will have a damage dealing advantage at level 6
League of Legends Build Guide Author DG Kyster
DG Kyster Sivir Guide
[10.4] Kyster's Sivir guide