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Yuumi Build Guide by sorakabro

Support [10.15] Yuumi the support cat - Sorakabro

Support [10.15] Yuumi the support cat - Sorakabro

Updated on August 4, 2020
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League of Legends Build Guide Author sorakabro Build Guide By sorakabro 60 12 191,280 Views 3 Comments
60 12 191,280 Views 3 Comments League of Legends Build Guide Author sorakabro Yuumi Build Guide By sorakabro Updated on August 4, 2020
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Runes: Standard runes

1 2 3
Sorcery
Arcane Comet
Manaflow Band
Absolute Focus
Scorch

Resolve
Font of Life
Revitalize
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Ignite

Ignite

Champion Build Guide

[10.15] Yuumi the support cat - Sorakabro

By sorakabro
Introduction

Rank Proof

Spoiler: Click to view

Introduction
Hello, my name is SorakaBro and welcome to my Yuumi guide.
I have been master in soloq and challenger in 5v5 from the years that have passed.

Why should You play Yuumi?

Yuumi is the type of support champion that is a whole new way of playing support since you can be attached in a champion and support it meanwhile. Yuumi is the champion that keeps your team sustained with the heals and provide buffs with either ad/ap for the champion your attached to. If you like to play a real support champion that can both heal, kite and buff your allies this is the champion for you!

The key to success

Teamfights aren't always coordinated therefore your the link that should keep your team together. Yuumi´s biggest role is to support your carries with both healing and buff them with ad/ap.

My main account can be found here:

euw
At the moment iam Master mainly playing support.

I hope i can give you my insight

i have gathered information and experience from alot of years playing support and hopefully you can learn something from this Yuumi guide.

Let me know if you find

any incorrect/misleading information in the discussions. I will be happy to respond to any questions in regards to Yuumi and League of Legends. Enjoy the guide & leave an up-vote/check out my Youtube channel
Twitch stream
if you want to support me and what I do!

Pros/Cons

PROS

+Can't be targeted while attached to champion
+Decent poke
+Buffs Allies with damage
+Mobile jumping between champions
+Heals
CONS

-Squishy
-Can be punished easily when out of position
- Hard to hit q when out of attachment

Yuumi´s biggest weakness is her squishyness. The biggest tip to deal with her weaknesses is her position and be attached to a champion most of the time.

Both in lane and teamfights Yuumi want to be attached to her teammates and sustain the team up. The duty as Yuumi is to keep herself safe first, so she can assist her team with her healing and buffs.
Champion-Skills
Skills-Bop n’ Block (passive)
Bop n’ Block

  • Yuumi’s attacks against a champion grant her a [50 – 330] (+40% AP) damage shield and restores [30 – 160] mana. This effect has a [20 – 8] second cooldown.
  • This shield follows Yuumi until broken, and will protect Yuumi’s Attached ally while she has one.
  • Shield: 50/55/60/70/80/90/105/120/135/150/170/190/210/230/255/280/305/330
  • Mana: 30/38/45/53/61/68/76/84/91/99/106/114/122/129/137/145/152/160
  • Cooldown 20/19/18/17/16/15/14/13/12/11/10/9/8 at 1/2/4/5/6/8/9/11/12/14/15/16/18
Skills-Prowling Projectile (Q)

Prowling Projectile (Q)

  • 60/65/70/75/80 Mana
  • 11/10/9/8/7s Cooldown
  • Yuumi summons an errant missile that deals 40/60/80/100/120 (+30% AP) magic damage to the first enemy hit. If the missile travels for 1 second before impacting, it deals 60/100/140/180/220 (+60% AP) magic damage instead and slows champions for 30/40/50/60/70% decaying over 1/1.1/1.2/1.3/1.4/1 seconds.
  • If cast while Attached, Yuumi can control the missile using her mouse.
Skills-You and Me! (W)

Skills-You and Me! (W)
  • 0 Mana
  • 10s Cooldown
  • Passive: Yuumi and the ally she’s Attached to gain 5/9/13/17/21% of each other’s Attack Damage or Ability Power, converted to Adaptive Force.
  • Active: Yuumi dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner’s movement and is untargetable except from towers.
Skills-Zoomies (E)

Zoomies (E)
  • 60/70/80/90/100 Mana
  • 0.5s Cooldown
  • Yuumi heals herself for 25/35/45/55/65 (+10% AP) to 50/70/90/110/130 (+40% AP), increasing based on missing health, and gains 25 (+10% AP)% movement speed decaying over 2 seconds. If Yuumi is Attached, this spell affects that ally instead.
  • This spell has two charges. Yuumi gains a charge every 18/17/16/15/14 seconds.
  • Maximum healing at 20% health and below.
Skills-Final Chapter (R)


Final Chapter (R)
  • 100 Mana
  • 130/110/90s Cooldown
  • Yuumi channels for 3.5 seconds, launching 7 waves dealing 60/80/100/120/140 (+20% AP) magic damage (extra missiles deal 40% damage). Champions hit by 3 or more waves are rooted for 1.75 seconds.
  • Yuumi can move and cast You and Me! and Zoomies while channeling.
Summoner Spells- Exhaust

Cooldown: 210 seconds

Range: 650

Breaks stealth: Yes

Exhausts target enemy champion, slowing them by 30%, and reducing their damage dealt by 40% for 2.5 seconds.
Summoner Spells- Ignite

Cooldown: 180 seconds

Range: 600

Breaks stealth: Yes

Ignites an enemy champion, dealing 70 − 410 (based on level) true damage over 5 seconds, with the first tick of damage occurring on-cast and subsequent ticks occurring each 1.2 seconds. This also applies Grievous Wounds and reveals them for the duration. The sight will not reveal stealth champions.
Runes-Sorcery Comet

Arcane Comet




PASSIVE: Damaging an enemy champion with an ability hurls an Arcane Comet at their current location, dealing 30 − 100 (based on level) (+ 35% bonus AD) (+ 20% AP) Attack damage Ability power Adaptive damage after a brief delay.

Damaging enemy champions with an ability reduces the remaining cooldown.
Single target: 20%
Multi-hit : 10% per enemy hit
Damage over time: 5%

ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting to physical damage.

Cooldown: 20 − 8 (based on level) seconds
Runes-Sorcery Manaflow Band

Manaflow Band




PASSIVE: Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, permanently restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Runes-Sorcery Absolute Focus

Absolute Focus




PASSIVE: Gain 1.8 − 18 (based on level) bonus Attack Damage or 3 − 30 (based on level) Ability Power (Adaptive) while above 70% of your maximum health.

ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
Runes-Sorcery Scorch

Scorch




PASSIVE: Your next ability hit sets champions on fire dealing 15 − 35 (based on level) bonus magic damage after 1 second.

Cooldown: 10 seconds
Secondary runes-Resolve Font of Life

Font of Life




PASSIVE: Slowing or immobilizing an enemy champion marks them for 4 seconds.

Allied champions (excluding you) who basic attack marked enemies heal for 5 (+ 1% of your maximum health) over 1.75 seconds.
Secondary runes-Resolve Revitalize

Revitalize




PASSIVE: Grants Heal 5% Heal and Shield Power.

Outgoing healing and outgoing shielding is increased by 10% versus targets below 40% health.

Incoming healing, incoming shielding, self healing and self shielding are increased by 10% while you are below 40% health.
Your job!
Your Job
As a Support, your main job is to ward objectives and remove vision from the enemy team. I recommend grabbing at least 1 Control Ward everytime you back (if you have enough gold).
But Yuumi have more duties she needs to keep her allies alive and peel for her carries, her strongest skills is her heal, buffs and peel thats her biggest advantage so dont forget to use it!

Early game
Early Game
During the early game you want to try poke down the enemies with your Prowling Projectile (Q) on cooldowns, and go out of your You and Me! (W) to procc your passive Bop 'n' Block that gives mana and a shield that not only protect yourself but the attached champion aswell that yuumi is supporting at that moment.
Its important to see how your adc is playing is he following up when your aggressive or is he mainly focusing on lasthitting cs?
The Zoomies (E) is a heal that also speeds up the champion wich is very good for escaping ganks or chase down the enemies. Try to always keep 1 stack of Zoomies so your prepared to speed up your allied when needed.


Mid/late game
Mid/Late game
This is where Yuumi shine!

During this phase you want to play carefully when your trying to ward let your top/jungle assist you.
Who should you focus to heal and buff? As a thumb of rule just focus on assisting the strongest member in your team there´s no use of healing a adc that is 0-5 instead of a mid/toplaner that is 5-0 but usually it should be your carries ad/mid champion in your team that should be your main focus helping.
In teamfights your main priority is to stay alive and focus your healing/buff on the strongest player in your team.
You want to use your Prowling Projectile (Q) to poke/slow the enemys that is diving into your team so they can´t engage as easy and use your Zoomies (E) to heal and speed up your allies. Your main focus is to keep your team alive and your strongest members.
Generally you dont want to use your Final Chapter (R) on 1 enemy champion, the optimal use is if you can manage to hit 2 or more enemy champions with it.
Keep in mind as Yuumi you want to play slow fights, kite the enemys heal up and continue fighting.


Ranked Climbing Tips General

Ranked Climbing



Keep in mind these tips and steps is my own experience from playing alot of ranked and it have taken me to master in SoloQ.

First and foremost, if your team is toxic even in the slightest, just mute them. You can either do /muteall or just mute the individual thats taking up your time and mental. The most important to be able to communicate to your team is the pings, so muting the chat shouldn´t be such a big disadvantage.

Why /muteall?


Answer: I see so many people spamming like FF 15, Go Next, flame, being negative. The problem with this is if you let an individual make you feel that you need to chat you have already lost a big chance of winning the game. It is because your focus is shifting from thinking about the game, what the next play should be?, how you can improve?
Instead when you start talking with a individual that is negative and doesn´t produce anything for your team towards winning the game, you make it harder for your team aswell since when you start chat you change your focus from the game to the negative individual, that is just how the human brain is working, we have a hard time to focus on two things at the same.

Keep your champion pool small!


Why should I have a small champion pool?


Answer:If your goal is to climb in ranked from whatever rank you currently have, this tip is one of the most important tips.

Your champion pool should be ranging from 2-3 champions on a certain role. With this you will get used to the champions and have a greater chance of getting good at those and if your good on the champions you play you have a bigger chance of climbing. This isn´t a random tip, it is literally fact that maintaining small champion pools helps you climb more easily.

If you want to have the biggest edge in your climb, then you should play champions that is meta-oriented. You can check up wich champions is the best for your role on some tier-lists to help you get an idea of what champions are doing well in the current meta.

Choose optimal builds and runes!


With this I mean to get the highest possible chance of winning your games, you need to have the optimal builds and runes for the champions your playing. I see so many people with suboptimal builds and runes, that affect your winrate alot.
So please use the best possible builds and runes for your champions.


Focus on yourself!


You can´t control your teamates!


With this I mean League of Legends is a team game, but the only champion you can control is your own and with that it can easily build up frustration on your own teammates if they troll or missplay.

As I have already said you can only control yourself, and your main focus should always be on how you can improve. Improvement will give you a bigger chance of climbing in ranked, even if it is just a small improvement at a time. Just imagine that you build a house with bricks, you might only increase one brick/day but sooner or later your house of bricks is gonna be built. This is the same on how to improve in League, you maybe want to get better in trading in lane, then focus on that small piece of brick and when that is done you might want to get better on knowing jungle routes to prevent yourself from getting ganked etc, sooner or later you will get the rank you desire.

Focus on one skill for a day/week!


With this I mean before you start playing for the day decide what you want to focus on for that day. It might be that your cs is really bad then this whole day your main focus should be on getting better cs. It might be to get better at roaming then focus this day on just try to find the best possible roams.

This will help you to break down every skill you feel you need to improve on and make it alot easier to grasp for the human brain and track the progress.
Additional questions? Wish to support me further?
If you have any additional questions, if I wouldn't explain something here properly, then feel free to visit me and ask me on my stream.

https://www.twitch.tv/sorakabro
https://www.youtube.com/channel/UCOmwSlpSJ3VNYQ4IQjxj6og?view_as=subscriber
https://twitter.com/brosoraka
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