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Vel'Koz Build Guide by FrostbiteMW

Middle ✅ [14.5] [Master] Free Elo Vel'Koz Guide

Middle ✅ [14.5] [Master] Free Elo Vel'Koz Guide

Updated on March 8, 2024
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League of Legends Build Guide Author FrostbiteMW Build Guide By FrostbiteMW 90 10 515,718 Views 0 Comments
90 10 515,718 Views 0 Comments League of Legends Build Guide Author FrostbiteMW Vel'Koz Build Guide By FrostbiteMW Updated on March 8, 2024
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Runes: Standard

1 2
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Gathering Storm

Inspiration
Magical Footwear
Minion Dematerializer
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3 4 5
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

✅ [14.5] [Master] Free Elo Vel'Koz Guide

By FrostbiteMW
Introduction
Hey, I'm FFrostbite and this guide is about my Vel'Koz ! Im a high elo EUW streamer and player, often chilling in mid/high master since I dont play alot of soloq. I've played hundreds of games as Vel'Koz and always perform well!

In this guide I'm gonna show you how to play him to climb easily in SoloQ!



You can find me streaming at my twitch channel. Say hi!
Click the links below and follow me on youtube :) !
My discord tag is: ffrostbite_



Pro and Con

Pros


Good Waveclear
Strong Pick Potential with Poke
Burst Damage with Combo
Low Cooldowns
Long Range - Safe Playstyle
You can even melt Tanks with your True Damage Passive!

Cons


Skillshot Reliant
Immobile
Weak vs Hard CC
Assasins counter you
Falls Easily Behind if Ganked/Shutdown
bad if enemys have high mobility
Abilities


| Passive - Organic Deconstruction |
Vel'Koz's abilities Deconstruct those they strike for 7 seconds, stacking up to three times. After being hit three times by his abilities, minions, monsters and enemy champions are Deconstructed and suffer true damage. Enemies lose their Deconstruction stacks by avoiding Vel'Koz's attacks for a short while.

| Q - Plasma Fission |
Vel'Koz fires a plasma bolt that deals magic damage to the first enemy struck and slows him by 70%. Once Plasma Fission hits, reaches its maximum range or is reactivated a second time, the bolt splits at a 90 degree angle. The split bolts deal the same damage and apply the same slow.

Plasma Fission refunds 50% of its mana cost for each unit killed (up to a maximum of 150%).

| W - Void Rift |
Vel'Koz sends out a straight line blast that tears open a temporary rift to the Void and deals magic damage to enemies hit. After a 0.25 second delay, the rift explodes, dealing magic damage to enemies standing upon it.

Vel'Koz stores a charge of Void Rift every seconds and can store up to 2 charges. The recharge time is affected by cooldown reduction.

| E - Tectonic Disruption |
After a brief delay, Vel'Koz disrupts a nearby area, launching all enemies caught into the air for 0.75 seconds and dealing magic damage to them. Enemies hit that are close to Vel'Koz are also knocked back slightly.

| R - Life Form Disintegration Ray |
Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research.

Active: Vel'Koz channels a ray of infinite energy that follows the cursor for 2.5 seconds, dealing magic damage every 0.25 seconds to all enemies in range and slowing them by 20% for 1 second. Enemies that stay in the beam accumulate 1 stack of Organic Deconstruction every 0.7 seconds (up to 3 stacks). Researched champions take true damage instead.

Vel'Koz can cancel the ability early by recasting it.
Ability Sequence

The most common levelling sequence for Vel'Koz is the one I am using in this guide which follow Q>W>E>R.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18


Q
W
E
W
W
R
Q
Q
Q
Q
R
W
W
E
E
R
E
E
Summoners
Flash
You need flash. Thats all :) No discussion

Teleport
Teleport is my standard Summoner at the moment. It helps you get back to your lane after your first back, which is helpful since youre often being pushed in early. Afterwards you can use it to help your team when they get ganked. I really like it because I love to split on the sidelane to build a CS and XP lead and with Teleport I can join fights whenever I want.

Barrier
Barrier is a good defensive summoner spell vs assasins. Take it vs champs like Zed, Qiyana or Talon. It helps you survive their burst combo.
Keystone Rune
Arcane Comet is the most common keystone. With Comet you have alot of free damage in lane thanks to it. It has good synergy with your poke. Can only recommend using it.
First Strike is really good against short ranged enemys who cant hit you easily. This way you can farm some good bonus gold in lane. I recommend going it vs champs like Galio.
Starting Items
To start of the item section, let's dive into the starting items. You always start with Doran's Ring and Health Potion. After that your next major buy next to boots is:

Lost Chapter
Lost Chapter is your first item. It is really useful in lane since it provides you AP, mana and mana sustain in lane through its passive. You also need it to build your first item.
General Items

Season 14 brought a huge mage item overhaul. The old mythic items got removed and new items got added. Theres several new ones which can be useful, such as: Luden’s Companion, Stormsurge or Cryptbloom. Some old items also got slightly changed. In this chapter I will talk about some important items.




There are some items which didnt change and which are still insane on Vel'Koz. These are Void Staff, Rabadon's Deathcap and Shadowflame. The only new thing is that Shadowflame now makes your spells crit if the enemy target is below 35%. Your "crit" deals 20% bonus damage. I highly recommend building these items in most games after your core items. These core items are (order matters):




Luden’s Companion Luden’s Companion
Luden’s Companion is a new burst item which replaced the old Ludens. It has super good stats. It will be your go to first item. Its the only mana item you need and adds burst to your combo. I highly recommend building it.

Stormsurge
Stormsurge is new mage item. It provides AP, Magic Pen and Movement Speed. The passive is also super good. If you deal 35% of a champs health within 3secs you get a movement speed buff and after 2sec you deal bonus damage on the enemy. Against squishy champs that shouldnt be a problem with your full combo. Against tankier enemys it wont work, which is why you shouldnt build it against them. Otherwise it is a super good item and can be built. I recommend building it after Luden’s Companion.

Horizon Focus
Horizon Focus is a super good poke mage item. It provides AP and Ability Haste. The bonus effect activates when you hit enemys from far away. It will reveal them + surrounding enemys. The target you hit will also get 10% increased damage from you for 6 seconds. This is basically perfect for you - just hit one spell and follow up with all others.



After you finish boots, Luden’s Companion and Stormsurge (and maybe Horizon Focus) I recommend building the items I mentioned earlier in this chapter ( Shadowflame, Rabadon's Deathcap and Void Staff). I also recommend this order. Other good item choices are:




Liandry's Torment
Liandry's Torment is another super good item. It provides AP and Health, which is good. It's passive provides you a %Health damage DoT + a 2-6% damage increase. Its super easy for you to stack and use, since your spells have low CD. Its useful in almost every game, especially in games vs tanks tho.

Cosmic Drive
Cosmic Drive is a good item. It provides AP, Health, Ability Haste and Movement Speed. If you damage an enemy you get bonus movement speed, which can be super useful in teamfights. I recommend going it if the enemy team has a lot of CC and you need to dodge alot of spells.

Banshee's Veil
Banshee's Veil is a good item. It provides AP and MR. The bonus effect is a spell shield. Its super good against a few champs which want to open their burst combo with one spell. Examples are Annie (you would block her stun spell), Evelynn (you block her charm engage) or Karthus (you could block his ult).

Zhonya's Hourglass
Zhonya's Hourglass is really useful in games with assasins or hard CC. If the enemy team has alot of engage / lockdown I recommend building it 100%. This way it gets way harder to kill you. Its also really useful against assasins like Zed. I only recommend not building it if the enemys cant reach you and if you rather built more aggresive.
Matchups

Very Hard
IRELIA

Very Hard
AKSHAN

Very Hard
KASSADIN

Very Hard
FIZZ

Very Hard
AKALI

Hard
DIANA

Hard
LEBLANC

Hard
RUMBLE

Hard
KATARINA

Hard
ZED

Hard
YASUO

Even
EKKO

Even
VLADIMIR

Even
KATARINA


Even
AHRI

Even
SYNDRA

Even
CASSIOPEIA

Even
ORIANNA

Easy
ZOE

Easy
KARTHUS

Easy
AURELION SOL

Easy
ANIVIA

Easy
AZIR

Easy
MALZAHAR

NEEKO
ANIVIA

Easy
LISSANDRA

Easy
LUX

XERATH
XERATH

Easy
VEIGAR
Combos
Combo Video (by #1 Vel'Koz Azzapp)!



CLASSIC COMBO (E+W+R)

Tectonic Disruption > Void Rift > Life Form Disintegration Ray

This is the classic Vel'Koz combo. Start off with hitting your E Tectonic Disruption, follow up with a W Void Rift and R Life Form Disintegration Ray. If all spells hit, your passive Organic Deconstruction will get triggered twice!
You might ask yourself tho, where does this combo leave the Q Plasma Fission? This spell might be the most important Vel'Koz spell and you can always use it before your Combo. Heres some examples to use your Q besides randomly using it before the combo!



Forward Q - R

Plasma Fission > Life Form Disintegration Ray

Shoot your Q Plasma Fission at a very wide angle forward (for example 46°) and immediately follow up with R Life Form Disintegration Ray. They will see your Ultimate and automatically walk backwards. Try to predict this backwards movement with your Q Plasma Fission. This combo will trigger your passive Organic Deconstruction once.



Choke Q - R

Plasma Fission > Life Form Disintegration Ray

Use it when opponents are being chased and theres only one place they can walk through. Just shoot your Q Plasma Fission into the choke point and follow up with R Life Form Disintegration Ray. They either take the combo and die or dodge backwards and your teammates kill them. This combo will trigger your passive Organic Deconstruction once.



Invisible Q - R

Plasma Fission > Life Form Disintegration Ray

Shoot your Q Plasma Fission over a wall. This way the opponent wont see the animation and cant dodge it. Follow up with R Life Form Disintegration Ray. This combo will trigger your passive Organic Deconstruction once.




Decoy Q - R

Plasma Fission > Life Form Disintegration Ray

This works when your opponent is low enough and you know your damage. Start of with a wide Q Plasma Fission and follow with R Life Form Disintegration Ray. They will dodge the Q towards you but cant dodge the R which kills them. This combo will trigger your passive Organic Deconstruction once.



Surprise W - R

Void Rift > Life Form Disintegration Ray

This works when your opponent already has 1 stack of your Passive Organic Deconstruction on them. If they step up far enough to farm or something else just W Void Rift and R Life Form Disintegration Ray them. This way your passive Organic Deconstruction will get triggered twice, which catches alot of people offguard.



Minion Q Bounce

Plasma Fission

Cant hit your Q Plasma Fission? Aim it on a minion, your opponent will think its for farm. The split Q, which bounces from the minion should be targeted in his direction tho, which will catch them offguard. You can follow this up with more of your spells to trigger your passive.
Farming
Farming with W

Void Rift



Farming with Q and W

Plasma Fission and Void Rift

This way you will kill 3 minions with your Q, which gives you bonus mana since 50% of the mana cost of your Q is refunded for killing 1 minion with it!



Farming with Q and W and E

Plasma Fission and Void Rift and Tectonic Disruption

This way you will still kill 3 minions with your Q (bonus mana) while also clearing the whole wave!
Wards

Level 1

Ward the enemy raptor camp at 1:20. This way you can track the enemy jungler early and avoid ganks.

In Lane

Ward at the Enemy's river entrance. This way you can see a part of the enemy jungle and a part of the river.

Control Wards

You want to either ward the brush in the river or next to your lane. This way your team can gank you easier.
General Playstyle
IN LANE

Try to poke your Opponent as often as possible. Just go for simple Plasma Fission or Void Rift hits, since it will proc Manaflow Band. Also try to hit 3 spells in a row to trigger your passive Organic Deconstruction. You can outpush your enemy in most matchups which will give you mid priority. Use it to help your jungler or roam to bot/top.
Always ward the river, since youre immobile and your spells make you push automatically.




MID GAME

Waveclear with the different combos in the chapter above. Poke as much as u can with your abilities before any teamfight happens, so u have an advantage in them. Try to move in river and assist your top/bot. Sweep brushes and if the enemies group just try to pick out the enemy mid/supp or adc. A quick Q > R combo will kill or most likely leave them at 10% hp if they are low enough before.




LATE GAME

Stay in the backline while teamfighting! You can shred the enemy frontline because of your passive Organic Deconstruction, so try to make use of it!
If you get fed you will 1-shot enemies with your Full Combo! If your team has amazing engage try to follow it up with your classic combo.
Conclusion
Play safe early game/ward river!

Poke enemies with your Combos!

Abuse your insane range!

Stay in the backline while teamfighting!

Try to catch squishies!

Surprise their tanks with your true damage!
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League of Legends Champions:

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