Help Support

Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Orianna Build Guide by RezoneVerified

Middle diamond

[10.7] Master Tier Midlane Orianna - SEASON 10!

By RezoneVerified | Updated on April 5, 2020
36,966 Views
27 Votes
0 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.


Runes: Spellbook

1 2
Inspiration
Unsealed Spellbook
Magical Footwear
Biscuit Delivery
Time Warp Tonic

Sorcery
Manaflow Band
Scorch
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Middle Lane
Ranked #32 in
Middle Lane
Win 51%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

How is it going guys! My name is Rezone and I'm a Master Tier Midlane main. I peaked at 270 LP Master Tier this Season and have 4.5 Million Mastery Points on Heimerdinger! I upload gameplays, guides, tips and pretty much any other League of Legends related content you could ever ask for!

I was the BEST HEIMERDINGER EUW in Season 7 and I'm best known for inventing the Holy Trinity of Tilt build on Heimerdinger a couple of seasons ago (Banner of Command, ZZ'Rot Portal and Rylai's)! I've also recently competed in TWITCH RIVALS where I played Heimerdinger ADC and came joint first against other streamers such as TFBlade.


Orianna has a very strong, and very safe laning phase. She has the ability to be blind picked, and can succeed no matter what opponent she is against. She brings utility, and scaling, AP damage to the late game. She has a high learning curve due to her unique mechanics with The Ball, but she is extremely fun to play and getting them 5 man, fight turning ultimates can be very satisfying!

FLASH
Flash is the best summoner spell in the game, it is your escape tool and engage tool. It can also help you get in the perfect position for a clutch 5 man ultimate.


IGNITE
Ignite is extremely powerful on Orianna, giving her that extra bit of kill pressure that she needs. It also offers Grievous Wounds, which is very useful against champions with high healing, such as Vladimir and Akali.


TELEPORT
Teleport is important for being able to teleport back to lane after recalling, and for being able to help out your team in difficult spots, turning a 3v2 into a 3v3 and potentially turning the fight. It's very good vs roaming champions such as Twisted Fate, Aurelion Sol, Zed etc.
Summon Aery Summon Aery synergizes extremely well with Orianna's kit. It procs on your abilities to give you a bit of extra damage while harassing, and it also gives allies an extra shield when you use Command: Protect. It has a low cooldown, so it's very easy to utilize with how mages spam spells.

Manaflow Band Manaflow Band is essential for mages, as they prioritize spamming their abilities over using auto attacks and Orianna is no exception to this. You permanently increase your mana, up to 250 and once you reach that cap, you restore 1% of missing mana every 5s. Very good mana sustain.

Absolute Focus Absolute Focus is the perfect rune to choose when you know you can stay in the backline and do your damage combos safely. You gain increased damage while above 70% HP, so as long as you're not being focused or taking large amounts of AoE damage, this is your go to rune - otherwise, take Transcendence.

Scorch Scorch adds that little bit extra damage that all poke mages enjoy. If you think the game is going to be a late one, take Gathering Storm for the extra late game damage, as Scorch falls off.

Taste of Blood Taste of Blood keeps us sustained easier in lane. Orianna likes to spam her abilities, and every time she deals damage, Taste of Blood will heal her. Very good so we don't have to stock up on as many health potions, and can also be a clutch save in a 1v2.

Ravenous Hunter Ravenous Hunter synergizes extremely well with Taste of Blood, increasing our healing and sustain.

SORCERER'S SHOES

Sorcerer's Shoes
Unless the enemy team has a lot of AD or AP, you want to take Sorcerer's Shoes every time for the increased magic penetration it provides, enabling you to deal more damage to squishies, and even those with some magic resist items.

LUDEN'S ECHO

Luden's Echo
Your core item on Orianna, providing you with more AoE burst damage, increasing our mana cap and providing us with extra CDR - one of the best stats in the game.

ZHONYA'S HOURGLASS

Zhonya's Hourglass
With Zhonya's Hourglass, we gain the ability to negate all damage for 2.5s - including damage from Ignite and Death Mark. Invaluable on a squishy mage like Orianna, and even better when you're vs assassins.

RABADON'S DEATHCAP

Rabadon's Deathcap
Increasing our overall ability power by 40%, while providing an extra 120AP. This item increases your burst exponentially, and despite the hefty price tag, is more than worth it if you're ahead or need some insane burst.

MORELLONOMICON

Morellonomicon
This item is fantastic vs healers such as Vladimir, Soraka, Yuumi etc. It provides us with grievous wounds, negating healing by 40% - it also provides magic penetration, which helps us burst through that pesky magic resistence.

VOID STAFF

Void Staff
If the enemy team is tanky, or building a lot of magic resist, Void Staff can help penetrate that with an extra 40% mpen - absolutely fantastic to get through that annoying magic resist.

MEJAI'S SOULSTEALER

Mejai's Soulstealer
If you're ahead in lane and decide to purchase Dark Seal, this is the next upgrade, allowing you to proceed to 25 stacks. Fantastic item if you're ahead and want to continue your lead and close out the game fast. If you're at risk of dying, you lose 10 stacks, as opposed to the 4 on Dark Seal, so take heed on splashing out for this item.

BANSHEE'S VEIL

Banshee's Veil
This item is like Zhonya's Hourglass, but it negates only one spell every 40s - after taking no damage from champions. It's great for long range engage champions such as Blitzcrank and Alistar, allowing you to not get caught out by hidden hooks or headbutts.

VOID STAFF

Spellbinder
Increasing our AP by 120, and potentially an extra 80 when fully charged, as well as increasing our movement speed. Charges up from nearby enemy and ally spellcasts, so it's very good if you're going to be teamfighting a lot, where we can charge the item up quickly.


Clockwork Windup (Passive)

EFFECT RADIUS: 1125 / 1225 / 225
Orianna is accompanied by The Ball, which she commands with her abilities. The Ball has a 0.15 seconds global cooldown between casts. Additionally, The Ball attaches to Orianna if she is near it, and blinks back to Orianna if she is too far away from it.

CLOCKWORK WINDING: Orianna's basic attacks deal 10 − 50 (based on level) (+ 15% AP) bonus magic damage on-hit and gain Clockwork Winding for 4 seconds, stacking up to twice. Clockwork Windup deals「 20% bonus damage 」 per stack, up to 14 − 70 (based on level) (+ 21% AP) total bonus magic damage.

Orianna loses all stacks of Clockwork Winding when she attacks a new target.


Command: Attack (Q)

RANGE: 825
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 6 / 5.25 / 4.5 / 3.75 / 3
Orianna commands The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through, reduced to 100% − 40% (based on enemies hit).


Command: dissonance (Q)

EFFECT RADIUS: 250
COST: 70 / 80 / 90 / 100 / 110 MANA
COOLDOWN: 7
Orianna commands The Ball to emit an electric pulse around its current location, dealing magic damage to all enemies around it and leaving an electric field on the area for 3 seconds.

Orianna and her allies gain bonus movement speed upon stepping on the field. Enemies, in turn, are slowed for the same amount, decaying over 2 seconds after leaving the field.


Command: Protect (Q)

RANGE: 1100
COST: 60 mana
COOLDOWN: 9
PASSIVE: The Ball grants whomever it is attached to bonus armor and magic resistance.

ACTIVE: Orianna commands The Ball to fly to the targeted allied champion or herself and attach itself to her target, dealing magic damage to all enemies it passes through and shielding her target on arrival for 2.5 seconds.


Command: Shockwave (Q)

EFFECT RADIUS: 350
COST: 100 mana
COOLDOWN: 110 / 95 / 80
ACTIVE: Orianna commands The Ball to unleash a shockwave after a 0.75 seconds delay, dealing magic damage to all nearby enemies and Apulling them 350 units towards The Ball

  • Command: Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
  • Command: Shockwave, if buffered while Command: Attack, will fire at the destination when The Ball has stopped moving.

Early - Mid Game



During laning phase, you want to trade efficiently with your enemy by auto attacking, proccing our passive - and using Command: Attack into Command: Dissonance. This should be able to give us lane control, and priority. The damage from Clockwork Windup means that we prefer longer trades, and the low cooldown on Command: Attack benefits us when going vs enemies who have longer cooldowns on their abilities. When your lane opponent goes in to take a CS, you want to be abusing them with Command: Attack and this is especially so vs melee laners.

Orianna has amazing gank potential/set ups for her jungler, pulling the enemies back in with Command: Shockwave and slowing them with your Command: Dissonance electric field. On the other hand, when you're being ganked by the enemy, you want to make sure to have Command: Protect on yourself, and then Command: Attack behind the enemies, meaning your Command: Shockwave will pull the enemies away from you, while slowing them with Command: Dissonance.

Orianna has good push potential, and you should look to push in your enemy and then roam. You can help poke down enemy laners, or threaten an engage with Command: Shockwave, pulling them into your allies and securing a kill or two, then proceeding to help push down the tower or take Dragon objectives.


Mid - Late Game


During the mid - late game, you want to be pushing in lanes and looking for roams, objectives and kills. You can hide The Ball in a wall, and surprise an enemy with a quick Shockwave combo.

When you're teamfighting, you generally want Command: Protect on an engaging ally, so you can use his position to cast your abilities from, without being at risk yourself. You have multiple ways to use your abilities, starting with Command: Dissonance, slowing the enemy and disabling their escape from Command: Shockwave, or using Command: Shockwave first, enabling you to pull all enemies together and pushing out massive damage with your full combo.

Remember you have low cooldowns, and by now, a high mana pool to spam these abilities. If you have chosen to take Summon Aery, using Command: Protect on your allies increases the shielding they receive, and you can also use Command: Protect to boost an allies movement speed, helping them catch fleeing enemies.

Make sure to prioritize objectives once you have secured picks/kills, as they are what primarily win the game. Rift Herald spawns twice now, so you can prioritize taking one, if not both, to secure extra tower plates and net you some more gold, allowing you to quickly move forward in your chosen build path.
Thanks for reading my Orianna guide and I really hope you can take some of this information and apply it to your ranked games! Please drop me a comment, and let me know if there's anything I can improve on. I hope you can pop by any of my social media's and say hi! Feel free to check out any of my other midlane champion guides, and I hope you enjoy them just as much.

  • 22/11/2019 - Published Guide.
League of Legends Build Guide Author RezoneVerified
RezoneVerified Orianna Guide
Support
[10.7] Master Tier Midlane Orianna - SEASON 10!